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Dev blog: Politics by Other Means: Sovereignty Phase Two

First post First post First post
Author
Schluffi Schluffelsen
State War Academy
Caldari State
#2701 - 2015-03-05 23:00:12 UTC  |  Edited by: Schluffi Schluffelsen
I'd totally be game for moon resources to be harvestable in 0.0 anoms (to be scanned down like gas sites) and removing moon goo as POS thing - (introducing an alliance-tax would be a good thing in general, like alliance bm's). On the other hand this also means that r64s are no conflict/content creator anymore (I'd love it, no more pos grinds).

The ones who complain loudest about moon goo and their money income don't seem to uptodate or not remotely familiar with the actual business of dealing with moon goo and alliance finances. Every decent 0.0 alliance is doing SRP, staging towers, sov upkeep costs, upgrades, sbu/tcu/ihub upgrades whatever, stuff that costs money, loads of it. Moons help cover this plus some extra for alliance logistics and whatever. Given the amount of work done by those people and the FCs, my personal opinion is - let them have the ISKs. It's not like it's incredibly hard as line member to make a living in 0.0.

But to get back to topic - all these things mentioned are part of the problem, if these new changes happen this way then people won't put down billions over billions of isks to live down there, to stock markets, to fly several doctrines. You can tell from the many responses of 0.0 guys in here that people want to see a change, a more fun way to fight over sov space without huge blobs and constant grinds. I'm still hoping that CCP can think of a better way than this current proposal to change 0.0 in a meaningful way that encourages smaller and newer entities to venture to 0.0 - but also makes it interesting for older players with big toys to participate in this and resub, not crush these bittervets and their soonTM supercraps.

Tweak the numbers of the Entosis links, maybe require multiple hostile links, deploy low-HP structures that can be taken care of by small capable groups but not lonely players trying to annoy. Basically just read what players have thought about for years and find a way incorporate this in a new model. Don't just make 0.0 a huge FW zone, FW has its place and role - in lowsec, leave it there.

@Seraph: Different people have different opinions - and different hopes for the future of Eve You talk about how the majority of 0.0 is unable to adapt and actually try the new model. I think that's as ignorant as saying "I'm gonna unsub my 9 accounts, dear CCP", not addressing the other issues that have been raised in here, too. There are more than enough reasonable posts in here outlining probable scenarios that are likely to happen - as everybody in 0.0 will adapt, as usual, and a certain meta is going to arise and spread, like Ishtars Online or Skynet. These changes have some errors in design, things that might help shaping a brighter future for all players.
Harry Saq
Of Tears and ISK
ISK.Net
#2702 - 2015-03-05 23:01:57 UTC
Big three issues so far...

1. Inty Entosis
2. Prime Time
3. We have now gotten two sticks, where's the carrot (otherwise known as incentive to even live in null)

Did I leave anything out? That seems to be the primary feedback so far.
Seraph IX Basarab
Outer Path
Seraphim Division
#2703 - 2015-03-05 23:04:28 UTC
Sgt Ocker wrote:



The ONLY thing ceptors should have to do with the new sov mechanics - scouting and tackle, that is their role that is what they should do.
No sov module (offensive or defensive) should be able to be fitted to anything smaller than a battlecruiser, it should have a fuel requirement, PG and CPU requirements as well.



Why shouldn't small ships play a role? Why not counter them with your small ships (or bigger ships?)
DaReaper
Net 7
Cannon.Fodder
#2704 - 2015-03-05 23:04:31 UTC  |  Edited by: DaReaper
Schluffi Schluffelsen wrote:
I'd totally be game for moon resources to be harvestable in 0.0 anoms (to be scanned down like gas sites) and removing moon goo as POS thing - (introducing an alliance-tax would be a good thing in general, like alliance bm's). On the other hand this also means that r64s are no conflict/content creator anymore (I'd love it, no more pos grinds).

The ones who complain loudest about moon goo and their money income don't seem to uptodate or not remotely familiar with the actual business of dealing with moon goo and alliance finances. Every decent 0.0 alliance is doing SRP, staging towers, sov upkeep costs, upgrades, sbu/tcu/ihub upgrades whatever, stuff that costs money, loads of it. Moons help cover this plus some extra for alliance logistics and whatever. Given the amount of work done by those people and the FCs, my personal opinion is - let them have the ISKs. It's not like it's incredibly hard as line member to make a living in 0.0.

But to get back to topic - all these things mentioned are part of the problem, if these new changes happen this way then people won't put down billions over billions of isks to live down there, to stock markets, to fly several doctrines. You can tell from the many responses of 0.0 guys in here that people want to see a change, a more fun way to fight over sov space without huge blobs and constant grinds. I'm still hoping that CCP can think of a better way than this current proposal to change 0.0 in a meaningful way that encourages smaller and newer entities to venture to 0.0 - but also makes it interesting for older players with big toys to participate in this and resub, not crush these bittervets and their soonTM supercraps.

Tweak the numbers of the Entosis links, maybe require multiple hostile links, deploy low-HP structures that can be taken care of by small capable groups but not lonely players trying to annoy. Basically just read what players have thought about for years and find a way incorporate this in a new model. Don't just make 0.0 a huge FW zone, FW has its place and role - in lowsec, leave it there.



Honest question... when was the last time an R64 moon was a conflict driver? You have the OTECH and other agreements by the big 3. AFAIK there have not been any major battles over moon goo in YEARS

Hell not that along ago i was syphoning from a goon r64 that had no guns on it.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2705 - 2015-03-05 23:04:31 UTC  |  Edited by: epicurus ataraxia
Allow me to put it this way, consider the interceptors as initial tackle , if they are uninterrupted, it means an empty system, or one that is weakly held.

If this is succsessful we enter the reinforcement phase where everyone can bring their big guns to the fight.
If not, they are killed or go on to the next potential weakness.

Effectively, they are just scouts that probe for weak spots, and if found lacking, then activate the process where real battle takes place.

Would you use a capital or even a battlecruiser as a scout? Where it can be trivially blocked by the most ineffectual gatecamp far from the point to be scouted?

There is one EvE. Many people. Many lifestyles. WE are EvE

Eli Apol
Definitely a nullsec alt
#2706 - 2015-03-05 23:07:03 UTC  |  Edited by: Eli Apol
Harry Saq wrote:
1. Inty Entosis

Really really counterable if you use your space actively, removing it makes it far too easy to have buffer zones and camped pipes with empty systems tucked away at the back.

Harry Saq wrote:
2. Prime Time

Yep needs work. Large groups either need an incentive to give themselves a larger timezone (benefits to isk generation and/or individual safety during primetime) or have it forced upon them as a pure numbers game.

Harry Saq wrote:
3. We have now gotten two sticks, where's the carrot (otherwise known as incentive to even live in null)
Agree as well, could perhaps tie into number 2, benefits to harvesting resources/bounties from ratting etc whilst in your own sov and primetime is active would encourage larger alliances to extend it so that all their members can earn more (whilst defending their space concurrently)

but what would I know, I'm just a salvager

Sgt Ocker
What Corp is it
#2707 - 2015-03-05 23:13:16 UTC
epicurus ataraxia wrote:
Sgt Ocker wrote:
DaReaper wrote:
Harry Saq wrote:
Feyd Rautha Harkonnen wrote:

I'm not just singling out mike here. The minutes on sov discussions that were redacted in the minutes must now be released, so the community can weigh 'what value csm', or 'what value csm member X'


I do believe this is relevant, and hope the minutes are put out sooner rather than later. Knowing the back and forth and where CSM members stood, is important with only 5 days left in the election.

CCP, please release the minutes before the election is over.



there are no minutes for this. you will not see the private communication between ccp and csm. Otherwise it defeats the whole point of the csm

There should NEVER be private communication between CSM and CCP when it concerns game development.
CSM are there simply to represent us the players - Everything said should be made available to US the players.

If not, the csm elections is a waste as they can say and do as they please, so the only ones who would have any input with csm would be the blok leaders who get them elected.

Be fair now, most of the work is done outside of the formal meetings, chats with the devs, visits to the pub at lunchtime, while catching a quick coffe or cigarette. No one can really expect all that to be parted out to the player base.
And that is the least of it, hundreds of skype calls, and all the rest.
We trust the CSM to represent us, If they are working hard, we need to believe that they are doing that job, and trust their actions and motives.

We certainly have the right to know if they are lazy, ineffectual, or unworthy, for the next elections. But for better or worse, we voted for them, and as unpaid representatives, if they are fair reasonable and hard working ANYTHING else we get is pure bonus.

All businesses do deals over lunch or beers, they then go back and formally write up those agreements for those interested parties to view. When an individual is representing thousands of others, A deal made over beers that can't be ratified, discussed and changed by any involved party should be thrown out as not valid.
I don't want some half pissed CSM making decisions on my behalf and I'm pretty sure CCP don't want drunk Devs making decisions on theirs.

As for the "unpaid representatives" , they all volunteered for the job whether they get any reward for it is not relevant.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Schluffi Schluffelsen
State War Academy
Caldari State
#2708 - 2015-03-05 23:14:54 UTC
DaReaper wrote:
Schluffi Schluffelsen wrote:
I'd totally be game for moon resources to be harvestable in 0.0 anoms (to be scanned down like gas sites) and removing moon goo as POS thing - (introducing an alliance-tax would be a good thing in general, like alliance bm's). On the other hand this also means that r64s are no conflict/content creator anymore (I'd love it, no more pos grinds).

The ones who complain loudest about moon goo and their money income don't seem to uptodate or not remotely familiar with the actual business of dealing with moon goo and alliance finances. Every decent 0.0 alliance is doing SRP, staging towers, sov upkeep costs, upgrades, sbu/tcu/ihub upgrades whatever, stuff that costs money, loads of it. Moons help cover this plus some extra for alliance logistics and whatever. Given the amount of work done by those people and the FCs, my personal opinion is - let them have the ISKs. It's not like it's incredibly hard as line member to make a living in 0.0.

But to get back to topic - all these things mentioned are part of the problem, if these new changes happen this way then people won't put down billions over billions of isks to live down there, to stock markets, to fly several doctrines. You can tell from the many responses of 0.0 guys in here that people want to see a change, a more fun way to fight over sov space without huge blobs and constant grinds. I'm still hoping that CCP can think of a better way than this current proposal to change 0.0 in a meaningful way that encourages smaller and newer entities to venture to 0.0 - but also makes it interesting for older players with big toys to participate in this and resub, not crush these bittervets and their soonTM supercraps.

Tweak the numbers of the Entosis links, maybe require multiple hostile links, deploy low-HP structures that can be taken care of by small capable groups but not lonely players trying to annoy. Basically just read what players have thought about for years and find a way incorporate this in a new model. Don't just make 0.0 a huge FW zone, FW has its place and role - in lowsec, leave it there.



Honest question... when was the last time an R64 moon was a conflict driver? You have the OTECH and other agreements by the big 3. AFAIK there have not been any major battles over moon goo in YEARS

Hell not that along ago i was syphoning from a goon r64 that had no guns on it.


In border regions, check Stain, Aridia, Venal, etc. etc. - not saying they're getting wars started, but fleets clash over these moons, that's a fact - just check tmc or en24.
Moac Tor
Cyber Core
Immediate Destruction
#2709 - 2015-03-05 23:19:08 UTC
Glad to hear that CCP are tackling the prime time mechanic, as that is the one which initially stuck out as being a little out of place compared to the rest of the good changes.

Why not look at a system of maintenance cycles. After a set number of days the structure could open up their defences for repair and resupply over a much wider time period than the currently proposed 4 hours. So for instance every 10 days the structure would be vulnerable for a 24 hours time period, after which it would then be safe again for the next 10 days. After all I can imagine having to play this mini game for 4 hours every day could become tedious, and making the structure vulnerable for a whole day will give attackers more tactical possibilities in their timing of an attack, rather than just a small 4 hour window.

Also alliance member could speed up this window perhaps by using logistic ships and by transporting fuel/supplies in such a way as strontium is loaded into a POS. This would be an option for smaller alliances to close the vulnerability window although would be difficult for a large alliance to manage a logistic effort across their entire expanse. This would not be required, but would just speed up the process by a factor of 2 or 3 for example.

So in essence I would suggest a system of larger vulnerability windows, although more time in between them, and perhaps add some active way in which defenders could defend their space rather than simply sitting around waiting for an attack.

Alavaria Fera
GoonWaffe
#2710 - 2015-03-05 23:19:31 UTC
Schluffi Schluffelsen wrote:
DaReaper wrote:
Schluffi Schluffelsen wrote:
I'd totally be game for moon resources to be harvestable in 0.0 anoms (to be scanned down like gas sites) and removing moon goo as POS thing - (introducing an alliance-tax would be a good thing in general, like alliance bm's). On the other hand this also means that r64s are no conflict/content creator anymore (I'd love it, no more pos grinds).

The ones who complain loudest about moon goo and their money income don't seem to uptodate or not remotely familiar with the actual business of dealing with moon goo and alliance finances. Every decent 0.0 alliance is doing SRP, staging towers, sov upkeep costs, upgrades, sbu/tcu/ihub upgrades whatever, stuff that costs money, loads of it. Moons help cover this plus some extra for alliance logistics and whatever. Given the amount of work done by those people and the FCs, my personal opinion is - let them have the ISKs. It's not like it's incredibly hard as line member to make a living in 0.0.

But to get back to topic - all these things mentioned are part of the problem, if these new changes happen this way then people won't put down billions over billions of isks to live down there, to stock markets, to fly several doctrines. You can tell from the many responses of 0.0 guys in here that people want to see a change, a more fun way to fight over sov space without huge blobs and constant grinds. I'm still hoping that CCP can think of a better way than this current proposal to change 0.0 in a meaningful way that encourages smaller and newer entities to venture to 0.0 - but also makes it interesting for older players with big toys to participate in this and resub, not crush these bittervets and their soonTM supercraps.

Tweak the numbers of the Entosis links, maybe require multiple hostile links, deploy low-HP structures that can be taken care of by small capable groups but not lonely players trying to annoy. Basically just read what players have thought about for years and find a way incorporate this in a new model. Don't just make 0.0 a huge FW zone, FW has its place and role - in lowsec, leave it there.



Honest question... when was the last time an R64 moon was a conflict driver? You have the OTECH and other agreements by the big 3. AFAIK there have not been any major battles over moon goo in YEARS

Hell not that along ago i was syphoning from a goon r64 that had no guns on it.


In border regions, check Stain, Aridia, Venal, etc. etc. - not saying they're getting wars started, but fleets clash over these moons, that's a fact - just check tmc or en24.

This reminds me of when someone noted that fleets clash at gates (so more gate travel -> more fights)

Or that people fight on ESSes, or even... the sun

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#2711 - 2015-03-05 23:20:37 UTC
Harry Saq wrote:
Big three issues so far...

1. Inty Entosis
2. Prime Time
3. We have now gotten two sticks, where's the carrot (otherwise known as incentive to even live in null)

Did I leave anything out? That seems to be the primary feedback so far.

There'll be no blue donut when everyone just lives as concord's renters in highsec

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Seraph IX Basarab
Outer Path
Seraphim Division
#2712 - 2015-03-05 23:24:33 UTC
Alavaria Fera wrote:
Harry Saq wrote:
Big three issues so far...

1. Inty Entosis
2. Prime Time
3. We have now gotten two sticks, where's the carrot (otherwise known as incentive to even live in null)

Did I leave anything out? That seems to be the primary feedback so far.

There'll be no blue donut when everyone just lives as concord's renters in highsec



Oh please...
Lord TGR
Brutor Tribe
Minmatar Republic
#2713 - 2015-03-05 23:24:43 UTC
Alavaria Fera wrote:
Or that people fight on ESSes, or even... the sun

1v1 at the sun m8
Sgt Ocker
What Corp is it
#2714 - 2015-03-05 23:25:26 UTC
Seraph IX Basarab wrote:
Sgt Ocker wrote:



The ONLY thing ceptors should have to do with the new sov mechanics - scouting and tackle, that is their role that is what they should do.
No sov module (offensive or defensive) should be able to be fitted to anything smaller than a battlecruiser, it should have a fuel requirement, PG and CPU requirements as well.



Why shouldn't small ships play a role? Why not counter them with your small ships (or bigger ships?)

Small ships can play a role, the one they are designed for. Ceptors role is tackle and scouting, I have no problem with that but if you can fit one of these Entosis modules to a ceptor you are actually removing active game play.
They are immune to everything but "pilot stupid", so OP when it comes to being able to use a sov changing module.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Eli Apol
Definitely a nullsec alt
#2715 - 2015-03-05 23:28:20 UTC
Sgt Ocker wrote:
Small ships can play a role, the one they are designed for. Ceptors role is tackle and scouting, I have no problem with that but if you can fit one of these Entosis modules to a ceptor you are actually removing active game play.
They are immune to everything but "pilot stupid", so OP when it comes to being able to use a sov changing module.

2s align intys are pretty much invulnerable.

Activating an entosis link makes you a 2 minute align inty though - plenty of chance for a suitable ship to get a nice wrecking hit on you.

but what would I know, I'm just a salvager

Perkin Warbeck
Higher Than Everest
#2716 - 2015-03-05 23:30:20 UTC
M1k3y Koontz wrote:
Perkin Warbeck wrote:
Okay posting in the whine thread when I promised myself I wouldn't.

My two main issues are:

1. Capturing and defending sovereignty looks and feels similar to the FW model. It's wrong on so many levels. After experiencing the rate at which systems can be flipped and spending the best part of a year chasing stabbed frigates out of FW plexes in Sahtogas, I can testify that it is the most God awful, soul crushing gameplay you can imagine. There is a reason FW is best experienced when you don't actually live in the war zone and a reason why so many established corps have left.

2. The four hour window. I get the reasons for it but it kind of leaves the Aussies up the billabong without a didgeridoo.


1. The frigates can't just warp away in the sov situation, they have to finish their cycle first. Also, there's no cap on the size of the ships brought, so I'm not forced into frigates in many situations.

2. I can't argue with this because analogy is too amusing.


My issue isn't actually with whether a frigate, cruiser, small gang or whatever captures a system it's actually that CCP are trying to introduce a concept of 'perma war'. That your sov can be quickly attacked during a certain period every single day. Now perma war is great for the aggressor but it's terrible for the defender. After a while it becomes a grind and burn out and boredom set in. In theory it sounds fun but in reality it's awful. The defender actually needs some stability to develop and maintain growth in an area.

To me it appears that CCP has only developed one side of the equation. On the one hand it will be easier to take sovereignty. But what then? How does a small alliance/corp keep it unless they log on every single day and play capture the flag every single damn day.
Seraph IX Basarab
Outer Path
Seraphim Division
#2717 - 2015-03-05 23:31:18 UTC
Sgt Ocker wrote:
Seraph IX Basarab wrote:
Sgt Ocker wrote:



The ONLY thing ceptors should have to do with the new sov mechanics - scouting and tackle, that is their role that is what they should do.
No sov module (offensive or defensive) should be able to be fitted to anything smaller than a battlecruiser, it should have a fuel requirement, PG and CPU requirements as well.



Why shouldn't small ships play a role? Why not counter them with your small ships (or bigger ships?)

Small ships can play a role, the one they are designed for. Ceptors role is tackle and scouting, I have no problem with that but if you can fit one of these Entosis modules to a ceptor you are actually removing active game play.
They are immune to everything but "pilot stupid", so OP when it comes to being able to use a sov changing module.



How are they immune if you can catch them?
DaReaper
Net 7
Cannon.Fodder
#2718 - 2015-03-05 23:32:09 UTC
Schluffi Schluffelsen wrote:
DaReaper wrote:
Schluffi Schluffelsen wrote:
I'd totally be game for moon resources to be harvestable in 0.0 anoms (to be scanned down like gas sites) and removing moon goo as POS thing - (introducing an alliance-tax would be a good thing in general, like alliance bm's). On the other hand this also means that r64s are no conflict/content creator anymore (I'd love it, no more pos grinds).

The ones who complain loudest about moon goo and their money income don't seem to uptodate or not remotely familiar with the actual business of dealing with moon goo and alliance finances. Every decent 0.0 alliance is doing SRP, staging towers, sov upkeep costs, upgrades, sbu/tcu/ihub upgrades whatever, stuff that costs money, loads of it. Moons help cover this plus some extra for alliance logistics and whatever. Given the amount of work done by those people and the FCs, my personal opinion is - let them have the ISKs. It's not like it's incredibly hard as line member to make a living in 0.0.

But to get back to topic - all these things mentioned are part of the problem, if these new changes happen this way then people won't put down billions over billions of isks to live down there, to stock markets, to fly several doctrines. You can tell from the many responses of 0.0 guys in here that people want to see a change, a more fun way to fight over sov space without huge blobs and constant grinds. I'm still hoping that CCP can think of a better way than this current proposal to change 0.0 in a meaningful way that encourages smaller and newer entities to venture to 0.0 - but also makes it interesting for older players with big toys to participate in this and resub, not crush these bittervets and their soonTM supercraps.

Tweak the numbers of the Entosis links, maybe require multiple hostile links, deploy low-HP structures that can be taken care of by small capable groups but not lonely players trying to annoy. Basically just read what players have thought about for years and find a way incorporate this in a new model. Don't just make 0.0 a huge FW zone, FW has its place and role - in lowsec, leave it there.



Honest question... when was the last time an R64 moon was a conflict driver? You have the OTECH and other agreements by the big 3. AFAIK there have not been any major battles over moon goo in YEARS

Hell not that along ago i was syphoning from a goon r64 that had no guns on it.


In border regions, check Stain, Aridia, Venal, etc. etc. - not saying they're getting wars started, but fleets clash over these moons, that's a fact - just check tmc or en24.


ok true, but not as much as it used to be in the bob v ascn days

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2719 - 2015-03-05 23:32:40 UTC  |  Edited by: epicurus ataraxia
Sgt Ocker wrote:
Seraph IX Basarab wrote:
Sgt Ocker wrote:



The ONLY thing ceptors should have to do with the new sov mechanics - scouting and tackle, that is their role that is what they should do.
No sov module (offensive or defensive) should be able to be fitted to anything smaller than a battlecruiser, it should have a fuel requirement, PG and CPU requirements as well.



Why shouldn't small ships play a role? Why not counter them with your small ships (or bigger ships?)

Small ships can play a role, the one they are designed for. Ceptors role is tackle and scouting, I have no problem with that but if you can fit one of these Entosis modules to a ceptor you are actually removing active game play.
They are immune to everything but "pilot stupid", so OP when it comes to being able to use a sov changing module.


I do see your point in a way, but if ships are prevented from starting the first stage in this process, by being blocked by remote gatecamps, then effectively nothing has changed, you defend with strong borders and it is easy to keep large areas of uninhabited or undefended space within them.

All an interceptor with Entosis link is doing is flagging the system as vunerable, and when the period of reinforcement occurs, then combat ships, of value, and strength, can burst through the borders and engage to conquer the constellation. If the area is totally unoccupied and undefended, then why should it not be captured by any ship, even a drunk sailor in a rowing dingy can stake claim for his nation on an unclaimed island in history.. And did. Strong warrior vikings conquered Iceland, but being as no one was there, a toddler could have done it.
But now it is inhabited, defended, and home to people, the toddler would get spanked for trying.

There is one EvE. Many people. Many lifestyles. WE are EvE

Cleanse Serce
Lonesome Capsuleer
#2720 - 2015-03-05 23:33:26 UTC
What's about all this 50 inties fleet fitted with Entosis Links thing.

Can't you guys read ?

Quote:
Entosis Links have a significant cycle time (5 minutes for the Tech One variant, 2 minutes for Tech Two) and do not start affecting the battle for control of the target structure until the end of their first cycle.

Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the module’s cycle: the equipped ship cannot warp, dock, jump or receive remote assistance until the cycle completes.


So,

- An inty can't fit a 250km Entosis cause of its targeting range.
- An inty can still being annoying to catch orbiting @ 40k around that structure with active Entosis.

But

- Inty won't be able to warp during cycle.
- Inty can't be reped up by logis.

So wtf ?
One hugins with a solo support ship like, let's say Svipul, can blap it in 2 sec.