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Dev blog: Ship Customization: Time to Show Some SKIN

First post First post
Author
Sniper Smith
Center for Advanced Studies
Gallente Federation
#381 - 2015-04-23 17:54:19 UTC
Dersen Lowery wrote:
Natya Mebelle wrote:
So my question would be here, what further distinction you intend to make between Tech1 SKINs and default Tech2 appearance of the same ship developer?


My guess would be at the actual hull, since there's a parallel project underway to give every T2 variant its own geometry.

Not to mention the fact that they have their own Name and Class.. You don't lock ships up based on how they look, you lock them based on what the overview tells you.. They can all look the same if we wanted them too lol

But with that said, while some of these may share the same scheme as their T2 Counterparts, they will still not have identical paintjobs. The easy example is look at the Quafe Mega vs the Quafe Kronos.. same scheme, but not identical paintjobs.. Plus as was mentioned, the hulls differ slightly too.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#382 - 2015-04-23 18:20:15 UTC
GankYou wrote:
And where does PLEX originate from? Arkonor trees? Blink


I'm naming a ship Arkonor Tree now.
Valterra Craven
#383 - 2015-04-23 20:53:23 UTC
CCP Terminus wrote:
Che Biko wrote:
A request:
I have a feeling that I'm not very interested in having the Genolution golden pod anymore if it's only SKIN. My character decided to use the implant because he thought it might do something special that was not cosmetic (because of the targetting range attribute and description). He's not the type of guy to show off his wealth and would rather have sold the bling to spend that ISK in a more useful manner.

So if you can, could you also convert my plugged- in AU-97 implant to a perm-skin in my redeeming que?
Long shot, I know, but I had to try.


When we convert the golden pod to a SKIN chances are we'll put the SKIN in your redeeming queue like we did with the other ships. So at that point you'll be able to sell the SKIN item like any other item.


Please do not do this. I've been holding on to my implants and watching as the market dwindled so that they fetched a better price later. Unlike the bpos those implants once injected where meant to be perm already and were advertised as such and also were not lost upon death. If you want to remove the implant and convert to a skin thats fine, but if you put it in the redeeming queue you are needlessly saturating the market for people who actually thought about the market for those.
Zeus Cronus
Brutor Tribe
Minmatar Republic
#384 - 2015-04-24 00:42:42 UTC
Love the prices (yeah, i really am), doesnt make CCP look greedy as hell at is it Lol

At least now we dont just have the monocle to complain about...
Keep up the good work. Me personaly are gonna fly the ships just the way they are.
McChicken Combo HalfMayo
The Happy Meal
#385 - 2015-04-24 07:26:23 UTC
The permanent injection bothers me. This is a material item here. In EVE you're supposed to lose those things when you die with them. It strikes me as a decision made to help increase sales through the NES store.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Tragot Gomndor
Three Sword Inc
#386 - 2015-04-24 08:00:10 UTC
Questions for CCP:

1. Will we ever be able to reSKIN existing t2 ships, like a Sarum Sacrilege, Khanid Pilgrim?
2. What about T3 ships? I want a Khanid Legion.
3. What about cross faction skins? Like a Serpentis Damnation, Sansha Rifter, etc.
4. What about not so well known or implemented factions? I want EoM skins.
5. I once saw a picture of a army of impairors in ALL faction skins. Is that maybe the final goal for all ships?
6. Actually not a SKIN but what about DRONE models? Rogue Drone Dominix. I like those tiny arms.

NONONONONONO TO CAPS IN HIGHSEC NO

Celgar Thurn
Department 10
#387 - 2015-04-24 11:12:26 UTC
OkarasRule wrote:
Steve Ronuken wrote:
OkarasRule wrote:
the ORE development edition ships have "market" as their method of getting them... does that mean they will be seeded by npcs?



Market = The only way to get them is to buy them from other players (who got them before, and haven't injected the license)


thank you for the fast answer and thank the gods of eve I bought 15 of them lmao


Hope you didn't pay too much for them as the design is a god-awful dull grey colour that no self-respecting miner would be seen dead flying. I suppose you will have 'ORE development edition' to read but that's about it. I suggest you buy one of the ORE jackets for your pilot which are very nice.
Celgar Thurn
Department 10
#388 - 2015-04-24 11:20:23 UTC
CCP Terminus wrote:
Celgar Thurn wrote:
Oh dear. You're looking at a more than ****** off dude. I have looked through all the comments so far for this dev blog and I am quite surprised no one else has realised a few things.

Everyone please go into the game client and, even if don't own one, go and look at the current graphical previews for the Gallente Dominix, Tristan, & Vexor. Aren't they beautiful ??? I expect quite a few people have either bought additional game time or spent possibly billions of ISK to get their hands on these beauties. Wait for it..............

....

Now go back to the dev blog and look at the ORE ship skin for the Mackinaw. I know I've chosen a different ship to compare to BUT the Hulk will get the same colour scheme if it gets a ORE skin and the Mackinaw is somewhat detailed like the Hulk. The ORE Mackinaw skin is, as you can now see, as dull as ditchwater and not something I would be seen dead in !! Is this what most of us would like to see happen to the Hulk ?? The answer is clearly a resounding NO !!!!

I rest my case and ask for CCPs opinion on my comments.


Web versions of the ships do not represent the actual in-game versions completely accurately. Nothing is changing to the in-client ships, they'll keep looking just as awesome.


I presume by the use of the word 'accurately' that you do not mean the current excellent designs for the Quafe skins will be kept and the pale blue whole hull wash designs from the dev blog will be introduced Question
u3pog
Ministerstvo na otbranata
Ore No More
#389 - 2015-04-24 11:21:09 UTC  |  Edited by: u3pog
WTB CCP Terminus's character - 501 mil SP :D Also team " size matters" sounds cool. I wonder if there are any women in it? Twisted

Some of the skins are quite expensive, yet only their name is elite, not the looks. We are used to dark ships (except amarr), so I think shinies will be the ones that sell.
Celgar Thurn
Department 10
#390 - 2015-04-24 11:24:52 UTC
HiddenPorpoise wrote:
Celgar Thurn wrote:
I rest my case and ask for CCPs opinion on my comments.

You are running high settings. The viewer is medium.


Incorrect. I do run the highest settings BUT whichever settings you choose whether high or low will not change a ship with a pale dull blue wash across the whole hull into a ship with distinct and separate lovely shiny panels on it.

Therefore my observations still stand. It is worrying that I appear to be the only person that has noticed this.
Hicksimus
Torgue
#391 - 2015-04-24 11:41:07 UTC
In other games where items cost this much there isn't a subscription.

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Celgar Thurn
Department 10
#392 - 2015-04-24 11:43:34 UTC
As someone else mentioned it would have been nice to have the SKINs system linked up to the corp standings mechanism. So you would have say 9.00 effective standings with a NPC corporation before you could fly a ship with their SKIN applied.

It would have been better as well if there was an option for people to make ships with a SKIN applied and then be able to sell that ship on to another pilot who did not have the SKIN injected. There would be much more interesting trade options then. Almost like having a manufacturers trade mark/build date applied but not quite. Smile
Omnathious Deninard
University of Caille
Gallente Federation
#393 - 2015-04-24 12:36:23 UTC
Would it be possible to get SKINs to use on our drones at a future date?

If you don't follow the rules, neither will I.

Theo Sotken
Caldari Provisions
Caldari State
#394 - 2015-04-24 13:40:39 UTC  |  Edited by: Theo Sotken
GankYou wrote:

And where does PLEX originate from? Arkonor trees? Blink

Your point is... beside the point.


Plex is an ingame item created by CCP which is sold to players for real life cash.
Ranger 1
Ranger Corp
Vae. Victis.
#395 - 2015-04-24 16:43:16 UTC
Sniper Smith wrote:
Oraac Ensor wrote:
Tyberius Franklin wrote:
Magosian wrote:
Ned Thomas wrote:
Think about how many there are in game currently versus other skins that are NOT site drops.


If I do that, the only thing I can conclude is CCP/Aurum moneygrab.

I should probably state that I happen to have a few of these, and while it might appear that I'm trying to milk their worth, I'm really not. As you said, there are tons floating around; they're far from rare. It just sticks out like a sore thumb when ONLY these are temporary, and seem to contradict the whole concept of having a skinnable options in the first place.

Maybe a better question would be: what is CCP wanting to avoid if these were to become permanent?

How can there be a money grab for something that isn't obtainable with money? That's really the fundamental difference there.

Please tell us how to acquire Aurum without paying money – I'm sure that I can't be the only one who would dearly like to know.

How?
Redeem a PLEX for Aurum.
Buy legacy Aurum Tokens on the market. (I wish CCP would bring these back..)

And of course, lets not forget that the PLEX that you convert to Aurum can be purchased for ISK. You need never spend a nickle to purchase items from the NES store unless you wish to.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#396 - 2015-04-24 16:46:00 UTC
Hicksimus wrote:
In other games where items cost this much there isn't a subscription.

In other games where items cost this much, the items have a Tangible BENEFIT to your character making it better in game than those that just play freely.

These are, after all, JUST Vanity items. They don't make you better at the game in any way.

The price, left alone, I'm not a fan of.. hence why I've suggested a few times in this topic that the skins should be able to be got through IN GAME Mechanics also.. LP Stores, Drops, based on gaining a Standing with a Corp/Faction, Mission Rewards.. Hell I don't care if the LP Costs are out of this world, it would still be a nice way..

One idea I had, LP wise, would be the option for the LP Store to give you a Skin based on a hull you give it.. So, for example, I run say, SOE Missions. I chose the Skin Option ( probably different prices based on hull size), and give them a ship.. like, a Hyperion. I get back a SOE Hyperion Perma skin. Thus letting up paint our ships almost anyway we want, without being so tied to racial lines :/

The biggest thing I don't like is how the temp skins work. I don't like a timelimit. I think it should last till distruction. I mean if you, say, run Proph fleets every day then ya, maybe the skin makes sense, but as a more casual player, I might only fly my Bloodraider Proph once a month, or two, seems unfair for the only way for me to enjoy that skin is basically buy it every time for that day :( Maybe even make it a hybrid, good for minimum of 30 days, remains applied after till you CHOSE to reskin, or next time you go boom.
Ranger 1
Ranger Corp
Vae. Victis.
#397 - 2015-04-24 16:59:42 UTC
DaReaper wrote:
Vincent Athena wrote:
The entire SKIN thing came about from player requests for the ability to customize their ships. CCP, you may think you have provided that capability. But you have not. I cannot customize my ship. All I can do is allow you to customize my ship. I cannot select the specific colors I want, or the patterns I want, or the features I want. All I can do is choose to let you give me the colors, patterns, and features you want.

Sure, this is a quite good step in the right direction, but I still want to customize my ship.



you do realize this is the first step right? they have already said that customization is coming.

It's highly unlikely he will ever get what he wants, that being the ability to completely customize his ship as he wishes.

There will be, by necessity, an element of CCP control in any ship skinning mechanism they create. Now the options and variations possible may go up significantly, with different patterns and color schemes available... the ability to take those patterns and make them larger or smaller and apply them to various parts of your ships... etc.... but the base patterns and colors available will always be strictly controlled.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

GankYou
9B30FF Labs
#398 - 2015-04-24 17:01:41 UTC
The patterns offered by the major instrumental Corporations and Houses in Eve is a very solid foundation to build this system on. Blink
Wylde Kardde
Center for Advanced Studies
Gallente Federation
#399 - 2015-04-24 17:28:09 UTC
They really shafted Minmatar on this "first run" of skins, for the most part Amarr got a boatload of R&D T2 colors (Khanid,Carthum,Viziam) and scrolling through the list & crossing my fingers for a Brutor Typhoon - or anything Brutor or Thukker tribe for that matter left me with a kick btwn the legs seeing the Seibestor Hel, isn't this one of the rarest ships used in eve even among 0.0 cap fleets? everything is Krusual tribe (Amarr Sarum's 3rd world wannabe's) I thaught Minmatar hates Amarr anyway now oddly they're flying their colors. I understand Nefantar are Ammatar I was just wondering if there are plans for Minnie's popular Brutor camo and now black Seibestor in the works. I read somewhere that a majority of minmatar ship models are being redone and this may explain the awkward silence among available skins. Some info regarding would be helpful as I am a fan of their race's hidden capabilities & junker appearances. I would save all my aurum on this release in wait for Minnie R&D color skins - then I'd empty my wallet ;)

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

Sniper Smith
Center for Advanced Studies
Gallente Federation
#400 - 2015-04-24 18:27:08 UTC
Wylde Kardde wrote:
They really shafted Minmatar on this "first run" of skins, for the most part Amarr got a boatload of R&D T2 colors (Khanid,Carthum,Viziam) and scrolling through the list & crossing my fingers for a Brutor Typhoon - or anything Brutor or Thukker tribe for that matter left me with a kick btwn the legs seeing the Seibestor Hel, isn't this one of the rarest ships used in eve even among 0.0 cap fleets? everything is Krusual tribe (Amarr Sarum's 3rd world wannabe's) I thaught Minmatar hates Amarr anyway now oddly they're flying their colors. I understand Nefantar are Ammatar I was just wondering if there are plans for Minnie's popular Brutor camo and now black Seibestor in the works. I read somewhere that a majority of minmatar ship models are being redone and this may explain the awkward silence among available skins. Some info regarding would be helpful as I am a fan of their race's hidden capabilities & junker appearances. I would save all my aurum on this release in wait for Minnie R&D color skins - then I'd empty my wallet ;)


They said eariler in the dev blog that they were aware how few Minm and Caldari skins there are, vs Gal and Amar, and they will work to fix that. They went with these because, well, they are ready to go. I think it's safe to assume, long term, that all corp skins ingame will make their way to the SKINS system for us at some point.