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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#2921 - 2015-03-06 07:49:30 UTC
Seraph IX Basarab wrote:

Why is it too large? What exactly is stopping you as a defender from killing the target ship?


It's too large because it permits methods of engaging the structure without committing to attacking any defenders.

With a gigantic range on it like it has, if you get a decent kiting cruiser and engage at extreme range, their only chance to deal with you is to just sit on the button with their own Entosis module contesting yours, until one of you gets bored and leaves.

That is not creating conflict. That is incentivizing a lack of conflict.


Quote:

(BTW you dont have to defend 24 7...only 4 hours in your prime time of choosing.)


4 hours... per structure, each and every day that someone with a cov ops ship spends 2 minutes while you're asleep reinforcing them.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#2922 - 2015-03-06 07:51:47 UTC
Torgeir Hekard wrote:

The question is, how long is the actual capture time.


That's not relevant. The attacker doesn't have to be on grid for that, by all indications. The attacker only has to pop out for 2 minutes, then cloak up in a safe. If they come back and "rep" it, he does it again. If they don't, they have to waste four hours the next day, and the process starts over.

That's just an inordinate amount of babysitting.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vantigan
Hull Zero Two
#2923 - 2015-03-06 07:54:09 UTC
public class Sov {
public static void main(String[] args) {

int erceptor = troll;
String burnSov;
switch (erceptor) {
case 1: burnSov = "The Goons take over null sec, blue donut complete";
break;
case 2: burnSov = "Large alliances hold most of their space, renters suffer the most.";
break;
case 3: burnSov = "Renters wise up and harass Large alliance sov space and ransom a few systems.";
break;
case 4: burnSov = if (Interceptor && 250km targeting range) burnSov == true;
break;
case 5: burnSov = if (Entosis Link cycle time == 10 min) burnSov == true;
break;
case 6: burnSov = if (!Supers || !Blob) burnSov == true;
break;
}
System.out.println(burnSov);
}
}
Seraph IX Basarab
Outer Path
Seraphim Division
#2924 - 2015-03-06 07:55:20 UTC
Kaarous Aldurald wrote:
It's too large because it permits methods of engaging the structure without committing to attacking any defenders.

With a gigantic range on it like it has, if you get a decent kiting cruiser and engage at extreme range, their only chance to deal with you is to just sit on the button with their own Entosis module contesting yours, until one of you gets bored and leaves.

That is not creating conflict. That is incentivizing a lack of conflict.


Or you get your own kiting curiser, and since its YOUR system which you are living in, you should be able to catch that pesky attacker and kill him. That sounds like conflict to me.

Kaarous Aldurald wrote:
4 hours... per structure, each and every day that someone with a cov ops ship spends 2 minutes while you're asleep reinforcing them.


If you're asleep, obviously it isn't your prime time. If it isn't your prime time, why would your 4 hour window be set up during that time? Think logically here.

If an attacker is hitting a system you live in, in your prime time which you should have people being awake in, why can't you defend your space?
Seraph IX Basarab
Outer Path
Seraphim Division
#2925 - 2015-03-06 07:56:08 UTC
Kaarous Aldurald wrote:
Torgeir Hekard wrote:

The question is, how long is the actual capture time.


That's not relevant. The attacker doesn't have to be on grid for that, by all indications. The attacker only has to pop out for 2 minutes, then cloak up in a safe. If they come back and "rep" it, he does it again. If they don't, they have to waste four hours the next day, and the process starts over.

That's just an inordinate amount of babysitting.


By what indications? You don't even know and you're spouting misinformation.
Vigilanta
S0utherN Comfort
#2926 - 2015-03-06 07:57:51 UTC
Kaarous Aldurald wrote:
Seraph IX Basarab wrote:

Tell me which ship you have in your hanger that has a lock range of 250 that you envision will be doing these sort of deep territory sov sapping missions.


I didn't say that was my plan. My position is that any distance longer than about 40km is too large.

The most major issue is with the cycle time. Structure grinding set the bar rather too high to take a crack at owning sov. But a 2 minute cycle time and a 100 million isk module is setting the bar entirely too low.


Pretty much, as currently proposed were are talking about an endeavor in ritual sucide not an endeavor of living or not living in your sov. Aside from the fact that systems should be potentially vulnerable during all timezone, not just a window, as i have said earlier i think some form of the SBU mechanic to induce vulnerability is appropriate. Reinforcing a system should require a fleet, it shouldn't be a task that is capable of being performed by 1 man or even 5 dudes. To own sov you shouldn't need to babysit your assets 24 hours a day, or even 4 hours a day, there needs to be effort expended by the attacker, organized effort at that. 1 dude in an small hull be it bc or frigate shouldn't be capable of reinforcing a system. If the goal is to encourage pvp the current mechanics proposed do not do that, they do however encourage heavy harassment until no one can be arsed to defend sov.

I think the entosis module and time duration rather than hitpoints is good. I think id get rid of the no remote reps bit, and instead require you use 10-20 of them in order to reinforce. The smallest alliance can muster this man power, any sov holding entity or sov aspiring entity should be able to manage these range of numbers. This creates a relatively low barrier to entry, undefended sov will still fall quickly, but it requires an actual fleet and should limit the more asinine forms of useless harassment. Couple this with some sort of low hitpoint fast time vulnerability mechanic reminiscent of the SBU and I think we are well on our way to a better version of the proposed system. Taking sov shouldnt be easy mode nor should defending. Dominion favored the defender a bit to much, this favors the attacker to much. There is a happy middle in there.

A periphery is there should really be a roll for Dreads/supers and carriers in this system as at current there really isnt any other than to plop them on a command node to ensure you control at least one while your subs go to others.
Torgeir Hekard
I MYSELF AND ME
#2927 - 2015-03-06 08:00:00 UTC  |  Edited by: Torgeir Hekard
Kaarous Aldurald wrote:

That's not relevant. The attacker doesn't have to be on grid for that, by all indications. The attacker only has to pop out for 2 minutes, then cloak up in a safe. If they come back and "rep" it, he does it again. If they don't, they have to waste four hours the next day, and the process starts over.

In my personal experience even goons that take pride in their love to grief others give up on chasing random stragglers in a camped system in their own space well before the logoff timer runs out.

If some random dude wants to spend all of his free time orbiting beacons without any fun or profit, the defender might as well put an alt on a trollceptor in the contested system and make the life of the so-called griefer an excersieze in futility.
Kaarous Aldurald
Black Hydra Consortium.
#2928 - 2015-03-06 08:00:19 UTC
Seraph IX Basarab wrote:

Or you get your own kiting curiser, and since its YOUR system which you are living in, you should be able to catch that pesky attacker and kill him. That sounds like conflict to me.


You ought to know by now that most people will take the low road.

That being, to park a tanky ship with a cyno in the highslots on the button contesting it.



Quote:

If you're asleep, obviously it isn't your prime time. If it isn't your prime time, why would your 4 hour window be set up during that time? Think logically here.


Did you even read what I wrote? It's vulnerable to reinforce at all times, not just prime time. But once it is reinforced, you are committed to 4 hours time tax the next day, per structure, because there is zero recourse against something that takes only two minutes without being on each and every structure 24/7.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#2929 - 2015-03-06 08:01:32 UTC
Seraph IX Basarab wrote:

By what indications?


Read the dev blog.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Seraph IX Basarab
Outer Path
Seraphim Division
#2930 - 2015-03-06 08:02:07 UTC
Vigilanta wrote:
Kaarous Aldurald wrote:
Seraph IX Basarab wrote:

Tell me which ship you have in your hanger that has a lock range of 250 that you envision will be doing these sort of deep territory sov sapping missions.


I didn't say that was my plan. My position is that any distance longer than about 40km is too large.

The most major issue is with the cycle time. Structure grinding set the bar rather too high to take a crack at owning sov. But a 2 minute cycle time and a 100 million isk module is setting the bar entirely too low.


Pretty much, as currently proposed were are talking about an endeavor in ritual sucide not an endeavor of living or not living in your sov. Aside from the fact that systems should be potentially vulnerable during all timezone, not just a window, as i have said earlier i think some form of the SBU mechanic to induce vulnerability is appropriate. Reinforcing a system should require a fleet, it shouldn't be a task that is capable of being performed by 1 man or even 5 dudes. To own sov you shouldn't need to babysit your assets 24 hours a day, or even 4 hours a day, there needs to be effort expended by the attacker, organized effort at that. 1 dude in an small hull be it bc or frigate shouldn't be capable of reinforcing a system. If the goal is to encourage pvp the current mechanics proposed do not do that, they do however encourage heavy harassment until no one can be arsed to defend sov.

I think the entosis module and time duration rather than hitpoints is good. I think id get rid of the no remote reps bit, and instead require you use 10-20 of them in order to reinforce. The smallest alliance can muster this man power, any sov holding entity or sov aspiring entity should be able to manage these range of numbers. This creates a relatively low barrier to entry, undefended sov will still fall quickly, but it requires an actual fleet and should limit the more asinine forms of useless harassment. Couple this with some sort of low hitpoint fast time vulnerability mechanic reminiscent of the SBU and I think we are well on our way to a better version of the proposed system. Taking sov shouldnt be easy mode nor should defending. Dominion favored the defender a bit to much, this favors the attacker to much. There is a happy middle in there.

A periphery is there should really be a roll for Dreads/supers and carriers in this system as at current there really isnt any other than to plop them on a command node to ensure you control at least one while your subs go to others.



But here' the thing none of you are getting...1 man isn't going to reinforce any sov...unless it's unoccupied. This only works if these systems are unoccupied in which case, yeah 1 guy should RF them easy. But if people actually OCCUPY the system, it's reasonable to assume there's at least 2 or 3 guys in that staion willing to undock and kill the 1 attacker. So the attacker will have to escalate...to larger fleet, which will make the defender form a larger fleet.

So this idea that lone ceptors are going to go around destroying everything in 0.0 is complete non sense void of any forethought, logic or reasoning.
Seraph IX Basarab
Outer Path
Seraphim Division
#2931 - 2015-03-06 08:05:37 UTC
Kaarous Aldurald wrote:
You ought to know by now that most people will take the low road.

That being, to park a tanky ship with a cyno in the highslots on the button contesting it.


And the defender doesn't have the option to do the same?

Kaarous Aldurald wrote:
Did you even read what I wrote? It's vulnerable to reinforce at all times, not just prime time. But once it is reinforced, you are committed to 4 hours time tax the next day, per structure, because there is zero recourse against something that takes only two minutes without being on each and every structure 24/7.


No where in the devblog have I seen that you can RF things in 2 minutes. IT states that the modules takes 2 minutes to start activating. Can you please direct me to your source and other "indications?"
nossler
Aliastra
Gallente Federation
#2932 - 2015-03-06 08:06:31 UTC  |  Edited by: ISD Ezwal
Well after reading all of this I just want to stick a hot poker in my eye. Pirate

But seriously, I will say that I it as nothing more than a numbers game as with every other mechanic in EVE. The larger the numbers that you can bring to the game the better your odds, seems simple enough. So for those of you that are not in the big blocks and do not have the numbers to control the grid around all of your sov structures you might start thinking about how many ihubs you can afford to replace and plan accordingly. The new content on the block will be from cloaky's dropping out of wormholes and looking for sov targets of opportunity as a means to force pvp.

As for what I suspect is a large slice of the population, "prime time" if you are fortunate enough to have 4 hours a day to play will be spent sitting in a standing fleet waiting to defend your small slice of sov. Mind you not from anyone that actually wants to take it from you, but is just using the mechanic to force pvp.

Finally I have to agree with the contributors that maintain that removing fighter assist is a bad decision clearly designed to cater ta a select few. There are many null bears that for one reason or another that have to play off hours and earn enjoyment and isk solo running sites in durable medium fast ships assisted by fighters from a carrier parked outside of a POS somewhere. Using the carrier for nothing else except the occasional relocation of ships and assets. These players invested the same amout of time in training skills as every other carrier pilot yet their presence and contribution is trivialized.


*Snip* Please refrain from personal attacks. ISD Ezwal.

Yes, Yes I know this is a rehash but my brain was fried from reading these threads but hey it feels good anyway..

Press on..
Zappity
New Eden Tank Testing Services
#2933 - 2015-03-06 08:06:46 UTC
Mike Azariah wrote:
9) I am amazed none of you realized that intel and cloaky camping will have a new purpose. Watching local to see if and when nobody is home during prime time. Or when the defense force tends to be lax.

You can accomplish this just by looking at dotlan. Or, probably, the in game map but I wouldn't know about that.

Zappity's Adventures for a taste of lowsec and nullsec.

Kaarous Aldurald
Black Hydra Consortium.
#2934 - 2015-03-06 08:07:06 UTC
Seraph IX Basarab wrote:

But here' the thing none of you are getting...1 man isn't going to reinforce any sov...unless it's unoccupied.


Yeah, they can, because it takes a mere 2 minutes and people have to sleep and eat and use the bathroom. If someone lives in a system, it is not "unoccupied" just because they have to sleep.

Why do you think that owning sov should be a job, instead of a videogame?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#2935 - 2015-03-06 08:09:49 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.

The Dev Blog you obviously didn't read wrote:

Entosis Links have a significant cycle time (5 minutes for the Tech One variant, 2 minutes for Tech Two) and do not start affecting the battle for control of the target structure until the end of their first cycle.


That means all you have to do is finish a 2 minute cycle while they're asleep or on the can, and it's done.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vigilanta
S0utherN Comfort
#2936 - 2015-03-06 08:10:11 UTC  |  Edited by: Vigilanta
Seraph IX Basarab wrote:
Kaarous Aldurald wrote:
Torgeir Hekard wrote:

The question is, how long is the actual capture time.


That's not relevant. The attacker doesn't have to be on grid for that, by all indications. The attacker only has to pop out for 2 minutes, then cloak up in a safe. If they come back and "rep" it, he does it again. If they don't, they have to waste four hours the next day, and the process starts over.

That's just an inordinate amount of babysitting.


By what indications? You don't even know and you're spouting misinformation.


as currently proposed he is right, there is far to much babysitting required because the vulnerability mechanics of systems are absolutely terrible. Yes his specific example is pretty meh, but the general gist of the proposal as written suggests that for 4 hours each day as a sov holder you really have to focus all your attention on defense, that is nto a good system because while many in nullsec like to focus on pvp, they do also want and need to make money, the risk versus reward equation is way out of whack and you wouldn't have goons and n3 agreeing with each other on this aspect unless it was quite bad which it is.

The argument I have seen the most of so far is that the 4 hour vulnrability is the "occupancy" factor of the system. Its really not, if alliance could survive on only owning 1 or 2 constellations of sov trust me we would, but the cold hard fact is that 90% of systems are 100% useless in most regions. In order for a system to be worth using in a PVE capacity it needs to be off pipe/or far away from your borders, have -5 or better truesec, and preferably be a deadend of some sort. This is the requisite amount of safety required to be on par with other isk making methods see highsec, missions in general, incursions ect. If you make space worth owning that alone will create a large amount of PVP content. I.E. see just about every moon rebalance and how fast it has ignited wars. Tech led to the fall of the NC, then the fall of raiden. WN and the tribute war. The r64 rebalance created the fountain and delve wars.

Nothing in this game creates conflict better than money making incentives. Wars have been over moons and renters more than any other reason in the game. Money talks, this system does not speak to that equation so you are missing the inherent conflict driver. The only driver that exists as written is the pain in the butt factor.

Whats even more hilarious is if all the people in this thread who are not part of incumbent nullsec and keep saying ya the empires and coalitions will finally fall had banded together under the old system of sov dominion or pos warfare they would likely own a region or more of space ALREADY. The key to nullsec is in fact not fleet numbers, supercapital count or even the amount of money in your warchest. It is and always has been organization. The other 3 factors help and yes there is at least some fleet numbers required but by in large it is organization that controls sov ownership. Under the new sov system this doesn't change, organized powers will always beat unorganized powers and control more or better space. The only thing the new system controls is how many people will want to bother with sov at all.

What many of you may fail to realize just because you were not involved or not at a level to know is that most sov wars are lost by the organization, not disparities in fleet numbers or capitals. Fountain war is a key example, as is the halloween war. Test didn't lose because of numbers it lost because its leadership fell to pieces under the organization stress of fighting the war. The halloween war very very similar, the russian leadership of the coalition fell to internal strife. Its likely that the war could have gone 6 months or more in immensea under russian ownership had this leadership strife not occured. The likely reason you are nto seeing a war between the coalitions now is because we know there are sov changes coming, we have known since july and as such no one wanted to commit to stress of sov war until we knew whether or not we even had a reason to fight. No sense in starting a war over space if you dont even know if the new system will allow you to keep what you took.
Torgeir Hekard
I MYSELF AND ME
#2937 - 2015-03-06 08:10:33 UTC
Kaarous Aldurald wrote:

Yeah, they can, because it takes a mere 2 minutes and people have to sleep and eat and use the bathroom. If someone lives in a system, it is not "unoccupied" just because they have to sleep.

If they have to sleep during their declared prime time, you've got to ask them some interesting questions.
Kaarous Aldurald
Black Hydra Consortium.
#2938 - 2015-03-06 08:13:26 UTC
Torgeir Hekard wrote:
Kaarous Aldurald wrote:

Yeah, they can, because it takes a mere 2 minutes and people have to sleep and eat and use the bathroom. If someone lives in a system, it is not "unoccupied" just because they have to sleep.

If they have to sleep during their declared prime time, you've got to ask them some interesting questions.


You. Can. Reinforce. The. Structure. At. Any. Time.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lurifax
Deep Core Mining Inc.
Caldari State
#2939 - 2015-03-06 08:14:32 UTC
Thats a nice ihub you got there. Would be a shame if you lost it.

We dont even have to manage rentel empires any more. We just have to sit in NPC space and send out mails.
Torgeir Hekard
I MYSELF AND ME
#2940 - 2015-03-06 08:16:19 UTC  |  Edited by: ISD Ezwal
Kaarous Aldurald wrote:
You. Can. Reinforce. The. Structure. At. Any. Time.

*Snip* Please refrain from personal attacks. ISD Ezwal.

Quote:
The new setting will then take effect and become the new daily vulnerability window.

This will determine the time period within which all Sovereignty structures belonging to that alliance are vulnerable to be reinforced