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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Draco Argen
Caldari Provisions
Caldari State
#2981 - 2015-03-06 10:17:06 UTC
Andre Vauban wrote:


EDIT: Another example I stole from another post here is to force setting a disjoint (non-overlapping) "primetime" per constellation. A smaller entity can force everything into their primetime if they hold a small amount of space. However,the larger the amount of space you hold, the more timezone you have to defend against.

I think the current system will drive alliance to form around dense 4-hour timezones. If that happens, those alliances will only be effectively fighting other alliances in the same blocks while just staring at alliances outside their 4-hour primetime with zero ability to impact them in any meaningful way.


I LOVE this consolation idea. 4 hour window is fine for a small alliance. But a super block could do with a bigger challenge. Since there likely to have multiple time zone corps anyway it's reasonable and allows them to let them all have fun and spreads their power more evenly.

Either that our increase the time window for each consolation, but I like the OP idea better.
Chi'Nane T'Kal
Interminatus
#2982 - 2015-03-06 10:29:24 UTC
Eli Apol wrote:

Sullen Decimus wrote:
B) make the entosis link unavailable to interceptors. frigates are still fine because warp bubbles will completely disrupt an attackers ability to literally troll an defender into submission. It is the warp bubble immunity and speed associated with them that is the main problem with the entosis link.
Strongly disagree (in case you can't tell lol). This would enable gate camps and border control to keep empty systems protected behind an active defensive perimeter.


Creating defensive perimeters SHOULD be a valid strategy in any kind of defense.

There should be tools to circumvent those - and there ARE already in the whole covops/recon/blackops lineup.
It would sharpen the profile of those ships, not a bad thing actually.
Dark Spite
Ascendance
Goonswarm Federation
#2983 - 2015-03-06 10:30:00 UTC  |  Edited by: ISD Ezwal
Kah'Les wrote:
Papa Django wrote:
tlmitf wrote:
http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor

In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.


The answer is : there is no issue with trollceptors. It was discussed extensively in this thread it is so easily counterable when you live in your space.


In your mind.

Trollceptor is not there to take SOV the main concerne it is there to promt a groupe to respond to it, and then just fly off and do it somewhere else. *Snip* Please refrain from personal attacks. ISD Ezwal.


Its not really a bad thing that people who live in an area have to respond to an attacking group, even if they are only griefing. Players new to null will learn fast, and most likely much faster than the one doing the griefing/attacking.
baltec1
Bat Country
Pandemic Horde
#2984 - 2015-03-06 10:30:08 UTC
afkalt wrote:



I wouldn't have expected for a moment that you did - HOWEVER it cannot be ignored as it is a massive source of NULL income, even if the only way people see it is in SRP.

Ignoring moon goo is like ignoring LPs in high sec.

Also, null PI isn't too shabby.


Point being - I've no problem with a null income rebalance - but it might not go quite the way we expect (or hope).


Its my biggest fear CCP will make the same mistakes again.
Carniflex
StarHunt
Mordus Angels
#2985 - 2015-03-06 10:31:42 UTC
Gypsien Agittain wrote:
Kinis Deren wrote:
Corey Lean wrote:
My only thoughts on the whole thing is: there should be a degree of risk and commitment on the side of the attackers as the defenders already took a risk by putting down there flag in space and spending isk on infrastructure, etc.


Awwww, poor you and your 40,000+ goonie friends can't defend your "investment" in your prime time from me and my lil' old 'ceptor. If you are not prepared to defend your broad swathes of unoccupied sov then maybe you shouldn't be in null sec and should consider a much larger tactical withdrawal?

This whole comments thread really has brought out the nullbears and their self entitlement philosophy. I'm hoping CCP stay the course with these changes, and go even further, as you are all in need of the HTFU medicine.



As long as you think a group of 1k people against 40k can do anything you'll be obliterated as the talis. You're not more than a terrorist group against the big motherf USA of New Eden. Keep on deliring while you stick to npc null, or try to get sov and get obliterated on your way.


I'm pretty sure that under the proposed system MOA would end up with the sov somewhere at some time. However, you seem to assume that we would be crying a river if that sov goes away when the local "civilized empire" gets around to it's usual "hellcamp week" which they do every once in a little while.

It is just a really sharp stick to poke the bear and draw a fight out of it. It is irrelevant if that fight happens when the entity looking for a fight is on the agressing side or on the defending side.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Kagura Nikon
Native Freshfood
Minmatar Republic
#2986 - 2015-03-06 10:35:42 UTC
Kaarous Aldurald wrote:
Papa Django wrote:
tlmitf wrote:
http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor

In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.


The answer is : there is no issue with trollceptors. It was discussed extensively in this thread it is so easily counterable when you live in your space.


And what that really means is that, during your "prime time" you are automatically on the back foot, and have to babysit each and every structure in your alliance.

You'd be spending your peak hours guarding your sov instead of using it. To me, this seems remarkably hostile to small groups without the necessary numbers to have a presence in numerous timezones. (because large groups have more ability to manipulate their prime time to their advantage)



Nope.. you just need to watch the warnign that EVERYONE in system will receive if someone starts anything!. So you need to babysit NOTHING! You jsut need to have people in systems.

Systems where you have no people during your prime time are systems that you do not deserve to keep without extra " non fun effort". Adjust your demographics or face that some zones will be purged.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2987 - 2015-03-06 10:38:32 UTC  |  Edited by: ISD Ezwal
Kah'Les wrote:
Papa Django wrote:
tlmitf wrote:
http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor

In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.


The answer is : there is no issue with trollceptors. It was discussed extensively in this thread it is so easily counterable when you live in your space.


In your mind.

Trollceptor is not there to take SOV the main concerne it is there to promt a groupe to respond to it, and then just fly off and do it somewhere else. *Snip* Please refrain from personal attacks. ISD Ezwal.


And that is EXACTLY what ccp wants. There is no problem in that. Small skirmishes that will force locals to responde (or later do a much more boring and longer re -recapture period).

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2988 - 2015-03-06 10:40:35 UTC
Cleanse Serce wrote:

Well Excuse our narrow-mindedness Sir.

But i believe that before we got to band over the question "WHY" would a group of player want to live in NullSec, we must answer the question "HOW".



But the answer is " for the same reason they live now"... just to be able to brag about it.... nothing else...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2989 - 2015-03-06 10:44:25 UTC
Kaarous Aldurald wrote:
Well, missed that part. (God, their layout for that sucks) That's better than I had realized, although still not ideal.

It still mandates babysitting your structures when you should be out using your space and doing things.



No it does not. because if you live in that system they cannto do it in 2 min. It will take HALF AN HOUR!

"If brute force does not solve your problem....  then you are  surely not using enough!"

afkalt
Republic Military School
Minmatar Republic
#2990 - 2015-03-06 10:44:49 UTC  |  Edited by: afkalt
baltec1 wrote:
afkalt wrote:



I wouldn't have expected for a moment that you did - HOWEVER it cannot be ignored as it is a massive source of NULL income, even if the only way people see it is in SRP.

Ignoring moon goo is like ignoring LPs in high sec.

Also, null PI isn't too shabby.


Point being - I've no problem with a null income rebalance - but it might not go quite the way we expect (or hope).


Its my biggest fear CCP will make the same mistakes again.



It is not fully CCPs fault, we play a part in how we use the moon income. It is a difficult proposition to resolve - if we deleted moons tomorrow and rolled the income into (for the sakes of picking SOMETHING for this sentence) bounties - what point is there it POS any more? Greatly diminished value.

I fear a lot of people look at null anoms and compare it to high sec missioning in isolation - which is fine and dandy except that there are other sources of income in that space which cannot be ignored in the holistic view - income levels high cannot get anywhere near to.

So - it sucks for line people trying to live out there (less the generous SRP programs, which people never really consider the savings this presents as "income"). I wonder how perceptions would change if the bloc leaders changed things and said "ok, no more SPR - ever. Instead you'll be paid X per month from moon incomes".

It is a very complicated issue - my point was mainly people usually oversimplify it or look at too narrow a focus distorting the image of the entire income of null sec which is something we can't really do.

Anyway, enough derailing from me on this topic Smile
Papa Django
Materials Harvesting Kombinat
#2991 - 2015-03-06 10:48:28 UTC
Kah'Les wrote:
Papa Django wrote:
tlmitf wrote:
http://www.themittani.com/features/proposed-sov-changes-rise-trollceptor

In reply to the issues raised in this article about interceptors being used to "troll" alliances, the answer is simple.


The answer is : there is no issue with trollceptors. It was discussed extensively in this thread it is so easily counterable when you live in your space.


In your mind.

Trollceptor is not there to take SOV the main concerne it is there to promt a groupe to respond to it, and then just fly off and do it somewhere else. But the small brains of high sec do not understand the value of grife and risk aversing.


You just need to prompt a response proportionnal to the threat.

A single alt cloaky scout is enough to see the threat coming.

If you are occupying your space it is not an issue it is good.

I live in a low class wormhole, we do this every f....ing day. We plant alt cloaky scout on every hole, each time someone detect activation we send a response scaled to the threat. We cancel mining we cancel ratting we cancel hunting. We cancel everything for a single noob probe because it is our space.

If it is a single probe it takes like 5 mins to take it out. If it is a small gang we go in POS, we reship then we fight. If we are outgunned we try some harrass with bombers, etc ...

We are already doing these things. It's not an issue when you are occupying effectively the space you claim.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#2992 - 2015-03-06 10:50:17 UTC  |  Edited by: Aralyn Cormallen
Draco Argen wrote:
Andre Vauban wrote:


I think the current system will drive alliance to form around dense 4-hour timezones. If that happens, those alliances will only be effectively fighting other alliances in the same blocks while just staring at alliances outside their 4-hour primetime with zero ability to impact them in any meaningful way.


I LOVE this consolation idea. 4 hour window is fine for a small alliance. But a super block could do with a bigger challenge. Since there likely to have multiple time zone corps anyway it's reasonable and allows them to let them all have fun and spreads their power more evenly.

Either that our increase the time window for each consolation, but I like the OP idea better.


I would suggest more of a trade-off approach, rather than punish, punish, punish. Give players the choice of widening the window if they feel they can handle it, in return for benefits to doing so - say match the amount of Prime-time "stretch", with a commesurate stretching of capture time (For example, say a system would be a 10 minute capture against an Alliance with a 4-hour window, make it so having a 6 hour window means the same capture would take 15 minutes, 20 for a 8 hour window, 30 for a 12 hour, etc). Obviously, there would need to be a ceiling to this (to prevent Alliances making ludicrous capture times through advancing their indices to the max, then opening up for 24 hours to ramp any capture into a multi-hour torture), or more likely make it a case of diminishing returns.

I know the immediate knee-jerk reaction will be that I'm attempting to make life easier for the defender, but consider two same-sized alliances, one purely EU timezone, and one 50/50 split between EU and US (or EU and RUS, or US east coast/west coast). At present, the "pure" time-zone alliance has it easier, as their players are concentrated in their Prime, while the mixed alliance has in reality only got half the population to respond in their Prime, so are more likely to burn that segment out, and be unable to respond as swiftly to threats. By being allowed to stretch their Prime, they make up for the smaller population in any given segment of time by having more time to respond to a threat, and hence making lightening raids less stressful.
Kah'Les
hirr
Pandemic Horde
#2993 - 2015-03-06 10:51:45 UTC
Papa Django wrote:


You just need to prompt a response proportionnal to the threat.

A single alt cloaky scout is enough to see the threat coming.

If you are occupying your space it is not an issue it is good.

I live in a low class wormhole, we do this every f....ing day. We plant alt cloaky scout on every hole, each time someone detect activation we send a response scaled to the threat. We cancel mining we cancel ratting we cancel hunting. We cancel everything for a single noob probe because it is our space.

If it is a single probe it takes like 5 mins to take it out. If it is a small gang we go in POS, we reship then we fight. If we are outgunned we try some harrass with bombers, etc ...

We are already doing these things. It's not an issue when you are occupying effectively the space you claim.


So glad you are awear of things like cynos in non-wh space.
Papa Django
Materials Harvesting Kombinat
#2994 - 2015-03-06 10:55:01 UTC
Kah'Les wrote:
Papa Django wrote:


You just need to prompt a response proportionnal to the threat.

A single alt cloaky scout is enough to see the threat coming.

If you are occupying your space it is not an issue it is good.

I live in a low class wormhole, we do this every f....ing day. We plant alt cloaky scout on every hole, each time someone detect activation we send a response scaled to the threat. We cancel mining we cancel ratting we cancel hunting. We cancel everything for a single noob probe because it is our space.

If it is a single probe it takes like 5 mins to take it out. If it is a small gang we go in POS, we reship then we fight. If we are outgunned we try some harrass with bombers, etc ...

We are already doing these things. It's not an issue when you are occupying effectively the space you claim.


So glad you are awear of things like cynos in non-wh space.


This is how things could escalate in nullsec.

Ever heard of jump fatigue ?

In wormhole we don't have 20 jumps range intel. We have J or J+1 max. But we take the risk to engage anyway.

Seems you are scared to risk some ships to defend yourself it is really annoying.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2995 - 2015-03-06 10:56:41 UTC
Kah'Les wrote:
Papa Django wrote:


You just need to prompt a response proportionnal to the threat.

A single alt cloaky scout is enough to see the threat coming.

If you are occupying your space it is not an issue it is good.

I live in a low class wormhole, we do this every f....ing day. We plant alt cloaky scout on every hole, each time someone detect activation we send a response scaled to the threat. We cancel mining we cancel ratting we cancel hunting. We cancel everything for a single noob probe because it is our space.

If it is a single probe it takes like 5 mins to take it out. If it is a small gang we go in POS, we reship then we fight. If we are outgunned we try some harrass with bombers, etc ...

We are already doing these things. It's not an issue when you are occupying effectively the space you claim.


So glad you are awear of things like cynos in non-wh space.



Seems you miss the point that cynos are still WAY more predictable and trackable sicne the ships have tro travel to a place before cyno in and the cyno ship must enter system before opening cyno. All that while WH do nto get any warnign until few secodns before enemy is there.


0.0 early warning capabilities are tenfold more powerful than wormhole space. So if they can do it, then null people that are playing the game (not playing LOL while waiting to be pinged) can do it as well.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#2996 - 2015-03-06 10:59:16 UTC
Aralyn Cormallen wrote:
Draco Argen wrote:
Andre Vauban wrote:


I think the current system will drive alliance to form around dense 4-hour timezones. If that happens, those alliances will only be effectively fighting other alliances in the same blocks while just staring at alliances outside their 4-hour primetime with zero ability to impact them in any meaningful way.


I LOVE this consolation idea. 4 hour window is fine for a small alliance. But a super block could do with a bigger challenge. Since there likely to have multiple time zone corps anyway it's reasonable and allows them to let them all have fun and spreads their power more evenly.

Either that our increase the time window for each consolation, but I like the OP idea better.


I would suggest more of a trade-off approach, rather than punish, punish, punish. Give players the choice of widening the window if they feel they can handle it, in return for benefits to doing so - say match the amount of Prime-time "stretch", with a commesurate stretching of capture time (For example, say a system would be a 10 minute capture against an Alliance with a 4-hour window, make it so having a 6 hour window means the same capture would take 15 minutes, 20 for a 8 hour window, 30 for a 12 hour, etc). Obviously, there would need to be a ceiling to this (to prevent Alliances making ludicrous capture times through advancing their indices to the max, then opening up for 24 hours to ramp any capture into a multi-hour torture), or more likely make it a case of diminishing returns.

I know the immediate knee-jerk reaction will be that I'm attempting to make life easier for the defender, but consider two same-sized alliances, one purely EU timezone, and one 50/50 split between EU and US (or EU and RUS, or US east coast/west coast). At present, the "pure" time-zone alliance has it easier, as their players are concentrated in their Prime, while the mixed alliance has in reality only got half the population to respond in their Prime, so are more likely to burn that segment out, and be unable to respond as swiftly to threats. By being allowed to stretch their Prime, they make up for the smaller population in any given segment of time by having more time to respond to a threat, and hence making lightening raids less stressful.


There must be a wide enough minimal time.

But prizes on the system enconomic troughput coudl be given.

Example: standard 4 hours prime.... standard economy. 3 hours prime (I would put this at the VERY VERY minimum) -33% income. 8 hours prime- 50% extra income.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Anthar Thebess
#2997 - 2015-03-06 10:59:31 UTC
I think should really think about new SOV <-> NPC space connections, or new NPC stations.
This new mechanic can lead to moving big blocks to NPC space and holding sov in specific region becasue they control NPC space.

Look at those NPC systems :
- http://evemaps.dotlan.net/map/Pure_Blind/38G6-L (SOE space)
- http://evemaps.dotlan.net/map/Pure_Blind/U-7RBK (Mordus Space)
- http://evemaps.dotlan.net/map/Geminate/N-K4Q0 (Society)
- http://evemaps.dotlan.net/map/Fountain/Phoenix (Serpentis)

They are in the middle of the Sov space , they contain usually just few or even one station.
Big blocks can just move all their assets to few stations , and lock potential staging point from people who are willing to contest their space.

Now when you compare this to Delve NPC space :
http://evemaps.dotlan.net/map/Delve/XPJ1-6
http://evemaps.dotlan.net/map/Delve/6-UCYU
You cannot do it so easily as you have station in almost every npc system.

So there will be always place for some group to move in.

Dark Spite
Ascendance
Goonswarm Federation
#2998 - 2015-03-06 11:02:10 UTC
It's automatically taken for given that the systems with bad truesec rating are not worth living in which I dont agree with. Some of it is definitely worth to hold for smaller groups, but today it serves either as renter space, buffer and/or epeen factor. Maybe ccp will define the fitting requirements for the entosis module so the trollceptor becomes reality. I dont think thats a good idea but I will make use of it. Its a great conflict driver. The first few times the small group of people I fly with will be blobbed when we do that to larger groups, but for the large alliances and coalitions that novelty will quickly go away. After a few weeks of such messages they will be treated like highsec wardecs for these alliances, something they cannot be bothered to respond to. Which is how most of them respond to roams into their mostly empty territory today.

We smaller groups would have to respond and that means we would get visitors because there is content to be had. Much prefer that to someone afk cloaky camping the area I live in, since so many of eve's risk averse and min/maxing players won't take the chance to run anomalies or mine when someone sits in their system. Campers and grieferroams is a chance for pvp by whoever lives there, which is a great thing. Newer groups will learn much more from this than the veteran who only get a miniscule more knowledge and personal skills.

Bombers have great dps and are good small scale alternatives to shooting structures but its really really boring. Shortening of cycles and more possibilities to force conflict is exactly what this game needs. Then ccp needs to develop nullsec income generation somewhat, but its possible for someone to live in null and have other revenue streams than anomalies, exploration, moon mining and mining. Be it highsec missionrunning on alts, market pvp or production. Even stocking local markets and not gouging other players are viable alternatives.
Papa Digger
Sebiestor Tribe
Minmatar Republic
#2999 - 2015-03-06 11:09:45 UTC
Entosis module mechanics definately need some changes.
Fitting - pg 200.
No cloak activation while module is active
If attacker lose lock on target or fly beyond EL range than Entosis module switch to "empty/warming" cycle.
Defender (structure owner) Entosis activate on own structure (station/TCU/IHUB) without "empty/warming" cycle.
On command nodes Entosis work same as attacker with "empty" cycle.
Kagura Nikon
Native Freshfood
Minmatar Republic
#3000 - 2015-03-06 11:11:22 UTC
Papa Digger wrote:
Entosis module mechanics definately need some changes.
Fitting - pg 200.
No cloak activation while module is active
If attacker lose lock on target or fly beyond EL range than Entosis module switch to "empty/warming" cycle.
Defender (structure owner) Entosis activate on own structure (station/TCU/IHUB) without "empty/warming" cycle.
On command nodes Entosis work same as attacker with "empty" cycle.



Cloackign is already not allowed since you CANNOT LOCK ANYTHING WHILE CLOACKED!!!


No need for the other changes. IF the cycle does not end when the ship get out of range and jsut FAILS at its effect at its end, its enough.

"If brute force does not solve your problem....  then you are  surely not using enough!"