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CCP - End Highsec Incursions

First post First post
Author
afkalt
Republic Military School
Minmatar Republic
#401 - 2015-04-28 14:27:34 UTC
Frostys Virpio wrote:
Kaarous Aldurald wrote:
Frostys Virpio wrote:
Kaarous Aldurald wrote:
Dracvlad wrote:

A carrier training time is irrelevant, its a tool that you train into to maximise your return.


It's highly relevant, you just want to discard it because it goes against your narrative. He's not the liar here, you are, desperately spinning around trying to avoid the elephant in the room, that highsec incursions are absolutely broken.


Slash it by half and see what happen. I just don't want them to go away as the OP suggested.

Risk/reward is forever broken IMO because there is no number that can be put to make a real ratio out of it.


I don't want them removed unless it's out of the question to just make incursions systems default to lowsec. In which case, yes, I want them gone.

But I'd much rather the former, it would be fun to see pockets of lowsec pop up in different places every day.


Then I guess you would delete them as the usage would be extremely low...Why keep the code running at that point...



That would suck because no-one would run them and nothing snuffs out PvP like an incursion in the area. Not even concord is so effective.

Too many roams already have moments of "ah ****, guys. Incursion. /sigh. Burn to the end of it at best speed"
Solecist Project
#402 - 2015-04-28 14:28:43 UTC
CSM Minutes, last year, page 125.
Kaa already pointed it out.
CCP believes as well that it's too much.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

afkalt
Republic Military School
Minmatar Republic
#403 - 2015-04-28 14:35:25 UTC
Solecist Project wrote:
CSM Minutes, last year, page 125.
Kaa already pointed it out.
CCP believes as well that it's too much.


To be fair they said "potentially". Then buffed them immediate after.

Mixed messages there!
Solecist Project
#404 - 2015-04-28 14:44:46 UTC
afkalt wrote:
Solecist Project wrote:
CSM Minutes, last year, page 125.
Kaa already pointed it out.
CCP believes as well that it's too much.


To be fair they said "potentially". Then buffed them immediate after.

Mixed messages there!

Ah. Had no idea about the timing.
Yeah that's kind of nonsensical.

As if one hand had no idea what the other does.
That's totally unheard of from CCP! *snickers xD*

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

baltec1
Bat Country
Pandemic Horde
#405 - 2015-04-28 15:05:39 UTC
Mario Putzo wrote:

No. Inflation is a bad thing, and we need less of it, not vastly more.

The simple fact of the matter is that the safest space in the game should not as lucrative as incursions are. The end. Rant about the rest of it all you like, that is an absolute truth.


Why shouldn't it be? If CCP didn't like it, why buff them 6 months ago. Clearly CCP feels Incursions are fine as they are, the only folks who seem opposed to them are the same folks who show up in every "Whaaa HS Risk/Reward" whinathon.

Risk/Reward is not a balance mechanic, and it never has been. Its a placebo.[/quote]

CCP were fine with the original FW mechanics. They were also fine with tech moons and the original payouts of incursions. Time after time CCP have been forced to make changes when we started to abuse them. The same people are telling everyone that high sec pve is too lucrative compared to the rest of EVE.
Mario Putzo
#406 - 2015-04-28 15:19:41 UTC
baltec1 wrote:

CCP were fine with the original FW mechanics. They were also fine with tech moons and the original payouts of incursions. Time after time CCP have been forced to make changes when we started to abuse them. The same people are telling everyone that high sec pve is too lucrative compared to the rest of EVE.



And so what if it is. HS is the core of new eden, and in order to keep it safe the Empires and those affiliated with them pay top dollar. NS is a lawless undeveloped territory, that the Empires have essentially left unclaimed because it sucks, and isn't worth the ISK to properly develop, much less secure. So they let capsuleers build their sand castles out there, and don't care what you do elsewise.

Different space is different. Suck it up buttercup.

Fact you can make more than enough money to live and thrive in NS.
Fact you can make more than enough money to live and thrive in WH.
Fact you can make more than enough money to live and thrive in LS.
Fact you can make more than enough money to live and thrive in HS.

Different strokes, for different folks. Suck it up life ain't fair.
Jenn aSide
Soul Machines
The Initiative.
#407 - 2015-04-28 15:27:28 UTC
Mario Putzo wrote:


Case in point, LS is the most risky and dangerous space in the game...and also the poorest.


This is of course untrue (there you go talking about things you know nothing about).

300 million isk per hour with cheap ships isn't poor. (have to know how to convert LP, but still, it's good isk for little investment).

Nor is this. (it's not 600 mil per hour anymore but 3-400 mil is nothing to sneeze at. My alt is in the minmatar militia

This neither., my actual bread and butter, a few hours on the weekend for a couple plex. Start up overhead is 6 bil though for 3 carriers (more if you need tp put up POSes), but it's worth it.

Low sec is a better place to make individual isk in than any place else. BUT with the exception of FW, risk balances out the reward.

Not so in high sec.

Quote:

NS is where you go if you want to build sandcastles
LS is where you go it you want to do a bit of everything, or nothing at all.
WH space is where you go if you want to build slightly different sandcastles.
HS is where you go if you want to enjoy the PVE aspect of EVE.

Fun thing about it, anyone can go anywhere, whenever they want.


I'v'e found your other problem (the 1st being ignorance of pve), it's an incorrect worldview. One in which you justify game world altering (and content stifling) imbalances by arbitrarily assigning functions to different parts of EVE space.[/quote]

EVE isn't fair, EVE isn't equal. Different places offer different things. NS puts down billions in infrastructure to get statistically the best production, they put down billions in POS to get the best moon minerals, they have access to the best loot drops, they have access to the best array of mining minerals (which got better today).
[/quote]

And this is again wrong, the best loot drops come from low sec, with the rare exception farming low end anoms in the lowest true sec systems, you can't get things like pithum and gistum shield boosters and invuls in null. you can't get clone soldier or mordus stuff at all with some exceptions for the mordus stuff. But that's ok, low sec at least has risk.

Null sec loot drops tend to be crap. If you don't beleive so, go check the prices of pith xl shield boosters and compare their prices with faction xl shield boosters high sec mission runners sell from lp stores.

Quote:

Lots and lots of stuff NS has that no one else gets in KSpace, and on the individual level, risk doesn't get any more volatile from the moment you spawn in your very first rookie ship.

Seems to me like I said before, lots of whine in here simply because HS offers something that NS doesn't, a liscence to print isk. Boo hoo. Ask CCP to make NS income better, because reducing HS income from one event isn't going to change the fact that HS is just a better place to live if you want to bang out pure isk/hr.


And there is the tell. "don't reduce my high sec income". It doesn't matter what game curving imbalances exist, just don't touch me stuff.
Frostys Virpio
State War Academy
Caldari State
#408 - 2015-04-28 15:32:47 UTC
Solecist Project wrote:
afkalt wrote:
Solecist Project wrote:
CSM Minutes, last year, page 125.
Kaa already pointed it out.
CCP believes as well that it's too much.


To be fair they said "potentially". Then buffed them immediate after.

Mixed messages there!

Ah. Had no idea about the timing.
Yeah that's kind of nonsensical.

As if one hand had no idea what the other does.
That's totally unheard of from CCP! *snickers xD*


The guy who made the statement as quoted in the minutes is no longer with CCP. Whatever he said in a meeting holds as much value as Frostys Virpio Inc on the Toronto stock market by now.
Jenn aSide
Soul Machines
The Initiative.
#409 - 2015-04-28 15:36:07 UTC
afkalt wrote:
Solecist Project wrote:
CSM Minutes, last year, page 125.
Kaa already pointed it out.
CCP believes as well that it's too much.


To be fair they said "potentially". Then buffed them immediate after.

Mixed messages there!


Of course there are mixed messages, because historically CCP is horrible at PVE (making it, understanding it, and iterating on it). Hell, of all the devs they've culled from the community, I don't know of one that is a PVE-centric player.

Back when CCP modified 'normal' npc behavior to be more like sleepers, some of us pointed out to the devs that 'aggro switching' in DED complexes where the overseer shoots citidel torps would kill the content. Eventually CCP changed it to the current (overseers and turrets don't switch aggro) as a compromise, but one of the main DEVs working on the AI said on these forums that he was familiar with the most common high end DED complexes...

And i'll link it again: The above is why this didn't work, they didn't understand what people would do, it's not 'fight for better space' as they predicted, it's "move big alliance alts to better PVE space in high, low and wh space and rent out the remaining null space to renters too stupid to do the same".

TL:DR CCP could use some real PVE jocks on the team.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#410 - 2015-04-28 15:36:47 UTC
Mario Putzo wrote:

Fact you can make enough money to live and thrive in NS but you sacrafice security and many other things.
Fact you can make enough money to live and thrive in WH but you sacrafice security and many other things.
Fact you can make enough money to live and thrive in LS but you sacrafice security and many other things.
Fact you make too much money in HS incursions with full protection from concord and all the necessities right at your door.


changed that a little for ya bud

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Soul Machines
The Initiative.
#411 - 2015-04-28 15:46:26 UTC
Lan Wang wrote:
Mario Putzo wrote:

Fact you can make enough money to live and thrive in NS but you sacrafice security and many other things.
Fact you can make enough money to live and thrive in WH but you sacrafice security and many other things.
Fact you can make enough money to live and thrive in LS but you sacrafice security and many other things.
Fact you make too much money in HS incursions with full protection from concord and all the necessities right at your door.


changed that a little for ya bud


+1

FW missions are still broken, but i don't complain about the rest of low sec because there is risk. Wormhole space works right. Null sec is 'livable' even lucrative, but several aspects of high sec (missions blitzing, SOE and Thukker Agent Mission blitzing, Mission 'Farms" and Incursions) are various levels of Fubar'd and need reworking (not necessarily "reducing", for example switching some incursion pay out from isk to LP and decreasing the "CONCORD to other LP" conversion rate so CONCORD LP is worth more would go a long way to helping reduce the problem).

But some people are in so much denial that they prefer to pretend that the observable and testable imbalance doesn't even exist, so having a discussion about how to fix it can't ever get started.
Mario Putzo
#412 - 2015-04-28 15:51:49 UTC  |  Edited by: Mario Putzo
You type a lot of words for no real effect. Tell me again, what is stopping anyone from coming to HS to get that dank isk/hr.
Nothing. Thats right. If its so freaking awesome...go do it (i know you personally said you do, thats groovy).

Spend a few days running incursions, make some dank isk, then go back to playing the game in whatever fashion you chose to play.

or

Whine for the sake of whining.

Incursion isk/hr has 0 impact on the mechanics of NS, LS, WHs. It has 0 effect on peoples decisions to go there. If HS Incursions get nerfed they will just go to the next profitable source (probably L4 missions).

Contrary to the unpopular belief in this thread by a couple posters, folks don't go to NS because it is **** and doesn't align with their desired play style. Changing Incursions will not magically get people to move, just like changing production didn't get people to magically move...producers just rolled the extra cost to HS manufacturing back into the cost of an item...same isk/hr, and still living in HS. The mining changes won't magically move people to NS, they will just go on to something else, or eat the lower income.

People play in HS because they like HS, they don't go to NS because...wait for it...they have no desire to, and nothing CCP does, will change that. 75% of people live in HS for a reason...and I can assure you that its not all because of isk/hr. I know I don't live in HS because of isk/hr, I live in HS because it is centrally located and I have equal opportunity access to everything in any direction. Why would I want to live in Tenal or PB or any of the other "ass end" of the universe regions, it makes absolutely no sense for me to do so, when I can literally go anywhere in EVE from a central location, in pretty well equal time to every single corner, and if tomorrow CCP gets rid of CONCORD, I will still live in HS for this reason, because I could give a rats ass about the ~safety~ of HS either, in fact I would love to see CONCORD disappear, then I would have no reason to ever leave HS.

Not all people play for isk/hr, and if that is your thing, then stop complaining and go do more incursions and win at EVE in your own way.
Danalee
A Blessed Bean
Pandemic Horde
#413 - 2015-04-28 16:06:36 UTC
Mario Putzo wrote:
INFLATION DOESN'T EXIST, IT'S A HOAX BY THE GOVERNMENT TO KEEP US DOWN..


Calm down sir, somebody will be here to pick you up shortly.

D.

Bear

Proud member of the Somalian Coast Guard Authority

Member and Juror of the Court of Crime and Punishment

Ma'Baker McCandless
The McCandless Clan
#414 - 2015-04-28 16:12:17 UTC
Petition to change the title of this thread

to "I'm jealous and I want things to

go my way without effort."
Jenn aSide
Soul Machines
The Initiative.
#415 - 2015-04-28 16:13:38 UTC
Mario Putzo wrote:
You type a lot of words for no real effect. Tell me again, what is stopping anyone from coming to HS to get that dank isk/hr.
Nothing. Thats right. If its so freaking awesome...go do it (i know you personally said you do, thats groovy).

Spend a few days running incursions, make some dank isk, then go back to playing the game in whatever fashion you chose to play.

or

Whine for the sake of whining.


Option C: advocate CCP figure out it's PVE aspect so as to make the game better for everyone, including the High Sec pve crowd that is too short sighted to see how the imblance screws them (by attracting people like me who would rather LIVE in sov null but who can't resist making twice as much isk in safety, thus taking up finite incursion fleet slots high sec PVErs could be enjoying).



Quote:
Changing Incursions will not magically get people to move, just like changing production didn't get people to magically move...producers just rolled the extra cost to HS manufacturing back into the cost of an item...same isk/hr, and still living in HS. The mining changes won't magically move people to NS, they will just go on to something else, or eat the lower income.


No one wants unwilling people to move. We want to be able to live in the space we fight for (or scan donw in the case of wormholes, or simply inhabit in the case of low sec). Having alts chained to high sec for easy isk making is not good game design.

You high sec types (and you talk like one) should want us gone. That you don't speaks to the short sightedness I mentioned earlier.

Quote:

People play in HS because they like HS, they don't go to NS because...wait for it...they have no desire to, and nothing CCP does, will change that. 75% of people live in HS for a reason...and I can assure you that its not all because of isk/hr. I know I don't live in HS because of isk/hr, I live in HS because it is centrally located and I have equal opportunity access to everything in any direction. Why would I want to live in Tenal or PB or any of the other "ass end" of the universe regions, it makes absolutely no sense for me to do so, when I can literally go anywhere in EVE from a central location, in pretty well equal time to every single corner.


You've pinned your worldview on the idea that someone cares where you play. Nothing could be further than the truth.
And not everyone plays in HS because they want to, they do so because in the quest for enough isk to both plex and pay for fun ships, High Sec is the 2nd best option going (FW missions being the 1st). Solving the imbalance (that you could observe for yourself but choose to remain ignorant of) makes the situation better for everyone, as everyone gets to 'play they way they want to'.


Quote:

Not all people play for isk/hr, and if that is your thing, then stop complaining and go do more incursions and win at EVE in your own way.


Isk is a tool, how you acquire it is important to the overall game. As it is now, the system (the core risk reward system CCP bases damn near everything on) is broken almost everywhere (like for example,using anomalies as the core of the systems upgrade scheme was a bad move).

Sorry if people who actually understand the issue liking to talk about it offends you. You'll just have to get over it i guess.
Herzog Wolfhammer
Sigma Special Tactics Group
#416 - 2015-04-28 16:14:09 UTC
Dracvlad wrote:
Lan Wang wrote:
Dracvlad wrote:


This is a classic rant, the thing was that some of us wanted to run challenging missions as a team, level 4's are actually a laugh when you do it with a small fleet but only a very few missions are a challenge and to do that one has to shoot all the triggers, but level 5's in hisec were for a brief period a lot of fun for us, and then the risk reward player killers did their whining and they got them removed from hisec . Thanks for your work in making PvE boring for us...


whats broing? the fact you cant make nullsec income with concord protection? if your bored then move to somewhere more fun, its not really hard is it


Concord does not exist in null sec are you some sort of wombat?

There was some nice missions that required team effort and some people whined and got them moved to lowsec, for a brief period some people had a lot of fun doing them as a group, but people whined and the fun was removed from us all because people could not find anything to kill in lowsec because they killed off anyone who went in there.. And people now do level 4's as a group every so often and have fun blowing up the damsel, or setting all the triggers off for something challenging in PVE in hisec...

EDIT: The correct thing to have done was give some extra reward for the ones in lowsec, but CCP are not clever at times...




Yep. The move of lvl 5s to lowsec came on at a time when the "fruition" of killing everything that moved in lowsec for no reason came, and suddenly all the bored lowseccers, instead on congratulating each other on their victory over an entire region of the game, cried out together to make CCP move lvl 5s in hope that bling boats would gloriously wander into the lowsec gate camps.

And that never happened. And there was much wailing and gnashing of the teeth.

Bring back DEEEEP Space!

Mario Putzo
#417 - 2015-04-28 16:16:08 UTC  |  Edited by: Mario Putzo
Danalee wrote:
Mario Putzo wrote:
INFLATION DOESN'T EXIST, IT'S A HOAX BY THE GOVERNMENT TO KEEP US DOWN..


Calm down sir, somebody will be here to pick you up shortly.

D.

Bear


Well i never said that. But inflation in a closed economy is highly irrelevant. In the real world high inflation is bad because it lowers the value of a nations currency vs competitor nations. Resulting in more expensive imports, and less lucrative exports. Since EVE has no competitive currency market, ISK can be worth absolutely nothing in valuation. So ya it kind of is a hoax in the game since it has absolutely no positive or negative impact on the health of the economy as whole.

About the only thing impacted would be PLEX conversion, but fun fact, PLEX isn't mandatory to experience EVE, it is a secondary option for a variety of Cash transactions. If you can't afford a PLEX...get a job and pay the sub.
Frostys Virpio
State War Academy
Caldari State
#418 - 2015-04-28 16:21:16 UTC
Mario Putzo wrote:
Danalee wrote:
Mario Putzo wrote:
INFLATION DOESN'T EXIST, IT'S A HOAX BY THE GOVERNMENT TO KEEP US DOWN..


Calm down sir, somebody will be here to pick you up shortly.

D.

Bear


Well i never said that. But inflation in a closed economy is highly irrelevant. In the real world high inflation is bad because it lowers the value of a nations currency vs competitor nations. Resulting in more expensive imports, and less lucrative exports. Since EVE has no competitive currency market, ISK can be worth absolutely nothing in valuation. So ya it kind of is a hoax in the game since it has absolutely no positive or negative impact on the health of the economy as whole.

About the only thing impacted would be PLEX conversion, but fun fact, PLEX isn't mandatory to experience EVE, it is a secondary option for a variety of Cash transactions. If you can't afford a PLEX...get a job and pay the sub.


Well technically some people would be more impacted by inflation than others. Mostly whoever makes his ISK outside of the market. Bounties and mission rewards (ISK not LP) don't scale with inflation while anything that goes through the market does. The population being hit the hardest by inflation? Ratters who don't loot/salvage.
Mario Putzo
#419 - 2015-04-28 16:34:57 UTC
Jenn aSide wrote:

Option C: advocate CCP figure out it's PVE aspect so as to make the game better for everyone, including the High Sec pve crowd that is too short sighted to see how the imblance screws them (by attracting people like me who would rather LIVE in sov null but who can't resist making twice as much isk in safety, thus taking up finite incursion fleet slots high sec PVErs could be enjoying).

This is a pretty bottom of the barrel argument. If you want to come do incursions cool, its a first come first served system, if other people don't like that you are taking up a spot, they can make their own fleet, or X up before you do. Hardly indicative of an imbalance.

Quote:
No one wants unwilling people to move. We want to be able to live in the space we fight for (or scan donw in the case of wormholes, or simply inhabit in the case of low sec). Having alts chained to high sec for easy isk making is not good game design. You high sec types (and you talk like one) should want us gone. That you don't speaks to the short sightedness I mentioned earlier.


That is a personal choice, there is no mechanic in the game forcing you to come to HS to do incursions. You can in fact make enough isk/hr to PLEX your accounts or w/e you want living in NS. You choose to come to HS, CCP in no way makes you. In regards to wanting you gone.. Why should I want that, it literally has no impact on the game whatsoever if you live in NS and play in HS, so I really could care less, and most HS folks feel the same, your presence in HS is of 0 concern to anyone. Period.

Quote:
You've pinned your worldview on the idea that someone cares where you play. Nothing could be further than the truth.
And not everyone plays in HS because they want to, they do so because in the quest for enough isk to both plex and pay for fun ships, High Sec is the 2nd best option going (FW missions being the 1st). Solving the imbalance (that you could observe for yourself but choose to remain ignorant of) makes the situation better for everyone, as everyone gets to 'play they way they want to'.


Yes CCP cares where I play, they have in fact stated numerous times over the past year they are going to be making some sweeping changes to encourage people to move to NS, Industry revamp, mining revamp, upcoming sov revamp all for the sake of making NS more attractive. Now I don't care about players opinions on where I live, but CCP is currently in the process of revamping NS pretty much from the ground up just for this very reason. What CCP doesn't get is that most folks in HS just have no desire to live in NS at all, CCP can make it as lucrative as they want and many many people will still not move. Some might, most won't.

Quote:
Isk is a tool, how you acquire it is important to the overall game. As it is now, the system (the core risk reward system CCP bases damn near everything on) is broken almost everywhere (like for example,using anomalies as the core of the systems upgrade scheme was a bad move).


The system is far from broken, you can make more than enough ISK to live and thrive in every region in this game as of today. There is no one forcing you to play in any region of space, you choose that of your own free will. You chose to live in NS, and you choose to PVE in HS...that is cool and nothing wrong with that, and again is not indicative of any imbalance. There is no law that states NS must have the highest isk/hr, there is no law that states NS must at all times be the most dangerous space. The only thing that needs be balanced is the ability for players to earn a living that is either at or above the cost of living in the region they so choose to reside in. If you want to commute for more ISK/hr then by all means continue to do so, that choice however does not mean NS is some wasteland where it is impossible to earn an income, every area in this game is entirely self sufficient in terms of pure isk generation...balance.
Speedkermit Damo
Republic University
Minmatar Republic
#420 - 2015-04-28 16:50:45 UTC
All those thousands of Supercaps, the proliferation of which ruined nullsec.

I'll wager that a larger proportion of those were funded by running incursions.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.