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CCP - End Highsec Incursions

First post First post
Author
Feyd Rautha Harkonnen
Doomheim
#781 - 2015-05-08 16:47:07 UTC
Lew Dicrous wrote:
Just add a PVP mechanic to contesting sites.
...But if you just want to kill off hisec incursions, then just make the system control drop the security rating to 0.1. No runners will go near them.

Lew you might have hit on something magical there...

What if when an incursion starts in a system its sec level did drop to losec 0.4 level, for the duration of the incursion?

Talk about a meaningful mechanic and good counter-balance to the farming going on today! You would have carebears evaccing, glorious gate camps and delicious temporary anarchy. It would be...GLORIOUS!

Hell, incursions would even then actually mean something to non-incursion runners transitting system, beyond just frakking up their screen color pallette (and splooging an annoying chat window in face...)

Naysayers can't say this wouldn't work, just remember the battle of Luminaire a while back when CONCORD was suspended in there for a day or so. It was dynamic CONTENT, in an often content-void hisec.

CCP, DO THIS. Do it NAOW.

F


Vic Jefferson
Stimulus
Rote Kapelle
#782 - 2015-05-08 18:05:37 UTC
Malcaz wrote:
All of the proposed measures would make the entire incursion mechanic useless and nobody would do it. It is impossible to rat in large groups of multibillion isk battleships in null sec in such defined areas, it would be a ganker feast. So then you might as well remove incursions from the game altogether.


I have in fact run incursions in null, and to date have not lost a ship doing it. I freely admit my ship is encrusted with deadspace mods and any gankers would love to have it as a trophy on their KB. As others have stated though, null incursions that are runnable last less than a day, and it may be months before one spawns close enough to run, as opposed to being completely farmable for 6 days, and always having one up to run.

Vote Vic Jefferson for CSM X.....XI.....XII?

Demerius Xenocratus
The Scope
Gallente Federation
#783 - 2015-05-08 19:45:48 UTC
Dersen Lowery wrote:
Vic Jefferson wrote:
If you actually like Hi Sec, I'm not there to tell you what to do, but if you want it to actually be -safe-, you have to have incentives in other parts of the game, which causes populations to move there, which gives antagonists something interesting to do, which makes the sandbox more vibrant. I'm for a healthy new Eden, and for that to happen, the rewards have to be higher in more dangerous areas of space.

How would you propose then, raising the baseline income in null?


First, your framing of the question is complicated by alts. A player can live in nullsec and run incursions in high sec at the same time. Second, the mad ISK/hr and super low risk are only present at the highest level (and even then, Ii'd like to know what the real ISK/hr is when you count travel, converting LP, waiting, etc.--I'm sure it's still good, but probably not as good as the numbers you see thrown around). Warp To Me lose ships regularly, because they take in newbies, have forgiving doctrines, and run smaller sites; ISN don't, because they have veteran pilots in extremely powerful ships running the best.

It's a similar problem in L4s: how do you make them doable by a six-month player's single capsuleer in My First Dominix without making it a cakewalk for a six year player running dual Machariels?


I think the most elegant solution would have been 1 player, 1 account, but that ship's sailed.


I'm glad someone gets it. I'm tired of people asking that the game be balanced according to a play style that relies on multiboxing to work. You can't balance the game to be challenging for someone with 8 accounts without locking out a casual or new player who is limited to one.


Anything that is a reasonable income source for one player can be mercilessly exploited through the massive efficiency and risk adjustments available through multiboxing. Just having the ability to multibox a scout/scanner alt would make this game so much easier for me.
Vic Jefferson
Stimulus
Rote Kapelle
#784 - 2015-05-08 20:40:20 UTC
Demerius Xenocratus wrote:

I'm glad someone gets it. I'm tired of people asking that the game be balanced according to a play style that relies on multiboxing to work. You can't balance the game to be challenging for someone with 8 accounts without locking out a casual or new player who is limited to one.

Anything that is a reasonable income source for one player can be mercilessly exploited through the massive efficiency and risk adjustments available through multiboxing. Just having the ability to multibox a scout/scanner alt would make this game so much easier for me.


It's not just multiboxers. Even running one account in Hisec manually with an alt is going to either beat or be competitive with the isk/hr you are going to get in null per character, and have virtually none of the risks associated with it. Incursions just stand out more than L4s. This is bad game play because there are no real decisions to be made here; Hi Sec is the better choice. Just as many Hi Sec people do not want 'NullSec Online' where it's the only viable choice, there is a similar situation where people want to see an end to "HiSec Online". There's room for both in a game as big as EvE; just that they should offer different things at different risk levels. Eve is intriguing because of decisions - social, fitting, tactics, economic....the list goes on. When it comes to shooting red crosses, the risk/reward paradigm is pretty broken.

Think about people who run data/relic sites. Killboards are littered with dead explorers who either got lazy or ended up on the wrong side of a good sabre pilot. This is a good thing - explorers have to make a decision if they want to accept terrible income in HiSec with virtually no risk, or the potential for a good haul with a healthy amount of risk. There's actually a decision to be made here, making it good game play. In fact, there's even a spectrum with Lowsec offering some risk and better rewards, but not as risky as null with the best rewards. Data/Relic sties represent a good model paradigm.

I don't think there are any sane arguments against the internal consistency of the Data/relic sites risk/reward paradigm. It's rock solid. I'm waiting for a good argument why Incursions and L4s are allowed to so break their respective paradigm.

Vote Vic Jefferson for CSM X.....XI.....XII?

Lew Dicrous
4th Line
#785 - 2015-05-08 20:49:30 UTC  |  Edited by: Lew Dicrous
Feyd Rautha Harkonnen wrote:
Lew Dicrous wrote:
Just add a PVP mechanic to contesting sites.
...But if you just want to kill off hisec incursions, then just make the system control drop the security rating to 0.1. No runners will go near them.

Lew you might have hit on something magical there...

What if when an incursion starts in a system its sec level did drop to losec 0.4 level, for the duration of the incursion?

Talk about a meaningful mechanic and good counter-balance to the farming going on today! You would have carebears evaccing, glorious gate camps and delicious temporary anarchy. It would be...GLORIOUS!

Hell, incursions would even then actually mean something to non-incursion runners transitting system, beyond just frakking up their screen color pallette (and splooging an annoying chat window in face...)

Naysayers can't say this wouldn't work, just remember the battle of Luminaire a while back when CONCORD was suspended in there for a day or so. It was dynamic CONTENT, in an often content-void hisec.

CCP, DO THIS. Do it NAOW.

F




sniffle, he remembered my name!

It burns when I PVP

Joe Atei
Aes Dei Asher
#786 - 2015-05-09 00:29:57 UTC
Demerius Xenocratus wrote:
Dersen Lowery wrote:
Vic Jefferson wrote:
If you actually like Hi Sec, I'm not there to tell you what to do, but if you want it to actually be -safe-, you have to have incentives in other parts of the game, which causes populations to move there, which gives antagonists something interesting to do, which makes the sandbox more vibrant. I'm for a healthy new Eden, and for that to happen, the rewards have to be higher in more dangerous areas of space.

How would you propose then, raising the baseline income in null?


First, your framing of the question is complicated by alts. A player can live in nullsec and run incursions in high sec at the same time. Second, the mad ISK/hr and super low risk are only present at the highest level (and even then, Ii'd like to know what the real ISK/hr is when you count travel, converting LP, waiting, etc.--I'm sure it's still good, but probably not as good as the numbers you see thrown around). Warp To Me lose ships regularly, because they take in newbies, have forgiving doctrines, and run smaller sites; ISN don't, because they have veteran pilots in extremely powerful ships running the best.

It's a similar problem in L4s: how do you make them doable by a six-month player's single capsuleer in My First Dominix without making it a cakewalk for a six year player running dual Machariels?


I think the most elegant solution would have been 1 player, 1 account, but that ship's sailed.


I'm glad someone gets it. I'm tired of people asking that the game be balanced according to a play style that relies on multiboxing to work. You can't balance the game to be challenging for someone with 8 accounts without locking out a casual or new player who is limited to one.


Anything that is a reasonable income source for one player can be mercilessly exploited through the massive efficiency and risk adjustments available through multiboxing. Just having the ability to multibox a scout/scanner alt would make this game so much easier for me.


It's why i get a sense of accomplishment when I solo some PvE content. I can't count how many times a player told me they soloed x,y, and z but then tell you about the three accounts they have.
baltec1
Bat Country
Pandemic Horde
#787 - 2015-05-09 03:10:46 UTC
Demerius Xenocratus wrote:
Dersen Lowery wrote:
Vic Jefferson wrote:
If you actually like Hi Sec, I'm not there to tell you what to do, but if you want it to actually be -safe-, you have to have incentives in other parts of the game, which causes populations to move there, which gives antagonists something interesting to do, which makes the sandbox more vibrant. I'm for a healthy new Eden, and for that to happen, the rewards have to be higher in more dangerous areas of space.

How would you propose then, raising the baseline income in null?


First, your framing of the question is complicated by alts. A player can live in nullsec and run incursions in high sec at the same time. Second, the mad ISK/hr and super low risk are only present at the highest level (and even then, Ii'd like to know what the real ISK/hr is when you count travel, converting LP, waiting, etc.--I'm sure it's still good, but probably not as good as the numbers you see thrown around). Warp To Me lose ships regularly, because they take in newbies, have forgiving doctrines, and run smaller sites; ISN don't, because they have veteran pilots in extremely powerful ships running the best.

It's a similar problem in L4s: how do you make them doable by a six-month player's single capsuleer in My First Dominix without making it a cakewalk for a six year player running dual Machariels?


I think the most elegant solution would have been 1 player, 1 account, but that ship's sailed.


I'm glad someone gets it. I'm tired of people asking that the game be balanced according to a play style that relies on multiboxing to work. You can't balance the game to be challenging for someone with 8 accounts without locking out a casual or new player who is limited to one.


Anything that is a reasonable income source for one player can be mercilessly exploited through the massive efficiency and risk adjustments available through multiboxing. Just having the ability to multibox a scout/scanner alt would make this game so much easier for me.


Problem we have is that even solo you make more isk in highsec.
Dersen Lowery
The Scope
#788 - 2015-05-09 05:09:30 UTC  |  Edited by: Dersen Lowery
Vic Jefferson wrote:
Think about people who run data/relic sites. Killboards are littered with dead explorers who either got lazy or ended up on the wrong side of a good sabre pilot. This is a good thing - explorers have to make a decision if they want to accept terrible income in HiSec with virtually no risk, or the potential for a good haul with a healthy amount of risk. There's actually a decision to be made here, making it good game play. In fact, there's even a spectrum with Lowsec offering some risk and better rewards, but not as risky as null with the best rewards. Data/Relic sties represent a good model paradigm.


Except that they don't really, for two reasons: first, explorers are not concerned with ISK/hr, because even in the absence of Sabre pilots their income is feast-or-famine. The lucky streak, the big score and the risk involved are all part of the appeal. Second, exploration's paydays come from finding rare things and bringing them back to civilization. The more people do that, the less the rare items are worth--any veteran explorer can tell you what happened after Odyssey hit and a huge number of new players tried exploration. Exploration only scales if the ratio of explorers to players who can afford their shines remains constant. (Wormholes, same thing: after everyone and his brother set up in a wormhole to get some of that sweet sleeper loot, the value of sleeper loot plummeted.)

If you're a line member in Large Coalition, and you have jump freighter and carrier pilots to pay for getting your doctrine ships to you (new ones only, assuming SRP, is still a fair chunk of change) plus ratting ships , roaming ships, etc., etc.... do you roll an explorer alt, or an alt pursuing a career with a much steadier income? Or maybe an alt that makes money in a semi-automated (drone boat) or minimal-attention (mining, industry, trade once you're settled in) way?

This is why some people choose salaries over piecework and commissions: when you have a steady stream of obligations, and dependents, a reliable stream looks pretty good even if it will never yield a jackpot.

Vic Jefferson wrote:
I don't think there are any sane arguments against the internal consistency of the Data/relic sites risk/reward paradigm. It's rock solid. I'm waiting for a good argument why Incursions and L4s are allowed to so break their respective paradigm.


Er, the same reason there are different flavors of space? Different people get different things out of video games under different time constraints and for different reasons. Incursions are social, and at the highest level they're basically EVE's raids. As with all reward systems contingent on LP, they become (somewhat) less lucrative the more people do them. L4s are content on demand if you don't have time, and again, they pay out mostly in LP. L4s and L3s could be tweaked to minimize the extent to which they are exploited by veterans, but none of the people at CCP seem to care: it's old, awful code, and fixing it is clearly a lower priority than working on new stuff. The latter decision tells me that CCP doesn't believe there's anything game-breakingly wrong with them. They even introduced MTUs.

To turn the question around: if CCP has directed most of its income-diverting attention not to L4s and Incursions (which did get a rebalance pass that the runners seemed to find agreeable), but to nullsec anomaly income via the ESS, and if CCP Fozzie has gone on record saying "we know how much money you make in null, and it's a **** ton," then why are you convinced that L4s and incursions are a problem? Why are you convinced that ISK/hr is intrinsically a problem, when the prevalence of AFK ratting boats suggests otherwise? I made 40M ISK/hr the year I was in a C2 WH. If I had the choice to do that again, or to run a highly repetitive and involved process to tweak the absolute most out of L4s for three times the income, I'd be back in that WH in a heartbeat.

The only convincing example I can think of is the near-evacuation of C6 WH space; many of those guys apparently wound up in incursions. But their previous method of ISK making was also really safe (because they would "zip up" their holes) unless someone went to a great deal of planning and effort to make it unsafe for them by setting up a massive login trap. With tens or hundreds of billions of ISK on the field and unable to move for five minute intervals, that precaution was understandable.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

baltec1
Bat Country
Pandemic Horde
#789 - 2015-05-09 11:43:44 UTC  |  Edited by: baltec1
Dersen Lowery wrote:

The only convincing example I can think of is the near-evacuation of C6 WH space


I'll give you another.

Why would I spend 2.5 billion on a ratting carrier that will die at some point in the not too distant future to make 90mil/hr (only if uninterrupted) in space I must defend when I can spent 800 mil on a mach and run level 3 missions and make just as much with next to zero risk(and no interruptions)?
GankYou
9B30FF Labs
#790 - 2015-05-09 18:23:16 UTC
Vic Jefferson wrote:
Demerius Xenocratus wrote:

I'm glad someone gets it. I'm tired of people asking that the game be balanced according to a play style that relies on multiboxing to work. You can't balance the game to be challenging for someone with 8 accounts without locking out a casual or new player who is limited to one.

Anything that is a reasonable income source for one player can be mercilessly exploited through the massive efficiency and risk adjustments available through multiboxing. Just having the ability to multibox a scout/scanner alt would make this game so much easier for me.


It's not just multiboxers. Even running one account in Hisec manually with an alt is going to either beat or be competitive with the isk/hr you are going to get in null per character, and have virtually none of the risks associated with it. Incursions just stand out more than L4s.


High incomes per se are not a problem, leveraged high income in the case of ISBotting - is. Smile

The topic has been explained by me, here - https://forums.eveonline.com/default.aspx?g=posts&m=5729343#post5729343 and the rest of the posts on that page.

However, this being a specific case of Hisec high income, I'll let you guys duke it out in an impartial™ manner. Smile
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#791 - 2015-05-09 23:13:43 UTC  |  Edited by: Barbara Nichole
The op is off her rocker. Incursions in high sec are already nerfed.. null sec incursions pay out more even though the incursion enemies are every bit as dangerous in high sec ...even though suicide ganking of "blinged" ships is greater in high sec than in null sec (in null sec you have a better chance to get help or defend others who are attacked by "gankers"). This is a worthless post that doesn't belong here.. it belongs in features and ideas or suggestions where it has already been posted more than once.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Jenn aSide
Soul Machines
The Initiative.
#792 - 2015-05-09 23:26:55 UTC
Barbara Nichole wrote:
This is a worthless post


Quoting the one thing you said was true lol. I don't advocate getting rid of high sec incursions, but the dumbest thing anyone could do is compare high sec incursions (at last mention, 91-93% of all incursion payouts) with incursions that almost never get run. And all with a dose of "null sec is safer than high sec" lying.

I mean really, that last bit is delusional, so CONCORD isn't help?
GetSirrus
Imperial Academy
Amarr Empire
#793 - 2015-05-10 02:17:46 UTC
Vic Jefferson wrote:
You can't add more rat loot
Then I would point you towards; Tags for Sec, Drone Data Chips exchangeable in the Sisters LP store, and the drop of various BPC for pirate ships. Each of these does not impact mining and has successfully led to increased value and traffic to low-sec. I considered something outrageous like a BPC for pirate dreads. But what would I know about balance? I'll leave it to the experts.

Vic Jefferson wrote:
what Fozziesov needs to do is make real estate attractive to own for smaller entities
its actually the reverse. Its needs to incentive to against larger groups. "might is right". There is nothing that a small group can do, that a larger cannot do proportionately better. Which is why there should be ceilings to the amount of minerals and player support that a system - to generate downward pressure on player count. As its stands now Imp has won Eve. No one is willing or able have an effect. That's a victory condition - either an unthinkable board reset or drastic rule change. Well, it would if not for a major amount of apathy towards null.

Vic Jefferson wrote:
recent null-ore buffs
printing more bank notes does not relieve poverty does it? So adding better ore to null. Its power creep, there will be increased production to consume the surplus, and things will be back to importing the shortfall from hi-sec. How long did TiDi band-aid for? It goes again to what I said "downward pressure". Plus its about time to add density tax on trade, at the same mode that was added to Industry. Why develop locally while the Walmart of Eve does it all for you.

Vic Jefferson wrote:
One of my core tenants when I ran for CSM was ending Hi Sec Incursions ... Obviously a lot of people care greatly about it(hi-sec incurs)
Self evidently not, since being blunt, you were not elected.

Vic Jefferson wrote:
Hi Sec will remain at the mercy of gankers and Wardeccers
They were here long before Incursions and will remain long after should there be a change. Hell, as long as there are mining barges to kill farm, the status quo is here to stay.

*=========

I really do not care. I don't have any more give - a-la Funky Bacon. Move incursions out of high-sec, remove L4 and gut the NPC Bounties by 90%. It will be a week of tears and then most will find some other game play within high-sec.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#794 - 2015-05-10 02:38:38 UTC  |  Edited by: Scipio Artelius
Barbara Nichole wrote:
null sec incursions pay out more even though the incursion enemies are every bit as dangerous in high sec ...even though suicide ganking of "blinged" ships is greater in high sec than in null sec (in null sec you have a better chance to get help or defend others who are attacked by "gankers").

Let's take a challenge together, since I've never run an incursion, but wouldn't mind seeing for myself.

Let's both fit out nice bling Nightmare's and go join the valhalla project for Vanguards. Run them for a week in highsec and then see if we can convince others to join us in a nullsec incursion.

Even if no one else decides to come I'll buy ships for some of my Corp mates so we have the numbers (and some of them do run incursions, so they have the experience needed). Then let's just go take our Nightmares to a nullsec incursion and see what happens.

Certainly suicide ganking is greater in highsec, since it doesn't exist at all in nullsec, but if you think that makes highsec incursion running more dangerous than nullsec, this should turn out great for us, as long as we can survive that first dangerous week?
Avaelica Kuershin
Paper Cats
#795 - 2015-05-10 02:47:22 UTC
I had been on the fence regarding incursions until I got auto-joined to the incursion channel and viewed the resultant chatter about ISK/hr efficiency and how welcoming of newer players the groups were.
Reminds me too much of raiding in WoW... are you doing this for fun or for the payout?

(Was glad to finish my hi-sec business after that)
Vic Jefferson
Stimulus
Rote Kapelle
#796 - 2015-05-10 04:44:55 UTC
GetSirrus wrote:
Then I would point you towards; Tags for Sec, Drone Data Chips exchangeable in the Sisters LP store, and the drop of various BPC for pirate ships. Each of these does not impact mining and has successfully led to increased value and traffic to low-sec. I considered something outrageous like a BPC for pirate dreads. But what would I know about balance? I'll leave it to the experts.


Most of that does not really apply to sov line member income, i.e. anomalies, which I was obviously referring to in the post you quoted. Tags for sec is a good first step towards raising baseline low sec income, but you still cant sustain a group on them really, and this has nothing to do with null sec income. Most Pirate BPCs, with like 2-3 exceptions, have their prices in the gutter due to some combination of oversupply/under demand, and exploration has a hard cap on how many people can run it in a region. None of that really addresses the point that the sustainable, accessible, available income in Hi Sec via L4s and Incursions, especially after risk is calculated in, vastly out competes what you can typically do in null.

GetSirrus wrote:
No one is willing or able have an effect.


Already, before any of the changes are even live, just the announcement of changes, has empires consolidating, and some rather large areas of space changing hands or going up for grabs. This is a good thing. Phoebe changes likewise changed the way the game can be played - also a good thing. These changes are already having a huge effect and I think it is a little daft to not see any of them, and I'd suggest taking another look.

Taking space needs to be encouraged, not punished. It needs to be empowering. People need to want to take some of this space, make their own alliances and coalitions, and actually take part in things. Currently, this audacity is punished, not rewarded. If you want to see a major upset in the political and social structures out there in null, you need to get fresh blood into the mix, and what's more, you need to give them a reason to be out there. It's fully telling how poor the situation is out in null when Hi Sec alts are a thing, and can make better income there than they could in null, particularly off Incursions. Why would anyone want to fight terrible wars, guard space, put time into logistics, put time into social engineering and keeping allies happy, just to have space that is worth less to the everyman out there than Hi Sec? Taking, holding and living in space should be rewarded, and any sort of re-engineering of the actual income available there has yet to be shown.

GetSirrus wrote:
So adding better ore to null. Its power creep....Why develop locally while the Walmart of Eve does it all for you.

I'm really excited about the ore changes, coupled with the rest of the Industry buffs to null, specifically because it could add to local development. Hi Sec should leave people very wanting in terms of the resources available. Miners who undertake the dangers of null should be rewarded far more than their HS counterparts, I'm happy that this at least has the potential to restore part of the risk/reward paradigm. I just wish more were being done for everyone else, and that ratting in null was rewarded more than its HS counterpart.

Whenever I see a new player venture down into low or null in a mining barge, on some level, they are a bit silly for taking such huge risks, but even as a brand new player, they have an intuition about how things should be - ores in more dangerous places should be more profitable than ones in safer places. Even if they are mining the wrong ore, or doing all of the things wrong to get themselves seen, wrecked, and podded, I can't disagree with the philosophy guiding that intuition. When I think about all the potential for new blood in null, new empires, I'm thrilled that Industry is slowly getting better and more viable out there. I'm just skeptical you will get that many people interested in building, guarding, and living in space which offers them less than Hi Sec, in terms of income. HS incursions break the income paradigm pretty badly; the should be adjusted first.




Vote Vic Jefferson for CSM X.....XI.....XII?

Matthew Odunen
Science and Trade Institute
Caldari State
#797 - 2015-05-10 08:00:13 UTC
Jenn aSide wrote:
2Sonas1Cup wrote:
Or drastically drop their payouts not the point of killing them but to a more balanced level compared to other highsec activities.

Highsec Incursions payout WAY too much for the risk and time you take.

Many people run incursions to plex accounts log out for the month.

Theres little to no incentive to do anything else in the game once you start running incursions, you wont stop, and you will not do anything else other than your casual pvp on a random alt when the opportunity arises.

Incursions are a decease, they are killing/killed a major part of the game, took the need of doing and trying different things to make isks.

Hell theres not even a reason to leave highsec anymore, whats the incentive of null when you can make as much or even more in the safety of highsec?


Please put an end to incursions, its been far too long already, sanshas must go.


While I recognize the imbalance Incursions contribute to, I don't think it's realistic for ccp to get rid of them. Hell, incursions are a cool concept, just badly implemented. I've been taking a semi-break from null due to real life obligations and running incursions with TVP for 2 weeks.

Say that their is little incentive to do anything else is actually wrong, I sold my incursion fit (kept the Mach though) because incursions are so eye bleedingly boring and monotonous I simply can't run another site, even when you contribute by having a roll (I have played sniper anchor and MTAC guy), it's the SAME THING over and over and over again. null anoms are the same, but atleast I can experiment with different ships, come and go when I want and the guys trying to kill you make for interesting times. You get almost none of that in high sec incursions, the only fun to be had is contests and those are rare.

The isk is great, at time we've been on pace to make more than 160 mil per hour (and TVP is great with it's automated waitlist meaning that if you have alts like me, you can do something else in the time it takes you to get invited, they even have an out of game browser alarm that blares at you when you get invited, best thing I've ever seen)

I'm on the record saying that high sec incursions are wrong and bad and they are. I find it irksome that the SAME Machariel that can be used by me to help push a 100+ mil per hour pace farming in an incursion fleet (where only the FC is doing any actual thinking/playing) can make AT BEST 750-75 mil per hour farming anomalies in a null sec system that someone had to fight over, conquer and than pay to upgrade including moving a huge ass IHUB.

And all of that is still true, I simply don't think people should be making that much combat pve isk in high sec, it cheapens ALL pve outside of high sec with the exception of high end wormholes (which are sill balanced because once those WH anoms are gone, they are gone, incursion sites keep respawning till the incursion is gone)

But what is also true is that if you re-nerf incursions (they got nerfed in the past), people just won't do them and it's wasted content/dev time. It's a hell of a wall CCP painted themselves into, damned if you do, damnded if you don't. Personally I'd leave incursions alone with the possible exception of lowering the isk pay out and upping the LP pay out.


The lp is were most of the isk from incursions comes from. for every 1 bil isk you get about 2 bil lp witch stays the same price because it can be used anywere in high sec
Matthew Odunen
Science and Trade Institute
Caldari State
#798 - 2015-05-10 08:09:46 UTC
2Sonas1Cup wrote:
Or drastically drop their payouts not the point of killing them but to a more balanced level compared to other highsec activities.

Highsec Incursions payout WAY too much for the risk and time you take.

Many people run incursions to plex accounts log out for the month.

Theres little to no incentive to do anything else in the game once you start running incursions, you wont stop, and you will not do anything else other than your casual pvp on a random alt when the opportunity arises.

Incursions are a decease, they are killing/killed a major part of the game, took the need of doing and trying different things to make isks.

Hell theres not even a reason to leave highsec anymore, whats the incentive of null when you can make as much or even more in the safety of highsec?


Please put an end to incursions, its been far too long already, sanshas must go.


---------- FAQ ---------

1-Ganking / Interfere with incursioners

Incursions are 5 years old, there is nothing new about them that someone hasn't thought of and tried in the past to successfully gank incursioners and come out in profit. NO, you won't. NO, there isn't a secret way. Or else there would be plenty of other people doing it already, just think about it, you're not Einstein.

Example most recent fail attempt, 40 machariels with smart bombs, not even 1 incursioners dead, gankers lost billions to concord.
Incursioners laughed at you on comms.

2-Make more isks in null / (Insert random wormhole class here)

NO, no you don't.
Let's just leave it like that.
Null and especially wormholes arent nearly as consistent as incursions.
And let's not talk about all the effort, resources and logistics needed, and not mention having to manage capitals in some cases.
Oh and the risk.. I don't even wanna go there.

3-Risk being bling ships

What risk? The fact that you are watching titanic and crying about it and forget to broadcast for shields on time?

Also ships aren't as blingy as they once were. People found the sweet spot and most efficient fits in terms of cost/performance nowadays, and to be honest most of them don't even bother with some of the more expensive modules.

4-Station trading

Been there, done that.
NO you don't make billions upon billions, don't let people fool you with stories.
You need a LOT of effort and work and .01 PvP + being lucky enough there aren't too many traders online to PvP against you.
And if the same quantity of people that run incursions would station trade then you wouldn't even make a penny.
Also it is WAY too much inconsistent ... And yet STILL you won't make more than incursions on your best day.




Hey good idea why don't you go and ask your Sov holder for a cut of the moon goo profits they make as your one of the people protecting there sov and fighting for the ability to mine it. and if they say know remember that as said by CCP Fozzie and has gone on record saying "we know how much money you make in null, and it's a **** ton,"
Matthew Odunen
Science and Trade Institute
Caldari State
#799 - 2015-05-10 08:37:19 UTC  |  Edited by: Matthew Odunen
also for people who care a normal fleet gets about 120 pre 1hr and less if its armor. the best i have seen was 220 mil an hour and that was when the fleet was filled with 2-3 year old vets who have maxed skills , the best implants and know how to do every thing in incursions without a fc barking at them, and when this fleet contested we got 300mil for 1 hour. other wise a normal fleet can reach 200mil per hour max contesting but they have to win all of them and remember that other fleet that lost gets payed nothing so one of two things will happen 1 the other fleet docks up because they cant win or lets you have the sites you want 2 you win some and they win some meaning the fleets still got about the same isk.
baltec1
Bat Country
Pandemic Horde
#800 - 2015-05-10 10:23:38 UTC
Matthew Odunen wrote:




Hey good idea why don't you go and ask your Sov holder for a cut of the moon goo profits they make as your one of the people protecting there sov and fighting for the ability to mine it. and if they say know remember that as said by CCP Fozzie and has gone on record saying "we know how much money you make in null, and it's a **** ton,"


Two points.

Moon income at best is around the same as the income you get from a miner.

Fozzie said null injects more isk, he did not say people in null make the most isk per player.