These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP - End Highsec Incursions

First post First post
Author
CEALAlatriste
Taberna del Turco
#1341 - 2015-11-25 10:27:29 UTC
Jenn aSide wrote:

Who are you running with? I joined fleet at 0315 eve time last night. and logged off after 0530.


With the same people i've been running incursions for almost 5 years now. We are still waiting you to contest us in vgs with your no logi bastion marauder fleet. You already know where we are so feel free to try whenever you want.

Jenn aSide wrote:

My personal experience is only on top of the facts already laid out in this and other threads. Personally, i get tired of people who have all the ease of high sec complaining about "wahh , i had to wait to form up to farm outrageous isk" when others of us ahve to do way more than that to make less. This is why i fired up that incursion alt, you can only bang your head up against the nonsense combat pve system CCP allows to continue before you say "screw it, to high sec".

It's like living in South Central LA listening to some Beverely Hills kid complain about how he didn't get as much kaviar as he wanted last night so life is so unfair.


You know what? Im posting here because i got tired too. Tired of all those "facts" that are only opinions from people that know very little about incursion's backstage. Tired of all those leechers claiming that they always do insane isk when they run incursions. Because the truth is that they are not running any incursion. They are being carried through it, which is very different.

Leechers never lost a ship, never did or improved any fit, never had to provide any boost or intel, never had to wait for a fleet or a spot, never had to move lots of stuff to new focus 3 times in the same day, never paid any srp, never got ganked, never lost a contest, never had to change ships to fullfill another role, never did any role at all, never got a mass dc in a tcrc and never ran on an island or low. And despite all of that, they can do hundreds of millions per hour all day long.

I can't. I do incursions for many reasons but isk is not one of them. The fact is: everybody can do more real isk/h in HS just blitzking level 4 and burner missions. Proof and data. But is boring and lonely and the M is for multiplayer. I chose a nomad life in EVE to fleet up with my buddies. I go to incursions to talk with my people, to theorycraft, to test fits and to contest another players.

About balance. After almost 70 pages we have more or less this opinions:

- Remove them from HS, as OP claims.
For me this is a bad move because you are removing content. But for those that agree I say: remove them from game. Low and Null incursion pay much better already. Did you any low sec incursion, ever? I did. In the past.

- Reduce payment, risk vs reward, blablabla.
I dont care about payment. As i said, im not here for money, so i can live and deal with less payment. But most people are here for money. Today, a HQ site pays a maximum of 31.500.000 isk and 7000 CONCORD LP. My question is: how much should be paid? 20 millions? 10 millions? nothing? Please, next time someone says "reduce payment" give a number with some math backup or STFU. And if someone already did, post the link.

- Let them be, they are fine.

And that's all. Remove, nerf or Status Quo. I have other option.

- Replace them with Drifter incursions.
Hell yeah! I want this one. This is the first content that incursions get for a very long time. And we are very excited figuring out how to do beat them like we did with sanshas.

I dont know yet if we can beat Drifters, maybe its not possible, who knows. But I wonder: if we succeed, how many pages will have the thread titled "CCP NERF Drfiters Incursions"?

See all of you ingame, fly safe.






Lucas Kell
Solitude Trading
S.N.O.T.
#1342 - 2015-11-25 13:32:17 UTC
CEALAlatriste wrote:
"facts"
The facts are that incursion isk income is the third highest source of ISK in the entire game yet has only a fraction of the player activity. That would be mildly acceptable if you had to expose yourself to risk in order to run an incursion, but you don't, so you get to do all of that under the protection of concord. Personally I think one of 3 things should happen:
1. Concord no longer protects ships in incursion sites.
2. Payout for highsec incursions should be drastically reduced.
3. Incursion sites should be limited to lowsec/null.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jenn aSide
Soul Machines
The Initiative.
#1343 - 2015-11-25 13:35:42 UTC
Cannibal Zuza wrote:


So says Miss Knowitall. You just think you have all the answers and that you're always right don't you. I'm not convince that you actually know what you're talking about. In fact to me you just sound like one of those bitter vets who've been playing this game far too long for his/her own good.


This is an amazing amount of butt hurt. And all over the fact that a thing in a video game is rather unbalanced and thus creates some really bad incentives and outcomes. I find this kind of response fascinating, it goes to show how far some people will go to not admit even a small truth if that truth is uncomfortable.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1344 - 2015-11-25 14:01:03 UTC
what exactly does "contest" mean? you cant aggress another group so what are you doing?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Soul Machines
The Initiative.
#1345 - 2015-11-25 14:11:06 UTC
CEALAlatriste wrote:


I dont know yet if we can beat Drifters, maybe its not possible, who knows. But I wonder: if we succeed, how many pages will have the thread titled "CCP NERF Drfiters Incursions"?




When was the last time you saw anyone (me or anyone else) complain about Wormhole income? Top end wormhole income is THE BEST in the game, and everyone is fine with it.

Why? DANGER. Those wormholes are the most dangerous place EVE has, they deserve the best income. That's risk/reward working right. I'm only a wormhole daytripper (I don't really like wormhole PVE), i admire folks who make a life there.

If Drifter Incursions replaced the stale Sansha ones and Incursion runners had to put their money where their mouths were for such a high level of income (8 trill per month) like Wormholers do, I'd feel the same way about them ("us", i run incursions too). No one in their right mind will complain when the income comes from tough , unsafe group PVE where player ships are regularly lost.

Sansha Incursions in high sec get talked about because they are easily survivable and farm-able, enriching a very small clique of high end pve players (like me) to the detriment of everything else in this game except FW missions. You simply can't get mad at us for pointing this out.
Jenn aSide
Soul Machines
The Initiative.
#1346 - 2015-11-25 14:13:18 UTC
Lan Wang wrote:
what exactly does "contest" mean? you cant aggress another group so what are you doing?


Contesting in Incursions means you have more than one group trying to complete the same site. The side that does the most damage to npcs/important structures in the site gets all the pay out. Contesting is on of the few balance point Sansha incursions have, and it's insufficient.
Frostys Virpio
State War Academy
Caldari State
#1347 - 2015-11-25 14:14:17 UTC
Raya Su Rollard wrote:
I've carefully read the OPs text and I can say all 4 points are FLAWED. I can easily prove it, but I have no incentive to do so. Basically, if CCP ever nerfs incursions or move them to lowsec ( like they did with L5s ), not only almost nobody will do them, but also they would move another ISK faucet to low/NULL sec.

Have to remind everyone that the "Bounties" are already the highest isk faucet in the game and the ratting happen mostly in NULL. There people farm even in supers, worth 20b or simply in carriers, but these things are not well known as tthose who blame the Highsec Incursions either never go NULL or they're simply living in null and hope to make even more money, not just from ratting, but also from incursions.

In conclusion, if they remove the incursions from Highsec, all the isk faucets ( Bounties, DED sites, incursions will be in 0.0 space and very little left in HS.


The problem with incursion isn't that it's a faucet so or course removing them from HS won't solve the faucet problem. Part of the faucet effect of incursion is nullified by the LP generation anyway and I really doubt this was ever taken into account in any faucet/sink graph.

The issue with HS incursion is how they are just head and shoulder above pretty much anything else in term of of income generation while also happening under the protection of CONCORD. To fix this there are effectively 2 way, you nerf the income they generate or you increase the risk. To choose the "right" path to accomplish this, you also have to set legit goals. Stuff like "do you want them to still be run close to as often as they are now?". If you don't care about how often they will get run after you make a change, then any way will work because the real end result is does not matter. Suggestion like "make CONCORD not protect people in sites" would definately lower the income of incursion runners by lowering the bling on their fits which slow down completion time and adding losses which also reduce completion time. The issue is, would the content still be run?

Removing them from HS has a potential similar effect. You don't see people run around to run the ones in LS because the added risk of no CONCORD seems to be too high to form up what essentially amount to a battleship fleet in a beaconed space pocket. Even before they buffed the spawn rate, the low sec one were only occasionally ran because most people could not be bothered to deal with what doing it in LS meant.

Lowering the payout MIGHT work but there are also flaws there. The LP side of of the equation is self balancing. Reducing how many LP you get per sites would lead to an increase of value per LP as the supply drops and the demand for CONCORD LP items is still there. The ISK portion of the payout could be slashed drastically as it's not based on the market. Dropping the ISK payout to a direct 1k ISK : 1 LP would reduce the ISK/sites in a good amount while also technically completely removing the "ISK faucet" element of incursion as you would burn all gained ISK on LP store purchase. Some leftover would more than likely stay as burning exactly all your LP might prove troublesome but it would be a step toward that.

This BTW does not take into account other form of income to which incursion runner who are jsut after good isk/hours figure could turn to. If you nail incursion hard while leaving mission blitzing as it currently is, lot of people would just swap their incursion bling boat to mission bling boat. If CCP ever want to play with relative income of different spaces, they need to take a broad approach or it will just generate a new FOTM.
Frostys Virpio
State War Academy
Caldari State
#1348 - 2015-11-25 14:19:32 UTC
Jenn aSide wrote:
Lan Wang wrote:
what exactly does "contest" mean? you cant aggress another group so what are you doing?


Contesting in Incursions means you have more than one group trying to complete the same site. The side that does the most damage to npcs/important structures in the site gets all the pay out. Contesting is on of the few balance point Sansha incursions have, and it's insufficient.


They are also the best way to baloon up your isk/hours if you have a better setup than the other side. The percent figure would technically lower your site completion by 49.9% since you don't have to deal with the EHP the other side clear for you. More plausible rate is probably around 30% faster since TPPH for example would still have all the travel time and NRF positioning would be awkward to pull as nicely as it is done now to keep everyone in their optimal ranges with much faster spawning waves.

Talk about making others work for you...
Lucas Kell
Solitude Trading
S.N.O.T.
#1349 - 2015-11-25 14:31:47 UTC
Frostys Virpio wrote:
Suggestion like "make CONCORD not protect people in sites" would definately lower the income of incursion runners by lowering the bling on their fits which slow down completion time and adding losses which also reduce completion time. The issue is, would the content still be run?
The upside to that over removing them from HS though is that bailing out of the content when aggressed is still an option without knowing for sure that every gate out will be camped to catch your evac. Once out of the site, concord protection resumes. Players who are willing to keep an eye out for warning signs of incoming danger or willing to put up a fight would still be able to run them without issues and without rolling blinged ships through lowsec gates.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Frostys Virpio
State War Academy
Caldari State
#1350 - 2015-11-25 14:57:01 UTC
Lucas Kell wrote:
Frostys Virpio wrote:
Suggestion like "make CONCORD not protect people in sites" would definately lower the income of incursion runners by lowering the bling on their fits which slow down completion time and adding losses which also reduce completion time. The issue is, would the content still be run?
The upside to that over removing them from HS though is that bailing out of the content when aggressed is still an option without knowing for sure that every gate out will be camped to catch your evac. Once out of the site, concord protection resumes. Players who are willing to keep an eye out for warning signs of incoming danger or willing to put up a fight would still be able to run them without issues and without rolling blinged ships through lowsec gates.


It would depend on who get what flag following the implementation of different CONCORD behaviour on different grid across a system. Logi getting a flag for repping token damage on a ship and making them valid target would get silly real fast for example.
Aquilan Aideron
Wardecs go here
#1351 - 2015-11-25 15:34:08 UTC
I doubt CCP agrees theres a problem with HS incursions, seeing that they deliberately located a high profit feature in an area accessible to all. Which, obviously, is the very idea of HS incursions?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1352 - 2015-11-25 15:36:13 UTC
Aquilan Aideron wrote:
I doubt CCP agrees theres a problem with HS incursions, seeing that they deliberately located a high profit feature in an area accessible to all. Which, obviously, is the very idea of HS incursions?


if enough people moan about a thing then ccp will be forced to change the thing to stop people moaning about the thing

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Mr Mieyli
Doomheim
#1353 - 2015-11-25 15:47:36 UTC
Lan Wang wrote:
Aquilan Aideron wrote:
I doubt CCP agrees theres a problem with HS incursions, seeing that they deliberately located a high profit feature in an area accessible to all. Which, obviously, is the very idea of HS incursions?


if enough people moan about a thing then ccp will be forced to change the thing to stop people moaning about the thing


Are you kidding me? I thought this whole time CCP were in their volcano lair in Iceland trying to come up with ways to fill their tear jar.

In seriousness though incursions are broken, CCP can't have intended them to be so perfected by players that they can be run without losses. Sort of reminds me of the situation with Supercap costs way back before every man and his dog owned one. Payouts could be lowered to 20m per HQ site and they would still be quite profitable. 20m per site at 15 mins per site works out at 80m / hr ignoring LP which can be left as is probably. Lowering LP payouts would only make LP store items more expensive and thats not the goal here. People running incursions for fun (if true) can continue to do so.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Valacus
Streets of Fire
#1354 - 2015-11-25 15:53:37 UTC
Frostys Virpio wrote:
The problem with incursion isn't that it's a faucet so or course removing them from HS won't solve the faucet problem. Part of the faucet effect of incursion is nullified by the LP generation anyway and I really doubt this was ever taken into account in any faucet/sink graph.


That isn't even remotely true. No one has definitely proven that high sec incursions > all. The fact it's the 3rd highest ISK faucet just means that it gets used a lot, not that it pumps out ISK like candy. As discussed before, the reason it gets used a lot is because the incursions runners are well organized, and that is purely out of necessity. Incursions don't happen without organization period. It's also a safe bet to make ISK, it's a group activity, and it's way more engaging that Ishtar/carrier ratting, so there's more incentive to do it. No one needs or bothers with fleeting up to rat in nullsec. It's more profitable to do it solo and just plain easier. I run incursions because they are less mind numbing than spamming havens.
Aquilan Aideron
Wardecs go here
#1355 - 2015-11-25 15:59:18 UTC
People are engaging in a proftable group activity in highsec. Nerf and wardec everything.

/forum
Jenn aSide
Soul Machines
The Initiative.
#1356 - 2015-11-25 15:59:43 UTC  |  Edited by: Jenn aSide
Mr Mieyli wrote:


In seriousness though incursions are broken, CCP can't have intended them to be so perfected by players that they can be run without losses.


I totally think this is why Drifter Incursions are a thing. What remains to be seen is if CCP has the courage to pull the trigger on this.

Quote:

Sort of reminds me of the situation with Supercap costs way back before every man and his dog owned one. Payouts could be lowered to 20m per HQ site and they would still be quite profitable. 20m per site at 15 mins per site works out at 80m / hr ignoring LP which can be left as is probably. Lowering LP payouts would only make LP store items more expensive and thats not the goal here. People running incursions for fun (if true) can continue to do so.


Problem is, it's a lie they tell themselves. Back before the 1st incursion nerf (yep, incursions were worse than they are now ..), High Sec Incursions runners on this very forum proclaimed "it's about the fun and the community, not the isk".

CCP nerfed the isk.

Entire Incursion Running Communities died overnight...

So much for "it's not the isk" lol. The truth is most incursion runners (and i'm as guilty of this as the rest) are Fair-Weather incursion runners who are ONLY doing them for the isk. Many of us dislike how stale incursions are and think they are boring (I limit myself to 4 sites per run even though I could go longer, like this i burn out slower), but the money is too good to pas up for long.

I say bring on them Drifters. i don't mind losing the occasional tech BS or BC to make some isk The EVEBORG Drifters.
Jenn aSide
Soul Machines
The Initiative.
#1357 - 2015-11-25 16:01:34 UTC
Aquilan Aideron wrote:
People are engaging in a proftable group activity in highsec. Nerf and wardec everything.

/forum


People are engaging in an activity that pays to well, so well that it attracts outsiders (ie people who don't live in high sec) to do them rather than sit around and make less in their own areas of null or low sec. Balance them with more risk/ ship oss or less isk.

/Discussion
Lucas Kell
Solitude Trading
S.N.O.T.
#1358 - 2015-11-25 16:08:57 UTC
Frostys Virpio wrote:
It would depend on who get what flag following the implementation of different CONCORD behaviour on different grid across a system. Logi getting a flag for repping token damage on a ship and making them valid target would get silly real fast for example.
I was thinking no flags, as in the deadspace area is effectively nullsec and once you warp away you are safe. It would allow people to disrupt the incursions and fight if people are slow, not paying attention or want to fight, but have no other effect on the players or system.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Aquilan Aideron
Wardecs go here
#1359 - 2015-11-25 16:09:05 UTC
Jenn aSide wrote:
Aquilan Aideron wrote:
People are engaging in a proftable group activity in highsec. Nerf and wardec everything.

/forum


People are engaging in an activity that pays to well, so well that it attracts outsiders (ie people who don't live in high sec) to do them rather than sit around and make less in their own areas of null or low sec. Balance them with more risk/ ship oss or less isk.

/Discussion

High risk/smaller profit means less/no attendance. Of which EvE got more than its share. Im sure, for once, CCP is happy to try and provide an impulse to get a wider range of people engaged.

This thread is silly.
Lucas Kell
Solitude Trading
S.N.O.T.
#1360 - 2015-11-25 16:13:51 UTC
Valacus wrote:
That isn't even remotely true. No one has definitely proven that high sec incursions > all. The fact it's the 3rd highest ISK faucet just means that it gets used a lot, not that it pumps out ISK like candy.
Except of course that handy graph that shows that it's only 1.5% of player activity. If it were a much larger chunk of player activity, then it being 3rd on that list would be less of a worry, but since it is a low use activity, and it is third on that list - and that doesn't even include LP rewards - then it's fairly obvious there's a problem.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.