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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Elenahina
Federal Navy Academy
Gallente Federation
#3061 - 2015-03-06 13:39:17 UTC
Seven Koskanaiken wrote:
... paplink requirements


Never. Ever. Again.

Everytime someone says the word paplink out loud I break whatever I'm holding.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3062 - 2015-03-06 13:40:29 UTC  |  Edited by: epicurus ataraxia
M1k3y Koontz wrote:
Kaarous Aldurald wrote:
Burl en Daire wrote:

Timers and counters are the only way to do it and it has to be accessible to everyone or we are back to the problem we're in now.


And like I said above. Setting the bar at 2 minutes of time and a 100 million isk module is setting the bar to o low.


Its two minutes to start to RF the structure. Theres another 10-30 minutes for the defender to respond.
pretty much everyone understands this, and besides, this is only the odd few, who still haven't grasped the essentials.
They will just have to catch up later.

It all seems to have been pretty well thought out, and given a lot of consideration before they brought it to our attention.
I admit it does take a few readings through to pick up on the fine points, so no one Can be blamed for jumping on the wrong end of the cart.

If one actually reads it, fully, and considers all the interplay involved, most of the original shock melts away.

And unless one wishes to retain unoccupied systems, or have a remote rental empire, it is not a great effort to secure your home.
Naturally things spin out of control, escalations happen, small fights turn big, then having powerful friends pays off.
But as for a few interceptors, the most they can do is put your system into reinforced, if no one is there, or unwilling to undock.

The real battle comes when it comes out of reinforcement, then you can fight, hide, bait, escalate,call friends or whatever you choose.

Interceptors here? Are the least of your problems.

There is one EvE. Many people. Many lifestyles. WE are EvE

Lavayar
Haidamaky
UA Fleets
#3063 - 2015-03-06 13:47:02 UTC  |  Edited by: Lavayar
afkalt wrote:
Lavayar wrote:
afkalt wrote:
Why are people so scared of paper ships that cannot warp?

Have you seen what ships like cerberus are capable of?

These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space.

Yes. My cerberus alt is ready for this.
In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late.
Eli Apol
Definitely a nullsec alt
#3064 - 2015-03-06 13:50:39 UTC
Lavayar wrote:
afkalt wrote:
Lavayar wrote:
afkalt wrote:
Why are people so scared of paper ships that cannot warp?

Have you seen what ships like cerberus are capable of?

These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space.

Yes. My cerberus alt is ready for this.
In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late.

That's where you just use a defensive link on ANY other ship at zero - preferably one with a nice web bonus - then place bets on how many 100m killmails each one of you can get :)

but what would I know, I'm just a salvager

afkalt
Republic Military School
Minmatar Republic
#3065 - 2015-03-06 13:51:28 UTC
Lavayar wrote:
afkalt wrote:
Lavayar wrote:
afkalt wrote:
Why are people so scared of paper ships that cannot warp?

Have you seen what ships like cerberus are capable of?

These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space.

Yes. My cerberus alt is ready for this.
In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late.


That's a more valid concern.

Perhaps a color option for the overview? Or an icon a-la scram/webs/ewar?
Chi'Nane T'Kal
Interminatus
#3066 - 2015-03-06 13:53:10 UTC  |  Edited by: Chi'Nane T'Kal
Lavayar wrote:
afkalt wrote:
Lavayar wrote:
afkalt wrote:
Why are people so scared of paper ships that cannot warp?

Have you seen what ships like cerberus are capable of?

These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space.

Yes. My cerberus alt is ready for this.
In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late.


So basically your answer to that 100M trollceptor is to bring a 200M+ cerberus ..unless of course, there are a few more names in local, which may or may not be a support fleet waiting for you just to do so, in which case you'll stay docked?

On second thought, make that a support fleet anywhere in range and a single additional pilot in local, to keep the point till his friends arrive.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3067 - 2015-03-06 13:54:37 UTC  |  Edited by: epicurus ataraxia
Eli Apol wrote:
Lavayar wrote:
afkalt wrote:
Lavayar wrote:
afkalt wrote:
Why are people so scared of paper ships that cannot warp?

Have you seen what ships like cerberus are capable of?

These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space.

Yes. My cerberus alt is ready for this.
In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late.

That's where you just use a defensive link on ANY other ship at zero - preferably one with a nice web bonus - then place bets on how many 100m killmails each one of you can get :)

Nice to see, how imaginative people are becoming in dealing with the pre reinforcement stage, in reality, for occupied systems, they will be tested and passed over, in most circumstances in the search for empty, easy systems.

If they are occupied, then if someone wants to conquer you, interceptors, are not going to be the tool of choice, a larger force will burst through or cyno past the gatecamps, and bring full scale warfare down upon your head.

Interceptors? Nothing but scouts with the ability to start the process of robbing systems from the lazy and absent.

I believe CCP had decided they want systems to be lived in and defended by their residents?
If so as designed.
If in your entire constallation, you cannot bring a few to deal with a single interceptor with a link trying to capture your sov, in your peak time, in your home, then seriously, how can anyone have the cheek to call it home?

If a big fleet comes? You are still going to have to defend yourself somehow, did anyone really expect otherwise?

Sure, the issue of whether small truesec constellations can support enough to call it home must be asked and answered, but everyone, every area of space, will support anyone having sufficient to afford to live in their home.
Often the best way to deal with such issues if they are determined to exist is, rather than increase the maximum reward from an area, the best issue is to increase the baseline, to provide at the minimum a good standard of living, with more available, quick sites.
But that is an issue for a seperate thread I imagine, it is important enough to justify it.

There is one EvE. Many people. Many lifestyles. WE are EvE

Dark Spite
Ascendance
Goonswarm Federation
#3068 - 2015-03-06 14:05:33 UTC
Elenahina wrote:
Seven Koskanaiken wrote:
... paplink requirements


Never. Ever. Again.

Everytime someone says the word paplink out loud I break whatever I'm holding.


This. Being in those fleets and the constant questions about paplink always made me think of the seagulls from Finding Nemo.
afkalt
Republic Military School
Minmatar Republic
#3069 - 2015-03-06 14:06:53 UTC  |  Edited by: afkalt
Chi'Nane T'Kal wrote:
Lavayar wrote:
afkalt wrote:
Lavayar wrote:
afkalt wrote:
Why are people so scared of paper ships that cannot warp?

Have you seen what ships like cerberus are capable of?

These "trollceptors" are loot pinyatas, very little more. Assuming of course you live in your space.

Yes. My cerberus alt is ready for this.
In fact I'm just worrying that visual effect that shows which ship is applying Entosis Link is hard to notice in swarm of such bastards before it is to late.


So basically your answer to that 100M trollceptor is to bring a 200M+ cerberus ..unless of course, there are a few more names in local, which may or may not be a support fleet waiting for you just to do so, in which case you'll stay docked?

On second thought, make that a support fleet anywhere in range and a single additional pilot in local, to keep the point till his friends arrive.


See, we're already moving away from myth of the unkillable trollceptor to a proper fleet engagement.

Shouldn't have been this hard, but we got there.


Could it be that they were, in fact, aiming for exactly this? To make it possible to take undefended sov without a [super]cap grind, to ensure that uncontested/undefended areas fall quickly, but defended areas are much harder to dislodge without making a proper effort?

It's almost as if the advantages are stacked to the attackers if the space is unused and undefended but stacked with the defenders if it is. Some tweaks required, but they're damned sure in the right ballpark.
Chi'Nane T'Kal
Interminatus
#3070 - 2015-03-06 14:07:24 UTC
epicurus ataraxia wrote:

Interceptors? Nothing but scouts with the ability to start the process of robbing systems from the lazy and absent.


Define "lazy and absent". Right now you need to bring a unbeatable fleet and commit it for a period of time to shoot structures.

With the new system, you only need the THREAT of an unbeatable fleet and commit a couple of ships that tap those same structures.

Seems a pretty onesided issue, IMO.


Of course the interceptor fleet is worthless without a sizeable backup fleet, which may just explain why the CFC is not too worried about said change. It's actually pretty generous of them to point out the flaws.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3071 - 2015-03-06 14:10:18 UTC  |  Edited by: epicurus ataraxia
Chi'Nane T'Kal wrote:
epicurus ataraxia wrote:

Interceptors? Nothing but scouts with the ability to start the process of robbing systems from the lazy and absent.


Define "lazy and absent". Right now you need to bring a unbeatable fleet and commit it for a period of time to shoot structures.

With the new system, you only need the THREAT of an unbeatable fleet and commit a couple of ships that tap those same structures.

Seems a pretty onesided issue, IMO.


Of course the interceptor fleet is worthless without a sizeable backup fleet, which may just explain why the CFC is not too worried about said change. It's actually pretty generous of them to point out the flaws.


You may very well think that, I couldn't possibly comment.
However the possibility of the loss of rental empires, and large areas of lightly or unoccupied space, could also have had some consideration in the article.

Who knows?

Nothing like handing out pitchforks and burning brands to the mob, and then acting surprised at the results, to get your own way?

It is like one of those demonstrations where everyone turns up with pre printed banners and vests.

Surely not!

But an old tactic, CCP are a lot smarter now, if they were ever that gullible is doubtful. Surely they wouldn't waste their time with such jaded and discredited methods, so you may be right, generous. Right......

Did I mention gullible?

There is one EvE. Many people. Many lifestyles. WE are EvE

Lavayar
Haidamaky
UA Fleets
#3072 - 2015-03-06 14:14:58 UTC
Chi'Nane T'Kal wrote:


So basically your answer to that 100M trollceptor is to bring a 200M+ cerberus ..unless of course, there are a few more names in local, which may or may not be a support fleet waiting for you just to do so, in which case you'll stay docked?

On second thought, make that a support fleet anywhere in range and a single additional pilot in local, to keep the point till his friends arrive.

In EvE it's more a matter of good manners to suppose a trap and outsmart your enemy.
Sgt Ocker
What Corp is it
#3073 - 2015-03-06 14:22:58 UTC
Mike Azariah wrote:
Wow, I caught up.

OK, few points I have taken away so far.

1) People will use this to troll or aggravate other groups . . . like they don't right now?

2) Sov needs to have value. Agreed but if we gave it value before we changed how it changed hands you would be grinding structures again. I was under the impression most folks hated grinding structures.

3) Goons will ruin everything. How is that different from any other point in the past few years. The do because they like to.

4) Fozzie will be splitting some key points into separate threads. Great, so we can tick these down one at a time.

6) Mike hates OCD folks, anarchist

7) I was and am in favour of the overall ideas presented. I said that often and before I waded into this morass of a threadnaught. If you want other CSM's personal opinions, ask them. Maybe they will tell you the truth as well. Maybe.

8) I am amazed at some of the fits you guys been throwing about for a module not yet described except in vaguest terms but I really want you to focus on the key thing . . . no outside help for the entosis ship while in cycle. Vulnerable is the key.

9) I am amazed none of you realized that intel and cloaky camping will have a new purpose. Watching local to see if and when nobody is home during prime time. Or when the defense force tends to be lax.

10) All night shops are open 24 hours a day by rotating their staff. A large multi-timezone organization could do the same for the prime time to make things interesting for different parts of its membership.

11) If I were an Aussie alliance I would hire mercs to drag a late night prime time over to my slot so we could finish it off. Remember prime time is when the battle has to start, not end.

but what do I know? I am just a hisec carebear and hell yes I will be on a ganked roam with RvB when they take out ships to knock over undefended sovs.

Looking forward to the single out threads

oh and some stats for you, make of them what you will

m


1) So nothing changes there so were off to a good start Blink

2) Very true but I think the question should be - When will sov become worth something. These changes we get told only little pieces of information regarding,coming up to 6 months apart is not good for moral (6 accounts unsubbed, 2 sold, 2 to go, if i don't feel the game holds value for me soon, well.,.,. (I know, I'm just 1 person, who cares if I leave)

3) Goons and others like them will only be an issue if CCP get this wrong. These changes implemented correctly, with minor changes to jump bridges and how sov is held and taken could see the blok members no better off than a lone 400 man alliance.

4) see response 2)

5) you missed it so I will too.

6) I'm not OCD but do like things to be "just so" Twisted

7) I like most of the changes but a few tweaks could see a big improvement in regard to small groups taking and holding sov.

8) When vague descriptions and guesses is all you have, you go with what is available. CCP history in this sort of thing, opens the door to the worst case scenario usually being close to right.

9) Yeah I mentioned earlier how much more power CCP is giving a cloak camper and still no way to counter them. Sov will be easier to lose if defensive indexes are low and ONE cloaky camper can pretty much ensure, they stay low.

10) LOL, you really think large alliances are going to risk their own sov with multiple "prime times" when they can just as easily use the time to screw everyone else over?
Another point, I imagined prime time would be a once daily thing that is preset. If you can have multiple "Prime Times" or they can be easily changed there is really no point having them at all.
I can see it now, nah don't feel like doing prime time today, lets cancel it.
Oh no, there is Goons/PL/BL/NC. (or anyone else you can name) a few jumps away, quick change prime time.

For "Prime Time" to be a valid mechanic it needs to be at a set time for "at least" 7 days at a time.
4 hours might be a little too long, especially for any group with members who have lives.
4 hours is tuning eve into a job, prime time should be meaningful but not demanding.
Surviving prime time should also have rewards. Games with these sort of mechanics all have a reward system - This is not in the nature of eve but if eve is going to continue expanding the "mini game" concept, it needs to be worth it to players to participate.

11) There is a major problem with the new sov mechanics. The use of outside help to take or hold sov is handing the bloks what ever wherever they want.
Sov warfare needs to be alliance based. Or at best if an alliance has outside help, all multipliers surrounding sov are increased for every fleet member not in the attacking or defending alliance.
If your ihub has been RF'd and a fleet made up of 5 different alliances turns up to kill it, for every person shooting the ihub who is not in the primary alliance (the one who RF'd it) the ihub gets extra armor and hull. So if you bring a 250 man fleet and 200 of them are from different alliances the ihub is going to be just as hard to kill is it is now.

Or, much easier to implement but will upset coalition members. If anyone other than the attacking alliance shoots the structure, it does not take damage - a bit like shooting a pos that has been RF'd.

No point reducing hit points on sov structures if the only real benefit is to large groups of blues.

- - - - - - - - - - -
Under the new and improved sov, blue status should ONLY mean "we won't attack you" and "we will trade with you and allow you safe passage, docking rights, etc. What it should not mean is, lets put together huge fleets and go screw with small sov holders.

CCP has an opportunity here to minimize the effects large coalitions have on sov nul. I hope they don't waste it.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Kagura Nikon
Native Freshfood
Minmatar Republic
#3074 - 2015-03-06 14:24:11 UTC
Aralyn Cormallen wrote:
Kagura Nikon wrote:
Aralyn Cormallen wrote:

It comes down to drive and commitment, and we have a lot of both. With the right direction, we have in the past engaged in some pretty wrist-slashingly self-harming behavoir in order to inflict greater suffering on others, or in order to make a point. And I imagine the first thing we'll want to do it this goes through as-is, is make the biggest, loudest point we can contrive.

And the thing is, it is in our interest to do so. I will say in no uncertain terms, I hate Interceptors. I hate chasing them (because you never catch them), and I hate flying them (because you have to disengage when anything vaguely like a fight looks at you). They are the single greatest example of risk-aversion in the game. I accept that they have a purpose (chasing and capturing those who seek to escape a fight), that they are desired to fulfill, but I feel they fulfill far too many things outside their remit, that they have no buisness doing. That said, if we get told to get in to Interceptors to show how horribly broken they will be in this current version of the rules, I damn well will do, even if I personally loathe every minute, simply because not making this point will in the long run make every other party of the game far more miserable for me.



But if you try to keep that commitment for too long in a spread and non focused way you LOOSE that cohesion.

That is not MY prediction, that is known for centuries from generals experience on keeping an army cohesion for long engagements. That have been later re discovered by managers at most companies around the world. Its human nature. If you keep the decentralized into non focused tasks for too long you LOSE the capability of focusing when you need it.

So if CFC TRIES to do that .. in haklf a year they will lose a LOT of their power. But your leadership is nto dumb enough to do that.


I've made a couple of runs at writing a reply, but ultimately, people who haven't seen or experienced how we operate, wont get it no matter how I explain. I guess we'll have to agree to disagree, as from the inside, I see it an entirely possible (and desirable) event.

(I am just picturing the entire Verite sov-map going black, as it someone turned off the lights. That thought alone should worry people).


Then you have not even READ how the system really works. I suggest you go and try it again. Because the trolls ceptors cannot REMOVE the sov, just EXPOSE IT!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#3075 - 2015-03-06 14:24:51 UTC  |  Edited by: Seven Koskanaiken
:tinfoil:

The plan is working as intended. CCP make sov so bad that it empties. When the carrot patch comes everyone rushes back out again. A Soft reset, giving the illusion of motion.
Anthar Thebess
#3076 - 2015-03-06 14:26:33 UTC
S2N forum leak about upcoming sov changes :
http://pastebin.com/3PgbuNtD

Have fun reading.
Ned Thomas
Sebiestor Tribe
Minmatar Republic
#3077 - 2015-03-06 14:27:03 UTC
Miner Hottie wrote:
Ned Thomas wrote:
Tamdra Beebort wrote:
how long can you pilots keep it up?


I have absolutely no doubt that if an organization as large as Goonswarm can reliably entertain it's members by RF'ing the rest of nullsec every few days, then they absolutely will just because they can.


Sweet black baby jesus someone outside the CFC who comes close to understanding us.


I wavered on the "entertain it's members by" part. The statement would be just as valid without those words Big smile
Schluffi Schluffelsen
State War Academy
Caldari State
#3078 - 2015-03-06 14:27:25 UTC  |  Edited by: Schluffi Schluffelsen
Blackfangg wrote:
....
BlackFangg


Good write up, but it's all theoretical. Considering that the prime time thing might be tweaked, here a possible scenario.

Even in an active alliance that covers a lot of of TZs, you won't have players around each time somebody's seriously trying to troll you and your sov. As Vigilanta pointed out, let's say a certain medium-large 0.0 entity owns between 20-30 systems. That means at least 20 ihubs + 20 tcus + let's say 5 stations, so 45 sov structures. Only a handful of these systems are going to be maxed out, many of them (due to a lot of bad truesec systems) are going to be fast grinds. So let's say a gang decides to come with inties in your worst TZ - picking at your sov structures. You need to dock up all your stuff, reship, go after them, they'll still be able to cover more ground than you do (because they're the attackers and pre-setup) and end up reinforcing a lot of structures before you can chase them off. Now you have to deal with up to 450 fun nodes to be taken care of in your prime time. And this will take time, now let's count in the hostiles return with a ceptor gang or a WH group is trying to get some kills out of you - you're all spread out trying to cover as many nodes as possible.

So even with a more than serious attempt to actually take your sov, you need to spend most of your prime time to cover this when it comes out of RF. Every goddamn time. So while certain 0.0 profession make comparable income (especially when considering alts), the new influx of CTAs, roaming marauders, the usual cloaky campers and constant pvp shenanigans- the actual time you can spend to pay for your fun down there drops a lot. Plus you're putting a reasonable amount of ISKs at risk in stations that can be flipped (even faster now and with the risk of enemies playing station games and bubbling the hell out if it), multiple shiptypes that need to be stored etc. Then I'd rather live in a WH and pick my own fights or drop an alt in FW in lowsec - at least I don't have to live in that craphole then.

Now 0.0 entities will adapt, probably dropping sov in the outer regions of their empires to only "claim" sov where they need absolutely need to have their ihubs and tower boni. But does this mean that 0.0 gets more crowded, get a new influx of new players trying to grab space? Probably the first weeks, until they get trolled by usual guys and decide to move out or join up another coalition to get help or at least one or two secured borders. There'll be vast regions of unclaimed sov space but I don't see any major power shifts.

I'm just saying - this system has it perks but also devastating cons - it won't break up the blue donut, nor will it break up coalitions. It actually encourages people to keep the blue setting to secure home borders, split up rich regions and guard their territory. Numbers are still the primary source of power, grinding will be even more part of the 0.0 life - now we just exchanged HP grinding for mere time spent activating a high slot module.

The primary reason for alliances to fold is burn out and low morale, especially when all you need to do is grind all day. I don't think it should be encouraging to do this, but rather promote smaller 0.0 entities that don't need backup of their partners, so many decent proposals were made the past weeks, just incorporate them into this.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#3079 - 2015-03-06 14:31:23 UTC  |  Edited by: epicurus ataraxia
Anthar Thebess wrote:
S2N forum leak about upcoming sov changes :
http://pastebin.com/3PgbuNtD

Have fun reading.

L
Interesting, some were complaining it is a ****** up mechanic, and then making suggestions for changes, then admitting they had not read it ?


Surely not, isn't any proposal potentially ****** up until you read it? And discover the opposite?

Next time Fozzie make people quote paragraph 8 word 16 before they are allowed to comment, they may not understand it, but they at least put the effort in to read it.

There is one EvE. Many people. Many lifestyles. WE are EvE

Eli Apol
Definitely a nullsec alt
#3080 - 2015-03-06 14:41:30 UTC
Schluffi Schluffelsen wrote:
many of them (due to a lot of bad truesec systems) are going to be fast grinds.
So why do they bother holding them at all if they're not using them? If they're worthless then why have they stuck a flag in it and why would they care about losing that flag?

Schluffi Schluffelsen wrote:
they'll still be able to cover more ground than you do (because they're the attackers and pre-setup) and end up reinforcing a lot of structures before you can chase them off.
Nope, they need at least 10 minutes with the grid to themselves AFTER their initial 2 minute cycle times and that's for a system with zero indices that you weren't using anyways. If you're using it then these invulnerable interceptors (with no tank or combat ability or incoming RR) have to remain on grid for 42 minutes minimum.

but what would I know, I'm just a salvager