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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Anthar Thebess
#3601 - 2015-03-09 08:44:48 UTC
Can we also remove standings?
What you have in your alliance ... is blue , every thing else neut.
Primary This Rifter
Mutual Fund of the Something
#3602 - 2015-03-09 09:04:32 UTC
Sgt Ocker wrote:
Ischie wrote:
Thank you for taking bold steps to take EVE in a direction that is fresh and exciting. Please continue to resist the cries of people who would rather continue playing the same broken/stagnant way than try new things. Again, thanks for the bold, much needed moves.

The new sov system looks awesome fun!

You think the new sov mechanics look fun?
I fear for the future of Eve.

- - - - - - - - -
Mini games have NO place in sov wars.

"SOV WARS" is what it is called not bloody "reinforce the node", which sounds like it belongs in a kiddies game for 8 to 12 year olds.

How many nodes can you win in 4 hours - How many gold coins can Mario collect.
Anything seem familiar here?

Who in their right mind wants to spend 4 hours a day collecting gold coins, especially when collecting those gold coins 1 day only means you have to go collect the same ones again the next - An all new concept for Eve no-one ever expected, boredom and repetition with the odd killmail thrown in for good measure.

If we wanted idiotic capture the flag mechanics we'd be in Factional Warfare.
Sbrodor
Deep Core Mining Inc.
Caldari State
#3603 - 2015-03-09 09:11:15 UTC
delayed local \ WH style in 0.0 will collapse intel channel. i cannot imagine the flow of a evening without local. Covert cyno\bridge will become totally invisible... is too different from this gamestyle that i cannot figure.

I think there is no need i explain the problem of cloacky camper is NOT the bad\useless dps of a single t3\bomber but the covert-cyno in tha face they put on you after pointing retards\ratter\hauler.

--

as, even small, ceo of SOV holding corp i can assure CCP no one will care nothing about anoms\ratting.
Every single conflict i did in years is about moons.

Providence in system\occupacy\abitants is one of the most densly populated 0.0 and the anoms are quite free and confortably usable but, as i told before, no one of ceo, FC and exec care nothing about doing a sov war for let grunts to mine\rat.
il all other region with more space and less people i think situation is even better.

The potential end of rental empire, is ofc, welcome because they are only a exploit/rule-playng the mechanincs of eveonline.

Lord TGR
Brutor Tribe
Minmatar Republic
#3604 - 2015-03-09 09:11:18 UTC  |  Edited by: Lord TGR
Sgt Ocker wrote:
You think the new sov mechanics look fun?
I fear for the future of Eve.

- - - - - - - - -
Mini games have NO place in sov wars.

What do you think the old POS sov mechanics were?
Primary This Rifter
Mutual Fund of the Something
#3605 - 2015-03-09 09:15:24 UTC  |  Edited by: Primary This Rifter
Lord TGR wrote:
Primary This Rifter wrote:
You think the new sov mechanics look fun?
I fear for the future of Eve.

- - - - - - - - -
Mini games have NO place in sov wars.

What do you think the old POS sov mechanics were?

You're quoting the person that I was quoting as me.
In any case, I wasn't around back then. I don't actually know much about how pre-Dominion sov worked. I started playing just a few weeks before Incarna, and only got involved in sov warfare just before Inferno.
Lord TGR
Brutor Tribe
Minmatar Republic
#3606 - 2015-03-09 09:26:16 UTC
Primary This Rifter wrote:
You're quoting the person that I was quoting as me.

Turns out I'm lazy AND crap at fixing quotes. Who knew.

Primary This Rifter wrote:
In any case, I wasn't around back then. I don't actually know much about how pre-Dominion sov worked. I started playing just a few weeks before Incarna, and only got involved in sov warfare just before Inferno.

TL/DR: you could erect 5 POSes pr day pr corp (or alliance, but I'm fairly certain it's per corp), the alliance with the most POSes of the biggest size (so if someone has 49 medium and the other guy has 1 large, the other guy wins, unless the first guy swaps 2 out for larges) for a week has sov.

There's a lot more to it than that, but it was basically a minigame there as well.
Lurifax
Deep Core Mining Inc.
Caldari State
#3607 - 2015-03-09 09:30:30 UTC  |  Edited by: Lurifax
Lord TGR wrote:
Primary This Rifter wrote:
You're quoting the person that I was quoting as me.

Turns out I'm lazy AND crap at fixing quotes. Who knew.

Primary This Rifter wrote:
In any case, I wasn't around back then. I don't actually know much about how pre-Dominion sov worked. I started playing just a few weeks before Incarna, and only got involved in sov warfare just before Inferno.

TL/DR: you could erect 5 POSes pr day pr corp (or alliance, but I'm fairly certain it's per corp), the alliance with the most POSes of the biggest size (so if someone has 49 medium and the other guy has 1 large, the other guy wins, unless the first guy swaps 2 out for larges) for a week has sov.

There's a lot more to it than that, but it was basically a minigame there as well.


It was a way to drive the logistical ppl crazy.

But the system scaled.
Lord TGR
Brutor Tribe
Minmatar Republic
#3608 - 2015-03-09 09:42:41 UTC
Lurifax wrote:
It was a way to drive the logistical ppl crazy.

But the system scaled.

Indeed, but the logistics people would be slightly less crazy now, what with all the tools we've been given after dominion sov came into play.

And it not only scaled, it allowed for a more back and forth type of war than dominion sov does, and I think the new one'll do something similar. I don't know how bad the things people are naysaying about it will turn, but I'm sure we'll soon find out.
Schluffi Schluffelsen
State War Academy
Caldari State
#3609 - 2015-03-09 10:02:47 UTC
Mike Azariah wrote:

Quote:
Goal #1: As much as possible, ensure that the process of fighting over a star system is enjoyable and fascinating for all the players involved
Goal #2: Clarify the process of taking, holding and fighting over star systems
Goal #3: Minimize the systemic pressure to bring more people or larger ships than would be required to simply defeat your enemies on the field of battle.
Goal #4: Drastically reduce the time and effort required to conquer undefended space.
Goal #5: Provide significant strategic benefits from living in your space.
Goal #6: Spread the largest Sovereignty battles over multiple star systems to take advantage of New Eden’s varied geography and to better manage server load.
Goal #7: Any new Sovereignty system should be adaptable enough to be rapidly updated and to incorporate future changes to EVE.


So I am asking you. Do you think the GOALS were good ones or did you like the antithesis, Did you enjoy grinding structures, N+1 being the key to winning, all of which we have right now?

Does this plan address the goals properly?


Okay, just to answer this proper question in here:

#1 - I think many people have stated in here just how easy it's going to be abuse mechanics this, especially with the low fitting requirements and a 250km range on the entosis module. Clearing 10+ nodes per each structure is also a bit too heavy and not "enjoyable".
#2 - it is but there are still some unanswered questions (but just minor ones)
#3 - this system gets rid of most "larger" ship demands but it puts even more emphasis on the more pilots aspect. The more pilots you have, the more territory and nodes you can cover.
#4 - it'll reduce the time for seriously unused space - for contested space where people live in...10 nodes per each structure, up to 42 minutes capture time per node, spread over systems. Do the math, this is still going to take hours.
#5 - the indices help, yep - although it would be good to see bigger boni to industry/pve and a different system for anoms in 0.0 in general
#6 - yep this is true and probably the best part, although it'd be better to split it up in less nodes.
#7 - this is somewhat redundant, people WILL adapt in one way or another, even if adapting means quitting. Nobody knows what "future" plans CCP has for 0.0, so we can't answer this.

The problems that people outlined are not tied to these goals directly, but the ramifications of these changes and the things that won't be changed.

# top issue - the entosis link and its current mechanic.

besides that:
#1 - Supercapitals are rendered completely useless, with the notion of "we will look at them in future changes"... wow, helps current super pilots a lot.
#2 - the issue of n+1 still exists and the sheer number of pilots will still prevail.
#3 - the issue of prime time in a global game and different TZ neighbours
#4 - premature freeport stations - station games and TIDI, seriously not a good idea
#5 - this system encourages to keep your neighbours blue
#6 - fatigue could be softened with these changes
#7 - include a system that "regenerates" the status of Sov if the attackers don't show up to actually take the systems
#8 - the issue that a lonely pilot in a frigate can claim sov, make it a team effort
Rainus Max
Fusion Enterprises Ltd
Pandemic Horde
#3610 - 2015-03-09 10:04:25 UTC
Lord TGR wrote:
Lurifax wrote:
It was a way to drive the logistical ppl crazy.

But the system scaled.

Indeed, but the logistics people would be slightly less crazy now, what with all the tools we've been given after dominion sov came into play.

And it not only scaled, it allowed for a more back and forth type of war than dominion sov does, and I think the new one'll do something similar. I don't know how bad the things people are naysaying about it will turn, but I'm sure we'll soon find out.



Whilst there has been improvements in POS mechanics I'd still go pretty insane (and I had the pleasure of looking after Sov towers many moons ago). There was more SOV movement back then but I suspect that was more down to alliance and coalition sizes more than sov mechanics. Ultimately you need to come up with a system that pushes the bigger alliances into deeper null sec and makes it increasingly difficult to hold larger space whilst simultaneously freeing up near empire null for the smaller alliances and keeping it reasonably profitable. There's zero point creating a system where the larger entities sit close to empire and hold deeper null sec simply because smaller entities cant get/live there due to logistics.

Quite honestly you can't do that with a change to the SOV mechsnics, that's a total revamp of everything null sec, moons, anoms, POSes, stations, income etc.
Dracvlad
Taishi Combine
Astral Alliance
#3611 - 2015-03-09 10:25:15 UTC  |  Edited by: Dracvlad
The change proposed by CCP has a couple of key aspects at a strategic level which change the entry level barrier.

- Removal of SBU's, first of all defensive SBU's were a pain to take down, second thing their cost - Benefit to small alliances

- Removal of large EHP pools which required Supers and Titans - Benefit to small alliances

- Ability to RF cheaply - benefit to small alliances as well as large alliances that can go grief large area

- Spliting up of combat into different locations, this enables a small entity to wear then down by picking off - benefit to small alliances

- At the moment there are lots of systems held by a TCU, or a TCU and IHUB with the threat of a all out defence on the last timer of the IHUB and no one in them. With the change those TCU only systems are easy to take, those with the IHUB are as easy to take - benefit to small alliances

The advantages that large alliances have on their defence of anything that they decide to defend is still there, plus of course their ability to splat people, still useful those supers and titans for end game escalation, super useless what bull that is.

On the basis of the above I call bull on Malcannis law and suggest that this change is a step in the right direction, just because a load of bored people can go and be bored reinforcing everything in interceptors makes no real difference.

Small alliances are currently holding sov and have done so in the past, this just makes it a lot easier to grab sov in systems that the large entities will no longer have the will to defend because they will hate being force to defend systems that they don't even want, whereas before they could just use the threat of a large drop to save on the last timer, making it not worthwhile to even try.

Smart small alliances will rf multiple systems, they were then engage to take their target system, if the enemy brings too much they will try to pick off one of the fleets that is tasked with winning one of the 5 active nodes. Rinse and repeat.

Conclusion, yes the large entities can use this, but the smaller entities now have a guerilla level impact on sov space.

So Jenn you can quote Malcannis law until you go blue in the face, come out with your own simpering law, but the reality is that a small entity has had its barrier to taking sov reduced.

Next part is holding sov and using sov.

Holding sov will be difficult and a pain, the simple fact is that IHUB's and stations will be trolled to death and back, so be it, if you cannot defend them then thats an issue. I can see why Provi bloc are upset, they will be everyones whipping boys and they know it.

If you want to gain and hold sov as a small alliance just go the TCU and POS route, that will enable you to have some fun, but understand it will be lost at some point. You should also bear in mind that any good systems will be taken unless they are out on a limb, so making ISK from your low truesec system is not going to happen, its there primarily because you can and want to.

This is where the issues really lie, Eve is a griefing game, the art of stopping people from playing, and these changes enable those people to grief sov easier, in fact Fozzie is about to add to that with his suggestion of delayed local, so no hope there I am afraid, suck that up guys along with instant warping interceptors and anoms that don't need to be probed, and D-scan immunity, as well as old staples like AFK cloaking.

So yes those people who say no value in having sov are correct.

In affect there will be some people who will take sov to get their name on the map and hold it for as long as no one takes exception to them being there, they can go in light and have fun and there will be people doing that because its an end game goal to own sov. I for one will not try to make any ISK in that single system I intend to grab, I intend to get some kills there, maybe get a group of people to use the system to generate fights, but nope ISK generation will be in hisec.

And that is the assessment of someone who has spent the majority of his time in 0.0, however this change is worth it as it lowers the entry barrier in spite of the added griefing that will definitely occur.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sgt Ocker
What Corp is it
#3612 - 2015-03-09 10:46:28 UTC  |  Edited by: Sgt Ocker
Lurifax wrote:
I would like to change my mind on this subject.

I am actually for these sov changes. After havent listend to podcast from Crosiing Zebra(Grath and PGL) and the meta show with Mittnes and Co. + PGL. I actually support the changes.

My hope is that CCP will expand the on the whole empire building and allow players to customize their sov to suit their needs.
Make the space feel like your home.

In regards to the super nerf, which Fozzie talked about at EVE Down under, they are not set in stone yeat, but it is about time that CCP got rid of the supers and titans, which they said themself they should have done years ago. Perhaps it was also time to remove the carriers ability to carry fighters and drones? (Disclaimer Aeon owner)

Stations are in the same bad place as supers and titans. Atm 42% of all 0.0 systems has a station. It is about time that stations was made destructible. Just have their content sent to the nearest NPC station, or leave a wreck that expires after a year, so ppl can pickup their ****.

Stargates should also be player build and destructible by players.


So you will after all be satisfied with shooting the odd Entosis fit ship and doing a round robin of constellation wide node shooting 4 hours a day 7 days a week for the next ?? years, to hold your sov ?

Funny I though eve was about engaging game play for the masses, not mini games for the few.

The MMO is leaving Eve, it will now be a contest of mini games for the few who have the will (and 4 hours a day to spare) to carry out the repetitive.

How ever it is packaged and presented, it is still nothing more than repetitive grinding of the same thing day after day.
If you have 12 to 14 hours a day to play eve this is a great change - Defend your space for 4 hours, go attack someone else's for 4 hours and a few hours to make isk, buy ships and modules, do logistics and all the other day to day things that allow you to do the 4 hours of protecting your space.

I find it interesting that Eve players have no life other than Eve, you are all happy to commit so much time to it. I do feel sorry for your families and anyone else you used to interact with. Once these changes hit, Eve and work will be all you have time for.

Yeah why not make stations destructible, just another notch in the pole that says, small alliance don't deserve sov.

This is quite smart from a financial point of view for CCP - Less time to make isk = more plex sold to buy ships etc.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sgt Ocker
What Corp is it
#3613 - 2015-03-09 11:05:11 UTC  |  Edited by: Sgt Ocker
Dracvlad wrote:
The change proposed by CCP has a couple of key aspects at a strategic level which change the entry level barrier.

- Removal of SBU's, first of all defensive SBU's were a pain to take down, second thing their cost - Benefit to small alliances

- Removal of large EHP pools which required Supers and Titans - Benefit to small alliances

- Ability to RF cheaply - benefit to small alliances as well as large alliances that can go grief large area

- Spliting up of combat into different locations, this enables a small entity to wear then down by picking off - benefit to small alliances

- At the moment there are lots of systems held by a TCU, or a TCU and IHUB with the threat of a all out defence on the last timer of the IHUB and no one in them. With the change those TCU only systems are easy to take, those with the IHUB are as easy to take - benefit to small alliances

The advantages that large alliances have on their defence of anything that they decide to defend is still there, plus of course their ability to splat people, still useful those supers and titans for end game escalation, super useless what bull that is.

On the basis of the above I call bull on Malcannis law and suggest that this change is a step in the right direction, just because a load of bored people can go and be bored reinforcing everything in interceptors makes no real difference.

Small alliances are currently holding sov and have done so in the past, this just makes it a lot easier to grab sov in systems that the large entities will no longer have the will to defend because they will hate being force to defend systems that they don't even want, whereas before they could just use the threat of a large drop to save on the last timer, making it not worthwhile to even try.

Smart small alliances will rf multiple systems, they were then engage to take their target system, if the enemy brings too much they will try to pick off one of the fleets that is tasked with winning one of the 5 active nodes. Rinse and repeat.

Conclusion, yes the large entities can use this, but the smaller entities now have a guerilla level impact on sov space.

So Jenn you can quote Malcannis law until you go blue in the face, come out with your own simpering law, but the reality is that a small entity has had its barrier to taking sov reduced.

Next part is holding sov and using sov.

Holding sov will be difficult and a pain, the simple fact is that IHUB's and stations will be trolled to death and back, so be it, if you cannot defend them then thats an issue. I can see why Provi bloc are upset, they will be everyones whipping boys and they know it.

If you want to gain and hold sov as a small alliance just go the TCU and POS route, that will enable you to have some fun, but understand it will be lost at some point. You should also bear in mind that any good systems will be taken unless they are out on a limb, so making ISK from your low truesec system is not going to happen, its there primarily because you can and want to.

This is where the issues really lie, Eve is a griefing game, the art of stopping people from playing, and these changes enable those people to grief sov easier, in fact Fozzie is about to add to that with his suggestion of delayed local, so no hope there I am afraid, suck that up guys along with instant warping interceptors and anoms that don't need to be probed, and D-scan immunity, as well as old staples like AFK cloaking.

So yes those people who say no value in having sov are correct.

In affect there will be some people who will take sov to get their name on the map and hold it for as long as no one takes exception to them being there, they can go in light and have fun and there will be people doing that because its an end game goal to own sov. I for one will not try to make any ISK in that single system I intend to grab, I intend to get some kills there, maybe get a group of people to use the system to generate fights, but nope ISK generation will be in hisec.

And that is the assessment of someone who has spent the majority of his time in 0.0, however this change is worth it as it lowers the entry barrier in spite of the added griefing that will definitely occur.

That is a pretty good appraisal - Only thing you left out is how long you believe the novelty of taking sov just because you can and not getting anything in return, except a few fights, will last.

My guess - About 6 months, by then the novelty of being griefed out of your sov regularly will have worn off and people just won't bother. The large groups will persevere because they can afford to but the small groups will just give up trying.

Lets all spend 6 months doing Empire and saving isk so we can go take sov for a few weeks and get some fights. Then pack up go back to empire and start over.
Sounds exciting doesn't it

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Drogo Drogos
Liquilibi Nuclues
#3614 - 2015-03-09 11:06:54 UTC  |  Edited by: Drogo Drogos
Alavaria Fera wrote:
Arrendis wrote:
davet517 wrote:
Arrendis wrote:


There will always be strength in numbers. There is literally nothing in these changes that even begins to threaten that. Mostly, what these changes might do is reduce our footprint, and reduce our sov bills.


That's what Cyvok thought. Maybe before your time. What threatens strength in numbers is losing the numbers. Strength in numbers feeds on itself. It's not hard to envision changes that would threaten numbers. They would be changes that make it more fun to attack a big coalition than it is to be in one. These changes certainly move in that direction.


No, they really don't. There's no course of action available to 'outsiders' that isn't available to bloc members. Only with more friends to help make sure they're successful.

It's great that you can cite Steve as an example, but it's just not true. Steve wasn't destroyed by 'some dude', it was destroyed by numbers - and numbers taking advantage of what even Molle acknowledged was a glitch.

If you're thinking the blocs will be huddling together in fear of subcap gangs, you really haven't been paying any attention to how they work. They'll be those subcap gangs, harrying each other, harrying the little guys, and still having enough manpower to do exactly what happens now: 'oh, look, a MOA gang is coming through. Let's form up harpies to kill them.'

We don't just use supercaps, even today. And as it stands, these changes only allow a 4-hr window of vulnerability. 20 hours a day, those subcap gangs you're talking about will be pointless. And it's the blocs - it's PGL from N3, Mittens and xttz from our side, Grath and others in PL - who are offering up an idea of 'hey, why not make the window wider the less used the system is?'

Do you really think we're doing that because we're huddling and afraid? We want null to be more fun. Fun is fun, even for us.

Alternatively, spin zone and we're actually huddling and afraid.

By which I actually just mean cfc because who would harass n3, the heroes which will save eve once nadot takes over all of null. SO actually they're eager anticipating free help from everyone else in eve, which will finally enable them to end the cfc's 0.0 nightmare



Thats hilarious....

Goonswarm always adapted to changes and always advocated to get rid of Supers.

We have many FC's at our disposal and we have numerous "sigma's" like Space Violance / Reavers / Theta Sqaud / Top Goons / Miniluv / and last but not least European Goonion led by legendery Mr Vee.

With these new sov changes we can do the same thing we are doing now, have a few sigs deployed to take your space while having enough FC's and sigs back in homebase to deal with herrasment.

If you think you going to make us shiver think again lol :)

Even our leader Mittani welcomes all these changes and are already planning nice grief mechanics to abuse this new system to its full capicity.
And with Supers nerfed to the ground it only got a tenfold better for us then for lets say N3 coalition.

Nah its not us who you have to worried about, its the people who think these changes are good for them.

This new corp KarmaFleet grew in 2 months to 700/800 members, all you need to make other sov holders rage is frigates....hundreds of frigates.

Same counts for Hero Coalition, these guys can also blod out the sun with thousands of frigates to make any sov holder cry to CCP that these changes ask to much of line members and FC's to defend their space day in day out for 4 hours timeframes per day.

CFC + Hero Coalition just got a massive buff with all those supers out of the field.
Sougiro Seta
Fusion Enterprises Ltd
Pandemic Horde
#3615 - 2015-03-09 11:13:38 UTC
We're facing some dangerous changes here that are really pointing towards the destruction of the playerbase.

First of all, this sov changes are gonna be made to comply with people who actually never/don't live in sov null. This is bad, as the people who's mostly interested in sov changes is the sovnull player base, not the "spectators".
EVE Online is a sandbox, where different gameplays are possible, but with this changes you're trying to turn sovnull into factional warfare 2.0 as a lot of players have already said.
That's a terrible mistake, players living in sov don't like factional warfare. If they would, they'll be grinding fw or raiding small gangs around npc null.

In this past weekend metashow The Mittani declared himself an "empire builder", and I guess the same would apply to the leaders of any alliance. This is an interesting point as it directly guides us to what most of the player base wanna be imo: empire citizens. With different roles, different aspirations, but common goals.
Sov null is, should be, based towards the creation of player-owned empires. It's not because I want to, nor because I like to, it's because that's the motivation behind most of the players out there: be part of something bigger. A group with an identity, sharing objectives, joining big spacefleets that make you feel part of a group.
This changes are a checkmate to the playerbase motivations.

On the other hand on the same metashow, as well as later Grath, progodlegend and many others, leadership from different alliances have said that they like all this changes. They think this is gonna reinvigorate the game, etc. I even remember reading on evenews Fozzie saying that nullsec income is amazinghuejtrillions there's no need to change anything.
Imo they're wrong. They're, obviously, not only intelligent but game-wise people but, as in real politics, sometimes even with the best intention you can lose your connection with the people who is under you.
I hang out on ts/mumble with people from different corporations, backgrounds and motivations, but I'm sure that most of the people is not liking the changes, if still noticed, and that the new mechanics are going to push a lot of people out of nullsec or the game.
Most people is just loggin in to rat for a while, earn isk, and go fighting with their alliance, they don't log into forums or even realize which are the changes to come.
If citizens, aka sovnull residents, would've wanted small warfare: they would be living in lowsec. If they've wanted delayed/no local: they would be living in whs. If anybody thinks line people, who's limited main playtime matches his alliance vulnerability window, is going to stay on null: no, they won't.

If you think a regular guy ratting on VNI or an Ishtar, making ~50M/h is able to sustain the harass rythm interceptor online(aka scylla) is bringing, you're wrong. Just think of all the people whose daily playtime is gonna be 100% focused on defending sov... it's not about people liking/disliking pvp, it's about total madness.

__________________________

To Fozzie:

I'd really like to take a look at those metrics which state that nullsec income is alright as it is. Really.
I'm gonna present you the metrics, aka try it yourself.

A casual lvl4 mission runner in highsec makes ~50M/h. A proficient mission blitzer make >75M/h on average, up to >100M/h if he learns to run burners.

An incursion runner goes from ~85M/h, on the worst of goodwilling but unskilled WTM fleet, up to >150M/h on best TVP/ISN fleets.

A greatly-skilled ishtar pilot makes 72M/h PRE-taxes, aka ~60M/h. Given that most line pilots income source is this one, where the hell is the nullsec income is alright as it is?

Those are not metrics, nor stats, nor opinions. This is real EVE man, wake up. This is the same people you wanna make dance around constelations everyday for 4 hours because "they make big money hehe".
Your stats are biased, if not negligently worked out. There are pilots, like me, who multibox carriers and whose income is "great" (lmao at risk-reward) but you're laughing at the majority of guys out there, in nullsec, sustaining your game.

About supers, as a former entrepreneur I can't think of a better business policy than laughing on your most loyal and higher investment clients. Everything else has already be said.


If you stick to your late proposals, and way of thinking, EVE Online is doomed.

Lurifax
Deep Core Mining Inc.
Caldari State
#3616 - 2015-03-09 11:17:39 UTC  |  Edited by: Lurifax
Sgt Ocker wrote:
Lurifax wrote:
I would like to change my mind on this subject.

I am actually for these sov changes. After havent listend to podcast from Crosiing Zebra(Grath and PGL) and the meta show with Mittnes and Co. + PGL. I actually support the changes.

My hope is that CCP will expand the on the whole empire building and allow players to customize their sov to suit their needs.
Make the space feel like your home.

In regards to the super nerf, which Fozzie talked about at EVE Down under, they are not set in stone yeat, but it is about time that CCP got rid of the supers and titans, which they said themself they should have done years ago. Perhaps it was also time to remove the carriers ability to carry fighters and drones? (Disclaimer Aeon owner)

Stations are in the same bad place as supers and titans. Atm 42% of all 0.0 systems has a station. It is about time that stations was made destructible. Just have their content sent to the nearest NPC station, or leave a wreck that expires after a year, so ppl can pickup their ****.

Stargates should also be player build and destructible by players.


So you will after all be satisfied with shooting the odd Entosis fit ship and doing a round robin of constellation wide node shooting 4 hours a day 7 days a week for the next ?? years, to hold your sov ?

Funny I though eve was about engaging game play for the masses, not mini games for the few.

The MMO is leaving Eve, it will now be a contest of mini games for the few who have the will (and 4 hours a day to spare) to carry out the repetitive.

How ever it is packaged and presented, it is still nothing more than repetitive grinding of the same thing day after day.
If you have 12 to 14 hours a day to play eve this is a great change - Defend your space for 4 hours, go attack someone else's for 4 hours and a few hours to make isk, buy ships and modules, do logistics and all the other day to day things that allow you to do the 4 hours of protecting your space.

I find it interesting that Eve players have no life other than Eve, you are all happy to commit so much time to it. I do feel sorry for your families and anyone else you used to interact with. Once these changes hit, Eve and work will be all you have time for.

Yeah why not make stations destructible, just another notch in the pole that says, small alliance don't deserve sov.

This is quite smart from a financial point of view for CCP - Less time to make isk = more plex sold to buy ships etc.


It is clear that you dont like the new mechanic. I am pretty sure, that I will spend less time on taking/defending sov, then the last time we had a sov war. Eve has many activities that does not revolve around sov. If you dont like do something els.

Destroying stations is needed because soon every system will have one. This takes away from the sandbox element since they cannot be removed and we are left with station types that were chosen in another era of sov mechanic.
rsantos
The Scope
Gallente Federation
#3617 - 2015-03-09 11:20:10 UTC
So many tears! <3 You Foozie!
Jessy Andersteen
In Wreck we thrust
#3618 - 2015-03-09 11:39:19 UTC  |  Edited by: Jessy Andersteen
Sougiro Seta wrote:
We're facing some dangerous changes here that are really pointing towards the destruction of the playerbase.

First of all, this sov changes are gonna be made to comply with people who actually never/don't live in sov null. This is bad, as the people who's mostly interested in sov changes is the sovnull player base, not the "spectators".
EVE Online is a sandbox, where different gameplays are possible, but with this changes you're trying to turn sovnull into factional warfare 2.0 as a lot of players have already said.
That's a terrible mistake, players living in sov don't like factional warfare. If they would, they'll be grinding fw or raiding small gangs around npc null.

Goon confuse CFC and player data base. Check the metrics! And i'm agree with the change. I lived in 0.0 later. And get bored lik all people i know by the sov warfare where nobody can win against goon, because of METRICS. The only way to get something in the souv is to pray the "Lords of Null Sec" and pay rent. That's not a SAND BOX.




Sougiro Seta wrote:

In this past weekend metashow The Mittani declared himself an "empire builder", and I guess the same would apply to the leaders of any alliance. This is an interesting point as it directly guides us to what most of the player base wanna be imo: empire citizens. With different roles, different aspirations, but common goals.
Sov null is, should be, based towards the creation of player-owned empires. It's not because I want to, nor because I like to, it's because that's the motivation behind most of the players out there: be part of something bigger. A group with an identity, sharing objectives, joining big spacefleets that make you feel part of a group.
This changes are a checkmate to the playerbase motivations.

Game over. Because it's "PAT" with the blue donuts and super fleets. The game is locked and nothing new could happen.


Sougiro Seta wrote:

To Fozzie:

I'd really like to take a look at those metrics which state that nullsec income is alright as it is. Really.
I'm gonna present you the metrics, aka try it yourself.

A casual lvl4 mission runner in highsec makes ~50M/h. A proficient mission blitzer make >75M/h on average, up to >100M/h if he learns to run burners.

An incursion runner goes from ~85M/h, on the worst of goodwilling but unskilled WTM fleet, up to >150M/h on best TVP/ISN fleets.

A greatly-skilled ishtar pilot makes 72M/h PRE-taxes, aka ~60M/h. Given that most line pilots income source is this one, where the hell is the nullsec income is alright as it is?

Those are not metrics, nor stats, nor opinions. This is real EVE man, wake up. This is the same people you wanna make dance around constelations everyday for 4 hours because "they make big money hehe".



What about Null sec incomes? What about CFC incomes? We aren't idiot dude. Why did u forget to give metrics about the AFK skynet carrier for exemple? U try to convice us that renters pay for a low isk plan?


Goon tears, best tears.
Drogo Drogos
Liquilibi Nuclues
#3619 - 2015-03-09 11:52:38 UTC  |  Edited by: ISD Ezwal
I think no matter how you look at all these changes it will cost CCP a fcton of subs.

From Super pilots to burned out nullsec players getting fed up with constand defence fleets day in day out.

Multiple accounts will be closed to as there is no need for cyno alts or multiple ratting accounts to farm for expensive ratting fits / supers / titans.

I start to wonder how many dev's need to pack their bags this time next year with all the subscription losses that might be comming after June.

*Snip* Please refrain from discussing other (non-EvE/Dust/Valkyrie) games. ISD Ezwal.
davet517
Raata Invicti
#3620 - 2015-03-09 11:56:48 UTC
Quote:
How ever it is packaged and presented, it is still nothing more than repetitive grinding of the same thing day after day.
If you have 12 to 14 hours a day to play eve this is a great change - Defend your space for 4 hours, go attack someone else's for 4 hours and a few hours to make isk, buy ships and modules, do logistics and all the other day to day things that allow you to do the 4 hours of protecting your space.


However it's packaged and presented, that has always been what sov warfare is like in Eve. It's a grinding, life-on-hold contest of wills that usually goes to those with way more commitment to a game than is probably healthy to have. When was it ever not like that? This latest iteration doesn't change that. The only thing it changes is the barrier to entry.

I'm sympathetic to some of the posters here who have invested countless hours in building infrastructure and empire. I've done some of that myself, and I know that rug-pulled-out-from-under-you feeling. But, only having two entities in the game who can legitimately contest sov continuing to amass insurmountable war-chests by virtue of either holding or renting out the entire map is not good for the future of the sov game.

These changes might not change that. Sov warfare in Eve may have played itself out. I think the ability to threaten sov with something less than a super-cap blob will help, but only if the PvP capable entities in NPC null and low-sec are interested in taking a shot at it, or current coalition members decide that its more fun to break away and be an attacker, than a defender. They might not. If not, this will change nothing.