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CCP - End Highsec Incursions

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baltec1
Bat Country
Pandemic Horde
#821 - 2015-05-11 10:01:12 UTC  |  Edited by: baltec1
Madd Adda wrote:

and what stops you from adding risk to incursions? a couple of catas should have enough to blow up incursion logis, then watch as they either scramble to wrap away/attack you or the NPC shred them


There is a reason why gank tactics are not used vs actual fleets with logi support.

In any case the answer to a game imbalance is not to say just have players gank them ineffectively at a huge loss to themselves. After all, that argument could have been used for the tech moon imbalance.
Jenn aSide
Soul Machines
The Initiative.
#822 - 2015-05-11 12:32:12 UTC
Big Cyc wrote:
i started playing eve not so long ago and incursions for me is a missing shot that deny all other activities.


That's a good point. One you can reliably fly a tech1 battleship with named guns (while you train for tech2), there is no compelling reason beyond "I want to" to do anything else. A buddy of mine introduced a friend of his to EVE last year and after a VERY short period of time he was into a maelstrom and into Incursions (with a community that didn't at the time have a SP or birth date minimum.)

He flew that maelstrom for less than a week because the isk he made was good enoguh to get him into a Machariel. Less than a week of incursions for a 3 month old pilot into a Mach... It took me MONTHS in 2008 to get anything better than my t1 raven, and the Navy Raven I bought back then flet liek buying a Super Carrier now, it was special. Now, it's just not.

High Sec incursions as they are now really cheapen the EVE experience in multiple ways. The one I just described, and the fact that there is no incentive beyond boredom for getting out of the high sec comfort zone for people so inclined (some people will never leave high sec, to each his own, I'm talking about the people who would try new things if they had an actual reason to).

That's so different from how it was when I started. If you wanted anything more than lvl 4 mission income you had to do out and get it, and that made the game stick to you because risk and losing ships and the emotions that come with that are the things that make people stay, not "wee I can do things in comfort and safety wee".

Quote:

i expected incursions to be challenging pve content with different objectives but it is only brainless TCRC grind, also it makes so good money that you dont need to do anything else. For now i can easly afford few plexes and ships i cant fly yet.

incursions should be more random with different ship requirements (layout, type and size) so communities have to do a little work how to beat new type of incursions effectively. (EFT warrioring is fun for some ppls :D)

i dont thing making it more risky using some artificial way like increasing damage or adding jams/ewar is good think, just make it more challenging by extending preparations needed for taking new incursions - carebears will be happy, pvps will start do thier stuff in null/wh.

win-win


Amen to all of that. I'd love to see Sansha replaced by some form of "Drifter Incursions".
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#823 - 2015-05-11 12:34:23 UTC
Jenn aSide wrote:
Amen to all of that. I'd love to see Sansha replaced by some form of "Drifter Incursions".


that doesnt solve the issue though because it will just get farmed the same way current incursions are

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Soul Machines
The Initiative.
#824 - 2015-05-11 12:45:35 UTC
Lan Wang wrote:
Jenn aSide wrote:
Amen to all of that. I'd love to see Sansha replaced by some form of "Drifter Incursions".


that doesnt solve the issue though because it will just get farmed the same way current incursions are


Maybe not if they keep drifters, well, drifters. I've been fighting drifters and those things are crazy.

One of the big problems with incursions is that they are, in fact, so farmable. A better design would have incursions actually kill player ships from time to time no matter what, encouraging incursion runners to fly less expensive/less blingy ships and learning the lesson that 'sometimes, ships explode'.

Most incursion runners I know have NEVER lost a ship outside of a mass disconnect situation (i asked this question of guys in my community last night before the PLEX for good Football game against TDF). Incursions are so (brokenly) profitable because logistics can make the situation stable enough for people to use 5 billion isk pirate battleships without much worry.

Of course , I think a better option is to let actual people fight for Sansha in some kind of way
Johny Tyler
Solar Forged
#825 - 2015-05-11 15:13:02 UTC
I don't see how anyone can think it makes sense from a game design perspective to be able to make as much or more isk in HS than in low/null/WH. It just seems obvious to me that the most lucrative activities should take place in more dangerous areas of space.

I would expect a game to be designed in a way that increases income in more hostile environments either linearly or exponentially. I don't understand how it can make sense to so many people that an income graph seems to be something of a parabola in Eve.

I understand easy isk is what a lot of people want, but I can't understand that they think it seems right the way it is.

Also, the fact that people are complaining that easy isk in HS devalues the effort they put into holding sov or keeping a WH running seems easily understandable to me.

Why would anyone think a fleet activity in HS should generate comparable isk to a fleet activity in sov space or a WH?

I just hope the devs are only holding back on rebalancing HS isk until they have sov a bit more sorted out so they have a more legitimate direction to point people towards.
Frostys Virpio
State War Academy
Caldari State
#826 - 2015-05-11 16:14:36 UTC
baltec1 wrote:
Madd Adda wrote:

and what stops you from adding risk to incursions? a couple of catas should have enough to blow up incursion logis, then watch as they either scramble to wrap away/attack you or the NPC shred them


There is a reason why gank tactics are not used vs actual fleets with logi support.

In any case the answer to a game imbalance is not to say just have players gank them ineffectively at a huge loss to themselves. After all, that argument could have been used for the tech moon imbalance.


What if moon materials was made into a drop from NPC instead of aquired through POS? You would still need to nerf incursions but would that help in maybe making it group content you do in ship instead of just grouping up for a timer if someone dare attack your infrastructure? Could it also provide income to members in larger numbers than 10 ish / systems?
Antihrist Pripravnik
Cultural Enrichment and Synergy of Diversity
Stain Neurodiverse Democracy
#827 - 2015-05-11 16:29:59 UTC
Johny Tyler wrote:
I don't see how anyone can think it makes sense from a game design perspective to be able to make as much or more isk in HS than in low/null/WH. It just seems obvious to me that the most lucrative activities should take place in more dangerous areas of space.

I would expect a game to be designed in a way that increases income in more hostile environments either linearly or exponentially. I don't understand how it can make sense to so many people that an income graph seems to be something of a parabola in Eve.

I understand easy isk is what a lot of people want, but I can't understand that they think it seems right the way it is.

Also, the fact that people are complaining that easy isk in HS devalues the effort they put into holding sov or keeping a WH running seems easily understandable to me.

Why would anyone think a fleet activity in HS should generate comparable isk to a fleet activity in sov space or a WH?

I just hope the devs are only holding back on rebalancing HS isk until they have sov a bit more sorted out so they have a more legitimate direction to point people towards.

Correct me if I'm wrong, but nullsec has incursions as well and nullsec incursions do have a chance of dropping a faction supercarrier BPC.

As for HS being more profitable than null, that clam is laughable. As someone who has activelly played in Higsec, Lowsec (namely factional warfare), nullsec and W-space my income comparison is W-Space > null > FW > highsec. And that's from 8 years of experience. In my opinion, that's how the income scale should be, since W-space is realistically the most dangerous and inconvenient space to live of them all.

From an alliance perspective, nullsec is even more profitable than any other area of the game, simply because of moon goo. If you want to complain about something that is really unfair in the game, then you shouldn't look past the base material of all tech 2 production being exclusive to one region of the game.

But of course, incursions represent individual income, while moon goo is alliance income which is not that well seen or felt by simple members. It may seem that highsec is "more profitable" simply because of nullsec alliance's policies, which mostly include grunts not having direct income from moon goo and not having a possibility to manage your own POS (for security reasons).


Bottom line is, I am not entirely certain how this thread survived this long without being closed as a troll. I mean the whole point of the thread is that someone thinks that a game mechanic, which is also available in both lowsec and null AND more profitable in those areas than in highsec is merely existing in highsec. What's the main motivation here? Jealousy?

Fun fact: ex Northern coalition (the real BFF coalition, not the alliance with the same name), including to some extent CFC didn't grab half of nullsec by running incursions, but by owning Technetium moons. Even with their superb organisation, that would be much harder to accomplish if it wasn't for monopolized moon goo.
Tarpedo
Incursionista
#828 - 2015-05-11 16:36:55 UTC  |  Edited by: Tarpedo
One thing which I've learned from MMORPGs - PvPers are the worst whiners and they'll whine forever, they just need to change a "reason" from time to time to do so (common "reasons": lack of PvP, lack of PvP balance, no rewards for PvP, rewards are too high for low effort, PvP queues are too long because low performing people left due to rewards nerf, complete lack of PvP - again - and so on).

Incursions are minuscule part of the game compared to other activities in EVE - at any given time there are not more than 200 people doing them. Whole incursions community is 1-2k people out of 350k at best. Incursions don't affect economy on major scale, they don't change anything - but they work perfectly as red cloth for a bull i.e. they distract whiners from really important in-game issues. Just like governments use "war on drugs" theme to distract society from actually important issues (like ineffective governments). Remove incursions - and whiners may accidentally find actually good and important reason to whine.

So you better accept the fact that it's very suitable for CCP to have incursions and they'll be here in present state for a very long time.
Jenn aSide
Soul Machines
The Initiative.
#829 - 2015-05-11 16:56:37 UTC  |  Edited by: Jenn aSide
Tarpedo wrote:


Incursions are minuscule part of the game compared to other activities in EVE - at any given time there are not more than 200 people doing them. Whole incursions community is 1-2k people out of 350k at best. Incursions don't affect economy on major scale, they don't change anything - but they work perfectly as red cloth for a bull i.e. they distract whiners from really important in-game issues. Just like governments use "war on drugs" theme to distract society from actually important issues (like ineffective governments).


This is the perfect example of denialism (and shifting goal posts) ever.

See, for incursions to be "unblanced", they'd have to have :

A) a lot of people doing them

and

B) Have a bad affect on the economy

Problem is, none of that has anything to do with imbalance. And It's hard to tell which one is dumber.
A thing is imbalanced based on it's relationship to other similar things, not on whether or not lots of people do it. What this poster just said is akin to saying "well yea he murdered someone, but since most people will never commit murder, no big deal".

And it's funny that the poster posts saying that the incursion community is small. Another poster in this same thread did that and even helped out by posting this super useful graph.

That's right, despite being, according to Tarpedo, a "Tiny" fraction of the EVE community, incursion rewards are the THIRD BIGGEST ISK FAUCET in the game. It takes 10s 100s of THOUSANDS of mission runners , ratters and anomaly farmers to generate more isk than "1-2k people out of 350k" (Tarpedo's own words).

I'd like to thank Tarpedo for inadvertently demonstrating the gross imbalance she was at that moment trying to deny even existed.

Seems to me that to some people, Denialism is a sport. If it was, this forum would would have many gold medalists.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#830 - 2015-05-11 17:02:23 UTC
Tarpedo wrote:
One thing which I've learned from MMORPGs - PvPers are the worst whiners and they'll whine forever, they just need to change a "reason" from time to time to do so (common "reasons": lack of PvP, lack of PvP balance, no rewards for PvP, rewards are too high for low effort, PvP queues are too long because low performing people left due to rewards nerf, complete lack of PvP - again - and so on).

Incursions are minuscule part of the game compared to other activities in EVE - at any given time there are not more than 200 people doing them. Whole incursions community is 1-2k people out of 350k at best. Incursions don't affect economy on major scale, they don't change anything - but they work perfectly as red cloth for a bull i.e. they distract whiners from really important in-game issues. Just like governments use "war on drugs" theme to distract society from actually important issues (like ineffective governments). Remove incursions - and whiners may accidentally find actually good and important reason to whine.

So you better accept the fact that it's very suitable for CCP to have incursions and they'll be here in present state for a very long time.


Hmm 1-2k people huh, according to the income graph that was posted earlier incursions income was about half of nullsec income, that just shows the incursions unbalanced and overpaid if 1-2k pilots can make around half of what the whole of nullsec can

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Frostys Virpio
State War Academy
Caldari State
#831 - 2015-05-11 17:04:12 UTC
Jenn aSide wrote:
Tarpedo wrote:


Incursions are minuscule part of the game compared to other activities in EVE - at any given time there are not more than 200 people doing them. Whole incursions community is 1-2k people out of 350k at best. Incursions don't affect economy on major scale, they don't change anything - but they work perfectly as red cloth for a bull i.e. they distract whiners from really important in-game issues. Just like governments use "war on drugs" theme to distract society from actually important issues (like ineffective governments).


This is the perfect example of denialism (and shifting goal posts) ever.

See, for incursions to be "unblanced", they'd have to have :

A) a lot of people doing them

and

B) Have a bad affect on the economy

Problem is, none of that has anything to do with imbalance. And It's hard to tell which one is dumber.
A thing is imbalanced based on it's relationship to other similar things, not on whether or not lots of people do it. What this poster just said is akin to saying "well yea he murdered someone, but since most people will never commit murder, no big deal".

And it's funny that the poster posts saying that the incursion community is small. Another poster in this same thread did that and even helped out by posting this super useful graph.

That's right, despite being, according to Tarpedo, a "Tiny" fraction of the EVE community, incursion rewards are the THIRD BIGGEST ISK FAUCET in the game. It takes 10s 100s of THOUSANDS of mission runners , ratters and anomaly farmers to generate more isk than "1-2k people out of 350k" (Tarpedo's own words).

I'd like to thank Tarpedo for inadvertently demonstrating the gross imbalance she was at that moment trying to deny even existed.

Seems to me that to some people, Denialism is a sport. If it was, this forum would would have many gold medalists.


But it has a CAP!!! LolLolLolLolLol

But yeah, slash the income. Just don't actually state a reasons since all that were provided can be shown to be sketchy with stats from the game...

Bagrat Skalski
Koinuun Kotei
#832 - 2015-05-11 17:08:15 UTC  |  Edited by: Bagrat Skalski
I still woud like to see them rebalanced, so they are not such ISK farm in High sec. only occasional party friendly sites with decent payouts. Something similar to Drifter activity, they spawn, kill some people, gank few on the gate, and you have to get rid of them, then some more spawn that will help their Sansha brothers, and after they are defeated, they are gone.
Kira Kaliandra
Hedion University
Amarr Empire
#833 - 2015-05-11 17:12:54 UTC
Antihrist Pripravnik wrote:
Johny Tyler wrote:
I don't see how anyone can think it makes sense from a game design perspective to be able to make as much or more isk in HS than in low/null/WH. It just seems obvious to me that the most lucrative activities should take place in more dangerous areas of space.

I would expect a game to be designed in a way that increases income in more hostile environments either linearly or exponentially. I don't understand how it can make sense to so many people that an income graph seems to be something of a parabola in Eve.

I understand easy isk is what a lot of people want, but I can't understand that they think it seems right the way it is.

Also, the fact that people are complaining that easy isk in HS devalues the effort they put into holding sov or keeping a WH running seems easily understandable to me.

Why would anyone think a fleet activity in HS should generate comparable isk to a fleet activity in sov space or a WH?

I just hope the devs are only holding back on rebalancing HS isk until they have sov a bit more sorted out so they have a more legitimate direction to point people towards.

Correct me if I'm wrong, but nullsec has incursions as well and nullsec incursions do have a chance of dropping a faction supercarrier BPC.

As for HS being more profitable than null, that clam is laughable. As someone who has activelly played in Higsec, Lowsec (namely factional warfare), nullsec and W-space my income comparison is W-Space > null > FW > highsec. And that's from 8 years of experience. In my opinion, that's how the income scale should be, since W-space is realistically the most dangerous and inconvenient space to live of them all.

From an alliance perspective, nullsec is even more profitable than any other area of the game, simply because of moon goo. If you want to complain about something that is really unfair in the game, then you shouldn't look past the base material of all tech 2 production being exclusive to one region of the game.

But of course, incursions represent individual income, while moon goo is alliance income which is not that well seen or felt by simple members. It may seem that highsec is "more profitable" simply because of nullsec alliance's policies, which mostly include grunts not having direct income from moon goo and not having a possibility to manage your own POS (for security reasons).


Bottom line is, I am not entirely certain how this thread survived this long without being closed as a troll. I mean the whole point of the thread is that someone thinks that a game mechanic, which is also available in both lowsec and null AND more profitable in those areas than in highsec is merely existing in highsec. What's the main motivation here? Jealousy?

Fun fact: ex Northern coalition (the real BFF coalition, not the alliance with the same name), including to some extent CFC didn't grab half of nullsec by running incursions, but by owning Technetium moons. Even with their superb organisation, that would be much harder to accomplish if it wasn't for monopolized moon goo.


This.
Jenn aSide
Soul Machines
The Initiative.
#834 - 2015-05-11 17:13:08 UTC  |  Edited by: Jenn aSide
Antihrist Pripravnik wrote:

Correct me if I'm wrong, but nullsec has incursions as well and nullsec incursions do have a chance of dropping a faction supercarrier BPC.


The nearest null sec incursion to where my ratting alt is sitting is 52 jumps away. You might have ONE null incursion come close to you each year living in null. Even then it's not as profitable to run as one in high sec bacuse you won't be using 5 bil isk deadspace fit pirate hulls to do them.

The only people who talk about null incursion are people who've never run them.


Quote:

As for HS being more profitable than null, that clam is laughable. As someone who has activelly played in Higsec, Lowsec (namely factional warfare), nullsec and W-space my income comparison is W-Space > null > FW > highsec. And that's from 8 years of experience. In my opinion, that's how the income scale should be, since W-space is realistically the most dangerous and inconvenient space to live of them all.


I've played for 8 years as well and done every kind of PVE the game has. You are lying about everything except wormhole space. This post is actually closer to the truth.. Even with having to wait a bit for my faction to get to the right 'tier', FW is the best, followed by incursions. Anoms and npc null missions pale in comparison.


Quote:

From an alliance perspective, nullsec is even more profitable than any other area of the game, simply because of moon goo. If you want to complain about something that is really unfair in the game, then you shouldn't look past the base material of all tech 2 production being exclusive to one region of the game.

But of course, incursions represent individual income, while moon goo is alliance income which is not that well seen or felt by simple members. It may seem that highsec is "more profitable" simply because of nullsec alliance's policies, which mostly include grunts not having direct income from moon goo and not having a possibility to manage your own POS (for security reasons).


The reason this part is untrue is because you don't have to be a part of an alliance to do pve in sov null. The imblances described in this thread can be felt even by 'ninja ratters' who are not a part of any alliance.

Quote:

Bottom line is, I am not entirely certain how this thread survived this long without being closed as a troll. I mean the whole point of the thread is that someone thinks that a game mechanic, which is also available in both lowsec and null AND more profitable in those areas than in highsec is merely existing in highsec. What's the main motivation here? Jealousy?


I can't speak for the OP, but my motivation is for a game that makes sense. I am (unlike most of you deniers) am a PVE player and I run high sec incursions every night. It is bad game design for me to be able to take a Machariel into a fleet (where the FC is doing all the work) and make twice (150 mil per hour on a good night) what i make with the SAME hull (mach) in space I and hundreds of others had to fight for (mach in anomalies does 75-78 mil per hour, with no CONCORD or logi wing to save me, and no FC to tell me exactly what to do and tag targets for me).

Quote:

Fun fact: ex Northern coalition (the real BFF coalition, not the alliance with the same name), including to some extent CFC didn't grab half of nullsec by running incursions, but by owning Technetium moons. Even with their superb organization, that would be much harder to accomplish if it wasn't for monopolized moon goo.


Moons have nothing to do with this particular gross imbalance, in the same way moons have nothing to do with how F'd up faction warfare missions are.
baltec1
Bat Country
Pandemic Horde
#835 - 2015-05-11 18:01:52 UTC
Antihrist Pripravnik wrote:

Fun fact: ex Northern coalition (the real BFF coalition, not the alliance with the same name), including to some extent CFC didn't grab half of nullsec by running incursions, but by owning Technetium moons. Even with their superb organisation, that would be much harder to accomplish if it wasn't for monopolized moon goo.


Fun fact:

Ice miners earn more per month than a moon tower does.
Johny Tyler
Solar Forged
#836 - 2015-05-11 18:50:01 UTC  |  Edited by: Johny Tyler
Antihrist Pripravnik wrote:
Johny Tyler wrote:
I don't see how anyone can think it makes sense from a game design perspective to be able to make as much or more isk in HS than in low/null/WH. It just seems obvious to me that the most lucrative activities should take place in more dangerous areas of space.

I would expect a game to be designed in a way that increases income in more hostile environments either linearly or exponentially. I don't understand how it can make sense to so many people that an income graph seems to be something of a parabola in Eve.

I understand easy isk is what a lot of people want, but I can't understand that they think it seems right the way it is.

Also, the fact that people are complaining that easy isk in HS devalues the effort they put into holding sov or keeping a WH running seems easily understandable to me.

Why would anyone think a fleet activity in HS should generate comparable isk to a fleet activity in sov space or a WH?

I just hope the devs are only holding back on rebalancing HS isk until they have sov a bit more sorted out so they have a more legitimate direction to point people towards.

Correct me if I'm wrong, but nullsec has incursions as well and nullsec incursions do have a chance of dropping a faction supercarrier BPC.

As for HS being more profitable than null, that clam is laughable. As someone who has activelly played in Higsec, Lowsec (namely factional warfare), nullsec and W-space my income comparison is W-Space > null > FW > highsec. And that's from 8 years of experience. In my opinion, that's how the income scale should be, since W-space is realistically the most dangerous and inconvenient space to live of them all.

From an alliance perspective, nullsec is even more profitable than any other area of the game, simply because of moon goo. If you want to complain about something that is really unfair in the game, then you shouldn't look past the base material of all tech 2 production being exclusive to one region of the game.

But of course, incursions represent individual income, while moon goo is alliance income which is not that well seen or felt by simple members. It may seem that highsec is "more profitable" simply because of nullsec alliance's policies, which mostly include grunts not having direct income from moon goo and not having a possibility to manage your own POS (for security reasons).


Bottom line is, I am not entirely certain how this thread survived this long without being closed as a troll. I mean the whole point of the thread is that someone thinks that a game mechanic, which is also available in both lowsec and null AND more profitable in those areas than in highsec is merely existing in highsec. What's the main motivation here? Jealousy?

Fun fact: ex Northern coalition (the real BFF coalition, not the alliance with the same name), including to some extent CFC didn't grab half of nullsec by running incursions, but by owning Technetium moons. Even with their superb organisation, that would be much harder to accomplish if it wasn't for monopolized moon goo.


I obviously can't say how you make your best isk.

I can however say that as someone who generally funds my own pvp ships without help from SRP and who has often used isk to plex my 2 active accounts that HS incursions are the overall best way I have found to pay for plex. I would expect a full on grindfest of a c5 corp would make more but I have not been in one of those. I have however lived in c5 - c3 space extensively. I used to run DED sites to fund my plex when I was living in sov null, and have also killed plenty of anom rats. In those cases I did still make plenty of isk but the hassle, effort and risk were all much more than what running incursions require. I was in FW before there was much money to be made at it and I was still low SP so have not seen how that compares now.

So my opinion from my experience is HS incursions seems unbalanced for the comparative risk, effort, and hassle required. Many other people seem to agree with me. Why would my motivation for my opinion be jealousy? I have an incursion fit ship and make as much money as I want whenever I want it. I still think it is unbalanced.
Dantelion Shinoni
Empirical Inventions
#837 - 2015-05-11 18:59:30 UTC  |  Edited by: Dantelion Shinoni
The length at which some people are willing to go to justify their personal cash-cow be left alone even at the detriment of the game is frankly quite... disgusting.

I've pretty much have to go through 35 pages of people twisting rationales, putting both hands on their ears, and playing dumb, and all that for what? To somehow convince people that EVE is not a game about risk vs.reward and that in a game that is centered around the accumulation of ISKs having a population able to accumulate such a portion of the total ISKs in such a rapid and risk-averse is fiiiiine.

Seriously though, that this kind of money can be made in high sec is bad, really bad and that from a perspective that few here have factored, the new players.
People come to EVE mostly because of the Stories, and the PvP but mostly the Stories.
If they learn that something that risk-free (and lame, again no Stories there) generate so much ISKs when they have went through the ganking, the constant paranoia of lower secs, a lot will feel cheated. You pretty much mess with their expectations there.

High-sec Incursions generate no Stories whatsoever for EVE. Wooo you farmed Sansha's minions for the Xth times, that's great!! Nobody cares actually and it's pretty clear you wouldn't either if it was not for the amount of ISKs you can make in total safety.

When I started I could quickly see that if I wanted to get more ISKs I had to go out there in lower sec, I mined Scordite and now I desired Kernite.
I did go in low sec for that Kernite, and got ganked. Lesson learned. But that's when I realized I found a game that had something that I was searching for since That game, if you do things right you are rewarded, if you **** up you die instead of being showered in epics (most of the time).

Nothing should make so much money in high-sec that the people doing it wouldn't feel the desire to get more out of it even at the risk of facing lower sec, that seems contrary to what this game seems to be good at.

No amount of spinning and 'just leave high-sec ALONE!!!" can
Jenn aSide
Soul Machines
The Initiative.
#838 - 2015-05-11 19:13:00 UTC
Johny Tyler wrote:


So my opinion from my experience is HS incursions seems unbalanced for the comparative risk, effort, and hassle required. Many other people seem to agree with me. Why would my motivation for my opinion be jealousy? I have an incursion fit ship and make as much money as I want whenever I want it. I still think it is unbalanced.


Same, I'm away from home till late today and when I do, I'm gonna fire up the old incursion boat and hope no one pops all the high sec MOMs like they did yesterday lol. Being able to admit that something you use is unbalanced is a mark of integrity in my opinion, and you can see by this thread that this is something that is missing from many of our peers. Point blank, they aren't interested in the truth (if they were, they'd test the situation for themselves).

They NEED to believe it's some kind of bad motivation (like jealousy, or wanting to push people out of high sec so those people can be targets, I lol'd just typing that it's so stupid)., because that's how they justify in their own minds ignoring a measurable and provable truth.

It would take too much (ego wise) for them to say "I see this is unbalanced relative to the rest of the game, but I hope they don't change it because I benefit from it". While that is a horrible and selfish way to be as a person IMO, at least they would be being honest if they said that, and I could at least respect the honesty.
Joe Atei
Aes Dei Asher
#839 - 2015-05-11 19:34:44 UTC
Jenn aSide wrote:
Johny Tyler wrote:


So my opinion from my experience is HS incursions seems unbalanced for the comparative risk, effort, and hassle required. Many other people seem to agree with me. Why would my motivation for my opinion be jealousy? I have an incursion fit ship and make as much money as I want whenever I want it. I still think it is unbalanced.


Same, I'm away from home till late today and when I do, I'm gonna fire up the old incursion boat and hope no one pops all the high sec MOMs like they did yesterday lol. Being able to admit that something you use is unbalanced is a mark of integrity in my opinion, and you can see by this thread that this is something that is missing from many of our peers. Point blank, they aren't interested in the truth (if they were, they'd test the situation for themselves).

They NEED to believe it's some kind of bad motivation (like jealousy, or wanting to push people out of high sec so those people can be targets, I lol'd just typing that it's so stupid)., because that's how they justify in their own minds ignoring a measurable and provable truth.

It would take too much (ego wise) for them to say "I see this is unbalanced relative to the rest of the game, but I hope they don't change it because I benefit from it". While that is a horrible and selfish way to be as a person IMO, at least they would be being honest if they said that, and I could at least respect the honesty.


I don't bother with them because of opportunity cost. Someone earlier said they made 300 million isk in 4 hours. If I put my mind to it, I can make that much, or pretty close, doing things in HS that aren't incursions. I'm not going to mention them because people like you would cry wolf when there is no wolf. If anything, 300 million isk in 4 hours seems kind of meh to me personally because it's only a small fraction of the investment in skill points, multi-billion dollar ships, and social engineering required to get to those efficient numbers.

Never mind the fact people throw around isk/hr as a metric for an activity that's not entirely in their control. The only time such a metric matters is when you're blitzing missions in high sec because of the ability to actually sit there every day 23.5 hours a day without actually being interrupted if you wish to do so. Incursions take time to make up for the initial investment required to get into them to achieve these "crazy" payouts. Never mind the fact you can lose your bling and have a pretty big set back.

People aren't trying to lie or be sneaky. They really believe what they are saying just as you are as well. To assume people aren't being honest when there is no real reason to lie (CCP has access to data we do not), is a fault.

I'm going to come out and say this. A man who claims he is wise is not a wise man.
Vic Jefferson
Stimulus
Rote Kapelle
#840 - 2015-05-11 19:47:33 UTC
Joe Atei wrote:
Never mind the fact you can lose your bling and have a pretty big set back.


This doesn't become reality with nearly enough frequency to be meaningful, whereas the piles of dead ratting ships actually do need to be appreciably factored into other activities, as well as create content for industrialists and antagonists.

Vote Vic Jefferson for CSM X.....XI.....XII?