These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP - End Highsec Incursions

First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#1101 - 2015-11-20 13:18:23 UTC  |  Edited by: Jenn aSide
Daniela Doran wrote:


And these players are affecting your Eve how??


Like this.

History lesson. CCP changed their (then just recently added) upgrade system to change tsome things in null. Here were there goals:

Quote:
Expected consequences

Some alliances will immediately start wanting to look for better space
In the longer run, there'll be more conflicts going on, with more localized goals
Newer alliances will have an easier time getting a foothold in nullsec
Coalitions will be marginally less stable
Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)


Did any of that happen? NO. What did happen? longer high sec incursion wait lists, and eventually, lots of renting out systems. The combat pve imbalance (centered on high sec incursions but also high sec lvl 4 mission blitzing and faction warfare missions) alters outcomes in the game, and thwarts CCP's attempts at modifying the game for more positive (fun) results.

The rich 1.5% don't want to hear it. It's why every time from now on that I go to a CCp hosted event, i'm going to occupy the ears of the nearest DEV so that this imbalance is tackled lol.
Anize Oramara
WarpTooZero
#1102 - 2015-11-20 13:19:24 UTC
baltec1 wrote:
Mr Mieyli wrote:


What's wrong about me saying the stats say "any given day"? It is a big assumption to say that the same 1.5% of players run incursions each day. CCP even highlight it in the dev blog in italics.


Does it matter who the 1.5% is?

Its that this small segment of players is earning a massive sum of isk that is the issue here.

batlec1 is correct, this time Pirate

What a 1.5% tells me, considering that I know for a fact fleets are running incursions 24/7, is that there is a very real cap on the number of people who can run incursions. That means that yes, while the income from incursions is insane on a per player basis, it does not have even remotely the player capacity that Lv4 missions (LP regulated) or Nullsec ratting (Sov/Blue regulated) has.

In fact I would suggest that if the game had a larger population incursions would in fact not be a problem at all. For one there would be a LOT more competition in incursion sites and would decrease the isk per player. The total faucet form incursions wouldn't change a lot but the number of people running them would increase, and theoretically the faucet from missions/null would increase by a lot more in comparison.

Unfortunately that's not the Eve we're playing right now.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#1103 - 2015-11-20 13:22:39 UTC
Jenn aSide wrote:
The rich 1.5% don't want to hear it. It's why every time from now on that I go to a CCp hosted event, i'm going to occupy the ears of the nearest DEV so that this imbalance is tackled lol.

Occupy Wall Street CCP Dev? Pirate

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#1104 - 2015-11-20 13:28:50 UTC  |  Edited by: Jenn aSide
Anize Oramara wrote:
baltec1 wrote:
Mr Mieyli wrote:


What's wrong about me saying the stats say "any given day"? It is a big assumption to say that the same 1.5% of players run incursions each day. CCP even highlight it in the dev blog in italics.


Does it matter who the 1.5% is?

Its that this small segment of players is earning a massive sum of isk that is the issue here.

batlec1 is correct, this time Pirate

What a 1.5% tells me, considering that I know for a fact fleets are running incursions 24/7, is that there is a very real cap on the number of people who can run incursions. That means that yes, while the income from incursions is insane on a per player basis, it does not have even remotely the player capacity that Lv4 missions (LP regulated) or Nullsec ratting (Sov/Blue regulated) has.

In fact I would suggest that if the game had a larger population incursions would in fact not be a problem at all. For one there would be a LOT more competition in incursion sites and would decrease the isk per player. The total faucet form incursions wouldn't change a lot but the number of people running them would increase, and theoretically the faucet from missions/null would increase by a lot more in comparison.

Unfortunately that's not the Eve we're playing right now.


None of that addresses the problem. It has nothing to do with the overall economy. It has to do with individual inccentives.

Last week I decided to try something I hadn't before. I have 2 Machariels in null, one for anomalies and one for esclations. I decided to dual box both in anomalies.

You know the result of that? About 150 million isk per hour total. 2 pirate battleships. Null sec. 150 million isk per hour (75 per toon/ship), while risking that. Watching local like a hawk, being in a pve defense fleet, and having intel channel open.

In high sec I run ONE MACHARIEL in an incursion and make the same isk. The same 150 mil per hour (isk plus CONCORD LP) without even having to glance at local. FC did the commanding, Anchor did the driving. I shot NPCs and watched John Wick.

Then add in my SOE mission running FOF missile RNI and I get closer to 200 mil per hour total. With less effort and risk than what i have to do in null.

How in the blazes can anyone with any sense not see that's broken? I shouldn't have been able to do that in the most protected space in the game, it toally crushes the risk/reward scheme EVE is supposed to have, and the destortions it creates contributes to all manner of bad things, from devalued null to maybe even higher than nessacary PLEX prices (that 8 trillion isk per month from incursions has to go somewhere).
Anize Oramara
WarpTooZero
#1105 - 2015-11-20 13:31:59 UTC  |  Edited by: Anize Oramara
Jenn aSide wrote:
Anize Oramara wrote:
baltec1 wrote:
Mr Mieyli wrote:


What's wrong about me saying the stats say "any given day"? It is a big assumption to say that the same 1.5% of players run incursions each day. CCP even highlight it in the dev blog in italics.


Does it matter who the 1.5% is?

Its that this small segment of players is earning a massive sum of isk that is the issue here.

batlec1 is correct, this time Pirate

What a 1.5% tells me, considering that I know for a fact fleets are running incursions 24/7, is that there is a very real cap on the number of people who can run incursions. That means that yes, while the income from incursions is insane on a per player basis, it does not have even remotely the player capacity that Lv4 missions (LP regulated) or Nullsec ratting (Sov/Blue regulated) has.

In fact I would suggest that if the game had a larger population incursions would in fact not be a problem at all. For one there would be a LOT more competition in incursion sites and would decrease the isk per player. The total faucet form incursions wouldn't change a lot but the number of people running them would increase, and theoretically the faucet from missions/null would increase by a lot more in comparison.

Unfortunately that's not the Eve we're playing right now.


None of that addresses the problem. It has nothing to do with the overall economy. It has to do with individual inccentives.

Last week I decided to try something I hadn't before. I have 2 Machariels in null, one for anomalies and one for esclations. I decided to dual box both in anomalies.

You know the result of that? About 150 million isk per hour total. 2 pirate battleships. Null sec. 150 million isk per hour (75 per toon/ship), while risking that. Watching local like a hawk, being in a pve defense fleet, and having intel channel open.

In high sec I run ONE MACHARIEL in an incursion and make the same isk. The same 150 mil per hour (isk plus CONCORD LP) without even having to glance at local. FC did the commanding, Anchor did the driving. I shot NPCs and watched John Wick.

Than add in my SOE mission running FOF missile RNI and I get closer to 200-220 mil per hour total. With less effort and risk than what i have to do in null.

How in the blazes can anyone with any sense not see that's broken? I shouldn't have been able to do that in the most protected space in the game, it toally crushes the risk/reward scheme EVE is supposed to have, and the destortions it creates contributes to all manner of bad things, from devalued null to maybe even higher than nessacary PLEX prices (that 8 trillion isk per month from incursions has to go somewhere).

My point was if you double the number of people running incursion, would you still get the same isk/h? Would you double the size of the isk faucet?

No. But again that's not the eve we're playing now. Incursions are sound but designed for a bigger pop.

Maybe they should just limit incusions to one in HS at any one time? what do you think of that suggestion?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#1106 - 2015-11-20 13:33:38 UTC
Anize Oramara wrote:
Jenn aSide wrote:
Anize Oramara wrote:
baltec1 wrote:
Mr Mieyli wrote:


What's wrong about me saying the stats say "any given day"? It is a big assumption to say that the same 1.5% of players run incursions each day. CCP even highlight it in the dev blog in italics.


Does it matter who the 1.5% is?

Its that this small segment of players is earning a massive sum of isk that is the issue here.

batlec1 is correct, this time Pirate

What a 1.5% tells me, considering that I know for a fact fleets are running incursions 24/7, is that there is a very real cap on the number of people who can run incursions. That means that yes, while the income from incursions is insane on a per player basis, it does not have even remotely the player capacity that Lv4 missions (LP regulated) or Nullsec ratting (Sov/Blue regulated) has.

In fact I would suggest that if the game had a larger population incursions would in fact not be a problem at all. For one there would be a LOT more competition in incursion sites and would decrease the isk per player. The total faucet form incursions wouldn't change a lot but the number of people running them would increase, and theoretically the faucet from missions/null would increase by a lot more in comparison.

Unfortunately that's not the Eve we're playing right now.


None of that addresses the problem. It has nothing to do with the overall economy. It has to do with individual inccentives.

Last week I decided to try something I hadn't before. I have 2 Machariels in null, one for anomalies and one for esclations. I decided to dual box both in anomalies.

You know the result of that? About 150 million isk per hour total. 2 pirate battleships. Null sec. 150 million isk per hour (75 per toon/ship), while risking that. Watching local like a hawk, being in a pve defense fleet, and having intel channel open.

In high sec I run ONE MACHARIEL in an incursion and make the same isk. The same 150 mil per hour (isk plus CONCORD LP) without even having to glance at local. FC did the commanding, Anchor did the driving. I shot NPCs and watched John Wick.

Than add in my SOE mission running FOF missile RNI and I get closer to 200-220 mil per hour total. With less effort and risk than what i have to do in null.

How in the blazes can anyone with any sense not see that's broken? I shouldn't have been able to do that in the most protected space in the game, it toally crushes the risk/reward scheme EVE is supposed to have, and the destortions it creates contributes to all manner of bad things, from devalued null to maybe even higher than nessacary PLEX prices (that 8 trillion isk per month from incursions has to go somewhere).

My point was if you double the number of people running incursion, would you still get the same isk/h? Would you double the size of the isk faucet?

No.


A useless point. We are talking about something that's been going on for 6 years, not hypothetical "if more people did something" stuff. Talking about things that aren't happening is just a way to dodge acknowledging what IS happening.
Jenn aSide
Soul Machines
The Initiative.
#1107 - 2015-11-20 13:38:16 UTC  |  Edited by: Jenn aSide
La Rynx wrote:
Daniela Doran wrote:
baltec1 wrote:
Mr Mieyli wrote:


What's wrong about me saying the stats say "any given day"? It is a big assumption to say that the same 1.5% of players run incursions each day. CCP even highlight it in the dev blog in italics.


Does it matter who the 1.5% is?

Its that this small segment of players is earning a massive sum of isk that is the issue here.


And these players are affecting your Eve how??


Don't know.

Maybe it makes him envious?


Envy has nothing to do with anything (though I know Baltec can speak for himself).

Nothing stops us from doing high sec incursions, and many of us (who 'live' in null) have high sec incursion alts. What, do you think we 'envy" our own wallets.? Because that's where a big chunk of that 8 trillion isk per month goes, right to null.

Go to ANY high sec incursion community like TVP and ask how many play in null. You will get a LOT of proof.

Demonstrating something is broken (so broken it entices us to take part in it, because why not, isk is isk) even though we benefit from it is not envy, it's honesty. High sec people and especially high sec incursion abusers tend to not have honesty in large supply.
Anize Oramara
WarpTooZero
#1108 - 2015-11-20 13:38:22 UTC
See above edit pls.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

baltec1
Bat Country
Pandemic Horde
#1109 - 2015-11-20 13:41:45 UTC
Anize Oramara wrote:
See above edit pls.


Removing content is not something I like to see happen. Toning down the isk you can earn from them is a better option in my book.
Anize Oramara
WarpTooZero
#1110 - 2015-11-20 13:46:48 UTC
baltec1 wrote:
Anize Oramara wrote:
See above edit pls.


Removing content is not something I like to see happen. Toning down the isk you can earn from them is a better option in my book.

I'm not advocating removing incursions completely, just reducing the number of sites (justified by introducing Drifter incursions). Yes people can still make 'easier' isk in incursions but there would (theoretically) be increased competition. With competition comes drama, with drama comes content and the silliness of MOM sniping.

Good times to be had by all. If even that doesn't work then sure tone down income untill everyone moves on to Lv4 missions. Then tone that down till everyone moves on to... wait nothing left in HS, ah well STO has plenty of content.

I think having players self regulate (competition for sites for example) is better than CCP regulating, isn't that more in the spirit with Eve?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#1111 - 2015-11-20 13:50:07 UTC  |  Edited by: Jenn aSide
Anize Oramara wrote:

My point was if you double the number of people running incursion, would you still get the same isk/h? Would you double the size of the isk faucet?

No. But again that's not the eve we're playing now. Incursions are sound but designed for a bigger pop.

Maybe they should just limit incursions to one in HS at any one time? what do you think of that suggestion?


The idea that competition will fix an imbalance liek this doesn't work. Incursions in high sec aren't broken because there is not enough contesting going on, they are broken because they are in high sec and the automated CONCORD response offers value in ways that other forms of top tier isk making don't get.

In other words, Incursions replicated the issue that made the High Sec lvl 5 bug so awfully unbalanced. lvl 5s are fine spewing out mountains of wealth in low sec, but when you can do it in high sec (like I did, with dual rattlesnakes), it's screws up everything. in high sec lvl 5s case, it was the navy corp LP store values (like what FW missions have done more recently) that took a hit.

The same results occurred, lots of people who lived in null have "high sec lvl 5 alts" with high standings that could decline the requite number of missions to get the ones that popped in those 0.5 systems. High sec lvl 5s devalued non-high sec space less than incursion though, because high sec lvl 5s at least had that standings requirement. Incursions require nothing but you having a ship and getting into a fleet. This is bad because you shold have to experience risk to make the kind of isk we are talking about.


There is no way to balance high sec incursions without either taking away rewards OR leaving the rewards and adding risk (ie shutting off CONCORD response in active incursion systems. Competition just means the isk goes into a different wallet,meaning someone would just revive ISN (the old super blinged incursion group that loved to contest everyone) and make the problem worse, not better.
baltec1
Bat Country
Pandemic Horde
#1112 - 2015-11-20 13:51:01 UTC
Anize Oramara wrote:

I think having players self regulate (competition for sites for example) is better than CCP regulating, isn't that more in the spirit with Eve?


Big no on that one. We have forced CCP to make changes several times because players simply cannot be trusted to not abuse a game imbalance.
Jenn aSide
Soul Machines
The Initiative.
#1113 - 2015-11-20 13:53:34 UTC
baltec1 wrote:
Anize Oramara wrote:

I think having players self regulate (competition for sites for example) is better than CCP regulating, isn't that more in the spirit with Eve?


Big no on that one. We have forced CCP to make changes several times because players simply cannot be trusted to not abuse a game imbalance.


I know I can't lol. I still have a FW alt, and incursion alt and if I could still do high sec lvl 5s I'd have one for that too Twisted
Anize Oramara
WarpTooZero
#1114 - 2015-11-20 13:57:21 UTC
baltec1 wrote:
Anize Oramara wrote:

I think having players self regulate (competition for sites for example) is better than CCP regulating, isn't that more in the spirit with Eve?


Big no on that one. We have forced CCP to make changes several times because players simply cannot be trusted to not abuse a game imbalance.

Self regulate is the wrong term I guess, that suggests people agreeing not to abuse a mechanic. The idea is scarcity of resources forcing competition and conflict is what I was going for.

Isn't that what Null USED to be based around and what null wars used to be fought over? I ask because this was before my time. If it's not that then why was there conflict back in the day?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Mr Mieyli
Doomheim
#1115 - 2015-11-20 13:57:28 UTC
baltec1 wrote:
Anize Oramara wrote:

I think having players self regulate (competition for sites for example) is better than CCP regulating, isn't that more in the spirit with Eve?


Big no on that one. We have forced CCP to make changes several times because players simply cannot be trusted to not abuse a game imbalance.


The players can't really be blamed for running incursions, they get mad isk for no risk, who would't want that? CCP themselves will have to tone down the payouts to lower the incentive. No CONCORD in incursion systems would be another option but I feel that would annoy more people than a simple isk nerf.

This post brought to you by CCP's alpha forum alt initiative. Playing the eve forums has never come cheaper.

Kaarous Aldurald
Black Hydra Consortium.
#1116 - 2015-11-20 14:04:30 UTC
Daniela Doran wrote:

And these players are affecting your Eve how??


Inflation, namely. They also devalue the income of everyone not running incursions, especially new players, since the bar for competitive income is set so high by incursions.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#1117 - 2015-11-20 14:06:07 UTC
basically people in highsec need to start losing ships because goons are killing the price of bpc's Lol

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Soul Machines
The Initiative.
#1118 - 2015-11-20 14:10:54 UTC  |  Edited by: Jenn aSide
Sad
Kaarous Aldurald wrote:
Daniela Doran wrote:

And these players are affecting your Eve how??


Inflation, namely. They also devalue the income of everyone not running incursions, especially new players, since the bar for competitive income is set so high by incursions.



It also has ironic consequences. Like I said, a lot of that incursion isk goes to null. People get all upset about moon goo (a null sec wealth faucet), but you can capture moons, you can do very little about high sec incursions (another null sec wealth fountain).


I Live in Wicked Creek. 2 weeks ago some Gorgon Empire guys tried to camp out our ratting systems. I laughed, logged off the ratting mach toon, and logged in the high sec incursion toon, and made MORE isk than i would have in null.

That's why this imbalance (and FW missions) is so horrible, camping a null sec ratting system should be cause for WAR, not log out/log back in in high sec.
Valacus
Streets of Fire
#1119 - 2015-11-20 14:20:25 UTC
Jenn aSide wrote:
Kaarous Aldurald wrote:
Daniela Doran wrote:

And these players are affecting your Eve how??


Inflation, namely. They also devalue the income of everyone not running incursions, especially new players, since the bar for competitive income is set so high by incursions.



It also has ironic consequences. Like I said, a lot of that incursion isk goes to null. People get all upset about moon goo (a null sec wealth faucet), but you can cpature moons, you can do very little about high sec incursions (another null sec wealth fountain).


I Live in Wicked Creek. 2 weeks ago some Gorgon Empire guys tried to camp out our ratting systems. I laughed, logged off the ratting mach toon, and logged in the high sec incursion toon, and made MORE isk than i would have in null.

That's why this imbalance (and FW missions) is so horrible, camping a null sec ratting system should be cause for WAR, not log out/log back in in high sec.


So what? I can make more ISK carrier ratting than I do running Incursions easily, but it's boring as all hell. I can actually talk to people and interact with them if I run incursions. Carrier ratting only pays well when done solo. Same for virtually every type of ratting that takes place in the game. That's why incursions are not only good, but necessary. It's the only form of group PvE there is, and the only reason it works is because it's worth your time. Level 4 mission runners make just as much ISK, but again, you're playing the game by yourself.

And lol "camping null sec ratting systems should be cause for WAR". No, because you can camp in a cloaked ship that no one has a chance of scanning down. Null sec camping isn't a cause for war because null sec is still broken. People avoid it for a reason. You're trying to force people to rat in null sec because you want more easy kills, when there are still plenty of fights in null sec because people have enough ISK to buy toys to fight in. That's a good thing. And even in spite of all that, there are still at least 20 people ratting in the designated systems my alliance uses at any given time. I just choose not to because again, boring. You're just inflating problems that are harmless because you want null sec to be what you want it to be, when in reality even if they did affect your changes, nothing would change at all, except there'd be one less enjoyable activity to do in game.
Jenn aSide
Soul Machines
The Initiative.
#1120 - 2015-11-20 14:29:48 UTC  |  Edited by: Jenn aSide
Valacus wrote:


So what? I can make more ISK carrier ratting than I do running Incursions easily, but it's boring as all hell. I can actually talk to people and interact with them if I run incursions. Carrier ratting only pays well when done solo. Same for virtually every type of ratting that takes place in the game. That's why incursions are not only good, but necessary. It's the only form of group PvE there is, and the only reason it works is because it's worth your time. Level 4 mission runners make just as much ISK, but again, you're playing the game by yourself.


Your self interest is not a reason to not fix something that is broken.

Also lol at Carrier Ratting. You just proved my point, you need a CAPITAL SHIP in SOV space (ie space you and a LOT of your friends have to either rent or capture) to match what you can make with a SUB-CAPITAL in high sec protected by CONCORD and an entire wing of logistics ships.

Nothing unbalanced about that at all... /sarcasm

Quote:

And lol "camping null sec ratting systems should be cause for WAR". No, because you can camp in a cloaked ship that no one has a chance of scanning down. Null sec camping isn't a cause for war because null sec is still broken. People avoid it for a reason. You're trying to force people to rat in null sec because you want more easy kills, when there are still plenty of fights in null sec because people have enough ISK to buy toys to fight in. That's a good thing. And even in spite of all that, there are still at least 20 people ratting in the designated systems my alliance uses at any given time. I just choose not to because again, boring. You're just inflating problems that are harmless because you want null sec to be what you want it to be, when in reality even if they did affect your changes, nothing would change at all, except there'd be one less enjoyable activity to do in game.


Lol, the "it's good for null sec" argument.

No, it's not, It not only bad for null sec (for reason I explained), it's bad for high sec too.

High sec incursions being too good attracts null sec players. That means usually less skilled high sec players in less blingy ships wait on wait lists to incursion while already rich null players isk it up in high sec. So rather than having high sec players funneled from unfun missions to group pve, you got them sitting on their thumbs doing nothing, because null sec guys who should be in null ratting (and thus providing content for other null players) are making isk in safety.

High sec incursions should only be really attractive to high sec players, they should not draw in everyone else and actually displace high sec players.

You are too short sighted to see that the imbalance is screwing you as much as it is everyone else.