These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP - End Highsec Incursions

First post First post
Author
Jenn aSide
Soul Machines
The Initiative.
#841 - 2015-05-11 19:48:47 UTC  |  Edited by: Jenn aSide
Joe Atei wrote:


I don't bother with them because of opportunity cost. Someone earlier said they made 300 million isk in 4 hours. If I put my mind to it, I can make that much, or pretty close, doing things in HS that aren't incursions. I'm not going to mention them because people like you would cry wolf when there is no wolf. If anything, 300 million isk in 4 hours seems kind of meh to me personally because it's only a small fraction of the investment in skill points, multi-billion dollar ships, and social engineering required to get to those efficient numbers.


300 mil in 4 hours is low. and then you go on to base your post on a low ball estimate lol. This is exactly what I'm talking about, you aren't particularly interested in the truth to the point that you aren't even considering what's being discussed.

Also, I've lived in null. The investment is MUCH higher for MUCH LOWER return. While you can make more in a wormhole, the investment is higher still.


Quote:

Never mind the fact people throw around isk/hr as a metric for an activity that's not entirely in their control. The only time such a metric matters is when you're blitzing missions in high sec because of the ability to actually sit there every day 23.5 hours a day without actually being interrupted if you wish to do so. Incursions take time to make up for the initial investment required to get into them to achieve these "crazy" payouts. Never mind the fact you can lose your bling and have a pretty big set back.


That's pretty much BS. My incursion ship cost 2 bil total and I bought it 5 weeks ago after the toon i used finished training tech2 Artys. That's not even 15 hours of incursion running and for the last month I've ran at least 2 hours per night for the last month.

That same mach in null sec would have taken 26 hours to recoup it's cost (26 hours without CONCORD on infinite standby) btw. Thank you for helping me demonstrate the imbalance you are in denial about.

Quote:

People aren't trying to lie or be sneaky. They really believe what they are saying just as you are as well. To assume people aren't being honest when there is no real reason to lie (CCP has access to data we do not), is a fault.

I'm going to come out and say this. A man who claims he is wise is not a wise man.


Lie or ignorance, the result is the exact same. But being ignorant of a situation and then REFUSING to test the situation for yourself (before you don't want to know the truth) is the exact same as lying. You could see the imbalance for yourself if you wanted to.
Dantelion Shinoni
Empirical Inventions
#842 - 2015-05-12 00:29:25 UTC
Joe Atei wrote:

People aren't trying to lie or be sneaky. They really believe what they are saying just as you are as well. To assume people aren't being honest when there is no real reason to lie (CCP has access to data we do not), is a fault.


There is a very tangible reason to lie, their ISKs/hr is at stake.

I'm surprised, or maybe I'm not, that you don't see that.
Mario Putzo
#843 - 2015-05-12 00:46:51 UTC  |  Edited by: Mario Putzo
Jenn aSide wrote:

That's pretty much BS. My incursion ship cost 2 bil total and I bought it 5 weeks ago after the toon i used finished training tech2 Artys. That's not even 15 hours of incursion running and for the last month I've ran at least 2 hours per night for the last month.

That same mach in null sec would have taken 26 hours to recoup it's cost (26 hours without CONCORD on infinite standby) btw. Thank you for helping me demonstrate the imbalance you are in denial about.


Sounds to me that is a problem with NS then and not HS Incursions. You seem to really ignore the man hour value.

10 man groups is 150 man hours
40 man groups is 600 man hours.

You think 1 person in NS should earn the same per hour? One person in LS? One person in HS?.

The time investment for incusrions is much higher than any other PVE event in EVE.

EVE is a solo game though right?

Your arguments don't even make sense anymore.
Vedrit
Pirates of the Caribbean.
#844 - 2015-05-12 01:28:27 UTC
I'm still going to stand by my opinion of "You want the money-making to move to null? Stop shooting people." It's really simple.
Johny Tyler
Solar Forged
#845 - 2015-05-12 01:39:28 UTC
Mario Putzo wrote:
Jenn aSide wrote:

That's pretty much BS. My incursion ship cost 2 bil total and I bought it 5 weeks ago after the toon i used finished training tech2 Artys. That's not even 15 hours of incursion running and for the last month I've ran at least 2 hours per night for the last month.

That same mach in null sec would have taken 26 hours to recoup it's cost (26 hours without CONCORD on infinite standby) btw. Thank you for helping me demonstrate the imbalance you are in denial about.


Sounds to me that is a problem with NS then and not HS Incursions. You seem to really ignore the man hour value.

10 man groups is 150 man hours
40 man groups is 600 man hours.

You think 1 person in NS should earn the same per hour? One person in LS? One person in HS?.

The time investment for incusrions is much higher than any other PVE event in EVE.

EVE is a solo game though right?

Your arguments don't even make sense anymore.



Right because securing space you can rat in a macherial is a solo endeavor... security, logistics, CTAs, diplo stuff, pos stuff, etc. You probably won't deal with it all personally but there is typically a lot of work from a lot of people going into living outside of high sec. In WH there is even some added chain mapping, WH rolling, and constant vigilance which is required. You can't just settle in and make isk constantly. There is always a roaming gang coming through or a WH rolling into your system. It can be fun to live in a challenging environment, but if I want isk for less effort I go incursions. Just mute the idiots crying about leaving their drones and follow broadcasts, rinse and repeat.
Jenn aSide
Soul Machines
The Initiative.
#846 - 2015-05-12 01:42:13 UTC  |  Edited by: Jenn aSide
Mario Putzo wrote:
Jenn aSide wrote:

That's pretty much BS. My incursion ship cost 2 bil total and I bought it 5 weeks ago after the toon i used finished training tech2 Artys. That's not even 15 hours of incursion running and for the last month I've ran at least 2 hours per night for the last month.

That same mach in null sec would have taken 26 hours to recoup it's cost (26 hours without CONCORD on infinite standby) btw. Thank you for helping me demonstrate the imbalance you are in denial about.


Sounds to me that is a problem with NS then and not HS Incursions. You seem to really ignore the man hour value.

10 man groups is 150 man hours
40 man groups is 600 man hours.

You think 1 person in NS should earn the same per hour? One person in LS? One person in HS?.

The time investment for incusrions is much higher than any other PVE event in EVE.

EVE is a solo game though right?

Your arguments don't even make sense anymore.


So since we are including man hours, you need to include the man hours needed to take the system. To upgrade it. To keep yourself supplied with things like ammo. Because like incursions, I can do what I do in null with others doing things too.

Or we could stay on point, I am a SINGLE PILOT. As a single pilot, my choice is "join incursion fleet" and make isk, or log in null character, and make less. Or log in faction warfare Bomber alt with less than 10 mil SP and make more than either.

Lets not pretend that you actually care about the state of EVE PVE overall and tell the truth that you are simply a high sec partisan trying to selfishly defend your own wallet regardless of the bad affects the imbalances have on things.
GankYou
9B30FF Labs
#847 - 2015-05-12 02:10:49 UTC
Feyd Rautha Harkonnen wrote:
Lew Dicrous wrote:
Just add a PVP mechanic to contesting sites.
...But if you just want to kill off hisec incursions, then just make the system control drop the security rating to 0.1. No runners will go near them.

Lew you might have hit on something magical there...

What if when an incursion starts in a system its sec level did drop to losec 0.4 level, for the duration of the incursion?

Talk about a meaningful mechanic and good counter-balance to the farming going on today! You would have carebears evaccing, glorious gate camps and delicious temporary anarchy. It would be...GLORIOUS!

Hell, incursions would even then actually mean something to non-incursion runners transitting system, beyond just frakking up their screen color pallette (and splooging an annoying chat window in face...)

Naysayers can't say this wouldn't work, just remember the battle of Luminaire a while back when CONCORD was suspended in there for a day or so. It was dynamic CONTENT, in an often content-void hisec.

CCP, DO THIS. Do it NAOW.

F




Feel such a system would create far greater than it would "destroy". Smile

Economic & Universal impact would be limited, as the number of systems affected is limited.
baltec1
Bat Country
Pandemic Horde
#848 - 2015-05-12 02:12:39 UTC
Mario Putzo wrote:
The time investment for incusrions is much higher than any other PVE event in EVE.



So are you now going to ignore the fact that people in null will be spending time taking, upgrading and defending their space in order to have their PVE in the first place?

Highsec incursion pilots have nothing in either time or money invested.
Kashadin
Caldari Provisions
Caldari State
#849 - 2015-05-12 02:16:12 UTC
Jenn aSide wrote:
Mario Putzo wrote:
Jenn aSide wrote:

That's pretty much BS. My incursion ship cost 2 bil total and I bought it 5 weeks ago after the toon i used finished training tech2 Artys. That's not even 15 hours of incursion running and for the last month I've ran at least 2 hours per night for the last month.

That same mach in null sec would have taken 26 hours to recoup it's cost (26 hours without CONCORD on infinite standby) btw. Thank you for helping me demonstrate the imbalance you are in denial about.


Sounds to me that is a problem with NS then and not HS Incursions. You seem to really ignore the man hour value.

10 man groups is 150 man hours
40 man groups is 600 man hours.

You think 1 person in NS should earn the same per hour? One person in LS? One person in HS?.

The time investment for incusrions is much higher than any other PVE event in EVE.

EVE is a solo game though right?

Your arguments don't even make sense anymore.


So since we are including man hours, you need to include the man hours needed to take the system. To upgrade it. To keep yourself supplied with things like ammo. Because like incursions, I can do what I do in null with others doing things too.

Or we could stay on point, I am a SINGLE PILOT. As a single pilot, my choice is "join incursion fleet" and make isk, or log in null character, and make less. Or log in faction warfare Bomber alt with less than 10 mil SP and make more than either.

Lets not pretend that you actually care about the state of EVE PVE overall and tell the truth that you are simply a high sec partisan trying to selfishly defend your own wallet regardless of the bad affects the imbalances have on things.



At least the bomber alt makes you ISK from other players (for the most part) and not just magically makes it appear from concord.
baltec1
Bat Country
Pandemic Horde
#850 - 2015-05-12 02:20:40 UTC
Kashadin wrote:



At least the bomber alt makes you ISK from other players (for the most part) and not just magically makes it appear from concord.


Nah, its from running FW missions.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#851 - 2015-05-12 02:24:27 UTC
baltec1 wrote:
Kashadin wrote:



At least the bomber alt makes you ISK from other players (for the most part) and not just magically makes it appear from concord.


Nah, its from running FW missions.

I thought the implication was selling faction LP being other players through the market.
baltec1
Bat Country
Pandemic Horde
#852 - 2015-05-12 02:29:05 UTC
Tyberius Franklin wrote:
baltec1 wrote:
Kashadin wrote:



At least the bomber alt makes you ISK from other players (for the most part) and not just magically makes it appear from concord.


Nah, its from running FW missions.

I thought the implication was selling faction LP being other players through the market.


Ah I thought he was thinking blowing up other people.
Kashadin
Caldari Provisions
Caldari State
#853 - 2015-05-12 02:34:23 UTC
baltec1 wrote:
Tyberius Franklin wrote:
baltec1 wrote:
Kashadin wrote:



At least the bomber alt makes you ISK from other players (for the most part) and not just magically makes it appear from concord.


Nah, its from running FW missions.

I thought the implication was selling faction LP being other players through the market.


Ah I thought he was thinking blowing up other people.



Nope, like Tyberius Franklin said, I meant that the majority of the ISK that you make from FW are from getting the LP and selling the items. Hell, at first the ISK from the missions is what lets you start to sell the items. I did the FW bomber grind thing for a while on a alt, was boring and took a while but made good ISK.

Still, I prefer to do WH or null exploration as a source of ISK. More exciting by far, even if the payout isn't as consistent.
baltec1
Bat Country
Pandemic Horde
#854 - 2015-05-12 02:55:59 UTC
Mario Putzo wrote:
You seem to really ignore the man hour value.

10 man groups is 150 man hours
40 man groups is 600 man hours.


This is what 113,220(based upon 7,548 pilots and your calculations) man hours looks like.
Johny Tyler
Solar Forged
#855 - 2015-05-12 03:13:00 UTC
baltec1 wrote:
Mario Putzo wrote:
You seem to really ignore the man hour value.

10 man groups is 150 man hours
40 man groups is 600 man hours.


This is what 113,220(based upon 7,548 pilots and your calculations) man hours looks like.


omg lol someone show whoever took the picture how to clean up this mess... holy drone cloud

also things don't look so good for the corpie in the middle there... one lonely green star
Jenn aSide
Soul Machines
The Initiative.
#856 - 2015-05-12 03:27:22 UTC  |  Edited by: Jenn aSide
baltec1 wrote:
Kashadin wrote:



At least the bomber alt makes you ISK from other players (for the most part) and not just magically makes it appear from concord.


Nah, its from running FW missions.


This.

I don't know what possess people who don't know what they are talking about to post in threads lol. LP doesn't come from players, it comes from the game.
Vennicea
Doomheim
#857 - 2015-05-12 03:28:31 UTC
There are some valid arguments above for either side of this discussion.

One factor that I think many of the anti-incursion side of the fence appear to ignore are the non-ISK benefits of people running incursions.

From what I have seen most people move into incursion fleets as a progression from running Level 4 missions. These people learn how to fit their ships properly & as they build up their ISK they shiny up their ships. Many will train up &/or purchase a second or third character to run as logi/support.

Sure some people will stay around & grind away at incursions, but there are other people who grind away at mining, trading etc etc. After all EvE seems to cater for the obsessive compulsive weakness many have. From my experience most people who try out incursions fade away after several months.

While incursion income runs at about 100-150M per hour, what many people do not factor in is travelling time, waiting time & time when there is no fleet at all. I don't have actual figures but I reckon half my time in incursions is spent doing "nothing", so my effective income drops by up to half. Add to that that most serious or even semi-serious incursion runners have 2 or 3 characters tied up then some simple math makes your actual per hour ISK income dreadful.

So why do people continue to run incursions? The answer to that is simple - it's called "community".

Various groups of people have gravitated into many little (& some not so little) communities. These end up as groups of like-minded individuals who (generally) have a degree of camaraderie & friendship that you cannot find in EvE easily. All of this outside the rigid corporation/alliance structure which is what turns many people off life in null.

In my case & probably most others, I can make ISK more easily doing other things. I choose to run incursions because I like the people I fly with & I have a sense of duty to repay them for the knowledge & support that they have given me previously. There are many incursion runners who think the same.

So if you anti-incursion people get your way & CCP nerfs incursion income it will not affect me. I will continue to try & get into fleets although I think if you succeed you will damage forever an important social aspect of the game.

If you really want to get more content in null I suggest that you look more carefully at your own backyards & fix your own problems.

Jenn aSide
Soul Machines
The Initiative.
#858 - 2015-05-12 03:38:46 UTC
Vennicea wrote:
There are some valid arguments above for either side of this discussion.

One factor that I think many of the anti-incursion side of the fence appear to ignore are the non-ISK benefits of people running incursions.

From what I have seen most people move into incursion fleets as a progression from running Level 4 missions. These people learn how to fit their ships properly & as they build up their ISK they shiny up their ships. Many will train up &/or purchase a second or third character to run as logi/support.

Sure some people will stay around & grind away at incursions, but there are other people who grind away at mining, trading etc etc. After all EvE seems to cater for the obsessive compulsive weakness many have. From my experience most people who try out incursions fade away after several months.

While incursion income runs at about 100-150M per hour, what many people do not factor in is travelling time, waiting time & time when there is no fleet at all. I don't have actual figures but I reckon half my time in incursions is spent doing "nothing", so my effective income drops by up to half. Add to that that most serious or even semi-serious incursion runners have 2 or 3 characters tied up then some simple math makes your actual per hour ISK income dreadful.

So why do people continue to run incursions? The answer to that is simple - it's called "community".

Various groups of people have gravitated into many little (& some not so little) communities. These end up as groups of like-minded individuals who (generally) have a degree of camaraderie & friendship that you cannot find in EvE easily. All of this outside the rigid corporation/alliance structure which is what turns many people off life in null.

In my case & probably most others, I can make ISK more easily doing other things. I choose to run incursions because I like the people I fly with & I have a sense of duty to repay them for the knowledge & support that they have given me previously. There are many incursion runners who think the same.

So if you anti-incursion people get your way & CCP nerfs incursion income it will not affect me. I will continue to try & get into fleets although I think if you succeed you will damage forever an important social aspect of the game.

If you really want to get more content in null I suggest that you look more carefully at your own backyards & fix your own problems.



Another case in point. How does anything any play does make a Mach (that could be making 150 mil an hour in an incursion) make more than 75 mil an hour in Sov null?

And theb 'community' exuse was the excuse some incursion runners (not me) made when CCP announce the 1st incursion nerf. "But it's about community" they exclaimed. CCP nerfed incursion rewards and the community for which isk was supposedly secondary evaporated over night until CCP walked back some of the income nerf a few months later.

In other words, "Community" is a lie, and we have historical proof of that fact. It's about the isk.

And another thing, if you get to count traveling to a new incursion focus in the isk/hr calculation, people outside of high sec count everything they do as well. Joining CTA fleets. Doing Logistics. Making or moving ammo/drones/hulls, Scanning entrances and exits (for the wormhole guys), sitting cloaked in a safe when someone is trying to kill you etc etc.

None of that changes the fact that there is a huge amount of denialist thinking when it comes to how unbalanced incursions are due to the combination of too much pay out and WAY too much safety, and most of that is born of the greed and selfishness of a couple thousand (at best) players who generate 10 TRILLION isk per month.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#859 - 2015-05-12 03:44:21 UTC  |  Edited by: Tyberius Franklin
Jenn aSide wrote:
baltec1 wrote:
Kashadin wrote:



At least the bomber alt makes you ISK from other players (for the most part) and not just magically makes it appear from concord.


Nah, its from running FW missions.


This.

I don't know what possess people who don't know what they are talking about to post in threads lol. LP doesn't come from players, it comes from the game.


It's kind of sad when someone argues ignorance about a point that was already clarified as being exactly what you were referring to. But if that weren't the case I suppose this thread would have died ages ago.
baltec1
Bat Country
Pandemic Horde
#860 - 2015-05-12 03:47:20 UTC
Vennicea wrote:
There are some valid arguments above for either side of this discussion.

One factor that I think many of the anti-incursion side of the fence appear to ignore are the non-ISK benefits of people running incursions.

From what I have seen most people move into incursion fleets as a progression from running Level 4 missions. These people learn how to fit their ships properly & as they build up their ISK they shiny up their ships. Many will train up &/or purchase a second or third character to run as logi/support.

Sure some people will stay around & grind away at incursions, but there are other people who grind away at mining, trading etc etc. After all EvE seems to cater for the obsessive compulsive weakness many have. From my experience most people who try out incursions fade away after several months.

While incursion income runs at about 100-150M per hour, what many people do not factor in is travelling time, waiting time & time when there is no fleet at all. I don't have actual figures but I reckon half my time in incursions is spent doing "nothing", so my effective income drops by up to half. Add to that that most serious or even semi-serious incursion runners have 2 or 3 characters tied up then some simple math makes your actual per hour ISK income dreadful.

So why do people continue to run incursions? The answer to that is simple - it's called "community".

Various groups of people have gravitated into many little (& some not so little) communities. These end up as groups of like-minded individuals who (generally) have a degree of camaraderie & friendship that you cannot find in EvE easily. All of this outside the rigid corporation/alliance structure which is what turns many people off life in null.

In my case & probably most others, I can make ISK more easily doing other things. I choose to run incursions because I like the people I fly with & I have a sense of duty to repay them for the knowledge & support that they have given me previously. There are many incursion runners who think the same.

So if you anti-incursion people get your way & CCP nerfs incursion income it will not affect me. I will continue to try & get into fleets although I think if you succeed you will damage forever an important social aspect of the game.

If you really want to get more content in null I suggest that you look more carefully at your own backyards & fix your own problems.



This line of argument was used last time incursions got nerfed, turned out it was a lie. The vast bulk of the incursion community is only interested in the isk. I dont mind people running them for fun, its the income that needs nerfed.