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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Lord TGR
Brutor Tribe
Minmatar Republic
#1241 - 2015-03-04 12:30:36 UTC
Murauke wrote:
You know you could be onto something here. Another idea is to make "Your most active timezone" scale able to the amount of systems/constellations your alliance/corp holds. e.g. Alliance is across 10 systems, 2 constellations = 1.02 mulitplyer of additional active timezone. Make the amount of systems you hold directly related to the length of your vulnerability.

This is gameable by using lots of stub alliances, unless you link it so it rewards bigger sizes, which is counter to the underlying premise of the changes.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1242 - 2015-03-04 12:30:56 UTC
AlexKent wrote:
Entosis Link should only fit to Bcruiser/Bship and above to prevent abuse. It will also give people a reason to fly these over cruiser and frigate hulls.

P.S.

RIP capital warfare, not sure if a bad or good thing.


what you claim is abuse is actually the whole point of the system.
You seem to have missed the devblog.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lurifax
Deep Core Mining Inc.
Caldari State
#1243 - 2015-03-04 12:31:00 UTC
Delt0r Garsk wrote:
Shodan Of Citadel wrote:
Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.

Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.

Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.



CCP, give machariels a bonus to juggling and the middle lane.


Did you read it. The number of links is not important. 1000 links from an attacker and 1 link from a defender and the timer does not count down.



They will bring enough for the first timer. On the second timer they will dump 250 on your station and have some 50-100 ceptors capture the nodes. With the current version taking an entire constellation will be extremely easy.
Kah'Les
hirr
Pandemic Horde
#1244 - 2015-03-04 12:32:48 UTC  |  Edited by: Kah'Les
CCP wrote:
Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved


By having to be active for 4 hours each day to defend space, and then having to respond to one guy that want to griefe a alliance with his Entosis Link. This goal is allready a miss.

CCP wrote:
Goal #2: Clarify the process of taking, holding and fighting over star systems


Maybe you somehow could make titans usefull again in sov war here? If enemy don't come to defend sov structures a easy DD to destoy sov structores maybe, I don't see why we need to implement new moduals for SOV war when we have these ultimate SOV war machines SUPERS AND TITANS!

Also lowering Jump Fatigue within own hold systems would make capitals usefull again.

CCP wrote:
Goal #3: Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle.


This is not FW, if I wanted to do FW I would join that.

CCP wrote:
Goal #6: Spread the largest Sovereignty battles over multiple star systems to take advantage of New Eden’s varied geography and to better manage server load.


This is some Sun Tzu art of War bullshit, and it wont work unless you manage to break up Goonswarm and NC. before you implement it.


Introducing the Entosis Link

Feel like a lazy way to get around it, and easy solution and the low skill point requierment is a minus in my eyes. I can't say this enought but null sec is not ment for everyon, people who have spent years in null build up a good amount of SP and ships you can't use in High Sec. The idea that people can harass alliances to respond to one simple ship activating his Entosis Link on their structures is just to simple.
We already have have a modual that until recently was only used in null the Doomsday find a way to make it usefull in sov warfare instead of this Entosis Link. I'm cool if people have to risk titans to take systems fast, but risk a 100 mill ship is just to simple for null.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1245 - 2015-03-04 12:33:47 UTC  |  Edited by: epicurus ataraxia
be grateful this was the alternative plan for nulls sov


http://www.bbc.co.uk/news/uk-england-somerset-30687171

Edit:- in one and out the other.Shocked

There is one EvE. Many people. Many lifestyles. WE are EvE

Lord TGR
Brutor Tribe
Minmatar Republic
#1246 - 2015-03-04 12:36:02 UTC
Lurifax wrote:
Delt0r Garsk wrote:
Shodan Of Citadel wrote:
Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.

Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.

Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.



CCP, give machariels a bonus to juggling and the middle lane.


Did you read it. The number of links is not important. 1000 links from an attacker and 1 link from a defender and the timer does not count down.



They will bring enough for the first timer. On the second timer they will dump 250 on your station and have some 50-100 ceptors capture the nodes. With the current version taking an entire constellation will be extremely easy.

Some might do that in one constellation, but now notice how there's more than one constellation in the game.
stickz06
Caldari Provisions
Caldari State
#1247 - 2015-03-04 12:37:16 UTC
Assuming the T2 Entosis Link keeps its 250KM range, it should be a Super Cap only module.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1248 - 2015-03-04 12:37:30 UTC
One interesting thing is having a station in a system is now a liability if it is not there for a specific purpose and a place where combat players hang out - a region with lots of stations will constantly have one or another in freeport status, undermining security. And its too late to do anything about that now, as so many regions are flooded with the things. If destructible (in attack) stations are still being ignored, it is vital that organisations can self-destruct their own, so that people can prepare their space for a future with less secure stations.
Gypsien Agittain
University of Caille
Gallente Federation
#1249 - 2015-03-04 12:38:16 UTC
Kah'Les wrote:


Feel like a lazy way to get around it, and easy solution and the low skill point requierment is a minus in my eyes. I can't say this enought but null sec is not ment for everyon, people who have spent years in null build up a good amount of SP and ships you can't use in High Sec. The idea that people can harass alliances to respond to one simple ship activating his Entosis Link on their structures is just to simple.
We already have have a modual that until recently was only used in null the Doomsday find a way to make it usefull in sov warfare instead of this Entosis Link. I'm cool if people have to risk titans to take systems fast, but risk a 100 mill ship is just to simple for null.


Don't you get they wanna allow 5M sps pubbies in 60M worth ships be able to harass >100M sps, >5 years suscribing pilots?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1250 - 2015-03-04 12:39:03 UTC  |  Edited by: epicurus ataraxia
Aralyn Cormallen wrote:
One interesting thing is having a station in a system is now a liability if it is not there for a specific purpose and a place where combat players hang out - a region with lots of stations will constantly have one or another in freeport status, undermining security. And its too late to do anything about that now, as so many regions are flooded with the things. If destructible (in attack) stations are still being ignored, it is vital that organisations can self-destruct their own, so that people can prepare their space for a future with less secure stations.


Better have some people living in it then.
If you don't someone will.
Otherwise, it is not your space any more,is it?

There is one EvE. Many people. Many lifestyles. WE are EvE

Rain6637
GoonWaffe
Goonswarm Federation
#1251 - 2015-03-04 12:39:12 UTC  |  Edited by: Rain6637
Hey CCP, another reason to make 'tosis immobile is floating outside of lock range to break cycle.

Cutting a Sensor Integrity warfare link could accomplish the same thing.

You might need to change this to be range-based, with T1 becoming valid within 25km, and T2 within 250km of a structure. Make the rest of it act like a cyno with RR disallowed. This takes care of the lock range shenanigans.

[How much time did you spend thinking about this module? I'm trying to be nice but c'mon]
Worrff
Enterprise Holdings
#1252 - 2015-03-04 12:40:24 UTC
Dominique Vasilkovsky wrote:
Not even a hundred pages in 24h, people must be rather happy with this change then.


No. They just realise that CCP will do what they want whatever is said. So all this is rather pointless.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Freelancer117
So you want to be a Hero
#1253 - 2015-03-04 12:41:15 UTC
Quote:
I have written a status update blog looking back on Phase One of our Nullsec changes (which released in Phoebe last November) and how they have impacted the game. You can find that blog here, but for the lazy people the TL:DR is that the results are looking quite positive so far and those Phoebe changes put us in a much stronger position from which to launch Phase Two.


CCP your TL:DR are your own conclusions and opinions.

1. Nullsec Population and General Activity
A +23.6% increase in manufacturing jobs per day in Nullsec vs a +0.7% increase in mining volume per day in Nullsec since Phoebe.

So you made building in nullsec cheaper then in hisec, only means more alts stay docked in stations to produce and nullsec is still on the Jita life support.

2. Nullsec PVP Activity
Overall score for Nullsec PVP Activity: Significant overall improvement, but largely in one half of Nullsec.
So this is what happens when a big alliances like N3 coalition moves space and you call it a victory

3. Capital Ship Activity
You own conclussion: A wash.
Continued work on engaging and balanced roles for Capital Ships will be needed in the future, especially as some of their current roles in structure shooting are de-emphasized in Phase Two. You are interested in taking away the ability of fighters to warp. Nobody wants to fly capitals soon™

4. Sovereignty Conquests
Quote:
If Phase Two is a success, we would ideally like to see a significantly higher status quo, less reliant on bursts of activity from major wars.


My jaw drops to the ground hearing this much hubris from CCPgames Shocked

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Lurifax
Deep Core Mining Inc.
Caldari State
#1254 - 2015-03-04 12:41:27 UTC
Lord TGR wrote:
Lurifax wrote:
Delt0r Garsk wrote:
Shodan Of Citadel wrote:
Freeport Mode... Gives the aggressor docking rights and turn every battle into high-sec station bullshit.

Goal 6... HAHAHAHAHAHAHAHAHAHAHA I'm sure Goons will only bring 2-300 people instead of system crushing 2-3000.

Entosis Link -turned EVE into some twisted king of the hill system where sheer number of Links win.



CCP, give machariels a bonus to juggling and the middle lane.


Did you read it. The number of links is not important. 1000 links from an attacker and 1 link from a defender and the timer does not count down.



They will bring enough for the first timer. On the second timer they will dump 250 on your station and have some 50-100 ceptors capture the nodes. With the current version taking an entire constellation will be extremely easy.

Some might do that in one constellation, but now notice how there's more than one constellation in the game.


If you are able to camp them in, it does not matter if its 1 or 5 constellation. You dont need, dreads, supers or huge amount of dps to grind the structure. Just 20-50 ceptors to grap 10 points.
Worrff
Enterprise Holdings
#1255 - 2015-03-04 12:41:31 UTC
Jessy Andersteen wrote:
And people just want less large scales engagment.



Wrong. A LOT of people love them.

CCP Philosophy: If it works, break it. If it’s broken, leave it alone and break something else.

Norrin Zelkarr
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#1256 - 2015-03-04 12:42:49 UTC
CCP Phantom wrote:
While the current sovereignty system worked fine for many years, we see the need for a fundamental overhaul.

We are excited to present the plans for a new sov system coming early this summer including:
1) No more grinding through hitpoints
2) Meaningful combat events distributed over the whole constellation
3) Space activity results in defensive bonus
4) Designated daily "Prime time" for alliances when their structures become vulnerable

Read all about this new sov system, the mechanics and the fine details in CCP Fozzie's latest blog Politics by Other Means: Sovereignty Phase Two!

God, the whining in this thread.

CCP, you're on the right track. Don't listen to naysayers. This new system sounds fun, dynamic, and paints a big target on the backs of the aspects of null that cause it to calcify and become boring. +1 to you.
Speedkermit Damo
Republic University
Minmatar Republic
#1257 - 2015-03-04 12:43:27 UTC
I like most of what has been proposed, although there are some serious issues that need to be looked at.

1) Prime Time, as has already been mentioned many times already, AU TZ is screwed. The US players in our mostly EU corp would be screwed. I think the duration of prime time needs to be extended to 8 hours, or just completely done away with and some other solution found.

2) Entosis link. Thise should definately NOT be able to be fitted to any interceptors or indeed anything that is interdiction nullified. I would like to see this thing limited to at the very least cruisers and above. Most of us are already sick and tired of interceptors online, as it stands this only make it worse.

3) AFK cloaky camping needs to be dealt with once and for all. It's an utterly bullsh*t mechanic that adds nothing to the game, and will only be more prevalent with this new sov system.

Otherwise, most of it looks good. keep sticking it to the coalitions and landlords.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#1258 - 2015-03-04 12:44:38 UTC
Speedkermit Damo wrote:
3) AFK cloaky camping needs to be dealt with once and for all. It's an utterly bullsh*t mechanic that adds nothing to the game, and will only be more prevalent with this new sov system.

Why?
VENUS XY
Tribal Liberation Force
Minmatar Republic
#1259 - 2015-03-04 12:47:48 UTC
This is a terrible terrible idea. I for one wlll be leaving sov null sec for good if these changes enter the game as proposed. Although it is a CCP idea so I can't say that I'm surprised.
AlexKent
Lowlife.
Snuffed Out
#1260 - 2015-03-04 12:47:52 UTC
epicurus ataraxia wrote:
AlexKent wrote:
Entosis Link should only fit to Bcruiser/Bship and above to prevent abuse. It will also give people a reason to fly these over cruiser and frigate hulls.

P.S.

RIP capital warfare, not sure if a bad or good thing.


what you claim is abuse is actually the whole point of the system.
You seem to have missed the devblog.


If anyone in an uncatchable ship (interceptor) can mess with your sov system there is no point in actually holding sov in the first place.

And before GRRR Goons comment, imagine 4 fleets of 250 man people in interceptors you can't catch messing with your space. It will become so frustrating you will either unsub or just move to NPC or lowsec. Not because someone is attacking your space, but because there is no real counter to it and you will be forced to repeat defending your nodes each day every day.


Making these modules fit to bigger ship hulls actually generates a fight and give meaning to the already useless battlecruisers and battleships, maybe even blap dreads.