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[April] Ore, Mineral and Nullsec Mining Anomaly Revamp

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Author
Mario Putzo
#621 - 2015-04-23 04:38:38 UTC  |  Edited by: Mario Putzo
Its impossible to tell where the 18% reduction comes from, miners could make a big part of it, but Id wager most of those miners are bots, since mining has traditionally provided a very steady (all be it shite) income stream. A lot of that % could also be from folks in NS who lost their space or said **** it im not moving my Capital 30 ******* jumps thanks to Jump Fatigue ill just unsub him here forever...folks in LS who are tired of it being mostly empty except in blob filled FW space.

I wouldn't read to much into the 18% all that shows is that people have left the game, it doesn't give a why, who, or where.

Although interestingly enough CCP did release some hard numbers recently, and shockingly (to me anyway) of active players 75% of them exist in HS. So in that vein it does seem odd CCP is catering to a vast minority of people with these changes. Lord knows folks ain't going to be packing their bags and heading to null sec just to mine.

http://i.imgur.com/W1G0jsI.png
Jiulia
harlyq syrokos investment station
#622 - 2015-04-23 04:40:20 UTC
Munchkin bait wrote:
Uh oh game over.

Well since CCP still has not released any subscription numbers we have to go on 3rd party numbers of minus 18%. ( If the numbers where good as they were in the past they would not have any trouble showing them, speculation! ) That 18 % was mostly from miners throwing in the towel. http://nosygamer.blogspot.com/2015/04/as-we-approach-eve-onlines-12th.html

Now thanks to a big push from the CSM null sec block high sec mining will be nerfed again! Trit is tthe only thing HS had to offer in this game for people who want to be industral toons in HS! Well with the buff of trit in the higher end ores and the increase of zydrine mega for ships will strain the HS player.

CSM expects HS players will suddenly want to listen to teen something 20 something commanders ordering them what to do! Sorry, not happening. I expect another 18% of players say door and leave! Between miners switching to mission running and scan sites utterly worthless unless you have a gand of 4 to catch the warping cans! What is the average player suppose to do??? Let me guess buy PLEX CARDS to play!!!!!!!!!! Not going to happen !!! Door please!!!!!

Still mad about the greatest ship ever created! The Venture has utterly made the Hulk useless! So mush for having 100 million mining toon only to watch Mr Venture match me 85 %%%%%%%

I magine if I could fly a tech one frigate that would match 85% of the PVP power of a Paladin!!!!!!!!!!!!!!!!!! Be alot of PVP players would go door!!!! Thnaks for memory CCP/CSM but my 3 account are done! Ask the CSM to pick up my bill!!!!!

What 20 something commanders? Also you just need to adapt thats why we play this game it is fun to adapt to new things. Have fun in other ****** games.
Rowells
Blackwater USA Inc.
Pandemic Horde
#623 - 2015-04-23 04:42:55 UTC
Munchkin bait wrote:
The Venture has utterly made the Hulk useless!

8/10 not bad
Jiulia
harlyq syrokos investment station
#624 - 2015-04-23 04:42:59 UTC
Mario Putzo wrote:
Its impossible to tell where the 18% reduction comes from, miners could make a big part of it, but Id wager most of those miners are bots, since mining has traditionally provided a very steady (all be it shite) income stream. A lot of that % could also be from folks in NS who lost their space...folks in LS who are tired of it being mostly empty except in blob filled FW space.

I wouldn't read to much into the 18% all that shows is that people have left the game, it doesn't give a why, who, or where.

Although interestingly enough CCP did release some hard numbers recently, and shockingly (to me anyway) of active players 75% of them exist in HS. So in that vein it does seem odd CCP is catering to a vast minority of people with these changes. Lord knows folks ain't going to be packing their bags and heading to null sec just to mine.

http://i.imgur.com/W1G0jsI.png

Want to know what is really cool none of that info in that pic tells you how many of those high sec people are null sec alts.
Mario Putzo
#625 - 2015-04-23 04:46:44 UTC  |  Edited by: Mario Putzo
Jiulia wrote:
Mario Putzo wrote:
Its impossible to tell where the 18% reduction comes from, miners could make a big part of it, but Id wager most of those miners are bots, since mining has traditionally provided a very steady (all be it shite) income stream. A lot of that % could also be from folks in NS who lost their space...folks in LS who are tired of it being mostly empty except in blob filled FW space.

I wouldn't read to much into the 18% all that shows is that people have left the game, it doesn't give a why, who, or where.

Although interestingly enough CCP did release some hard numbers recently, and shockingly (to me anyway) of active players 75% of them exist in HS. So in that vein it does seem odd CCP is catering to a vast minority of people with these changes. Lord knows folks ain't going to be packing their bags and heading to null sec just to mine.

http://i.imgur.com/W1G0jsI.png

Want to know what is really cool none of that info in that pic tells you how many of those high sec people are null sec alts.


Eh can just apply the old 3:1 rule, even if you do that for every region no HS you still end up with the majority of people being in HS.

Main, Money Maker, Jita Alt.

Any other alts above that are typically logistical alts, cyno alts, scouting alts, or secondary combat character alts (capitals) Especially now that ISboxer is dead, and soloing Incursions with your 20 highsec alts is no longer permitted. (and given that the sky didn't fall on PLEX prices its safe to say ISboxer wasn't as popular as the woe is me crowd claimed it to be)
Anhenka
Native Freshfood
Minmatar Republic
#626 - 2015-04-23 04:47:07 UTC  |  Edited by: Anhenka
Munchkin bait wrote:

Well since CCP still has not released any subscription numbers we have to go on 3rd party numbers of minus 18%. ( If the numbers where good as they were in the past they would not have any trouble showing them, speculation! ) That 18 % was mostly from miners throwing in the towel. http://nosygamer.blogspot.com/2015/04/as-we-approach-eve-onlines-12th.html

Now thanks to a big push from the CSM null sec block high sec mining will be nerfed again! Trit is tthe only thing HS had to offer in this game for people who want to be industral toons in HS! Well with the buff of trit in the higher end ores and the increase of zydrine mega for ships will strain the HS player.

CSM expects HS players will suddenly want to listen to teen something 20 something commanders ordering them what to do! Sorry, not happening. I expect another 18% of players say door and leave! Between miners switching to mission running and scan sites utterly worthless unless you have a gand of 4 to catch the warping cans! What is the average player suppose to do??? Let me guess buy PLEX CARDS to play!!!!!!!!!! Not going to happen !!! Door please!!!!!

Still mad about the greatest ship ever created! The Venture has utterly made the Hulk useless! So mush for having 100 million mining toon only to watch Mr Venture match me 85 %%%%%%%

I magine if I could fly a tech one frigate that would match 85% of the PVP power of a Paladin!!!!!!!!!!!!!!!!!! Be alot of PVP players would go door!!!! Thnaks for memory CCP/CSM but my 3 account are done! Ask the CSM to pick up my bill!!!!!


Eh.... to address them in the order of incoherent appearance.

1: Highsec mining has only been buffed in recent times, with the barge changes, freighters being able to scoop from cans, Crimewatch, and compression arrays all helping highsec miners. The actual bleed of players in the past few years has been from an increasingly stagnant and uninteresting nullsec. There has been no pressure on miners from CCP's changes for years.

2: It's rather easy to avoid AlphaStarPilot as long as you keep an eye on what alliance he is in this week, and nearly all other FC's are far older.

3: Scatter cans were removed from the game over a year ago. Good to see you keeping up on game changes (You ignorant ranter).

4: Hulk 1 MLU = 1575 m3 per minute. Venture 1 MLU = 511m3 per minute. That's around 30% of a Hulk (You ignorant ranter)

5: I can't tell anything you are trying to say here through the incoherent froth.

6: Can I have your stuff?
nutlesscats
Black Water Oasis
#627 - 2015-04-23 05:06:14 UTC
Maybe when you guys find a way to make mining feasable in null sec then the supply demand might be stabalized but the fact that being in a mining ship means any person with a combat ship is going to kill you, simple maybe if you gave a chance to the miners then people would mine in null sec but as it is you need a stable alliance with decent sov just to be able to get out there and even then there will be roaming gangs everywhere so maybe you should deal with the real problem MINERS ARE NOTHING MORE THAN A FISH ON A HOOK TO EVERYONE WHO DOESNT MINE fix that issue and more people will venture into null sec and mine more

+1 FIX THE RORQUAL
Mario Putzo
#628 - 2015-04-23 05:16:35 UTC  |  Edited by: Mario Putzo
nutlesscats wrote:
Maybe when you guys find a way to make mining feasable in null sec then the supply demand might be stabalized but the fact that being in a mining ship means any person with a combat ship is going to kill you, simple maybe if you gave a chance to the miners then people would mine in null sec but as it is you need a stable alliance with decent sov just to be able to get out there and even then there will be roaming gangs everywhere so maybe you should deal with the real problem MINERS ARE NOTHING MORE THAN A FISH ON A HOOK TO EVERYONE WHO DOESNT MINE fix that issue and more people will venture into null sec and mine more

+1 FIX THE RORQUAL


The inverse of course is making HS more dangerous, to encourage folks to work with other people for protection. If HS wasn't as (and I use this losely because you can still be killed) risk free as it is, then folks would be more encouraged to venture into more risky areas such as LS, NS, WH.

Food for thought.

People don't mine in NS, because there are many more activities that generate more isk. Some of which just put it right into your wallet without ever needing to visit the market place to sell stuff. I don't know why people mine at all to be honest, since the isk is pathetic compared to pretty much every other activity.
Sizeof Void
Ninja Suicide Squadron
#629 - 2015-04-23 08:20:00 UTC
Teckos Pech wrote:
Sizeof Void wrote:
Teckos Pech wrote:
Skiff tanked out (needs a 2% cpu implant) with an orca boosting shields gets 133,800 ehp. So, assuming the gank team has to kill you in 18 seconds and they have all the relevant skills my quick estimate was 12 guys minimum for that gank. If you see them coming...and you overheat your shield modules then 161,839 ehp and now they'll need 14 guys, minimum. Want to make double damn sure, 15-16 dudes in catalysts.

Actually, in this particular case, you'd probably want to upship to cruisers, or maybe a BC, rather than dessies.

However, in high sec, you rarely run across a fully tanked Skiff - most of them compromise the tank by having some sort of mining upgrade somewhere in the fit. And, they almost never overheat - high sec miners tend to be simi-AFK, probably haven't trained up Thermodynamics, and/or simply forget (or don't know) how to overheat their modules. Most high sec miners have very limited experience with PVP, you know.


If you don't tank your skiff and you know there are HS gankers about you are a moron and you deserve what you get. If you want to rage against anyone go in your bathroom and looki in the mirror.

Regarding overheating...not my problem that HS players do not use everything to their advantage. Either adapt or go back to being a poop socking WoW player.

Who is actually raging here?

I'm just calmly pointing out that ganking higher EHP targets is commonly done using ships larger than dessies. I'm also just pointing out that a high sec miner isn't likely to be fielding a max tank, even on a Skiff - yield is always an issue with them.

And, as I told Querns, I play Hello Kitty Island Adventure. WoW is too hardcore for me....
Braccer
Saints Of Havoc
#630 - 2015-04-23 08:29:48 UTC
Aya Nova wrote:
All these changes only address one side (and the less important one of) of why null mining isn't happening.

Mining as it is, is a very uninteractive activity. You need a bunch of people sitting in a belt for hours, who can do nothing but drag ore from their bay. At the same time you need someone to clear the rats (who gets to do nothing for ~30min, then be active for 2) and if you plan to defend from PvP enemies, you need a sizable gang on standby (which is supremely boring).


Secondly the exhumers (or at least 1-2 of them or a new class of mining ships) need to be redesigned with the idea of nullsec defensive combat. This doesn't just mean lots of tank, because a helpless ship with lots of tank will just get ground down eventually. They need to actually be able to protect themselves, something like bonuses and slots to allow fitting of undersized weapons (or RLMLs) that would allow a pack of exhumers to not be a pushover for a smaller number of inities or a torp bomber drop. For example adding a max 3 fitted to strip miners, and adding turret/launcher highs, more mids and bonusing small weapons on the hull, but reducing warp speed to make them undesirable offensively.



Have you ever seen more than 1 skiff/proc mining in a belt? 2 can deal with BS rats, I have see 5 take down thoraxes with no losses... Please keep posting rubbish idea's if you wish but as it stands there is a defensive mining barge.

No if only mining was more valuable/intresting it would be fun.
Sizeof Void
Ninja Suicide Squadron
#631 - 2015-04-23 08:38:45 UTC
Mario Putzo wrote:
The inverse of course is making HS more dangerous, to encourage folks to work with other people for protection. If HS wasn't as (and I use this losely because you can still be killed) risk free as it is, then folks would be more encouraged to venture into more risky areas such as LS, NS, WH.

Nah... this was the whole point of the "EVE is harsh" direction, and it did not work. No matter what CCP does to make high sec more risky, by encouraging more wardec or ganking activity, high sec carebears simply won't learn to PVP, nor move to low sec, null sec, or WH space. They just whine more.

TBH, I think that the only way to eventually significantly shift the population demographics is to actually start new players in low or null sec, rather than high sec.

Mario Putzo wrote:

People don't mine in NS, because there are many more activities that generate more isk. Some of which just put it right into your wallet without ever needing to visit the market place to sell stuff. I don't know why people mine at all to be honest, since the isk is pathetic compared to pretty much every other activity.

Yep. We had that discussion earlier in this thread. Some players naively want to increase null sec mining profitability, but I made the well-received suggestion that significantly reducing the value of all other null sec ISK farming activities (until they are on par with, or lower than null sec mining) would be more effective. :)
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#632 - 2015-04-23 10:51:25 UTC
To the highsec miners complaining that null is getting a boost to mining, well do the simple thing

Move to NullSec
GankYou
9B30FF Labs
#633 - 2015-04-23 11:57:51 UTC  |  Edited by: GankYou
Ncc 1709 wrote:
To the highsec miners complaining that null is getting a boost to mining, well do the simple thing

Move to NullSec


Indeed.

New data from CCP Quant - Active Character Locations in EVE

75% in Hisec
12% in Null
8% in LS

15-25% increases in pilots being active in Null, W-space and LS since Odyssey 1.1. Smile
Strom Ronuken
Pator Tech School
Minmatar Republic
#634 - 2015-04-23 12:37:57 UTC
Lady Miah wrote:
Hi,

I am not a fan of these changes. I do not think you have adequately considered price and manufacturing pressure on existing items. Many items are unprofitable to manufacture in their current form and invention is a total mess even with recent changes, so increasing the mineral cost for these items at the same time sovereignty changes are being introduced is going to have a hugely negative impact on the game, making it much more expensive for people to play. Which works great for your pocketbook, until you start losing subscribers.

I like the idea of nullsec minerals increasing in importance and increasing nullsec self-sufficiency, but the reality is that life is already very difficult for most miners both high and lowsec, and the nullsec mining climate is going to get much more hostile with the increases in roaming gangs under the new sovereignty system. Which is totally fine, but it is going to have a serious net impact on prices, which in turn is going to continue to help the rich get richer and the poor get poorer.

CCP's changes are getting less and less clued by the day. There are some fantastic ideas being bandied around (and I applaud the innovative spirit, particularly of the structure changes which I think are the best thing to happen to EVE in almost a decade) but the rush to put them in place before they have been thought through is pretty obvious.

Before you do anything, you need to wait for the changes from Fozziesov to settle out, rebalance the industrial ships, take a good hard look at manufacturing profit and mineral content overall, and consider making PVPers make a choice between killing miners/industrialists and killing everything else. My suggestion would be to offer specialized arrays for scanning down mining anomalies. Then there's the question of how to get these minerals out of null, which has gotten pretty difficult with the absolutely dimwitted travel changes and has essentially pushed everyone towards jump freighters.

You can't rely on the market dataset; there are too many items there being sold at levels currently unprofitable to manufacture, which leads one to question whether CCP has any sense of what is actually going on.

If you don't fix industry, EVE will continue to be too expensive to play.

Can you please stop with the braindead decisions?


Meh, I look forward to CODE. gangs roaming SOV space asking for mining permits from SOV renters...

(great post btw)

IMO Null sec mining will always be a joke where even renters have to put up their mining fleets and turn to ratting as their main source of income...

Mining ships are just floating targets... with out concord Null Miners cry to the PvP players who tell them to "Fleet up" and while they roam around for hours, nothing is being mined.

Just entering a system can stop ore mining and if done often enough can cripple null sec manufacturing...

And that is why it will always be better to sneak in High Sec produced goods at downtime rather than trying to MINE during Peak Time.

Of course we all know that some systems in NULL are safer than High Sec and everything i just wrote doesn't apply one single bit... =o)
baltec1
Bat Country
Pandemic Horde
#635 - 2015-04-23 13:11:52 UTC
Mario Putzo wrote:
Jiulia wrote:
Mario Putzo wrote:
Its impossible to tell where the 18% reduction comes from, miners could make a big part of it, but Id wager most of those miners are bots, since mining has traditionally provided a very steady (all be it shite) income stream. A lot of that % could also be from folks in NS who lost their space...folks in LS who are tired of it being mostly empty except in blob filled FW space.

I wouldn't read to much into the 18% all that shows is that people have left the game, it doesn't give a why, who, or where.

Although interestingly enough CCP did release some hard numbers recently, and shockingly (to me anyway) of active players 75% of them exist in HS. So in that vein it does seem odd CCP is catering to a vast minority of people with these changes. Lord knows folks ain't going to be packing their bags and heading to null sec just to mine.

http://i.imgur.com/W1G0jsI.png

Want to know what is really cool none of that info in that pic tells you how many of those high sec people are null sec alts.


Eh can just apply the old 3:1 rule, even if you do that for every region no HS you still end up with the majority of people being in HS.

Main, Money Maker, Jita Alt.

Any other alts above that are typically logistical alts, cyno alts, scouting alts, or secondary combat character alts (capitals) Especially now that ISboxer is dead, and soloing Incursions with your 20 highsec alts is no longer permitted. (and given that the sky didn't fall on PLEX prices its safe to say ISboxer wasn't as popular as the woe is me crowd claimed it to be)


You can still solo incursion sites, its just a lot harder.
Querns
Science and Trade Institute
Caldari State
#636 - 2015-04-23 13:26:09 UTC
Munchkin bait wrote:
]
Still mad about the greatest ship ever created! The Venture has utterly made the Hulk useless! So mush for having 100 million mining toon only to watch Mr Venture match me 85 %%%%%%%

April 20th was three days ago, man. A venture in highsec has a yield of 724 m^3 per minute, compared to a covetor's 2923. This is less "85%" and more "24%."

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mario Putzo
#637 - 2015-04-23 14:08:03 UTC  |  Edited by: Mario Putzo
Querns wrote:
Munchkin bait wrote:
]
Still mad about the greatest ship ever created! The Venture has utterly made the Hulk useless! So mush for having 100 million mining toon only to watch Mr Venture match me 85 %%%%%%%

April 20th was three days ago, man. A venture in highsec has a yield of 724 m^3 per minute, compared to a covetor's 2923. This is less "85%" and more "24%."



Eh its a fair bit higher when you factor in transporting the Ore. Still less than 85% though. Ventures just warp that much faster, heck could probably get to station, dump ore, and be back in belt before any of the barges exit warp. Id say after factoring in travel you are looking at 50-60%. Can even use Warp Rigs on the venture to make it that much faster too, since it costs **** if you get shot (which should never happen since they warp so fast with +2 Warp Core.)

Of course this bit is irrelevant if you have a friend or alt in a hauler (or heck even a venture) running ore back to station for you.
Querns
Science and Trade Institute
Caldari State
#638 - 2015-04-23 14:27:50 UTC
Mario Putzo wrote:
which should never happen since they warp so fast with +2 Warp Core.)

Warp Core Stability doesn't work the way you think it does.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mario Putzo
#639 - 2015-04-23 14:34:58 UTC  |  Edited by: Mario Putzo
Querns wrote:
Mario Putzo wrote:
which should never happen since they warp so fast with +2 Warp Core.)

Warp Core Stability doesn't work the way you think it does.


So I missed a ******* comma.
Are you just intentionally daft? Or are you actually incapable of rational thinking? **** me.
GankYou
9B30FF Labs
#640 - 2015-04-23 14:37:58 UTC
Aren't the Warp Core bonuses on the DSTs and the Venture against warp scrambling? Like the WCS, no? Smile