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[Discussion] Entosis Link Tactics and Ship Balance Part 2

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Bowbndr
KarmaFleet
Goonswarm Federation
#421 - 2015-04-18 05:44:59 UTC
ok let me sum this up so that I can make my point a little clearer. everyone keep acting like N3 and Goons giving up their space is this big void, but in reality what fozzy sov dose is make it so they don't have to pay a sov bill to extort those that live there. at the same time why should any group bother to put their time, effort and isk into building up a system when anyone from the big power blocks to the 15 to 20 man griever corps can come in and destroy everything they have done with little to no risk of their own. or at the very least minimal isk on the line.

Some of the systems I have lived in have had Billions worth of upgrades and stations and station upgrades put into them. and once fozzy sov takes affect some 15 to 20 man corp can come out to null sec in what amounts to a fleet of less than let say 750 mill and kill a system?

I Agree that there needs to be changes, but Fozzy sov is like asking a piece of tape to keep a dam together. your asking one group to risk Billions to get these systems and upgrade them and get them how they want them and for what?
Cade Windstalker
#422 - 2015-04-18 06:01:28 UTC
Bowbndr wrote:
Im not saying eve is going to die, far from it. WOW is about the most brain dead game I know and it makes a killing, but making eve in to a space based WOW is going to do nothing to "help" it either, other than dumb down the player base.

as far as the sov goes the biggest looser in that race IS going to be CCP when people understand that Fozzy sov removes all incentive to fight for a system. when CCP Clearly stacks the deck in the favor of the attacker then there will be no point in any Indy based corps to even attempt to hold sov. unless they have a pvp wing to defend their system they will just be throwing away isk to the guys that have no intention to hold the sov, just "create content" IE force their game style on those surround them.


I just don't think this is the case, at least certainly no more than it ever was under old Sov. Defenders need to control a grid for a fraction of the time of attackers, defenders have all of their assets and reinforcements close-by by default, defenders have access to all of their structures and structure based bonuses, and attackers have to spend a good amount of time (at least for active space) actually capturing in order to flip sov instead of the current "roll through with a Dread/Titan/Carrier ball and done in 10 minutes" system.

I don't think the intent has *ever* been to allow a purely Industrial corp to hold Sov. That's simply unrealistic unless they have someone defending them. This has never been the case and I honestly hope it never is because if an Indy corp can hold Sov independently then it either means it's worthless or the system is so exploitable that any corp at all can hold Sov with little to no risk.

Really I'm just not seeing your problem with the Sov system here. Defenders need to defend their space, and do so effectively. No where does this allow some 15-20 man griefer corp to come in and knock it all over, at least unless your Alliance is so inactive that it has fewer than 20 active members, in which case I refer you to what happened to Atlas Alliance.
Bowbndr
KarmaFleet
Goonswarm Federation
#423 - 2015-04-18 08:42:30 UTC
Cade Windstalker wrote:
Bowbndr wrote:
Im not saying eve is going to die, far from it. WOW is about the most brain dead game I know and it makes a killing, but making eve in to a space based WOW is going to do nothing to "help" it either, other than dumb down the player base.

as far as the sov goes the biggest looser in that race IS going to be CCP when people understand that Fozzy sov removes all incentive to fight for a system. when CCP Clearly stacks the deck in the favor of the attacker then there will be no point in any Indy based corps to even attempt to hold sov. unless they have a pvp wing to defend their system they will just be throwing away isk to the guys that have no intention to hold the sov, just "create content" IE force their game style on those surround them.


I just don't think this is the case, at least certainly no more than it ever was under old Sov. Defenders need to control a grid for a fraction of the time of attackers, defenders have all of their assets and reinforcements close-by by default, defenders have access to all of their structures and structure based bonuses, and attackers have to spend a good amount of time (at least for active space) actually capturing in order to flip sov instead of the current "roll through with a Dread/Titan/Carrier ball and done in 10 minutes" system.

I don't think the intent has *ever* been to allow a purely Industrial corp to hold Sov. That's simply unrealistic unless they have someone defending them. This has never been the case and I honestly hope it never is because if an Indy corp can hold Sov independently then it either means it's worthless or the system is so exploitable that any corp at all can hold Sov with little to no risk.

Really I'm just not seeing your problem with the Sov system here. Defenders need to defend their space, and do so effectively. No where does this allow some 15-20 man griefer corp to come in and knock it all over, at least unless your Alliance is so inactive that it has fewer than 20 active members, in which case I refer you to what happened to Atlas Alliance.



so you don't see how attacker throwing a few hundred mill into some t1 ships and links is the same as the billions that a corp has to put in to getting a system up and running? hmm wonder where you learned your math.

I fail to see how you could call that fair in any way.
Cade Windstalker
#424 - 2015-04-18 15:28:40 UTC
Bowbndr wrote:
so you don't see how attacker throwing a few hundred mill into some t1 ships and links is the same as the billions that a corp has to put in to getting a system up and running? hmm wonder where you learned your math.

I fail to see how you could call that fair in any way.


For a start, because they need to actually successfully take the system with those T1 ships.

Beyond that, it's the same way that a group of T1 bare-bones fit Catalysis ganking a Freighter with billions in loot is fair, by which I mean to say it isn't, you're supposed to avoid having that happen to you. The same way you're supposed to defend your space when people attack it.

I do sort of see what you mean about the value of an attacking fleet of Dreads and Titans vs the value of a POS or TCU or whatever, but that only really matters if the blob is actually at risk of dying and most of the time it's really not. Right now you *can* structure grind with a fleet of Oracles and T1 Logi, it just takes a long time. That's the same T1 fleet that you're complaining about here, and it's just as capable of taking your stuff as it is now, at least if you don't oppose it. The value of the Titans and Dreads is that they're hard to kill and they blap through the Structure's timer very very quickly when unopposed.

Personally I'd say the T1 cruiser fleet is more fair, not less.
Rowells
Blackwater USA Inc.
Pandemic Horde
#425 - 2015-04-18 15:33:15 UTC
The sheer money you put in something shouldn't be its primary defense. It should be the owners.
Hafwolf
Git R Done Resources
#426 - 2015-04-18 15:53:55 UTC
I don't think the new sov system will change much for the sov. The null sec alliances have there assets in place and can defend there sov no matter what type of system ccp throws at them. The only difference i see is there might be that they might get more concentrated to make defense easier for them selves.

If the null alliances kind of pull back and concentrate that might open up some areas for a smaller alliance to get take sov. Also it might change that renters will now hold sov since they will be living in the systems. And the larger alliance Allows them to be there and have blue status. I really don't see sov map changing other then trols doing the trolcepter idea just to get fights.

If an actuall alliance wants to take sov they will still most likely still work with existing sov meta game to get and keep it.
Cade Windstalker
#427 - 2015-04-18 17:38:56 UTC
Hafwolf wrote:
I don't think the new sov system will change much for the sov. The null sec alliances have there assets in place and can defend there sov no matter what type of system ccp throws at them. The only difference i see is there might be that they might get more concentrated to make defense easier for them selves.

If the null alliances kind of pull back and concentrate that might open up some areas for a smaller alliance to get take sov. Also it might change that renters will now hold sov since they will be living in the systems. And the larger alliance Allows them to be there and have blue status. I really don't see sov map changing other then trols doing the trolcepter idea just to get fights.

If an actuall alliance wants to take sov they will still most likely still work with existing sov meta game to get and keep it.


With the current iteration of the ideas troll-ceptors are dead in the water. You need to fit a short mod to actually fit anything else, and you're still seriously gimping the fit to do it. A Recon can pretty much land on grid with you and nail you, and if they miss an Inty can chase you down and kill you as long as the Entosis Link is online because you're slower than any comparably fit Inty due to the mass penalty.

As for the established Alliances. This makes it sound like Sov never changes hands under the current system, or that no big and established powers have ever been done in by anyone before. Anyone remember BoB and how they went from permanent fixture to "OMG Fail-scade" in literally minutes? (and yes I'm simplifying but still)

If this opens up a little more room for people to work and for good fights to happen without a dread/Titan blob the size of a large Moon then I think that's a win.
Nalles
Republic Military School
Minmatar Republic
#428 - 2015-04-19 21:00:25 UTC
To prevent grind all day, I would like to see the node being hacked going in to reinforcement if hacked unsuccesful. Just for 10-20min, which would give the defenders more time to organize.
At the same time giving a "hacking-fatigue" to the node, so it is more defendable if they keep "spamming" it.
Iroquoiss Pliskin
9B30FF Labs
#429 - 2015-04-19 21:09:30 UTC  |  Edited by: Iroquoiss Pliskin
That would be a super-artificial limitation with timers, arguably more boring than HP grind.

Suppose a defending fleet stops your progress by neutralising the Entosis ship, and then you immediately secure the grid and/or system by decimating said defending fleet.

Should we wait 30 minutes on a timer to make another attempt in a completely secure system? What of defending fleet only coming in every half an hour to blap the Entosis ship and then retreat to watch MLP?

:nope:

Boredom weaponised 2.0. Blink
Cade Windstalker
#430 - 2015-04-19 21:30:31 UTC
Nalles wrote:
To prevent grind all day, I would like to see the node being hacked going in to reinforcement if hacked unsuccesful. Just for 10-20min, which would give the defenders more time to organize.
At the same time giving a "hacking-fatigue" to the node, so it is more defendable if they keep "spamming" it.


Defenders already have a bonus to flipping the structures/nodes back, and if your occupancy metrics are high you have 3-40 minutes from the time the hack starts which should be plenty, especially if there are actually people in those systems at prime-time to sound the alarm, then on top of that for Sov structures you have the node minigame which you know is coming.

Really not needed, and that "hacking-fatigue" thing could be easily abused by just hacking your own stuff with an alt and then flipping it back quickly.
Hafwolf
Git R Done Resources
#431 - 2015-04-19 22:14:54 UTC
Cade Windstalker wrote:


As for the established Alliances. This makes it sound like Sov never changes hands under the current system, or that no big and established powers have ever been done in by anyone before. Anyone remember BoB and how they went from permanent fixture to "OMG Fail-scade" in literally minutes? (and yes I'm simplifying but still)

If this opens up a little more room for people to work and for good fights to happen without a dread/Titan blob the size of a large Moon then I think that's a win.


What I meant was that the larger more robust alliances are the one's that usually hold sov in null.
The coalitions and the sov meta game is the problem that I see. Yes they do fail cascade every now and then.
I see the meta system that is place being hard to get rid of. Even rival coalitions in null sec use the same meta game system of renters and sheer numbers to control their regions. What usually happens is renters are brought in to make isk for these alliances. Also the renters become a recruitment center for the landlords.

What I really see is smaller alliances holding sov as renters of the larger alliances knowing that as long as they pay there rent they can have their sov and their system.

What I think would be cool is if the main alliances would concentrate more in there home regions creating space for new just starting alliances to maybe capture a system then have to fight other smaller alliances to keep that system.
Cade Windstalker
#432 - 2015-04-19 22:32:01 UTC
Hafwolf wrote:
What I meant was that the larger more robust alliances are the one's that usually hold sov in null.
The coalitions and the sov meta game is the problem that I see. Yes they do fail cascade every now and then.
I see the meta system that is place being hard to get rid of. Even rival coalitions in null sec use the same meta game system of renters and sheer numbers to control their regions. What usually happens is renters are brought in to make isk for these alliances. Also the renters become a recruitment center for the landlords.

What I really see is smaller alliances holding sov as renters of the larger alliances knowing that as long as they pay there rent they can have their sov and their system.

What I think would be cool is if the main alliances would concentrate more in there home regions creating space for new just starting alliances to maybe capture a system then have to fight other smaller alliances to keep that system.


I think renting is going to be a lot less feasible in this version of Sov, because renters don't generally contribute to defense and the Alliance that holds the sov needs to be able to defend it in this system. Groups might be able to work something out with corps that are renters being part of the alliance but that's likely to create op-sec issues if nothing else. CFC have already announced that they're closing down their renter program.

It's possible the larger alliances will try to extort the smaller ones but at the moment that's just speculation. If they don't want the sov and they can't afford to just take space they're not using then where's the credibility of the threat? They can certainly harass and fight the defenders but even then it's still no worse than the current system.

At the end of the day there's always going to be a meta-game element to Sov in Eve and IMO that's fine. The players get the meta-game they create for themselves, if you want to overthrow the current meta-game then figure out a way to do it as a player.
Anhenka
Native Freshfood
Minmatar Republic
#433 - 2015-04-19 23:37:29 UTC  |  Edited by: Anhenka
Hafwolf wrote:
Cade Windstalker wrote:


As for the established Alliances. This makes it sound like Sov never changes hands under the current system, or that no big and established powers have ever been done in by anyone before. Anyone remember BoB and how they went from permanent fixture to "OMG Fail-scade" in literally minutes? (and yes I'm simplifying but still)

If this opens up a little more room for people to work and for good fights to happen without a dread/Titan blob the size of a large Moon then I think that's a win.


What I meant was that the larger more robust alliances are the one's that usually hold sov in null.
The coalitions and the sov meta game is the problem that I see. Yes they do fail cascade every now and then.
I see the meta system that is place being hard to get rid of. Even rival coalitions in null sec use the same meta game system of renters and sheer numbers to control their regions. What usually happens is renters are brought in to make isk for these alliances. Also the renters become a recruitment center for the landlords.

What I really see is smaller alliances holding sov as renters of the larger alliances knowing that as long as they pay there rent they can have their sov and their system.

What I think would be cool is if the main alliances would concentrate more in there home regions creating space for new just starting alliances to maybe capture a system then have to fight other smaller alliances to keep that system.

Things are rather unsettled atm.

NC told NA. they were free, and that they were being reset, and abandon ship.
Goons just told PBLRD the same thing.

BoT I have no idea. I had thought PL was out of the renter game but they are still around. I doubt they are long for this world.

Even just between NA and PBLRD, that's 500 systems that are about to lose an interested landlord.

And that's not even talking about the CFC plling up out of Delve/Fountain/Outer Ring.
Or Nulli, Evoke, and friends pulling out of Impass/Feythbolis/Teneferis/Esoteria/Detorid. Although IIRC, Gclub is going to try and keep space in Immensea.

There's so much space abut to be up for grabs it's ridiculous.
d0cTeR9
Caldari Provisions
Caldari State
#434 - 2015-04-20 01:22:29 UTC  |  Edited by: d0cTeR9
Bowbndr wrote:
ok let me sum this up so that I can make my point a little clearer. everyone keep acting like N3 and Goons giving up their space is this big void, but in reality what fozzy sov dose is make it so they don't have to pay a sov bill to extort those that live there. at the same time why should any group bother to put their time, effort and isk into building up a system when anyone from the big power blocks to the 15 to 20 man griever corps can come in and destroy everything they have done with little to no risk of their own. or at the very least minimal isk on the line.

Some of the systems I have lived in have had Billions worth of upgrades and stations and station upgrades put into them. and once fozzy sov takes affect some 15 to 20 man corp can come out to null sec in what amounts to a fleet of less than let say 750 mill and kill a system?

I Agree that there needs to be changes, but Fozzy sov is like asking a piece of tape to keep a dam together. your asking one group to risk Billions to get these systems and upgrade them and get them how they want them and for what?


Yupp, YEARS and BILLIONS/TRILLIONS in isk spent is reduced to nothing because 'lets make EVE, ALL of EVE available to every new noob'.

Also to everyone making the mistake... it's The Emperium, not CFC.

Been around since the beginning.

Yun Kuai
Garoun Investment Bank
Gallente Federation
#435 - 2015-04-20 01:31:04 UTC
Anhenka wrote:
Hafwolf wrote:
Cade Windstalker wrote:


As for the established Alliances. This makes it sound like Sov never changes hands under the current system, or that no big and established powers have ever been done in by anyone before. Anyone remember BoB and how they went from permanent fixture to "OMG Fail-scade" in literally minutes? (and yes I'm simplifying but still)

If this opens up a little more room for people to work and for good fights to happen without a dread/Titan blob the size of a large Moon then I think that's a win.


What I meant was that the larger more robust alliances are the one's that usually hold sov in null.
The coalitions and the sov meta game is the problem that I see. Yes they do fail cascade every now and then.
I see the meta system that is place being hard to get rid of. Even rival coalitions in null sec use the same meta game system of renters and sheer numbers to control their regions. What usually happens is renters are brought in to make isk for these alliances. Also the renters become a recruitment center for the landlords.

What I really see is smaller alliances holding sov as renters of the larger alliances knowing that as long as they pay there rent they can have their sov and their system.

What I think would be cool is if the main alliances would concentrate more in there home regions creating space for new just starting alliances to maybe capture a system then have to fight other smaller alliances to keep that system.

Things are rather unsettled atm.

NC told NA. they were free, and that they were being reset, and abandon ship.
Goons just told PBLRD the same thing.

BoT I have no idea. I had thought PL was out of the renter game but they are still around. I doubt they are long for this world.

Even just between NA and PBLRD, that's 500 systems that are about to lose an interested landlord.

And that's not even talking about the CFC plling up out of Delve/Fountain/Outer Ring.
Or Nulli, Evoke, and friends pulling out of Impass/Feythbolis/Teneferis/Esoteria/Detorid. Although IIRC, Gclub is going to try and keep space in Immensea.

There's so much space abut to be up for grabs it's ridiculous.


And.....that's so much space up for grabs plus the extreme amount of content if the big blocks/everyone else decides to roll around in small fleets to "troll sov". If the days of roaming gangs come back.....holy crap nullsec will be awesome again. This whole, sit on titan, right click, jump to system, hit f1, circle jerk on comms for being awesome has really dumbed down the game in a lot of ways and I'll be glad to see if take a back seat to roaming gangs again.

I still think too many people underestimate the effect of the entosis link on the ship that has it activated. Take a hint from the FW guys who have been doing this meta game for years. You can and will successfully gank stuff much larger than you, much more valuable than you, etc. and if it means throwing a whole fleet into something just to get that one ship kill to stop the timer, you can guarantee it will happen. If you haven't been into Black Rise in the last 2 years, which I most know most of the major players have, then let me tell you about the derptron. Absolutely hate the ship personally, but when you need to just keep taking down 1 ship at a time knowing full well you're going to lose the entire fleet....well I'll let you nullbears figure out the rest.

Also, I'm going to add my two cents to this because so many people keep saying this new sov favors the attacker. If you actually use your space and then you actually defend your space, then the attackers have no advantage. You guys really need to look past the current "weaponize your boredom" sov that is today and look at how the new sov mechancis favor such a vastly different play style.

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Cade Windstalker
#436 - 2015-04-20 03:27:20 UTC
d0cTeR9 wrote:
Yupp, YEARS and BILLIONS/TRILLIONS in isk spent is reduced to nothing because 'lets make EVE, ALL of EVE available to every new noob'.

Also to everyone making the mistake... it's The Emperium, not CFC.


As long as you still know what we're talking about it's the CFC, and CFC is quicker to say Blink

Also, regarding trillions being reduced to nothing, what do you think B-R5RB was? At the end of the day both were the result of player decisions. There's nothing forcing this particular course of action, but it's a decent move while people wait and see what's going to happen next.

Oh and to clarify, apparently PBLRD space is going to be re-allocated to other CFC members and the renters are being offered safe evac and time to tear down and move out, or the opportunity to app to CFC alliances.

Yun Kuai wrote:
And.....that's so much space up for grabs plus the extreme amount of content if the big blocks/everyone else decides to roll around in small fleets to "troll sov". If the days of roaming gangs come back.....holy crap nullsec will be awesome again. This whole, sit on titan, right click, jump to system, hit f1, circle jerk on comms for being awesome has really dumbed down the game in a lot of ways and I'll be glad to see if take a back seat to roaming gangs again.

I still think too many people underestimate the effect of the entosis link on the ship that has it activated. Take a hint from the FW guys who have been doing this meta game for years. You can and will successfully gank stuff much larger than you, much more valuable than you, etc. and if it means throwing a whole fleet into something just to get that one ship kill to stop the timer, you can guarantee it will happen. If you haven't been into Black Rise in the last 2 years, which I most know most of the major players have, then let me tell you about the derptron. Absolutely hate the ship personally, but when you need to just keep taking down 1 ship at a time knowing full well you're going to lose the entire fleet....well I'll let you nullbears figure out the rest.

Also, I'm going to add my two cents to this because so many people keep saying this new sov favors the attacker. If you actually use your space and then you actually defend your space, then the attackers have no advantage. You guys really need to look past the current "weaponize your boredom" sov that is today and look at how the new sov mechancis favor such a vastly different play style.


I agree with pretty much all of this, especially the last bit.

I figure there will be a month or more of "OMG Sov trolling is so hilarious! LOLOLOLOL!!! LolLolLol" and then the people who can't cut it will stop being targets, the people who can will find a way to make not actually attacking seriously either just as fun for them as it is for the attackers or more boring/annoying for the attackers than it is for the defenders. After all fights are fun and the defenders win if they have fun, then all they need to do is either annoy the attackers to death or provoke them into bringing a real fight instead of troll-cruisers (or whatever).

The one thing I don't think it will do is play out like Faction Warfare, since FW doesn't have vulnerability timers or people actively living in every system for every hour the 'plexes are vulnerable. It may start out looking similar, and I think CCP have taken the best bits of FW mechanics, but I don't think it'll play out like FWar does.
Jenshae Chiroptera
#437 - 2015-04-20 05:05:17 UTC
My popcorn is ready for when a strong all around coalition kicks out a prime EU TZ alliance from a region and installs a US -> AU TZ alliance (that probably paid them) in their place (or for free like Brave into Fountain)

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Alavaria Fera
GoonWaffe
#438 - 2015-04-20 05:13:04 UTC
Cade Windstalker wrote:
Yun Kuai wrote:
You guys really need to look past the current "weaponize your boredom" sov that is today and look at how the new sov mechancis favor such a vastly different play style.

After all fights are fun and the defenders win if they have fun, then all they need to do is either annoy the attackers to death or provoke them into bringing a real fight instead of troll-cruisers (or whatever).

Basically yeah.

You need a new approach that adapts to the sov laser in order to efficiently weaponize boredom.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cade Windstalker
#439 - 2015-04-20 05:50:37 UTC
Jenshae Chiroptera wrote:
My popcorn is ready for when a strong all around coalition kicks out a prime EU TZ alliance from a region and installs a US -> AU TZ alliance (that probably paid them) in their place (or for free like Brave into Fountain)


Because this has totally been a major issue under current TZ mechanics with fuel and timers?

I mean really, there's plenty happening or probably going to happen that might provoke an "oooo! free show!" response, but this just doesn't fit unless you didn't actually bother to read the dev-blog...
WhyTry1
Comply Or Die
Pandemic Horde
#440 - 2015-04-20 08:49:16 UTC
Disclaimer : I am not affiliated with any power bloc therefore this is not a biased post. Also this is my main and not an alt Smile However I have been playing eve for many years and have spent a silly amount of time in nullsec. Just thought i would get that in there before the alt, troll, grr goons, grrr n3, grrr whatever posts come....

Anyway, I have been thinking about the fozziesov thing for sometime, much like many others i guess. The recent changes with jump fatigue etc have been good, and i support that, it was needed. The lets hold lots of space, make billions renting lots of regions and not even living in it, just because you could throw 100 supers at someone in minutes was becoming a joke. I still don't think one alliance should be able to hold one full region to be honest and i would like to see the verite map changed to be sov only map not a influence map as it can wrongly give information about how much space one owns. But i digress...Sorry...

On to fozziesov, great idea as a concept, will make more fights local, will make people think a little more about the space they want to own and defend, especially for the larger alliances. Now i assumed (and maybe wrongly) that this was also to let the little guys get a chance to harass and even hold sov. Which would be great! However my concern is how really easy it is, meaning the time it takes to cause disruption.

We seem to have gone from one extreme to the other. Now again you may thing hey well that helps the little guys, but does it? My worry is the purposeful setting up of large newbie alliances to effectively cause havoc in nullsec just to create content. This isn't just about PL horde, although its convienient that a group that was so elitist all of a sudden decided to create a newb alliance, but also the likes of Brave and Goons. Which can effectively sum up 100,200,300+ gangs just to roam nullsec and disrupt lots of systems in a night, then go back again the next night and the next. The smaller alliances have literally no chance at all, they can compete with that may pilots 'constantly' roaming about, disrupting everything in 20 minutes. Surely fozzie must of thought of this and again just as the high sec poco debacle, they create a game that obviously favours Goons, and Brave and now PL Horde. I worry this will just have the complete opposite effect where no one dares live, or invest in nullsec because of the constant harassment. For example you think about increasing mining yield but who in the right mind is going to have mining sessions with 300+ people coming about constantly? I think this could actually end up destroying nullsec
I always wonder if CCP every look at the bigger picture rather than this inward thinking...