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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Dersen Lowery
The Scope
#3741 - 2015-03-11 01:13:48 UTC
Vic Jefferson wrote:

While some of those are indeed good overall things to do, you still need a reason to want Sov over the alternatives. For example, there are lots of big, scary low sec alliances that source their line income either from L5s or FW, and would have the power to take sov if they wanted it under the new system. Key word is, as always, if they wanted to. Simply put, they would be foolish to take on that liability when they can secure a better life and better income where they currently are.


You think that if other parts of space were nerfed silly, people would feed themselves to the big null power blocs instead of just quitting a crap game. That's adorable.

What is "a better life?" What if "a better income" is not as important a variable to some players as it is to you? (More to the point, what if the means necessary to get "a better income" looked like far too much effort to bother with? I'm looking at high sec missions, mostly, but I've been bored silly orbiting buttons, too.) What if people stay in low sec, or high sec, or wormholes, because it suits them better? What if null sec is not the place that you "graduate" to, it's just a play option with a particular flavor?

The simple fact is that if the safe, consistent accumulation of ISK is that important to you, then maybe high sec is where you should be. Leave the risky parts of space for people who enjoy risk. And be sure to post when your oh-so-super-safe bear-mobile is ganked in Osmon.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Xpaulusx
Naari LLC
#3742 - 2015-03-11 01:14:18 UTC  |  Edited by: Xpaulusx
Querns wrote:
Freedom Nadd wrote:
How to fix Nullsec, the 15 point plan.


1. Reduce Highsec incursion spawns to 2.

2. Increase Sansha HP in incursions by 50%.

3. Reduce income curve for HQ's to 20 million at 50 ships.

4. Increase Level 4 mission standing requirement to 7.0, Increase Level 5 mission requirement to 9.0.

5. Add dynamic rat spawning to Level 3 and higher missions, increase mission rat numbers depending on number of ships in fleet (1 ship - normal spawn, 2 ships +75% spawns, 3 ships +200% spawns, 4 ships +350% spawns).

6. Remove State standings for mission agents.

7. Increase high sec ice anomaly respawn timer to 8 hours. Increase low sec ice anomaly respawn timer to 6 hours.

8. Remove any ore above Scordite from high sec.

9. Allow Rorqual class ships in High sec.

10. Remove ALL usable ore from starter systems and 1.0 space.

11. Increase NPC Corp tax to 20%.

12. Increase high sec manufacturing tax by 25%.

13. Decrease high sec refine rate by 25% and increase refine tax by 10%.

14. Remove all exploration combat sites from high sec.

15. Reduce high sec exploration sites by 50%.

Of course, will never happen.

These are fair, reasoned changes.

I can see new subscriptions soaring under these conditions............Oh wait. Ugh

......................................................

Querns
Science and Trade Institute
Caldari State
#3743 - 2015-03-11 01:35:40 UTC
Xpaulusx wrote:

I can see new subscriptions soaring under these conditions............Oh wait. Ugh

Confirming that new players subscribe to run L4 missions and highsec incursions.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Mr Omniblivion
Ministry of War
Amarr Empire
#3744 - 2015-03-11 01:43:42 UTC
Querns wrote:
Xpaulusx wrote:

I can see new subscriptions soaring under these conditions............Oh wait. Ugh

Confirming that new players subscribe to run L4 missions and highsec incursions.


Clearly that is shown in CCP's reports because This Is Eve had tons of coverage on highsec anything, because it's so exciting!

See! Numbers went up! I can read graphs!
Alavaria Fera
GoonWaffe
#3745 - 2015-03-11 01:48:23 UTC
But you make graphs... or is that like a state secret

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Eli Apol
Definitely a nullsec alt
#3746 - 2015-03-11 02:02:04 UTC  |  Edited by: Eli Apol
Alp Khan wrote:
Josef Djugashvilis wrote:
Jenn aSide wrote:
Dracvlad wrote:
I was able to earn 108m an hour in Cobalt Edge with a carrier and oracle on grid


Wow, 108 mil per hour (54 mil per hour per toon). Nice.

In high sec you can use a Mach and make 86 mil per hour doing lvl 3 missions while being protected by CONCORD.

So for the cost of using TWO characters and a CAPITAL SHIP that takes months to train for, and while flying in space where the space police won't help you, you get a whopping, mind blowing 22 million isk extra per hour total.

Thanks for helping us empirically demonstrate the imbalances we were discussing, imbalances that end up distorting everything ccp tries to do with null sec.


Jeez Jenn, let it go man.

CCP ain't listening to you.


Jenn makes a point by presenting actual figures and math that can be substantiated.
So far, you have brought nothing to the ongoing discussion besides "CCP SAYS SO".

Unless you have a serious intention of starting a new religion with various CCP developers who misread statistics as deities, you are trolling and you will get laughed at.

Meanwhile Jenn and other people who can provide figures and solid arguments can and will continue posting.
If you are serious about the religion thing, this is not the place.



Not gonna try and make out that highsec doesn't have some serious isk issues (too much!) but taking an optimal blitzing mission runners setup and saying look how much all of these guys are making is a load of ball I'm afraid.

  • Most highsec mission runners don't blitz and most don't run for the faction offering the optimal isk/LP conversion and on that note SoE LP conversion is tanking and has been since the new ships were released last year. Once too many people jump on the isk train for a single type of LP, it devalues. Feel free to check out the downward trends on pretty much all the items from their store (probes and launchers, virtue implants and faction ships). If everyone was running optimal setups for SoE LP then it would have bottomed out ages ago and we'd be looking at minimal LP returns. Fair enough it is currently at 2k/LP so no-one can whine, but it won't be for long.

  • You're comparing afk drone boats against someone flying a machariel at pretty much perfect efficiency for a spreadsheet scoreboard - it's apples and oranges.

  • Sorry but moongoo. I know it's not a personal income but it's a net profit for that individual if they don't have to expend on pvp ships because of SRP paid for passively by moon goo.

I do still think highsec earns far too much for the risk involved but I just wanted to point out some *serious* issues with your methods of comparison.

but what would I know, I'm just a salvager

Mark Messier
Universal Mining And Manufactoring
#3747 - 2015-03-11 02:08:50 UTC
Literally Space Moses wrote:
You made sov harder to hold (good) but didn't give any additional incentive to actually hold it (very bad),

Seriously, you keep giving nullsec the stick, when is the carrot going to come?


Forget the carrot! all you health nut jobs can keep your carrot!

I want the CAKE!!!!!mmmmCAKE!!!Big smile
Milla Goodpussy
Garoun Investment Bank
#3748 - 2015-03-11 02:15:37 UTC
Querns wrote:
Xpaulusx wrote:

I can see new subscriptions soaring under these conditions............Oh wait. Ugh

Confirming that new players subscribe to run L4 missions and highsec incursions.




but but but.. ccp is removing missions since they said to someone who said to another but but but...oh wait


fozzie should nerf incursion income
fozzie should nerf missions........oh wait he did
fozzie should nerf research agents........oh wait he did
fozzie should nerf himself.................i'll wait.
Mr Omniblivion
Ministry of War
Amarr Empire
#3749 - 2015-03-11 02:18:38 UTC
Eli Apol wrote:
Not gonna try and make out that highsec doesn't have some serious isk issues (too much!) but taking an optimal blitzing mission runners setup and saying look how much all of these guys are making is a load of ball I'm afraid.

  • Most highsec mission runners don't blitz and most don't run for the faction offering the optimal isk/LP conversion and on that note SoE LP conversion is tanking and has been since the new ships were released last year. Once too many people jump on the isk train for a single type of LP, it devalues. Feel free to check out the downward trends on pretty much all the items from their store (probes and launchers, virtue implants and faction ships). If everyone was running optimal setups for SoE LP then it would have bottomed out ages ago and we'd be looking at minimal LP returns. Fair enough it is currently at 2k/LP so no-one can whine, but it won't be for long.

  • You're comparing afk drone boats against someone flying a machariel at pretty much perfect efficiency for a spreadsheet scoreboard - it's apples and oranges.

  • Sorry but moongoo. I know it's not a personal income but it's a net profit for that individual if they don't have to expend on pvp ships because of SRP paid for passively by moon goo.

I do still think highsec earns far too much for the risk involved but I just wanted to point out some *serious* issues with your methods of comparison.


I don't generally disagree with any of the points you are making.

However, I would add these considerations:
- if anyone ever actually afk rats in deklein, they're guaranteed to get killed by the people that roam through that space- just ask Gevlon. Each ship lost is 300+mil to replace.
-I do not disagree that the ability to use drones and not have to click anything is good for the game. HOWEVER, realize that active ratting is not a significantly higher reward than doing the drone version. The point with those specific comparisons is to show that doing active activities elsewhere is wildly more profitable than in null
-Not blitzing and not running for optimal isk/lp is effectively the same justification as using drones to rat in null. Less wealth per hour for less effort or concentration. Except the risk of getting your ratting ship killed in highsec is near zero provided that you are not running some wild officer fit.
-Moongoo is basically the only current justification for entities to actually live in null. If there was no moon goo or if it was changed to another format at this point, why would we ever realistically operate out of null as a corporation or an alliance. Wormhole space would be significantly more profitable for everyone if moongoo was changed.
Eli Apol
Definitely a nullsec alt
#3750 - 2015-03-11 02:26:02 UTC
Yeah I think the conclusion is fine, just the working on the way isn't fully justified.

And ofc afk in hostile space means watching something on another screen with local visible :)

but what would I know, I'm just a salvager

Alavaria Fera
GoonWaffe
#3751 - 2015-03-11 02:34:30 UTC
Mr Omniblivion wrote:
Wormhole space would be significantly more profitable for everyone if moongoo was changed.

But wait, like how Marmite would end us if we lived in highsec,

the wormhole people will end us if we try to live in wormhole. our wormhole dream will be ended nearly instantly, even without anything like sov lasers

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vic Jefferson
Stimulus
Rote Kapelle
#3752 - 2015-03-11 02:34:53 UTC
Dersen Lowery wrote:

You think that if other parts of space were nerfed silly, people would feed themselves to the big null power blocs instead of just quitting a crap game. That's adorable.

What is "a better life?" What if "a better income" is not as important a variable to some players as it is to you? (More to the point, what if the means necessary to get "a better income" looked like far too much effort to bother with? I'm looking at high sec missions, mostly, but I've been bored silly orbiting buttons, too.) What if people stay in low sec, or high sec, or wormholes, because it suits them better? What if null sec is not the place that you "graduate" to, it's just a play option with a particular flavor?

The simple fact is that if the safe, consistent accumulation of ISK is that important to you, then maybe high sec is where you should be. Leave the risky parts of space for people who enjoy risk. And be sure to post when your oh-so-super-safe bear-mobile is ganked in Osmon.


All I want is risk to be correlated to reward. If you have fun in a certain area of space, then by all means play there and have as much fun as you want. You could either nerf the entire rest of the game, or you could just buff null into viability - I'd be happy with either so long as null became viable.

I don't think null should be the place to graduate to, there shouldn't be any sort of linear progression of space types, nor should any one particular area of space be purposed for any one activity. However, each space type should be able to support its residents at a level which coincides with the risk and effort involved.

They don't right now, and these changes look to be tilting it even worse.

I assure you most of my ISK ends up as lossmails.

High Sec being a safe ISK fountain asphyxiates local ISK production and content outside of Hi Sec, which makes for a very dull game. Living in null should keep your hangar stocked for null activities; its silly that Hi Sec Incursions or FW could do it better.

Vote Vic Jefferson for CSM X.....XI.....XII?

Alp Khan
The Scope
Gallente Federation
#3753 - 2015-03-11 02:37:34 UTC  |  Edited by: Alp Khan
Eli Apol wrote:

Most highsec mission runners don't blitz and most don't run for the faction offering the optimal isk/LP conversion


Can we see some numbers backing up your claim? If the frequency of shifts between LP conversion rates show us anything, it's that people actually tend to blitz those. (And of course there are widely known guides that cover every mission out there and emphasize blitzing) It seems to me that you are making a subjective claim here without any data to back it up. Some call this bullshipping.

Eli Apol wrote:
Once too many people jump on the isk train for a single type of LP, it devalues. Feel free to check out the downward trends on pretty much all the items from their store (probes and launchers, virtue implants and faction ships). If everyone was running optimal setups for SoE LP then it would have bottomed out ages ago and we'd be looking at minimal LP returns. Fair enough it is currently at 2k/LP so no-one can whine, but it won't be for long.


Factually, rushing one faction LP ends up devaluing it, given that the demand for goods obtainable through the associated LP store is nominally stable. Player reaction to this is simply doing missions for another faction.

SoE LP store, on the other hand, has certain items that are always in high and continuous demand. This is one of the reasons why SoE LP was already more valuable over the others. The release of SoE ships further increased the demand, thus, making SoE LP even more valuable than it was before the SoE ship release.

Therefore the point you mentioned is invalid, and the example you used is attached to your faulty point out of the circumstances that allow it to be. Highsec pilots are easily able to adjust for any LP value fluctuation, which has nothing to do at all with your non-factual belief that null individual income is plentiful.

Eli Apol wrote:
You're comparing afk drone boats against someone flying a machariel at pretty much perfect efficiency for a spreadsheet scoreboard - it's apples and oranges.


It isn't, drone boats can be used for good effect in empire mission running too. Besides, one can even try and fly a Machariel in null-sec anoms, the end result in hourly individual income only changes by ~20m over the established ~50m ISK /hr figure. That is still extremely miniscule compared to 90-100m ISK/hr empire mission running income, 300+ m ISK/hr FW L4 running income and 150+ m ISK/hr highsec incursion income.

As the math and figures lay it out, the apple and oranges claim you are making is unfounded. And even if it wasn't, it wouldn't have change the fact that how null individual income is extremely poor not just against lowsec FW, but even several highsec activities.

Eli Apol wrote:
Sorry but moongoo. I know it's not a personal income but it's a net profit for that individual if they don't have to expend on pvp ships because of SRP paid for passively by moon goo.


Sorry, but you are still wrong. You have already been told by actual null-sec players with allegiances to varied and even opposing factions that the moon income has been drastically nerfed quite some time ago. SRP budgets are largely provided through the taxation of individuals. Moon goo isn't what it used to be 3-4 years ago. One can simply make very good predictions of alliance and coalition member sizes with comparisons between income from moons and monthly alliance/coalition loss totals. The inevitable conclusion is always that the moon goo is very far from accounting for SRP budgets alone.

Now that it has been proven again that you are not providing this discussion with anything of substance (just wild speculation and poorly crafted rhetoric), perhaps you should consider continuing your salvaging career over at high-sec and posting claims on threads such as this that you are really an alt of a sovereign null resident. You have a penchant for story telling after all!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#3754 - 2015-03-11 02:41:14 UTC
Querns wrote:
Xpaulusx wrote:

I can see new subscriptions soaring under these conditions............Oh wait. Ugh

Confirming that new players subscribe to run L4 missions and highsec incursions.

Wasn't there some talk about people who just log in and level up their ravens or something? As if to suggest such people do exist in numbers worthy of some note?

That said aside from raising the bar of entry with standings there isn't much of a nerf. If anything there is a relative buff for missioning in highsec.
Jenn aSide
Soul Machines
The Initiative.
#3755 - 2015-03-11 02:41:24 UTC
Eli Apol wrote:
Alp Khan wrote:
Josef Djugashvilis wrote:
Jenn aSide wrote:
Dracvlad wrote:
I was able to earn 108m an hour in Cobalt Edge with a carrier and oracle on grid


Wow, 108 mil per hour (54 mil per hour per toon). Nice.

In high sec you can use a Mach and make 86 mil per hour doing lvl 3 missions while being protected by CONCORD.

So for the cost of using TWO characters and a CAPITAL SHIP that takes months to train for, and while flying in space where the space police won't help you, you get a whopping, mind blowing 22 million isk extra per hour total.

Thanks for helping us empirically demonstrate the imbalances we were discussing, imbalances that end up distorting everything ccp tries to do with null sec.


Jeez Jenn, let it go man.

CCP ain't listening to you.


Jenn makes a point by presenting actual figures and math that can be substantiated.
So far, you have brought nothing to the ongoing discussion besides "CCP SAYS SO".

Unless you have a serious intention of starting a new religion with various CCP developers who misread statistics as deities, you are trolling and you will get laughed at.

Meanwhile Jenn and other people who can provide figures and solid arguments can and will continue posting.
If you are serious about the religion thing, this is not the place.



Not gonna try and make out that highsec doesn't have some serious isk issues (too much!) but taking an optimal blitzing mission runners setup and saying look how much all of these guys are making is a load of ball I'm afraid.

  • Most highsec mission runners don't blitz and most don't run for the faction offering the optimal isk/LP conversion and on that note SoE LP conversion is tanking and has been since the new ships were released last year. Once too many people jump on the isk train for a single type of LP, it devalues. Feel free to check out the downward trends on pretty much all the items from their store (probes and launchers, virtue implants and faction ships). If everyone was running optimal setups for SoE LP then it would have bottomed out ages ago and we'd be looking at minimal LP returns. Fair enough it is currently at 2k/LP so no-one can whine, but it won't be for long.

  • You're comparing afk drone boats against someone flying a machariel at pretty much perfect efficiency for a spreadsheet scoreboard - it's apples and oranges.

  • Sorry but moongoo. I know it's not a personal income but it's a net profit for that individual if they don't have to expend on pvp ships because of SRP paid for passively by moon goo.

I do still think highsec earns far too much for the risk involved but I just wanted to point out some *serious* issues with your methods of comparison.


This is the kind of extreme ignorance that always, and I mean always, distorts the discussion.

Go find the post where I said 'everyone in high sec is making tons of money'. Sov Null sec as a whole probably generates more income that most other places, mainly because the main pve activity (anoms) is semi afk-able.

The POINT is, for the INDIVIDUAL pilot who knows what he is doing, Sov Null is just about the WORST place to LIVE. Great choice if you have an Ishtar alt and don't mind replacing ishtars every week, poor choice if you are a settler who wants to LIVE in null.

If you want to 'live' there, it's much much better to do pve in other places and just funnel the money over to a null alt. Many people who live in null do this, while others accept the "100-ish mil per hour" glass ceiling of null and make due. The answer to the imbalance (that people deny) isn't more isk in null anomalies (they generate too much liquid isk as it is), it's a top down review of pve in EVE coupled with a change in how wealth is accumulated in sov null. Sov null missions would pretty much fix the entire issue.

Outside of null I can figure out new and better ways to make isk, how to blitz, how to maximize isk per LP and so forth. In sov null, once you make it up to 'I can fly a carrier" there is zero you can do to improve on that because of the nature of anomalies (unlike incursions, bringing more people lowers your income, not raises it' because of how deadpsace npc bounties work). But until that happens, the core problem that creates the current situation in null will continue and "FW 2.0" will fail because their will not be the motivation to put up with it's crap when you can make isk elsewhere. This happened before btw.



The question that always comes to mind when I read tripe like the post I'm quoting is "if you don't understand the issue, why are eyou commenting?".
Eli Apol
Definitely a nullsec alt
#3756 - 2015-03-11 02:42:30 UTC  |  Edited by: Eli Apol
@ alp That's a very personal and terribly hurtful attack there but I already had one 'official' nullsec resident correlate my point of view so I'm not even mad. Also for the record an increase of 40% is quite significant.

@ jenn I was talking about using figures from someone racing through L3s.

I already agreed it was still the right conclusion but I guess your victim complexes took over /shrug

but what would I know, I'm just a salvager

Alavaria Fera
GoonWaffe
#3757 - 2015-03-11 02:49:00 UTC
In the end, people want our 0.0 dream to end, and CCP also has similar 0.0 visions.

They need only wait for the day the sov laser is within their grasp and then the end will arrive.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Freedom Nadd
Garoun Investment Bank
Gallente Federation
#3758 - 2015-03-11 03:21:38 UTC  |  Edited by: Freedom Nadd
As there appears to be a little confusion.

My Plan was to increase the viability of Nullsec by increasing the desire to be IN nullsec.

As CCP has stated, Null has a huge financial gain to those who exploit it to the max, and yet High has a marginally lesser financial income for what is universally accepted lesser risk and investment requirement.

If CCP are serious about balancing the risk/investment reward calculation they must reduce high sec income.

My post was not about Sov per say, although it is obvious CCP are training alliances to failcascade and join Faction Warfare.

***edit***

I also think that Wormhole space is such a massive PITA to exploit and has a very active society that they are welcome to the hassle :D
Eli Apol
Definitely a nullsec alt
#3759 - 2015-03-11 03:23:42 UTC
I would say I agree but I'll probably get jumped on by people misconstruing what I've said.

(I agree)

but what would I know, I'm just a salvager

Alavaria Fera
GoonWaffe
#3760 - 2015-03-11 03:44:27 UTC
Freedom Nadd wrote:
My post was not about Sov per say, although it is obvious CCP are training alliances to failcascade and join Faction Warfare.

(messing with our) politics by other means, after all...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?