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CCP - End Highsec Incursions

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Author
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#241 - 2015-04-28 05:32:35 UTC  |  Edited by: Kaldi Tsukaya
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Ding ding ding, we have a winner!





Doesn't work.


I would love to see a source for that. Works on every other NPC in the game, NPC list also includes Sanshas Incursion Rats. Of course you probably haven't actually attempted it. Neither have I, but I have gone into missions and repped rats others were shooting. So ya, source please.


Just tried it, doesn't work. "interference" cited.

So that leaves ganking and wardecs.
And wardecs don't work.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#242 - 2015-04-28 05:57:54 UTC
Better yet, donate that Plex to PLEX4GOOD.

Do that and I'll give you that value in warships.
tiberiusric
Comply Or Die
Pandemic Horde
#243 - 2015-04-28 05:59:36 UTC
this is one thing i never get my head around with some people in this game why the hell would you ask for something like making is to be nerfed!

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Solecist Project
#244 - 2015-04-28 06:02:09 UTC
tiberiusric wrote:
this is one thing i never get my head around with some people in this game why the hell would you ask for something like making is to be nerfed!

You are missing the point.
Completely.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#245 - 2015-04-28 06:09:50 UTC
Removed some off topic posts. Keep it on topic and civil. No more warnings.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Mario Putzo
#246 - 2015-04-28 06:14:18 UTC
Kaldi Tsukaya wrote:
Mario Putzo wrote:
baltec1 wrote:
Mario Putzo wrote:


Ding ding ding, we have a winner!





Doesn't work.


I would love to see a source for that. Works on every other NPC in the game, NPC list also includes Sanshas Incursion Rats. Of course you probably haven't actually attempted it. Neither have I, but I have gone into missions and repped rats others were shooting. So ya, source please.


Just tried it, doesn't work. "interference" cited.

So that leaves ganking and wardecs.
And wardecs don't work.


(not my fault the filter sucks)

Well that is super unfortunate.

Sorry NS folks was just trying to help you out, but I suppose you can return to complaining about a system that was buffed only 6 months ago.

Would be neat to see Incursions block CONCORD though.
Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#247 - 2015-04-28 06:16:55 UTC
^^ok.

As to the OP, incursion income is out of whack in HS, related to other activities.
I would increase the risk, and leave income potential at the current levels.
Remove Concord response in incursion systems. Let the players dictate the risk levels.
Solecist Project
#248 - 2015-04-28 06:23:35 UTC
Ending this debate demands a thread in F&I, asking for ...

... cutting HS incursion income down to a quarter to see who actually runs them for the gameplay.
... removing CONCORD from sites, because it makes no sense whatsoever that they are there.
... a way to actually disrupt incursion farming. The current situation does not allow for that at all.

Wardecs are pointless and suicide ganking does not allow for successfull disruption.


In any case are incursions the opposite of what this game is about.
There is no way to counter incursioneers successfully, continuously,
and there is no amount of ISK that could change that.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Chainsaw Plankton
FaDoyToy
#249 - 2015-04-28 06:41:13 UTC
Kaldi Tsukaya wrote:
^^ok.

As to the OP, incursion income is out of whack in HS, related to other activities.
I would increase the risk, and leave income potential at the current levels.
Remove Concord response in incursion systems. Let the players dictate the risk levels.


then you might as well go to lowsec.


honestly most players risk billion isk+ ships to run incursions, but if they don't ever lose them then I guess that isn't much of a risk. but that risk gets hard to quantify as not losing a ship depends on other players doing their role.

most of my incursion experience was running VGs at off peak hours, and as far as that goes I'd rather just run lv4 missions. maybe these days the communities are better and you can do HQs/Assaults or whatever you do at more hours so that would be one thing, but also that HQs have a double? payout of VGs.

and then there are scouts which got "buffed" but apparently to a state where they are useless.

@ChainsawPlankto on twitter

Kaldi Tsukaya
Deveron Shipyards and Technology
Citizen's Star Republic
#250 - 2015-04-28 06:51:31 UTC
Chainsaw Plankton wrote:
Kaldi Tsukaya wrote:
^^ok.

As to the OP, incursion income is out of whack in HS, related to other activities.
I would increase the risk, and leave income potential at the current levels.
Remove Concord response in incursion systems. Let the players dictate the risk levels.


then you might as well go to lowsec.


honestly most players risk billion isk+ ships to run incursions, but if they don't ever lose them then I guess that isn't much of a risk. but that risk gets hard to quantify as not losing a ship depends on other players doing their role.

most of my incursion experience was running VGs at off peak hours, and as far as that goes I'd rather just run lv4 missions. maybe these days the communities are better and you can do HQs/Assaults or whatever you do at more hours so that would be one thing, but also that HQs have a double? payout of VGs.

and then there are scouts which got "buffed" but apparently to a state where they are useless.


I have yet to ever ask anything be "nerfed", especially incomes. In a way, this would be asking for a "buff" to PvP, by removing the NPC oversight during (sigh) an NPC event.

Why not throw in the Drifters/Sleepers, and belt rats too and make it an NPC fest, and we can all sit around and watch the NPC's fight each other. And then fight each other to scoop up the loot drops...Roll

Less NPCs all around, it is supposed to be PvP is it not? Or maybe I joined EvE for all the wrong reasons....?
Sighs...

Mario Putzo
#251 - 2015-04-28 06:58:00 UTC
Chainsaw Plankton wrote:
Kaldi Tsukaya wrote:
^^ok.

As to the OP, incursion income is out of whack in HS, related to other activities.
I would increase the risk, and leave income potential at the current levels.
Remove Concord response in incursion systems. Let the players dictate the risk levels.


then you might as well go to lowsec.


honestly most players risk billion isk+ ships to run incursions, but if they don't ever lose them then I guess that isn't much of a risk. but that risk gets hard to quantify as not losing a ship depends on other players doing their role.

most of my incursion experience was running VGs at off peak hours, and as far as that goes I'd rather just run lv4 missions. maybe these days the communities are better and you can do HQs/Assaults or whatever you do at more hours so that would be one thing, but also that HQs have a double? payout of VGs.

and then there are scouts which got "buffed" but apparently to a state where they are useless.


Some good points here. Players are risking their ships, and they depend on their fleet mates to do their jobs. If people don't do their jobs people die. Sadly some folks in this thread believe risk should only be applied in a player to player aspect and that risk from NPCs to Players is not applicable.

Essentially they want CCP to either allow them to come in and roll the incursion runners with any amount of ships they think is needed, OR They want the rewards reduced if they can't.

Interesting conundrum, how does one define risk. Is fielding a multibillion ISK fleet against rats that can wipe it if people lose focus not any more risky than fielding the same against players who can wipe it if people lose focus?

Surely putting something on the line and trusting in others is risk. Just because it is down to a science doesn't make it any less risky, and there is no I win button like in most PVP encounters where Super or Titans can be deployed like PL did to HERO coalition anytime they were going to lose, or like NC. is doing to Provi right now.

Risk is Risk no?
Solecist Project
#252 - 2015-04-28 07:15:02 UTC  |  Edited by: Solecist Project
No.
Stay real, not theoretical.
When a situation is 100% predictable the amount of risk is zero.

The only way to lose a ship is when the logi fails
and for that there are multiple around to prevent danger.

The risk is not there at all.
Theory is irrelevant.

What matters is what's actual reality,
which shows that the only risk of losing is when people CONCORD themselves
by having safety off and shooting the wrong ship. A d that one simply doesn't count.

The ONLY reason why they field blingy ships is because they know they wont lose them!
That's all there is to it! Believing anything else means believing greedy people love to take risks.
Nonsense!

Discussing theory is nonsense.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#253 - 2015-04-28 07:22:40 UTC
Solecist Project wrote:
Ending this debate demands a thread in F&I, asking for ...

... cutting HS incursion income down to a quarter to see who actually runs them for the gameplay.
... removing CONCORD from sites, because it makes no sense whatsoever that they are there.
... a way to actually disrupt incursion farming. The current situation does not allow for that at all.

Wardecs are pointless and suicide ganking does not allow for successfull disruption.


In any case are incursions the opposite of what this game is about.
There is no way to counter incursioneers successfully, continuously,
and there is no amount of ISK that could change that.

Well, there is one way, killing the mom.
Solecist Project
#254 - 2015-04-28 07:32:46 UTC
Tyberius Franklin wrote:
Solecist Project wrote:
Ending this debate demands a thread in F&I, asking for ...

... cutting HS incursion income down to a quarter to see who actually runs them for the gameplay.
... removing CONCORD from sites, because it makes no sense whatsoever that they are there.
... a way to actually disrupt incursion farming. The current situation does not allow for that at all.

Wardecs are pointless and suicide ganking does not allow for successfull disruption.


In any case are incursions the opposite of what this game is about.
There is no way to counter incursioneers successfully, continuously,
and there is no amount of ISK that could change that.

Well, there is one way, killing the mom.

Which does not count as interference,
because the mom only shows up at the end.

The fact that people deliberately let their mom live
to squeeze even more ISK out of it is a different topic.

lol their mom.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#255 - 2015-04-28 07:47:16 UTC
Solecist Project wrote:
Tyberius Franklin wrote:
Solecist Project wrote:
Ending this debate demands a thread in F&I, asking for ...

... cutting HS incursion income down to a quarter to see who actually runs them for the gameplay.
... removing CONCORD from sites, because it makes no sense whatsoever that they are there.
... a way to actually disrupt incursion farming. The current situation does not allow for that at all.

Wardecs are pointless and suicide ganking does not allow for successfull disruption.


In any case are incursions the opposite of what this game is about.
There is no way to counter incursioneers successfully, continuously,
and there is no amount of ISK that could change that.

Well, there is one way, killing the mom.

Which does not count as interference,
because the mom only shows up at the end.

The fact that people deliberately let their mom live
to squeeze even more ISK out of it is a different topic.

lol their mom.

I guess disrupt needs defined, killing the incursion in under a day seems pretty disruptive. If defining it as successfully killing the runners, not sure that needs addressed. Not really much reason a 100k EHP ship with logi support needs to be more likely to die in an incursion than anywhere else in the same circumstance.

Was there another for of disruption you had in mind?
Solecist Project
#256 - 2015-04-28 08:07:06 UTC
Tyberius Franklin wrote:
I guess disrupt needs defined, killing the incursion in under a day seems pretty disruptive. If defining it as successfully killing the runners, not sure that needs addressed. Not really much reason a 100k EHP ship with logi support needs to be more likely to die in an incursion than anywhere else in the same circumstance.

Was there another for of disruption you had in mind?
NPC alt.
5.0sec status.
Considering that you seem to believe that killing the mom counts
as interference or disruption (it doesn't) I guess you're an incursion runner?

The mom shows up at the end, when everything is set and done already.
Killing the mom would not "interfere" or "disrupt".
It would end it.

"Interfering" or "disrupting" does not need a definition, because they already have one.

Incursioneers might see it as "interference",
but them simply not popping the mom out of greed does not change the definition of words.

I have used both words, btw, throughout this thread.
In anyway does killing the mom count as neither.
I guess I can't stress that enough.


Interference. Meaning to hinder/stop them temporarily,
and force them to counter the interference.

I don't really see the difference to "disrupting their activity", btw.

What matters is that there is no sane way to force them to stop.
There is no sane way to stop/hinder/counter their activities,
which is completely unEVE.

All options we know are of no use,
as has been said in this thread already over and over again.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vic Jefferson
Stimulus
Rote Kapelle
#257 - 2015-04-28 08:08:39 UTC
Mario Putzo wrote:
Just because it is down to a science doesn't make it any less risky, and there is no I win button like in most PVP encounters where Super or Titans can be deployed like PL did to HERO coalition anytime they were going to lose, or like NC. is doing to Provi right now.

Risk is Risk no?


No?

I wish I could quantify, but since I do not have exact numbers, I guess we have to stay in the realm of qualitative observations. The fact that is is down to a science does make it less risky. You do see occasional PvE losses of shiny incursion ships, and people are going to get a good laugh out of those, but by and large, they are probably rare; the amount of loss to incursion rats compared to the net wealth they generate is a horribly tilted ratio, largely because it IS worked to a science. The science itself here significantly lowers the risk - take an incursion fleet lead by someone who knows the sites better than the back of his hand, versus a fleet with fits not specifically tailored for it, and without a-priori knowledge of the site. This may seem absurd, but over time, the doctrines, fits, knowledge base, etc, have continually refined the 'science' of incursions, whereas I'm sure there were lots of horrible and hilarious experiments early on. Since rats are 100% predictable, once the science is known, risks are basically mitigated entirely. Since there is no player risk in hisec, no actual threat to the point where it becomes meaningful, this science basically ensures as close to 100% safety as possible.

Compare that to people working the streets of sov null. How many miners, Ishtars, and other ratting ships die out there, and in the process, how much content (you know, what keeps people interested in the game) do they create, while theoretically also making people some money to fight with. Maybe anoms are broken, but at least they make player content, whereas the incursions never really pose any risk, because science lets you trump the rats almost without fail.

Again, I wish I could get quantitative here, but at least anecdotally, I would be willing to bet my ISK that HS incursion runners have the best gain to loss ratio out there, or at least significantly higher than other forms of ratting. Wormholers face horrible risks. Its a systematic problem that HS incursion is at all competitive with it, without the risk. Any sane person is going to take the easy, risk free way to the same ISK/hr. If I was new, and had a choice of venturing into a C3, or doing incursions, I'd pick incursions all the time - all ISK, no RISK. If you want an exciting game where content is being made, you have to tie risk to reward.

Vote Vic Jefferson for CSM X.....XI.....XII?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#258 - 2015-04-28 08:25:34 UTC
Solecist Project wrote:
Tyberius Franklin wrote:
I guess disrupt needs defined, killing the incursion in under a day seems pretty disruptive. If defining it as successfully killing the runners, not sure that needs addressed. Not really much reason a 100k EHP ship with logi support needs to be more likely to die in an incursion than anywhere else in the same circumstance.

Was there another for of disruption you had in mind?
NPC alt.
5.0sec status.
Considering that you seem to believe that killing the mom counts
as interference or disruption (it doesn't) I guess you're an incursion runner?

The mom shows up at the end, when everything is set and done already.
Killing the mom would not "interfere" or "disrupt".
It would end it.

"Interfering" or "disrupting" does not need a definition, because they already have one.

Incursioneers might see it as "interference",
but them simply not popping the mom out of greed does not change the definition of words.

I have used both words, btw, throughout this thread.
In anyway does killing the mom count as neither.
I guess I can't stress that enough.


Interference. Meaning to hinder/stop them temporarily,
and force them to counter the interference.

I don't really see the difference to "disrupting their activity", btw.

What matters is that there is no sane way to force them to stop.
There is no sane way to stop/hinder/counter their activities,
which is completely unEVE.

All options we know are of no use,
as has been said in this thread already over and over again.

Seeing as the mention of popping the mom dominated the response and we won't agree there lets leave it out.

What did you have in mind for some special counter? And why should there be? Why isn't the counter to it the same as the counter to any group of ships of a similar composition? Why does this situation need to be special?
Solecist Project
#259 - 2015-04-28 08:28:21 UTC
So you refuse to acknowledge that "popping the mom" does not have anything to do with interference,
but is actually ending the incursion? Because that's what it does. It ends it.

It's only interference in the eyes of the greedy people who want to keep milking it.

Yes, you're an incursion runner and thus a rather questionable person to discuss this with.


Anyways.

Feel free to read through the whole thread.
There is no need to keep repeating the same things over and over again.

Once you have done that and educated yourself on the "why's" and "how not's"
we can keep talking.

I repeat:
There is absolutely no need to keep repeating the same **** over and over again,
just because there are people who do not want to do so.

You can try this stupid trick with other people.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#260 - 2015-04-28 08:49:32 UTC  |  Edited by: Tyberius Franklin
Solecist Project wrote:
So you refuse to acknowledge that "popping the mom" does not have anything to do with interference,
but is actually ending the incursion? Because that's what it does. It ends it.

It's only interference in the eyes of the greedy people who want to keep milking it.

Yes, you're an incursion runner and thus a rather questionable person to discuss this with.


Anyways.

Feel free to read through the whole thread.
There is no need to keep repeating the same things over and over again.

Once you have done that and educated yourself on the "why's" and "how not's"
we can keep talking.

I repeat:
There is absolutely no need to keep repeating the same **** over and over again,
just because there are people who do not want to do so.

You can try this stupid trick with other people.

Final response because I won't be trolled into getting this thread closed with a mud slinging contest that drowns out the content.

If people are trying to run site and you end those sites it interferes. It's like any other sort of resource interference where one party has the chance to deplete something another is using or exploiting. It's a pretty basic concept. The fact that the act of denial occurs through use of the same mechanic is irrelevant. The way it's being exploited allows that interference to be meaningful to the very people you are trying to effect.

To the other point there is nothing in the thread which justifies special interference. There isn't anything in an incursion pocket that dictates a fleet comp should have anything to fear that it otherwise wouldn't save the complications brought by the content itself. I'd ask why you feel otherwise, and have, but I'm confident you won't answer.

If your argument for this is that the content is too lucrative then the issue lies there, not with a perceived lack of interference. If you can't take down the fleet outside the site and the difference of being in the incursion doesn't make up the slack you don't deserve to take them down.

Also, no, I don't run incursions. I haven't in over a year. I just don't feel your point makes sense and you refuse to clarify. So I guess we're done.