These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Bitter Vet - High Sec War Decs are Broken. Lets Talk :)

First post
Author
Herzog Wolfhammer
Sigma Special Tactics Group
#21 - 2015-04-21 06:07:52 UTC
Scipio Artelius wrote:
Herzog Wolfhammer wrote:
There's a fellow by the name of LieK Darz who operates around towards the Korsiki direction of The Forge region and he's negative ten along with an alt he uses and I have not seen it stop them.
(Very by the book and respectable too )

Surely, not being stopped by being -10 is not the same as travelling in the same safety as the mission runner or incursioner (or really, anyone that isn't outlaw)?

This is totally off topic to the OPs point (since being a wardeccer doesn't go well as a -10), so not worth spending much time on, but surely you can't say they are the same.



Did not say they are the same. I'm saying that a -10 operating in highsec is still having a better time than nullsec PVP.

Nullsec PVP - roams in particular but you can throw in small gang - was always "die in a fire". These days due to the resource and SP gaps, you may not get a kill before that inevitable end. Highsec ganking though - you still die in a fire, but you get a kill before you do. If that kill exceeds your loss, that's green for the KB. I've seen highsec PVP corps that have "Killboard padding" as one of their benefits. Lose some inties for some big fat freighter ganks, you know how this works.

Bring back DEEEEP Space!

Demerius Xenocratus
The Scope
Gallente Federation
#22 - 2015-04-21 06:09:08 UTC
Destiny Corrupted wrote:
I'm going to give you a really big clue, OP. And I won't post it on an alt, either. Are you ready?

As someone who has ran/currently is running multiple high-sec piracy/mercenary corporations, I haven't had any problem with incoming war declarations, even in the very, very rare instances in which we actually received them.

Why do you think this is?

Perhaps this is a little old case of not being able to defend what you have, and asking for artificial defense in the form of restrictions implemented by the developers, instead of either scaling down your operations to become less of a target, or becoming proactive and aggressive enough so as not to appear as one to others in the first place, hm?

Edit:

Quote:
Ive done it all: Build caps; Military Director for a Large Sov holding allaince; FC for small gang leet pvp low sec; FC for high skilled high sec mercs

Yeah uh, I'm not buying it.


You don't see the logical conclusion of this argument. You want PvP focused bittervets with a half dozen alts apiece to be able to kick the **** out of everyone else, anywhere in the game. And you don't see why this is bad.
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#23 - 2015-04-21 06:10:22 UTC
Herzog Wolfhammer wrote:
Did not say they are the same. I'm saying that a -10 operating in highsec is still having a better time than nullsec PVP.

No, what you said was...
Herzog Wolfhammer wrote:
You see the highsec PVPer wants to travel in the same safety as the mission runner or the incursioner.

Who put the goat in there?

Kaarous Aldurald
Black Hydra Consortium.
#24 - 2015-04-21 06:11:03 UTC
Herzog Wolfhammer wrote:

There's a fellow by the name of LieK Darz who operates around towards the Korsiki direction of The Forge region and he's negative ten along with an alt he uses and I have not seen it stop them.


So what?

Your whole claim was that highsec PvP players want to travel in safety like an incursion runner.

And that's empirically false.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#25 - 2015-04-21 06:12:11 UTC  |  Edited by: Scipio Artelius
Herzog Wolfhammer wrote:
Even the "deny the playing of the game" mechanics are being reviewed and/or changed.

In just about every thread when this comes up, most people on both sides of the argument express the view that the wardec system needs to be changed. Not everyone, but many have the view that the mechanic could be improved.

The -10 argument doesn't really have any place in this thread, since that is a separate thing. This one's about highsec wardec mechanics being broken, not gankers.

Herzog Wolfhammer wrote:
Did not say they are the same. I'm saying that a -10 operating in highsec is still having a better time than nullsec PVP.


Ah, ok. My bad. Sorry. I must have misinterpreted this statement:

You see the highsec PVPer wants to travel in the same safety as the mission runner or the incursioner.

together with this one:

There's a fellow by the name of LieK Darz who operates around towards the Korsiki direction of The Forge region and he's negative ten along with an alt he uses and I have not seen it stop them.

It just seemed like you were saying highsec pvpers want to travel in the same safety as a mission runner or incursioner and used a -10 character as an example.
Demerius Xenocratus
The Scope
Gallente Federation
#26 - 2015-04-21 06:13:28 UTC
Scipio Artelius wrote:
Demerius Xenocratus wrote:
You just described 99% of highsec pvp. I've never seen a mackinaw in lowsec.

Go and look at that guy's killboard.

He is ridiculing highsec pvpers on the basis that 'real fights' happen in lowsec. But he is doing just the same.

It's the typical double standard argument.


There are very few real fights in EVE. Everybody wants an easy gank. But the risk-reward for highsec mercs is broken.
Demerius Xenocratus
The Scope
Gallente Federation
#27 - 2015-04-21 06:14:38 UTC
Scipio Artelius wrote:
Herzog Wolfhammer wrote:
Even the "deny the playing of the game" mechanics are being reviewed and/or changed.

In just about every thread when this comes up, most people on both sides of the argument express the view that the wardec system needs to be changed. Not everyone, but many have the view that the mechanic could be improved.

The -10 argument doesn't really have any place in this thread, since that is a separate thing. This one's about highsec wardec mechanics being broken, not gankers.


Kaarous is the one that dropped the -10 red herring I believe.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#28 - 2015-04-21 06:14:59 UTC
Herzog Wolfhammer wrote:
Go ahead and pull rank then. I'm going to disagree with you anyway. I can't avoid this pattern that you and several well known forum names around here swoop into these threads like moths to a flame to say the same old stuff over and over again.

You can avoid it by not making claims about other people, from their perspective, without presenting some kind of quantifiable data to support it. That, or you could preface such statements with "I think that..." Either would work.

Herzog Wolfhammer wrote:
And shame on you for not remembering what the game used to be like, how much better it was when the community was not so aspergian.

Nothing has changed, except the ever-increasing tendency to demand to be able to operate outside of the game's conventional rules by the average revolving-door freemium fan who gets an EVE trial link from his favorite YouTube broadcaster.

We killed (and were killed by) players ten years ago exactly the same way as today (except there were much less limitations on player violence back then), and the only difference is that back then, much fewer players complained about it.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kaarous Aldurald
Black Hydra Consortium.
#29 - 2015-04-21 06:15:19 UTC
Demerius Xenocratus wrote:

There are very few real fights in EVE. Everybody wants an easy gank. But the risk-reward for highsec mercs is broken.


The only way it's broken is that it can be dodged.

Everything else is dependent on the defender. My risk is what they are willing to give me. If they aren't, that's their fault, not mine, and not the game's.

Theirs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#30 - 2015-04-21 06:17:56 UTC
Demerius Xenocratus wrote:
Destiny Corrupted wrote:
I'm going to give you a really big clue, OP. And I won't post it on an alt, either. Are you ready?

As someone who has ran/currently is running multiple high-sec piracy/mercenary corporations, I haven't had any problem with incoming war declarations, even in the very, very rare instances in which we actually received them.

Why do you think this is?

Perhaps this is a little old case of not being able to defend what you have, and asking for artificial defense in the form of restrictions implemented by the developers, instead of either scaling down your operations to become less of a target, or becoming proactive and aggressive enough so as not to appear as one to others in the first place, hm?

Edit:

Quote:
Ive done it all: Build caps; Military Director for a Large Sov holding allaince; FC for small gang leet pvp low sec; FC for high skilled high sec mercs

Yeah uh, I'm not buying it.


You don't see the logical conclusion of this argument. You want PvP focused bittervets with a half dozen alts apiece to be able to kick the **** out of everyone else, anywhere in the game. And you don't see why this is bad.

No, what I want is you people to understand that I've earned my right to mine and run missions in peace. It wasn't given to me for free.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#31 - 2015-04-21 06:19:37 UTC  |  Edited by: Scipio Artelius
Demerius Xenocratus wrote:
...Everybody wants an easy gank...

Absolutely.

Which makes the argument that 'lowsec pvp is real pvp' or that' nullsec pvp is real pvp' or that 'highsec pvp is not real pvp' kind of all pointless.

They are just different to each other. Not greater or lesser than one another.

Quote:
Demerius Zenocratus]Kaarous is the one that dropped the -10 red herring I believe.

Who said what first isn't relevant. The term, highsec pvper encompasses them all and was used previous to Kaarous's post.

It just isn't relevant to the thread, which is about wardec mechanics and instead has already descended into a discussion of the players/characters rather than the mechanics.

It may as well just be locked now. It's trench warfare already.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#32 - 2015-04-21 06:20:07 UTC
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

There are very few real fights in EVE. Everybody wants an easy gank. But the risk-reward for highsec mercs is broken.


The only way it's broken is that it can be dodged.

Everything else is dependent on the defender. My risk is what they are willing to give me. If they aren't, that's their fault, not mine, and not the game's.

Theirs.

That's not risk when the wardec occurs on the attackers prerogative unless the attacker looks for it or wrongly estimates the capacity of the opponent. Every wardec target has a limit to what they can respond with and we can't all be the strongest entity. That's just not possible.
Kaarous Aldurald
Black Hydra Consortium.
#33 - 2015-04-21 06:21:56 UTC
Tyberius Franklin wrote:

That's not risk when the wardec occurs on the attackers prerogative unless the attacker looks for it or wrongly estimates the capacity of the opponent.


And that's the fault of the target still. The only defenseless people in New Eden are those who choose to be that way.


Quote:

Every wardec target has a limit to what they can respond with and we can't all be the strongest entity. That's just not possible.


I didn't say it was. I said that "not defending myself" is the NPC corp option. If that's what you want, then you belong in an NPC corp, period. Player corps are for people who will deal with wars. NPC corps are for people who won't.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#34 - 2015-04-21 06:23:53 UTC
Tyberius Franklin wrote:
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

There are very few real fights in EVE. Everybody wants an easy gank. But the risk-reward for highsec mercs is broken.


The only way it's broken is that it can be dodged.

Everything else is dependent on the defender. My risk is what they are willing to give me. If they aren't, that's their fault, not mine, and not the game's.

Theirs.

That's not risk when the wardec occurs on the attackers prerogative unless the attacker looks for it or wrongly estimates the capacity of the opponent. Every wardec target has a limit to what they can respond with and we can't all be the strongest entity. That's just not possible.

And this would be a problem, were it not so ridiculously easy to avoid the consequences of war, or bring in allies at a fraction of the cost that the aggressors pay.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Kaarous Aldurald
Black Hydra Consortium.
#35 - 2015-04-21 06:25:47 UTC
Destiny Corrupted wrote:

And this would be a problem, were it not so ridiculously easy to avoid the consequences of war, or bring in allies at a fraction of the cost that the aggressors pay.


I don't think it would even be a problem then. It would simply cut out all the toxic newbie tax farm corps, and incentivize people to work together and defend themselves.

Combine that with changes that make player corps the optimal way to generate personal income and you have a system that both encourages conflict and incentivizes the defender to hold onto what he has, not just fold corps every time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#36 - 2015-04-21 06:31:10 UTC
Kaarous Aldurald wrote:
Tyberius Franklin wrote:

That's not risk when the wardec occurs on the attackers prerogative unless the attacker looks for it or wrongly estimates the capacity of the opponent.


And that's the fault of the target still. The only defenseless people in New Eden are those who choose to be that way.


Quote:

Every wardec target has a limit to what they can respond with and we can't all be the strongest entity. That's just not possible.


I didn't say it was. I said that "not defending myself" is the NPC corp option. If that's what you want, then you belong in an NPC corp, period. Player corps are for people who will deal with wars. NPC corps are for people who won't.

Accepting NPC corps but declaring evasion as an issue with wars doesn't make sense. Evasion doesn't stop being evasion when it just eliminates the possibility of a dec vs removing the effects of a wardec from an individual. If you have no issue with NPC corps you should have no issue with people using them to dodge wars.

And while a corps strength may be a result of that corps choice, it doesn't change the fact that not all corps can reasonably be equal in strength and that the attackers initiative creates the match ups. Even a corp that does take combative action risks being destroyed by a superior force. All it takes is for you to catch the eye of a bigger fish.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#37 - 2015-04-21 06:34:12 UTC
Tyberius Franklin wrote:
And while a corps strength may be a result of that corps choice, it doesn't change the fact that not all corps can reasonably be equal in strength and that the attackers initiative creates the match ups. Even a corp that does take combative action risks being destroyed by a superior force. All it takes is for you to catch the eye of a bigger fish.

Hang on for a second. When did war start to have to be fair? When did competition for resources start to have to be fair? Are we playing EVE, or a game of tennis?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Herzog Wolfhammer
Sigma Special Tactics Group
#38 - 2015-04-21 06:35:06 UTC
Destiny Corrupted wrote:
Herzog Wolfhammer wrote:
Go ahead and pull rank then. I'm going to disagree with you anyway. I can't avoid this pattern that you and several well known forum names around here swoop into these threads like moths to a flame to say the same old stuff over and over again.

You can avoid it by not making claims about other people, from their perspective, without presenting some kind of quantifiable data to support it. That, or you could preface such statements with "I think that..." Either would work.

Herzog Wolfhammer wrote:
And shame on you for not remembering what the game used to be like, how much better it was when the community was not so aspergian.

Nothing has changed, except the ever-increasing tendency to demand to be able to operate outside of the game's conventional rules by the average revolving-door freemium fan who gets an EVE trial link from his favorite YouTube broadcaster.

We killed (and were killed by) players ten years ago exactly the same way as today (except there were much less limitations on player violence back then), and the only difference is that back then, much fewer players complained about it.



C'mon even you have to admit the sperging ISK/stats addiction is worse than it ever was. For every miner with one eye on the wallet who won't fit a tank, there's a highsec PVP/gank spanking noobs with one eye on the killboard. It used to be that a noob was left alone in lowsec (unless really being dumb or asking for it) and having a KB full of month old noobs and frigates was nothing to be proud of.
The Crimes and Punishment forum was even better, full of great tales of ganks and capers usually against people who stuck their necks out (knew what they were doing) or thought they could pull a fast one (should have known better).

Those days are gone. The kind of player you describe as being bad for the game is on both sides of the gank or highsec wardec. You know this and there's no dishonor in admitting it. I'm not trying to win forum fu contests.

Bring back DEEEEP Space!

Black Pedro
Mine.
#39 - 2015-04-21 06:36:29 UTC  |  Edited by: Black Pedro
alexclone1 wrote:
Who is there to hire when all the pvpers are in the war decing alliances? Where is there to go? What is there to do?

Sadly i had spent too much $$ for a corp website that never saw the light of day because once i relized the war dec mechanics, it was no longer worth it to be a successful large (50+) high sec corp.

I have no issues fighting, but a 50 man corp spread in euro/american tz simply cant do jack about the HUNDREDS of experienced pvpers camping your stations with nothing better to do.

I would love to have a conversation in the comments from both sides. Perhaps there is some middle ground?

Sorry to hear you were unable to successfully start a corp in highsec. Without all the details it is hard to determine where you went wrong, but it is true that there are hundreds of successful corps in highsec and more created every month. That said, it is non-trivial (as it should be) to create a vibrant and functioning highsec corp in the competitive sandbox that is New Eden.

There is nothing wrong with this. There are very good game design reasons why highsec corps should be under pressure from other players. Unfortunately in this case you were not able to provide the diplomatic and/or military leadership needed to successfully navigate the hornet's nest of ne'er-do-wells looking for targets, or rivals wanting to defend their operations from competitors.

If there is anything wrong with the game, it is that there is no compelling technical reason for you to start a corp in highsec. I don't know what your goals were, but if you just wanted a social place for players to hang out while they learn the game, then the game forced you to assume a lot of risk and attention from PvPers and other rival corps, while providing you with little more than a shared hanger/wallet and a chat channel. If this was your goal then I have some sympathy for you and hope CCP gets around to implementing a "social corp" or another mechanism where you can have the social benefits of a corp without the added risk of wardecs.

If you were starting a serious industrial corp then the failure of your corp was working as intended. This game is designed so you have to defend your industrial operations. If you are going to extract benefit from the Eve economy, then you need to be at risk from your competitors, including to direct pressure from wardecs. A competitive corp is not entitled to opt-out of wardecs while dumping resources and industrial goods onto the market. Doing so would limit destruction which is bad for the war economy of Eve, and targets for other players which is bad for a vibrant PvP game.

There is nothing stopping you from trying again. Start a new corp and pay more attention to the risk of wardecs. Spend some effort developing plans and doctrines to deal with the threat, and work on making friends to help defend you or find mercenaries that will do that for a fee. Perhaps grow a little slower by spending more time on that and less on spamming invites in rookie systems just to get your numbers up quickly and you will have more success.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#40 - 2015-04-21 06:36:59 UTC
Destiny Corrupted wrote:
Tyberius Franklin wrote:
Kaarous Aldurald wrote:
Demerius Xenocratus wrote:

There are very few real fights in EVE. Everybody wants an easy gank. But the risk-reward for highsec mercs is broken.


The only way it's broken is that it can be dodged.

Everything else is dependent on the defender. My risk is what they are willing to give me. If they aren't, that's their fault, not mine, and not the game's.

Theirs.

That's not risk when the wardec occurs on the attackers prerogative unless the attacker looks for it or wrongly estimates the capacity of the opponent. Every wardec target has a limit to what they can respond with and we can't all be the strongest entity. That's just not possible.

And this would be a problem, were it not so ridiculously easy to avoid the consequences of war, or bring in allies at a fraction of the cost that the aggressors pay.

The statement was in direct response to someone who stated the issue was with avoiding consequence, thus in the ideal war they would create such an option isn't available and thus keeps the objection relevant. Also while the mechanical limits of bringing in allies is negligible, purchasing quality allies is likely to exceed the dec cost unless in an entity that is sizable enough to have some reasonable defense.