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CCP - End Highsec Incursions

First post First post
Author
Vic Jefferson
Stimulus
Rote Kapelle
#521 - 2015-04-29 19:39:23 UTC
Joe Atei wrote:
Hell, maybe the incursion runners might get together and start deccing people who do the anoms


Wardecs are a completely useless tool as it is trivial to evade them. It would be interesting to have a way to limit the amount of HS incursions, both how many and the frequency of them, but this solution seems overcomplicated to implement correctly.

A)Remove or significantly delay CONCORD from systems under incursion.

B)Allow players with High Sansha standings to both not be targeted by the rats, and not suffer CONCORD. This would be the best solution possible, as it would put power in the players hands to enforce rules, create entities, etc. It also has potential to get lots of would be high-sec antagonists to venture to Stain for a while to get those standings..which of course creates more avenue for content to grow.

B)Reduce/Increase payouts. WH space already has the hardest and most dangerous PvE, but the best payouts. Just complete the spectrum and make Hi Sec have the safest and easiest PvE, but the worst payouts.

Vote Vic Jefferson for CSM X.....XI.....XII?

Jenn aSide
Soul Machines
The Initiative.
#522 - 2015-04-29 19:44:31 UTC
Frostys Virpio wrote:
Jenn aSide wrote:




BTW, anyone otice how the pro-status quo crowd aren't PVErs are incursion runners lol?



You heard it here first folks, incursion are not PvE...


You know that's a typo lol.
Quote:

Jenn aSide wrote:
You just shouldn't be able to make that kind of isk in a high sec situation where you personally aren't even concentrating very hard


Why? Because it's not fair?


Why? Common sense.

If you have two alternatives, one harder and less lucrative, and the other easier and more lucrative, it kind of make syou stupid to pick the 1st one (unless you are in to that kind of whips and leather like BS).

This is a game, a game shouldn't punish you for doing interesting things (like trying to make game-money in space where people are trying to kill you, like an Indiana jones movie) while rewarding you for playing it safe.
Joe Atei
Aes Dei Asher
#523 - 2015-04-29 19:46:31 UTC  |  Edited by: Joe Atei
Joe Atei wrote:
verbal diarrhea


I can also see this indirectly affecting the prices of modules across all regions because of the added time explorers will have to sacrifice to sort through whatever things they are looking for. It's also true some would just outright avoid doing sansha anoms because of the lowered drop rate of rare modules and spawns.Obviously, there would need to be balance to not deter explorers from doing these anoms. But that would be up to CCP because they're the ones with the data. And considering they buffed them the last time they did anything to incursions, it seems to me they're okay with them. Maybe they'll tweak them at some point. Who knows, but generating propaganda for an agenda is what's wrong. A lot of people who cry wolf over balance issues will usually be the first to exploit a weakness in said issue. You know, make your money and shut the doors on anyone else who wanted to get some of the pie.

Regardless, I'll continue to do what I do until I have reason to quit. Which is something no one on any side of the fence should want. After all, less subscribers means less monies for CCP which means less content and half assed features. So tread lightly when it comes to messing with a group of people's play style. My idea will probably be seen as a bad one, but at least it's something that isn't clearly a personal attack on a specific group and my idea does help make the game a tad bit more immersive, except for null sec, but null sec was never really all that immersive. To me at least.
Joe Atei
Aes Dei Asher
#524 - 2015-04-29 19:52:06 UTC  |  Edited by: Joe Atei
Vic Jefferson wrote:
Joe Atei wrote:
Hell, maybe the incursion runners might get together and start deccing people who do the anoms


Wardecs are a completely useless tool as it is trivial to evade them. It would be interesting to have a way to limit the amount of HS incursions, both how many and the frequency of them, but this solution seems overcomplicated to implement correctly.

A)Remove or significantly delay CONCORD from systems under incursion.

B)Allow players with High Sansha standings to both not be targeted by the rats, and not suffer CONCORD. This would be the best solution possible, as it would put power in the players hands to enforce rules, create entities, etc. It also has potential to get lots of would be high-sec antagonists to venture to Stain for a while to get those standings..which of course creates more avenue for content to grow.

B)Reduce/Increase payouts. WH space already has the hardest and most dangerous PvE, but the best payouts. Just complete the spectrum and make Hi Sec have the safest and easiest PvE, but the worst payouts.


I agree and believe the first option B should be applied to all facets that deal with enemy npcs. If the Serpentis invade jita for a day, players with high standings with Serpentis shouldn't be targeted by them and should be able to assist them. Makes sense from a balance point of view and a lore point of view. After all, people who tend to have high pirate standings have low empire standings thus limiting them from a large portion of the game, temporarily. If concord doesn't shoot the invading npcs, they shouldn't shoot players who have high standings with said faction during the event to encourage pvp. My two cents.

I would also like to add that I would avoid said regions until the incursions died or were completed. And I'm sure I'm not the only one. Would definitely make things interesting though. Not just from a pvp point of view, but from a market point of view.
Joe Atei
Aes Dei Asher
#525 - 2015-04-29 19:56:07 UTC  |  Edited by: Joe Atei
Forgive me, I thought I had hit the edit button.
Dracvlad
Taishi Combine
Astral Alliance
#526 - 2015-04-29 20:25:49 UTC
Vic Jefferson wrote:
Dracvlad wrote:
Its a strategic agenda to control the ISK, Incursions and level 4's are what the people who want to do this use to make ISK, so they want them nerfed so they cannot be threatened...


Even if I were take that at face value entirely, it still doesn't philosophically make sense. There are plenty of places to regroup or rebuild which do not have risk free income. The question then becomes, why would you ever hole up in NPC null or non-FW lowsec when, get this, it doesn't have as much accessible income as HiSec. I would be extraordinarily pleased if income in non-FW low or NPC null was buffed. It's not just sov that matters here - whole entire playstyles are debased due to the income disparity of HiSec/Incursions/L4s.

Anuri Suaraj wrote:
I really love this thread.

High sec incursion runners: "Get your hands out of my pocket..."

Low/null sec gankers: "Get rid of incursions so that only we can make bank and also kill a lot of high sec dweebs as they're pushed out into low sec."

And nobody has an agenda, allegedly.

Priceless.


My agenda is to make every space in the game viable and/or able to support its residents versus the expected risks they face. I just find it utterly hilarious that HiSec maintains this monopoly so well. Besides Jenn, no one is really talking up FW income - everyone just casually accepts it or profits off it. Honestly I can't find myself too annoyed at it given the elephant in the room of HiSec income - at least FW supports players enough that they could participate in a non-stop PVP slugfest that FW is supposed to be. Rather, why does HiSec need such a gratuitous income faucet when there is basically no risk there? Why do places like Syndicate have absolutely no good bottom up income sources for small entities, when it is such an incredibly violent region?

I'm tired of HiSec alts. You shouldn't need them, the game shouldn't encourage them. Each area of space should aim to have wealth generation be tied to the relative amount of risk. No one is harking on WHs either; they fight incredibly bloody battles for control of holes, and PvE there can be incredibly risky - making absurd wealth is fine when you are facing risks of the same magnitude. Fozziesov is tied to residents wanting to actually live in the space they own, if they can't, if sov-null can't support sov-null style losses, or isnt the best route to doing so, I can't see it doing well.


Of course it does not make sense if you are talking about regrouping, I was talking about the stage before that when the CFC goes out to destabilise their target before the hammer drops, this is the interdiction of the ISK generation of their target. if you get off of your grand soap box and think about the ramifications of this in what is going to happen, people will be spreading out into null from hisec and in small groups that initially test the waters and will be able to develop from that. To close them down will take just one cloaky based on the current mechanics, but of course we will not use the system to make ISK at least for the medium term until things start t sort out, all our ISK will come from level 4's, the hisec markets and incursions.

So waffling on about the retreat to NPC null and such is irrelevant because the systems we will try for are next to hisec and if it gets rolled over just come back when they head off to roll over someone else, rinse and repeat you got it. If enough people do this then it will start to open up the game.

There is nothing wrong with hisec income, it allows people to break into 0.0, and that is why certain people want it nerfed, not because of risk or reward, it is a strategic necessity so they can keep their control on the majority of null and that they can easily tie them down by cutting of the income with single cloaky camper.

There are a lot of people in smaller corps and alliances that are now starting to make their preparations to take a system or two, how to stop them, get rid of the two income sources that cannot be as easily interdicted without real effort. like they can shut down a null sec system. In truth only a tickover amount can be made because most of the people will be defending their system but it enables you to resist and gather resources if you are good at it and in Eve wearing down the enemy is how you win.

This is not about risk / reward, its about strategic control of income, but the thing is that only a limited number of people can run Incursions, the main income is level 4's and that is what is always getting attacked by these people and they never stop going on and on about it, downplaying how much null sec anoms can be run for and quoting figures from blitzing to max effort on level 4's. It gets so wearing and its as tedious as hell.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Frostys Virpio
State War Academy
Caldari State
#527 - 2015-04-29 20:31:05 UTC
Jenn aSide wrote:
Frostys Virpio wrote:
Jenn aSide wrote:




BTW, anyone otice how the pro-status quo crowd aren't PVErs are incursion runners lol?



You heard it here first folks, incursion are not PvE...


You know that's a typo lol.
Quote:

Jenn aSide wrote:
You just shouldn't be able to make that kind of isk in a high sec situation where you personally aren't even concentrating very hard


Why? Because it's not fair?


Why? Common sense.

If you have two alternatives, one harder and less lucrative, and the other easier and more lucrative, it kind of make syou stupid to pick the 1st one (unless you are in to that kind of whips and leather like BS).

This is a game, a game shouldn't punish you for doing interesting things (like trying to make game-money in space where people are trying to kill you, like an Indiana jones movie) while rewarding you for playing it safe.


You want to build the game around common sense?
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#528 - 2015-04-29 20:31:23 UTC
Vic Jefferson wrote:
B)Allow players with High Sansha standings to both not be targeted by the rats, and not suffer CONCORD. This would be the best solution possible, as it would put power in the players hands to enforce rules, create entities, etc. It also has potential to get lots of would be high-sec antagonists to venture to Stain for a while to get those standings..which of course creates more avenue for content to grow.


i think this is just a great idea in general

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Frostys Virpio
State War Academy
Caldari State
#529 - 2015-04-29 20:38:09 UTC
Lan Wang wrote:
Vic Jefferson wrote:
B)Allow players with High Sansha standings to both not be targeted by the rats, and not suffer CONCORD. This would be the best solution possible, as it would put power in the players hands to enforce rules, create entities, etc. It also has potential to get lots of would be high-sec antagonists to venture to Stain for a while to get those standings..which of course creates more avenue for content to grow.


i think this is just a great idea in general


They would get run just as much as the low sec ones if you remove the CONCORD protection even if it has a standing requirement toward a particular faction.
Vic Jefferson
Stimulus
Rote Kapelle
#530 - 2015-04-29 21:06:28 UTC
Dracvlad wrote:
There is nothing wrong with hisec income, it allows people to break into 0.0, and that is why certain people want it nerfed, not because of risk or reward, it is a strategic necessity so they can keep their control on the majority of null and that they can easily tie them down by cutting of the income with single cloaky camper.


Okay, first and foremost, if you cannot deal with one cloaky camper, you may want to reconsider life in null. That is a renter mentality, not a real null enthusiasts one. That it does not force a decision tree is symptomatic - why would I risk my ship here and earn less than I could without risking my ship in HiSec? It becomes a real decision if you could get less income with more security, and more income with less security - hey look, a game where decisions matter. A real null enthusiast will have the tools to either ignore or bait out the camper. I can say from personal experience, cloaky campers are not really a problem if you have a good defence fleet - they will victimize the weakest, not the capable.

Inhabiting null should be more profitable than hi from day one, and only grow with time spent inhabiting and developing it. This is why Fozziesov needs to have some sort of line member income buff - as long as pilots don't have a personal reason to be there beyond just preventing roaming gangs from entosing their structures, no one will want to live there. Why have a duty to protect and guard things when those things in turn do nothing for you beyond what you could have gotten for free in HiSec?

HiSec as a staging point for null should seem patently absurd. It sort of is. Its no more absurd than the present state of planting a flag, then sending alts back to hisec, but absurd nonetheless. Low or NPC null make far more natural places to build up in.

You seem to think people want HiSec Income nerfed (which is in turn, a buff to nullsec income) to keep the little man down. I don't. I honestly think few people do. What people want is Null to be worth something, both so it rewards those who dare, and there's something to keep the content boiling, rather than the present state of most of null being objectively worth less than the average HiSec System.


Vote Vic Jefferson for CSM X.....XI.....XII?

Vic Jefferson
Stimulus
Rote Kapelle
#531 - 2015-04-29 21:11:46 UTC
Frostys Virpio wrote:
Lan Wang wrote:
Vic Jefferson wrote:
B)Allow players with High Sansha standings to both not be targeted by the rats, and not suffer CONCORD. This would be the best solution possible, as it would put power in the players hands to enforce rules, create entities, etc. It also has potential to get lots of would be high-sec antagonists to venture to Stain for a while to get those standings..which of course creates more avenue for content to grow.


i think this is just a great idea in general


They would get run just as much as the low sec ones if you remove the CONCORD protection even if it has a standing requirement toward a particular faction.


And that would mean problem solved. Big smile

Vote Vic Jefferson for CSM X.....XI.....XII?

baltec1
Bat Country
Pandemic Horde
#532 - 2015-04-29 21:33:14 UTC
Dracvlad wrote:


Sadly for you I was around at the time, the Tech agreement was between you the CFC, NCDOT and their allies Evoke and PL, White Noise and Raiden may have had moons at the point before they collapsed, but I was not aware of them being in teh Tech agreement, bu might have been, but WN collapsed before the Titan tracking nerf and Raiden after. The ending of the Tech agreement was really the Tribute war, which was some time after the fall of WN. I guess you were knitting or something else during that period?


Fighting WN as part of GSF.

See, when you lie about things like this it will come back to bite you in arse. I was part of these events and what you are spouting is nothing but rubbish. The vast bulk of the 20,000 supers out there were not built using tech money. We didn't even have enough dreads to form a full fleet back then.
baltec1
Bat Country
Pandemic Horde
#533 - 2015-04-29 21:46:48 UTC
Frostys Virpio wrote:

The game is already full of stupid stuff where an alt to make X is the best way to do something. Why are you surprised about it being like that about income? Do you really expect them to fix this?


They are going to have to now that sov is tied to people actually using their space.
Kaarous Aldurald
Black Hydra Consortium.
#534 - 2015-04-29 21:53:34 UTC
So apparently, a few hundred people in highsec can make a full third as much as the entire rest of the game combined...

But some people think that's just fine. Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Frostys Virpio
State War Academy
Caldari State
#535 - 2015-04-29 21:56:02 UTC
baltec1 wrote:
Frostys Virpio wrote:

The game is already full of stupid stuff where an alt to make X is the best way to do something. Why are you surprised about it being like that about income? Do you really expect them to fix this?


They are going to have to now that sov is tied to people actually using their space.


They don't have to as long as some people are "tryhard" enough to keep SOV to their name.

Kaarous Aldurald wrote:
So apparently, a few hundred people in highsec can make a full third as much as the entire rest of the game combined...

But some people think that's just fine. Roll


Join the club and show them how broken it is. The more people jump on any bandwagon, the higher the chance of CCP nerfing it.

What are you waiting for? You are already in high sec anyway.
baltec1
Bat Country
Pandemic Horde
#536 - 2015-04-29 21:58:29 UTC
Frostys Virpio wrote:


They don't have to as long as some people are "tryhard" enough to keep SOV to their name.



Which given the fact that most null space currently abandoned isn't going to happen.
Frostys Virpio
State War Academy
Caldari State
#537 - 2015-04-29 22:03:18 UTC
baltec1 wrote:
Frostys Virpio wrote:


They don't have to as long as some people are "tryhard" enough to keep SOV to their name.



Which given the fact that most null space currently abandoned isn't going to happen.


Just wait for the SOV change. You know at least the "I mined it for free" crowd will give it a shot.
Solecist Project
#538 - 2015-04-29 22:20:27 UTC
I'm sorry, but with space in nullsec being abandoned ...

... does that mean I can just go there and plant my [things] and ... then what?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Frostys Virpio
State War Academy
Caldari State
#539 - 2015-04-29 22:28:34 UTC
Solecist Project wrote:
I'm sorry, but with space in nullsec being abandoned ...

... does that mean I can just go there and plant my [things] and ... then what?


Techically yes as long as you manage to handle the logistic side of moving your thing there and accept it might get burned down just because.
Joe Atei
Aes Dei Asher
#540 - 2015-04-29 22:50:07 UTC  |  Edited by: Joe Atei
Kaarous Aldurald wrote:
So apparently, a few hundred people in highsec can make a full third as much as the entire rest of the game combined...

But some people think that's just fine. Roll

If it was real life where the money was being generated between people, yea, it would be unfair, but this is a video game where money is literally printed out of thin air via PVE. Other means of acquiring money are secondary to this one true fact. The real world is far more complicated than this and people that DO accumulate a stupid amount of wealth never really contribute it back into the economy, unless you count investments in stock, cds, etc. But at the end of the day, that helps a small percentage of people and not the grand majority.

Even worse, some of them just let it sit.

That's why it's not such a big deal if some individuals in a video game can make so much isk, at least for me. After a certain point it truly becomes worthless on an individual level.