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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Aloe Cloveris
The Greater Goon
#2781 - 2015-03-06 01:44:48 UTC  |  Edited by: Aloe Cloveris
What mite b cool is if T1 ships exclusively could fit these modules . Whether it be a Velator/Dramiel/Caraca/Retriever/Noctis/Orca, Bhaalgorn/Chimera/Rorqual/Moros/Spiketurd/Ragnarok, if it's T1 you're the man for the job.

If you want Svipuls & Maledictions & Purifiers & Ishtars & Tengus with their fancy T2/T3 gimmicks, they can absolutely come along as support clearing gatecamps, murdering defenders, etc, but they just can't emit structure-weakening halitosis like you can. T1 hulls do also have the low(er) barrier to entry thing going for them.

idk lol v0v

freeport idea is nifty neat at any rate
Sgt Ocker
What Corp is it
#2782 - 2015-03-06 01:47:09 UTC  |  Edited by: Sgt Ocker
Eli Apol wrote:
Sgt Ocker wrote:
Ok my bad, I somehow missed that.
It gives ceptors a drawback to using an Entosis so therefore I remove my objection.

I would still personally like to see Entosis tied to battle cruisers, a ceptor can freely roam until he finds the ideal spot for 2 mins of uninterrupted "kill sov" whereas a battle cruiser is going to need some sort of a support fleet to even get the the location. Seems it would create more content than a few ceptors roaming around taking sov.

Ceptors are only gonna be able to take undefended sov. If it's defended then you can bring all your other ships to the party even caps and supercaps if the defence is strong enough to warrant it - although the multiple capture points and shifting positions of engagement for the fight as it comes out of RF will mean you'll want to split up your blob of caps into smaller parts.

I see that as a drawback for smaller groups wishing to take and hold sov.
A large group will more easily cover multiple structures coming out of RF whereas a small group is going to find defending multiple positions much more difficult.

My reasons for wanting to see the Entosis module restricted to certain hulls (Battle cruisers or Command ships) is for the smaller groups. If 4 or 5 ceptors can shoot around and RF all your sov in a few mins, then defending it once it comes out of RF is that much harder.
If the group wanting to take sov from you has to risk a fleet to RF (1 command ship RFing with Entosis is gonna die fast) it brings more content (fights) than having to chase off a few ceptors.


- - - - - - - - - - -
The idea of timers is not all that bad but like everything in life, the best intentions can become void if something comes up. Picking the timer for a small group who feel they can cover a TZ well enough to protect their assets, may well blow up in their face (literally) if key members or enough line members have exams at school or are required to do overtime or the wife (or husband) throws a tizzy and shuts off your computer.
The initial RFing efforts with Entosis need to mean something. It should generate conflict, as much as protecting an R64, if not more.

I also feel there should be no fatigue if you are using jump bridges in your own sov.
Yes this will help the larger groups quickly deploy to save their sov but that same benefit goes to smaller groups as well. If we end up with 4 or 5 structures coming out close together and can freely use a jump bridge to move from one to the other, we as a small group stand more chance of holding our sov than we would if we had to move by gates and risk gate camps setup by those wanting our sov. I'm happy to fight an enemy that is trying to RF a station we own but having to fight through gate camps to get there is going to make it much harder for small groups.

- - - - - - - - -
People are asking for benefits to holding sov - No fatigue in your sov space is a big incentive.

It would have to have a jump limit, say 4 or 5 jumps free then you start accruing fatigue at normal rates.
It could also be tied to your "home system", so as long as you are using jump bridges owned by your alliance within the region of your home system you get no fatigue for the 1st X amount of jumps. Outside your home region you get fatigue as usual.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Burl en Daire
M.O.M.S. Corp
#2783 - 2015-03-06 01:49:12 UTC
Ned Thomas wrote:
Tamdra Beebort wrote:
how long can you pilots keep it up?


I have absolutely no doubt that if an organization as large as Goonswarm can reliably entertain it's members by RF'ing the rest of nullsec every few days, then they absolutely will just because they can.



That is the point isn't it? Entertaining your pilots through activity and conflict not sitting idle and docking up when a neut enters system. As it is, docking up is a viable counter to neuts in system but soon docking up will cause you to lose you sov because the occupants are not active.

I am looking forward to watching GSF burn null to the ground because it makes the game interesting. I might even jump back into null and for the record I hope they do burn this ***** to the ground just for the tears.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Icikurbt
Multiplex Gaming
Tactical Narcotics Team
#2784 - 2015-03-06 01:51:44 UTC
So out of all of this is great for what you all are doing but you are going to ruin the dreadsWhat? and make them useless. Does this mean your going to remove them too? Sad Or are they the next ship your going to be revamping Smile so they are more usefull, faster to move, and get into warp, faster locking time, jump fatigue reduction and lower the siege module duration and cost. Lol And in doing so we would need to lock more targets while in siege. LolLol

I would like to see how this goes or just turn them into dread Hulks but you would have to create capital strip miners and include siege bonus for them...Big smile
Burl en Daire
M.O.M.S. Corp
#2785 - 2015-03-06 01:58:45 UTC  |  Edited by: Burl en Daire
baltec1 wrote:
Burl en Daire wrote:



Then this mechanic shouldn't be much of a change for your people with the exception that you may get more fights that aren't dependent on an apex force. Again, it sounds like the new mechanic would be working because either you win because they don't undock or they fight and GFs are had.

The point is to inject activity and these changes would seem to do that allowing the occupants of systems to determine the outcome by being active or inactive. Taking and holding sov by occupancy instead of HP.


There are issues.

The first being the trollcepter puts too much dickery in our hands.

The second is there is no reason for any new organisation to bother trying to take a system for themselves.



It does give you all a lot of asshat tools to play with but I don't always see that as a bad thing. Good organization, incentives and recruitment should be rewarded with the ability to pull tears and create chaos.

What would be your fix for the trollcepter?

As for new organisations, my guess would be that phase three would be some type of system buff that offers sov holding corp/alliances a reason to hold sov. They have and/are limiting apex and force projection and we are in the process of "fixing" sov mechanics and the next logical step would be to develop a way to make that sov worth holding. Through adding incentives that work off of the newly developed mechanics by introducing new structures and methods of upgrades that work off of those mechanics.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

SilentAsTheGrave
Aliastra
Gallente Federation
#2786 - 2015-03-06 01:58:51 UTC
baltec1 wrote:
Burl en Daire wrote:



Then this mechanic shouldn't be much of a change for your people with the exception that you may get more fights that aren't dependent on an apex force. Again, it sounds like the new mechanic would be working because either you win because they don't undock or they fight and GFs are had.

The point is to inject activity and these changes would seem to do that allowing the occupants of systems to determine the outcome by being active or inactive. Taking and holding sov by occupancy instead of HP.


There are issues.

The first being the trollcepter puts too much dickery in our hands.

The second is there is no reason for any new organisation to bother trying to take a system for themselves.

Let's pretend CCP does not allow frigates or T3 cruisers to fit or even carry in cargo this module. What are the other issues with just the module?
Pinkelton
KarmaFleet University
#2787 - 2015-03-06 02:00:33 UTC
:Clap, Clap:

Nice way to solve the Null problem. Who at CCP said lets just take FW mechanics (that aren't really fun by the way, they are just very exploitable) and apply them to Nullsec.

The freeport idea is actually a good one. Hell camps to keep people in and out would be interesting ways to pass the time.

The Halitosis laser should be large and the smallest hull you can cram it on should be a BC. That will solve a lot of problems with people just being A-holes and provide a roll for the forgotten warhorses of yesterwars.

CCP you guys still don't understand that without providing an incentive to actually take and hold Null that it will remain a giant blue doughnut. Right now the big isk is still in highsec. You used to publicly claim you wanted to move people out to the sandbox well please keep it a sandbox.
SilentAsTheGrave
Aliastra
Gallente Federation
#2788 - 2015-03-06 02:03:05 UTC
In regards to null sov. Would it be enough of an incentive if the best level 4 mission agent or high sec incursion farming was still not as good as the worst null system for income?

I'm just trying to get the basic vibe on the issue from everyone.
baltec1
Bat Country
Pandemic Horde
#2789 - 2015-03-06 02:05:38 UTC
Burl en Daire wrote:


What would be your fix for the trollcepter?



Don't allow it.
baltec1
Bat Country
Pandemic Horde
#2790 - 2015-03-06 02:09:35 UTC
SilentAsTheGrave wrote:
In regards to null sov. Would it be enough of an incentive if the best level 4 mission agent or high sec incursion farming was still not as good as the worst null system for income?

I'm just trying to get the basic vibe on the issue from everyone.


What we need is for the reward to be higher than in highsec (not by a huge amount, simple have it be on par with 0.0 level 4 missions) and to be able to host a corp/alliance in one system, 10 people is simply not enough.
Eli Apol
Definitely a nullsec alt
#2791 - 2015-03-06 02:09:45 UTC
baltec1 wrote:
Burl en Daire wrote:
What would be your fix for the trollcepter?


Don't allow it.

And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3

And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.

but what would I know, I'm just a salvager

Mr Omniblivion
Ministry of War
Amarr Empire
#2792 - 2015-03-06 02:10:12 UTC
baltec1 wrote:
Burl en Daire wrote:


What would be your fix for the trollcepter?



Don't allow it.


If CCP wants to encourage actual fights, then allowing an interceptor or nullified ship to be able to flip things will only cause frustration and not lead to many kills. Sure, they might trigger some timers, but it is highly unlikely that the aggressing group would show up to actually flip it.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#2793 - 2015-03-06 02:11:17 UTC  |  Edited by: Cancel Align NOW
baltec1 wrote:
Burl en Daire wrote:


What would be your fix for the trollcepter?



Don't allow it.



You are dealing with CCP. They will allow it then in 12 months after much trolling, admit that it is overpowered and tinker with its align time.
Mr Omniblivion
Ministry of War
Amarr Empire
#2794 - 2015-03-06 02:11:46 UTC
Eli Apol wrote:

And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3

And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.


It would be impossible to realistically code in a varying time system that actually works.
Kaarous Aldurald
Black Hydra Consortium.
#2795 - 2015-03-06 02:12:05 UTC
Eli Apol wrote:
baltec1 wrote:
Burl en Daire wrote:
What would be your fix for the trollcepter?


Don't allow it.

And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3

And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.


Why do you think that having sov should be a job? I'm really curious about that, because it seems like you're all in favor of mechanics that basically strap sov owners to their chairs with intravenous drips in their arms.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Burl en Daire
M.O.M.S. Corp
#2796 - 2015-03-06 02:15:11 UTC
Kaarous Aldurald wrote:
Eli Apol wrote:
baltec1 wrote:
Burl en Daire wrote:
What would be your fix for the trollcepter?


Don't allow it.

And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3

And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.


Why do you think that having sov should be a job? I'm really curious about that, because it seems like you're all in favor of mechanics that basically strap sov owners to their chairs with intravenous drips in their arms.



Holding sov should be a job, not one that takes up all your time but it shouldn't be a cake walk either. I think making the prime time longer for larger groups would be a good change. Maybe a max of like 12 hours but the member count should be tied to prime time length.

Yesterday's weirdness is tomorrow's reason why. Hunter S. Thompson

Schluffi Schluffelsen
State War Academy
Caldari State
#2797 - 2015-03-06 02:15:23 UTC
Kaarous Aldurald wrote:
Eli Apol wrote:
baltec1 wrote:
Burl en Daire wrote:
What would be your fix for the trollcepter?


Don't allow it.

And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3

And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.


Why do you think that having sov should be a job? I'm really curious about that, because it seems like you're all in favor of mechanics that basically strap sov owners to their chairs with intravenous drips in their arms.


because it's easy for him as wh guy to be happy about it and these changes - he won't have to live with it.
Eli Apol
Definitely a nullsec alt
#2798 - 2015-03-06 02:15:32 UTC
Mr Omniblivion wrote:
Eli Apol wrote:

And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3

And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.


It would be impossible to realistically code in a varying time system that actually works.
Humour me, imagine it is (and I've already stated ideas that would make it possible earlier in the thread)

Now your victims of dickery 24/7 versus being able to inflict it on others only during their 4hr time periods unless you downscale your alliance or number of systems.

So now what's the problem with ceptors?

but what would I know, I'm just a salvager

Eli Apol
Definitely a nullsec alt
#2799 - 2015-03-06 02:17:13 UTC  |  Edited by: Eli Apol
Schluffi Schluffelsen wrote:
because it's easy for him as wh guy to be happy about it and these changes - he won't have to live with it.

Nah I just think that saying 'Cuz we can **** around with it because we have enough members to easily cover a 4hr period once a day and still be dicks'

is just an encouragement to say: OK then, deal with 8, 16, 24hrs of it if you can cope with a meagre 4 so easily.

If you can't cope, then break down into smaller components where you can manage smaller spaces with fewer members.

Rather than caving into the dickishness...

edit: also I'm admittedly a former WHer, doesn't mean I still live there with any/all of my toons.

but what would I know, I'm just a salvager

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#2800 - 2015-03-06 02:18:18 UTC  |  Edited by: Cancel Align NOW
Burl en Daire wrote:
Kaarous Aldurald wrote:
Eli Apol wrote:
baltec1 wrote:
Burl en Daire wrote:
What would be your fix for the trollcepter?


Don't allow it.

And what would you say if large alliances were even more vulnerable to it by forcing them to have longer primetimes? I'm thinking 16-24 hours for someone of the size of the CFC/N3

And ofc disregarding any attempts at gaming the system with buffer alliances etc which can be countered with further limitations on sov tba.


Why do you think that having sov should be a job? I'm really curious about that, because it seems like you're all in favor of mechanics that basically strap sov owners to their chairs with intravenous drips in their arms.



Holding sov should be a job, not one that takes up all your time but it shouldn't be a cake walk either. I think making the prime time longer for larger groups would be a good change. Maybe a max of like 12 hours but the member count should be tied to prime time length.


Where is the incentive to make players want to do that job? I agree that 4 hours is too narrow and one flat time frame does not scale, but the core of Eve is social dynamic between individuals and attempting to break that core up with no carrots will not help Eve Online.