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CCP - End Highsec Incursions

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Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#761 - 2015-05-07 09:22:52 UTC  |  Edited by: Lan Wang
Kamala wrote:
Ah, I must have misread the bits where the OP said "end highsec incursions" and "please put an end to incursions".


well thats OP's drastic idea when really it just needs balanced a bit better, you would have realised that if you read a bit past the OP

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Black Pedro
Mine.
#762 - 2015-05-07 09:31:44 UTC
Kamala wrote:
You are asking CCP to remove high level group PvE content from the most populated area of the game. You might as well ask them to cut off their own genitalia.
Sometimes you have to amputate a diseased organ or limb to save the patient.

CCP will have no choice to tone back (or revamp the risk level of) incursions soon to stop the migration of people away from dangerous spaces where player-driven content actually happens, to grind ISK in 100% safe highsec incursions where nothing interesting, player-driven or otherwise happens anymore.

But it isn't as bad as you make out. My guess is more than half of incursion grinders are players who are comfortable operating in any space and if you nerf incursion income, they will just move to where the next most ISK is available, which is in lowsec, WH space, and hopefully soon, a revamped nullsec. If the rest really love incursion gameplay, they can still keep doing them, albeit for reduced income commensurate with the lack of risk.

If not, Fozziesov will fail and the game will continue to stagnate.
Nevyn Auscent
Broke Sauce
#763 - 2015-05-07 09:57:47 UTC
Or..... we could believe Fozzie actually has real numbers that support the fact that individual income in null is fine....
And that the real problem with Null income is the number that can be doing things in the same system at the same time.

And quit trying to project blame onto other people rather than address the real issue, that you have to spread out so much that you are easy meat when making isk in Null in most ways, or you get in each others way.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#764 - 2015-05-07 10:13:26 UTC
Nevyn Auscent wrote:
Or..... we could believe Fozzie actually has real numbers that support the fact that individual income in null is fine....

I don't think we have a reason to believe that do we? He hasn't ever said that unless I missed something.
Black Pedro
Mine.
#765 - 2015-05-07 10:19:44 UTC  |  Edited by: Black Pedro
Nevyn Auscent wrote:
Or..... we could believe Fozzie actually has real numbers that support the fact that individual income in null is fine....
And that the real problem with Null income is the number that can be doing things in the same system at the same time.

And quit trying to project blame onto other people rather than address the real issue, that you have to spread out so much that you are easy meat when making isk in Null in most ways, or you get in each others way.

Ok. So you think the issue is that it is too difficult (or risky) in nullsec to make comparable ISK to highsec incursions? Well that is the same problem - income in nullsec is not lucrative enough as compared to the risk-free and easily accessible incursion income.

People are voting with their feet. They are not bothering to eek out a living in nullsec as incursion income is too easy and too lucrative. Fozzie has those numbers and CCP has acknowledged in the CSM minutes there is an issue. Maybe CCP will come up with some compelling new gameplay or rewards to draw people to live and defend nullsec. But if Fozziesov is just the status quo made more vulnerable, hardly anyone is going to pick hard-to-defend nullsec over risk-free incursions as their income source and nullsec will be a larger wasteland than it is today.
Nevyn Auscent
Broke Sauce
#766 - 2015-05-07 10:31:46 UTC  |  Edited by: Nevyn Auscent
No, that's not what I believe.
I believe firstly, most of those complaining actually do make their isk in Null, the loudest voices in this thread are well known anti high sec voices who would delete all of highsec and leave just Null if they could after all.

Secondly, I believe that it's too awkward for a large group to make a living in Null. Note, Awkward, not difficult.
There are a limited number of ways possible to make isk in Null.
You can belt rat.
You can run Anoms.
You can run Sigs.
These can only support a few people in the same system simultaneously as there is a limit on these per constellation. Typically 3-5 is the normal limit. You can't run these viably in a fleet as the payout is subsequently split.

At times there are Null incursions, and the change to VG's to allow 15 man fleets full payout in Null was a great step to making them more viable for Null groups, but should be extended to all the sizes of site in Null.

Now, this means that your roaming gang of 10 will only find 3-5 people who are actively playing in each system with solo optimised ships. Just because 10 more are logged in doesn't mean they are even near the computer, so those 3-5 people will dock up. It then takes time and effort to get some of those inactive people to the computer, during which you have normally passed on anyway.

If instead there are 20 people in that system, running 5 groups of 4 pilots each to do some form of group content with group optimised ships (ala incursion scout sites, but global, obviously not actually incursions though), chances of 2 or 3 of those groups deciding to combine to form a fight are much higher.

Hence why I disagree that mission agents are the correct answer, even though they will increase the density, and believe we need a new form of group friendly (but not compulsory) PvE for all space to encourage more social activity and more working together in fleets. But mission agents do at least allow you to have 20 active pilots in one system.

Anyway, TLDR version of all that.
Stop trying to kill highsec at the same time as changes are happening to Null, or you swing the pendulum too far.
And add more group content into Null.
And as a final note, if the Isk Faucet part of Incursions is too much and is contributing to inflation, then change 20% of isk to LP at the standard rate of 1000isk/lp. Value stays the same, Isk Faucet decreases. Not an income nerf but a solution to inflation influence if it is even needed. Of course, Null bounties should have the same as the largest part of isk generation.
Black Pedro
Mine.
#767 - 2015-05-07 10:46:58 UTC
Nevyn Auscent wrote:

Anyway, TLDR version of all that.
Stop trying to kill highsec at the same time as changes are happening to Null, or you swing the pendulum too far.
And add more group content into Null.
Reducing the income from incursions 25% (or whatever) will not kill highsec. It will however stimulate player conflict elsewhere in the game by driving many players back into more dangerous spaces in search of income and make Eve a better, more dynamic game overall.

I do agree with you though that CCP is waiting to see how these dramatic changes to nullsec pan out before nerfing highsec incursions. When they see no one is moving to nullsec, they will act - my guess is that two patches after Fozziesov there will be a "rebalance" of either incursion income or incursion risk (new AI, more randomness, tougher NPCs, etc.) or both.

So incursion grinders, mark August 25th on your calendar and make sure you have ground out all the risk-free ISK you need by then as the hammer is going to drop on your income source. You heard it here first.


Kaarous Aldurald
Black Hydra Consortium.
#768 - 2015-05-07 12:06:21 UTC
Nevyn Auscent wrote:

Stop trying to kill highsec at the same time as changes are happening to Null, or you swing the pendulum too far.
And add more group content into Null.


The new changes make it less attractive to live in nullsec by and large, and the answer to "is a nullsec income rebalance in the works?" has been "Nope".

So yeah, I will go on suggesting that incursions, the most egregiously unbalanced thing in the game today, be adjusted downward, or have more risk added. Because the way they stand at present in unacceptably broken.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenn aSide
Soul Machines
The Initiative.
#769 - 2015-05-07 12:47:35 UTC  |  Edited by: Jenn aSide
Nevyn Auscent wrote:
Or..... we could believe Fozzie actually has real numbers that support the fact that individual income in null is fine....
And that the real problem with Null income is the number that can be doing things in the same system at the same time.

And quit trying to project blame onto other people rather than address the real issue, that you have to spread out so much that you are easy meat when making isk in Null in most ways, or you get in each others way.


I see you still choose to participate in a discussion you know nothing about (falling back on the 'Fozzie must know' line line, Fozzie is a nice guy, but a PVEr he ain't) while still declining to actually go find out for yourself.

That makes no earthly sense. You obviously have access to the EVE Online client because you are posting here, you could spend some time sampling isk making activities across the EVE universe and see for yourself how broken the situation is. But you don't, because for some reason telling the truth about a small situation in a video game is hard?

Since you won['t take the time to do it, allow me to. Last night I flew my Mach with 2 incursion groups. WTM till they stood down (I joined at the end of their run), and then TVP. It took me 13 minutes from the time I signaled to join the WTM fleet, and I was on TVPs automated waitlist for 26 minutes (that in-game browser waitlist thing is freaking awesome)

Because I find incursion grinding to be not the most exciting thing, I self limit myself to 4-5 sites per run. Did 4 with WTM in an hour thanks to two TCRCs and 4 with TVP in a little more than an hour (2 NRFs, 2 TCRCs). That got me 252 mil isk and 56k Concord LP, lowball the LP sale that will come later and that's 300 mil.

That SAME mach, flown by a toon with MORE SP than my incursion runner, in null (ie space hundreds of people probably had to TiDi fight over) made on average 25 mil every 20 minutes.

That's 4 hours in Zero security space, exposed to any newb with a ceptor or dictor, in space that I and my group FOUGHT (against other people, TiDi and the boringness of structure grinding) for, to make what I made in HIGH SEC in 2 and a half hours protected by CONCORD and a squad of logistics ships.
--


And since you've demonstrated in the past that you can't accept the truth of the above Nevyn, let me make an analogy for you. Imagine a game of Soccer (what most of earth calls 'football') where you have 2 choices:

Choice 1 is play via the standard rules. Long story short, your objective is to get the ball into the other team's goal, against opposition (both from opposing players and stoopid refs lol)

OR

Choice 2 (Soccer Incursions). Just stay in your own 18 yard box and kick the ball into your own goal over and over again and be awarded points for it, oh and no one can come into that box but your own teammates and the refs, if the opposing team comes into that box and even TRY to kick the ball away or into your goal , well, screw red cards, actual police officers rope down from the sky to whoop their asses.. Oh and each goal kicked into your own goal is TWO points as opposed to the piddly one point you get from actually playing the game against opposition.

That's the state of PVE rewards in EVE (except in Wormhole space which actually works correctly). I can take a whole bunch of risk (after expending a whole bunch of effort, starting with the effort of joining a sov holding group) and spend more time grinding than having fun , or I can literally cut that not so fun time IN HALF in HIGH SEC kicking an Outuni shaped ball into a Vylade shaped hole.

It's completely messed up, even if I am kicking the ball into my own goal because it would be stupid not to... But the thing that's worse than all of that is you won't go see for your damn self.
baltec1
Bat Country
Pandemic Horde
#770 - 2015-05-07 16:37:37 UTC
Nevyn Auscent wrote:

You can belt rat.


One of the worst activities for isk/hr in the game, even miners laugh at the level of income from belt ratting
Nevyn Auscent wrote:

You can run Anoms.


On par with blitzing level 3 missions in highsec
Nevyn Auscent wrote:

You can run Sigs.


Income has collapsed due to changes in drops, also cannot host more than 100 per region and if you up that number then the reward from them becomes diluted even further.
Nevyn Auscent wrote:

At times there are Null incursions


Not viable as they are removed from important space due to the negative impact on infrastructure and you cannot run them like you can in highsec as you do not have access to any space other than your own.[/quote]
Jenn aSide
Soul Machines
The Initiative.
#771 - 2015-05-07 18:50:27 UTC
baltec1 wrote:
Nevyn Auscent wrote:

You can belt rat.


One of the worst activities for isk/hr in the game, even miners laugh at the level of income from belt ratting


Did he really mention belt ratting like this is 2007 or something? LMAO. Sounds like a bad case of the lemons.
Joe Atei
Aes Dei Asher
#772 - 2015-05-07 22:00:50 UTC
Vic Jefferson wrote:
-stuff-


For starters, they could introduce an upgrade that allows people to put a certain amount of npcs into their stations so that people out in null can make some isk in their home system. Make it where missions handed out either stay within the system or never go further out than neighboring systems. mission levels can be based on the level of upgrade up to level 5 missions and 5 agents. The controlling alliance should be able to change what type of missions are there as well (but let's be honest, only security missions really matter).

Reduce the distance needed to travel for null sec escalations significantly. I have seen screen shots of some crazy distances and all that does is discourage people from doing them.

Introduce another upgrade that allows some sort of exclusive PvE activity to null sec only that pays out very well like incursions regardless of the number of pilots. The activity would only take place in the system where the upgrade is and there should be different levels to it. This way everyone from frigates to titans can participate.

Both upgrades should add to the upkeep system that is currently in place.

Changes to the mechanics of the game can help bolster null sec activity too.

For example, as a previous poster stated somewhere, you can have gates launch the player to a random spot in space. I would modify this by saying within 8 AU of a randomly selected celestial object, even the gates.

They can remove local, this will offer blanket protection for both predator and prey and make intelligence gathering actually a thing instead of simply looking at local to see who is there.

These changes would decrease PvP in the short term, but i believe once people start realizing that they aren't forced to go through a tunnel of death (spawning next to a gate while people effortlessly camp for prey), they'll start coming more often I believe. I could be wrong, but hey, I never claimed to be a genius Blink
Malcaz
Omni Paradox Securities
Grand Inquisitors Federation
#773 - 2015-05-08 00:13:37 UTC  |  Edited by: Malcaz
All of the proposed measures would make the entire incursion mechanic useless and nobody would do it. It is impossible to rat in large groups of multibillion isk battleships in null sec in such defined areas, it would be a ganker feast. So then you might as well remove incursions from the game altogether.

tl;dr of the rest of the the rest of the thread: nerf everything but nullsec ratting into garbage to the point where nobody would do it anymore. Good idea for making people enjoy eve and retaining players.

I agree fully to make nullsec PVE worth doing, but do not nerf all the activities that other people enjoy doing.

Also, incursion income is not as high as the OP says. It can be between 100-250 mil, 100 is when you have to run crappy sites because there are no good sites or because you cannot compete with other fleets that are running the good sites. It averages out to being a lot lower than 250 mil a hour. The OP is exaggerating for dramatic effect. Compared to wormhole ratting, incursioning is not worth the time at all, so I only resort to it when it is the only income available to me.
Megumi Yumiko
Federal Navy Academy
Gallente Federation
#774 - 2015-05-08 01:05:06 UTC
I think they should change it, its far to easy and profitable.
I used to run incursions all the time and it is simply said, Easy mode

I used to run them with just my alts together lol made a small fortune before I got bored.
GankYou
9B30FF Labs
#775 - 2015-05-08 03:17:14 UTC
Black Pedro wrote:
Nevyn Auscent wrote:

Anyway, TLDR version of all that.
Stop trying to kill highsec at the same time as changes are happening to Null, or you swing the pendulum too far.
And add more group content into Null.
Reducing the income from incursions 25% (or whatever) will not kill highsec. It will however stimulate player conflict elsewhere in the game by driving many players back into more dangerous spaces in search of income and make Eve a better, more dynamic game overall.

I do agree with you though that CCP is waiting to see how these dramatic changes to nullsec pan out before nerfing highsec incursions. When they see no one is moving to nullsec, they will act - my guess is that two patches after Fozziesov there will be a "rebalance" of either incursion income or incursion risk (new AI, more randomness, tougher NPCs, etc.) or both.

So incursion grinders, mark August 25th on your calendar and make sure you have ground out all the risk-free ISK you need by then as the hammer is going to drop on your income source. You heard it here first.




Damn, son. I like your style.
Lew Dicrous
4th Line
#776 - 2015-05-08 04:28:21 UTC
Just add a PVP mechanic to contesting sites.

Or create a Sansha's Nation pirate militia that corps/alliances with low enough empire faction standings can join to bolster the incursion. Add in CONCORD sites, a CONCORD mom, and make it a competition.

But if you just want to kill off hisec incursions, then just make the system control drop the security rating to 0.1. No runners will go near them.

It burns when I PVP

GankYou
9B30FF Labs
#777 - 2015-05-08 05:35:45 UTC
Lew Dicrous wrote:

But if you just want to kill off hisec incursions, then just make the system control drop the security rating to 0.1. No runners will go near them.


Wait a minute.

Wait a minute.

This is the best idea since... I can't recall that far back.

Make it happen. Ha-ha-ha. Big smile
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#778 - 2015-05-08 08:03:22 UTC
Malcaz wrote:
All of the proposed measures would make the entire incursion mechanic useless and nobody would do it. It is impossible to rat in large groups of multibillion isk battleships in null sec in such defined areas, it would be a ganker feast. So then you might as well remove incursions from the game altogether.

tl;dr of the rest of the the rest of the thread: nerf everything but nullsec ratting into garbage to the point where nobody would do it anymore. Good idea for making people enjoy eve and retaining players.

I agree fully to make nullsec PVE worth doing, but do not nerf all the activities that other people enjoy doing.

Also, incursion income is not as high as the OP says. It can be between 100-250 mil, 100 is when you have to run crappy sites because there are no good sites or because you cannot compete with other fleets that are running the good sites. It averages out to being a lot lower than 250 mil a hour. The OP is exaggerating for dramatic effect. Compared to wormhole ratting, incursioning is not worth the time at all, so I only resort to it when it is the only income available to me.


your basing enjoyment on isk generation which is wrong

"It is impossible to rat in large groups of multibillion isk battleships in null sec in such defined areas" - dozens of carriers, machariels, ishtars rat in null daily people even use supers to rat, however they take the risk and people die, supers die, thing is with the group things in null is people dont need groups of people to rat, people can rat solo in carriers. the risk is so much higher than incursions and if your saying that people wont do incursions if you change a slight thing and add i miniscule of risk to the equation then (changing it so someone has a risk of losing a ship) its clear that its only done for the massive isk payout and thats just greed and a clear unbalance.

Null income is fine, every other activity is also fine (bar fw missions) its highsec incursions which are the issue here. why overhaul a whole part of space just so highseccers can enjoy making lots of isk with no risk when you can just nerf the core issue

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Malcaz
Omni Paradox Securities
Grand Inquisitors Federation
#779 - 2015-05-08 11:00:36 UTC
Lan Wang wrote:
Malcaz wrote:
All of the proposed measures would make the entire incursion mechanic useless and nobody would do it. It is impossible to rat in large groups of multibillion isk battleships in null sec in such defined areas, it would be a ganker feast. So then you might as well remove incursions from the game altogether.

tl;dr of the rest of the the rest of the thread: nerf everything but nullsec ratting into garbage to the point where nobody would do it anymore. Good idea for making people enjoy eve and retaining players.

I agree fully to make nullsec PVE worth doing, but do not nerf all the activities that other people enjoy doing.

Also, incursion income is not as high as the OP says. It can be between 100-250 mil, 100 is when you have to run crappy sites because there are no good sites or because you cannot compete with other fleets that are running the good sites. It averages out to being a lot lower than 250 mil a hour. The OP is exaggerating for dramatic effect. Compared to wormhole ratting, incursioning is not worth the time at all, so I only resort to it when it is the only income available to me.


your basing enjoyment on isk generation which is wrong

"It is impossible to rat in large groups of multibillion isk battleships in null sec in such defined areas" - dozens of carriers, machariels, ishtars rat in null daily people even use supers to rat, however they take the risk and people die, supers die, thing is with the group things in null is people dont need groups of people to rat, people can rat solo in carriers. the risk is so much higher than incursions and if your saying that people wont do incursions if you change a slight thing and add i miniscule of risk to the equation then (changing it so someone has a risk of losing a ship) its clear that its only done for the massive isk payout and thats just greed and a clear unbalance.

Null income is fine, every other activity is also fine (bar fw missions) its highsec incursions which are the issue here. why overhaul a whole part of space just so highseccers can enjoy making lots of isk with no risk when you can just nerf the core issue


Having enjoyable ways to generate decent isk is very important, yes.

Almost nobody does nullsec incursions.

Stop bitching that people in highsec can make isk and go play the game how you like it.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#780 - 2015-05-08 11:05:25 UTC  |  Edited by: Lan Wang
i do play the game how i like it and i like bitching about things that are not balanced, as for bitching if we didnt ***** then you highsec carebears would just carry on with your overpaid activities and complain about nerfing ganking or some other thing which affects your isk making agenda.

dont know how you can actually enjoy incursions and you said it yourself that if you nerfed income everyone would stop, so clearly thats not an enjoyable activity, its just enjoyable to make high amounts of isk with 0 risk.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*