These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Skill Points remapping/buying™: Ideas, Discussion, and Proposals

First post First post
Author
JoeSomebody
Hungry Moonz Klan
#161 - 2015-03-11 20:22:22 UTC
Freedom Nadd wrote:
Corraidhin Farsaidh wrote:
Mehrune Khan wrote:


Sure they could achieve it. They simply buy and use a PLEX to get the boost.


You missed my point, this would horribly favour the space/RL rich players over new players...


Simple answer.

Make isk. Buy character. Quit whining.

Pay to Win nearly destroyed this game not so long ago. Anything like Pay to SP WILL destroy it.

The game is already pay-to-sp and always has been. You don't grind NPCs nor solve puzzles nor win in PVP to get those SPs. You simply setup a queue and then pay subscription to make it happen. Those characters you are suggesting to buy are made exactly that way.

Pay-to-win would actually be a step up from what we have now, which can only be described as pay-to-wait. Nobody wants to pay for a game with time-gated content, unless of course they already have 50+ mil SP.

This is exactly why the only new characters I've seen in a while are suicidal scout and cyno alts. EVE has lots of great stuff in it, but its character progression is the worst I've seen anywhere else. It needs a complete revamp to sustain a healthy population of non-alts, but for now even a small stuff like SP remap or training boost would help.



Freedom Nadd
Garoun Investment Bank
Gallente Federation
#162 - 2015-03-11 20:45:52 UTC
JoeSomebody wrote:
Freedom Nadd wrote:
Corraidhin Farsaidh wrote:
Mehrune Khan wrote:


Sure they could achieve it. They simply buy and use a PLEX to get the boost.


You missed my point, this would horribly favour the space/RL rich players over new players...


Simple answer.

Make isk. Buy character. Quit whining.

Pay to Win nearly destroyed this game not so long ago. Anything like Pay to SP WILL destroy it.

The game is already pay-to-sp and always has been. You don't grind NPCs nor solve puzzles nor win in PVP to get those SPs. You simply setup a queue and then pay subscription to make it happen. Those characters you are suggesting to buy are made exactly that way.

Pay-to-win would actually be a step up from what we have now, which can only be described as pay-to-wait. Nobody wants to pay for a game with time-gated content, unless of course they already have 50+ mil SP.

This is exactly why the only new characters I've seen in a while are suicidal scout and cyno alts. EVE has lots of great stuff in it, but its character progression is the worst I've seen anywhere else. It needs a complete revamp to sustain a healthy population of non-alts, but for now even a small stuff like SP remap or training boost would help.





The might I suggest EVE Online is not the game for you, and you return to whatever title you enjoy the most.
JoeSomebody
Hungry Moonz Klan
#163 - 2015-03-11 21:15:40 UTC
Freedom Nadd wrote:
The might I suggest EVE Online is not the game for you, and you return to whatever title you enjoy the most.
No, you may not.
Mehrune Khan
Viziam
Amarr Empire
#164 - 2015-03-12 00:38:50 UTC
I agree. Time-gated content really sucks. I love almost everything else about EVE except the lousy skill system. This is the one thing that just sticks out and makes the whole thing taste bad. Sadly there still aren't any other MMO's out there that hold my interest as much as EVE.

If I could make any change I wanted, I would give EVE a skill system similar to Star Trek Online. We would keep all the current skills and have five levels per skill, but all players would get say 200 skill points and each skill level would require 1 point to level up. This would mean you would have to pick and choose skills very carefully and ideally everyone would have drastically different skill plans. No more playing the waiting game.

Of course there's no chance of that happening now since players with more than a year or two of play would have more than 200 skill levels. There would be rioting in the streets. But maybe it's an idea for EVE 2 if or when that ever gets made.
JoeSomebody
Hungry Moonz Klan
#165 - 2015-03-12 02:51:59 UTC
Well there are other options...

One thing I was thinking about is rewarding SPs for PVP. If you blow up another player's ship, you get a small amount of SP towards your skill currently in training.
The actual amount would depend on the relative value of the ship blown up versus ship(s) on the killmail. I.e. you get pretty much nothing from destroying rookie ships, while a t2 cruiser or a BS would give you a fair bit.
If you pod another player then the amount would be determined by the relative SP difference. Podding an old player could be quite lucrative, while killing a newbie would grant almost nothing.

In both cases the victim would be a subject to diminishing returns. Alternatively, victim could lose the same amount of SP if diminishing returns is not enough to deal with abuse.

A notable side effect: Invigorated PVP.

Side effect 2: ships blowing up more = outflow of excess ISK


I mean this isn't anything new. It is pretty much how rewards system work in any PvP game worth the title.


Thoughts?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#166 - 2015-03-12 08:23:42 UTC
JoeSomebody wrote:
Well there are other options...

One thing I was thinking about is rewarding SPs for PVP. If you blow up another player's ship, you get a small amount of SP towards your skill currently in training.
The actual amount would depend on the relative value of the ship blown up versus ship(s) on the killmail. I.e. you get pretty much nothing from destroying rookie ships, while a t2 cruiser or a BS would give you a fair bit.
If you pod another player then the amount would be determined by the relative SP difference. Podding an old player could be quite lucrative, while killing a newbie would grant almost nothing.

In both cases the victim would be a subject to diminishing returns. Alternatively, victim could lose the same amount of SP if diminishing returns is not enough to deal with abuse.

A notable side effect: Invigorated PVP.

Side effect 2: ships blowing up more = outflow of excess ISK


I mean this isn't anything new. It is pretty much how rewards system work in any PvP game worth the title.


Thoughts?


So you saying that RvB, CODE, and smiling saint egg etc are going to be the most SP's pilots in game?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Samillian
Angry Mustellid
#167 - 2015-03-12 08:29:44 UTC  |  Edited by: Samillian
Its as bad or worse than any other idea for short cutting the current system which is reasonably fair, no one as far as I've ever heard has been able to gain an advantage from it. Even implants, which anyone with the in-game cash can buy, are not a massive advantage in training time (and they are at least risked in-game) and the system is the same for everyone as long as they can afford to subscribe or plex the account they want to train.

As far as I can see many of those proposing skill purchase and remaps basically can't get there heads round the fact they can't have everything NOW and are willing to wreck a fundamental part of the game for the sake of short term gratification and an inability to live with the consequences of their decisions like the rest of us have.

NBSI shall be the whole of the Law

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#168 - 2015-03-12 11:23:14 UTC  |  Edited by: Corraidhin Farsaidh
JoeSomebody wrote:
..
One thing I was thinking about is rewarding SPs for PVP. If you blow up another player's ship, you get a small amount of SP towards your skill currently in training....

Thoughts?


So someone just has their alts orbiting each other blowing ships up in duels to boost SP gain...
JoeSomebody
Hungry Moonz Klan
#169 - 2015-03-12 14:09:56 UTC  |  Edited by: JoeSomebody
Corraidhin Farsaidh wrote:
JoeSomebody wrote:
..
One thing I was thinking about is rewarding SPs for PVP. If you blow up another player's ship, you get a small amount of SP towards your skill currently in training....

Thoughts?


So someone just has their alts orbiting each other blowing ships up in duels to boost SP gain...

Perhaps you should've read the stuff you replaced with "..."


Tiddle Jr wrote:
JoeSomebody wrote:
Well there are other options...

One thing I was thinking about is rewarding SPs for PVP. If you blow up another player's ship, you get a small amount of SP towards your skill currently in training.
The actual amount would depend on the relative value of the ship blown up versus ship(s) on the killmail. I.e. you get pretty much nothing from destroying rookie ships, while a t2 cruiser or a BS would give you a fair bit.
If you pod another player then the amount would be determined by the relative SP difference. Podding an old player could be quite lucrative, while killing a newbie would grant almost nothing.

In both cases the victim would be a subject to diminishing returns. Alternatively, victim could lose the same amount of SP if diminishing returns is not enough to deal with abuse.

A notable side effect: Invigorated PVP.

Side effect 2: ships blowing up more = outflow of excess ISK


I mean this isn't anything new. It is pretty much how rewards system work in any PvP game worth the title.


Thoughts?


So you saying that RvB, CODE, and smiling saint egg etc are going to be the most SP's pilots in game?

Wow, you people just can't read...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#170 - 2015-03-12 14:54:21 UTC
JoeSomebody wrote:
Corraidhin Farsaidh wrote:
JoeSomebody wrote:
..
One thing I was thinking about is rewarding SPs for PVP. If you blow up another player's ship, you get a small amount of SP towards your skill currently in training....

Thoughts?


So someone just has their alts orbiting each other blowing ships up in duels to boost SP gain...

Perhaps you should've read the stuff you replaced with "..."

...

Wow, you people just can't read...


I did read it, rich players would happily throw a few dozen BS at this to boost a skill in training. Oh and the idea of gaining SP from podding someone is just horrible. A player shouldn't lose SP beyond losing a tech III ship and I think they are looking to remove that?
Sirran The Lunatic
Pandemic Horde High Sec Division
#171 - 2015-03-12 15:00:14 UTC
Buying sp sounds like the worst idea for Eve, ever. I'd just quit if it became a pay to win, and take my accounts with me.

Remapping of trained SP though... I'd pay $100 to remap all my wasted leadership skills, since grid boosting is rarely used in my line of work.
JoeSomebody
Hungry Moonz Klan
#172 - 2015-03-12 15:44:09 UTC  |  Edited by: JoeSomebody
Corraidhin Farsaidh wrote:
I did read it, rich players would happily throw a few dozen BS at this to boost a skill in training.

Like I said, if the target loses equal amount of SP, then the net gain remains zero. At best you're wasting ISK to transfer SP from one of your characters to another. Add diminishing returns on top of that, and suicide boosting becomes completely impractical.

Quote:
Oh and the idea of gaining SP from podding someone is just horrible.

Why is that? If you have 100mil SP and pod someone with 5mil SP, you should rightfully get zero SP out of it.

Quote:
A player shouldn't lose SP beyond losing a tech III ship and I think they are looking to remove that?
I don't know what you mean by that.
Mehrune Khan
Viziam
Amarr Empire
#173 - 2015-03-12 16:16:12 UTC
Losing SP at death would only drive away a lot of the more casual players. Sure it would work out for elite pvpers who know what they're doing, but for every winner there is a loser and players who die a lot would just see their SP keep going backwards. For them it would be worse than what we have now.
JoeSomebody
Hungry Moonz Klan
#174 - 2015-03-12 16:23:50 UTC
Mehrune Khan wrote:
Losing SP at death would only drive away a lot of the more casual players. Sure it would work out for elite pvpers who know what they're doing, but for every winner there is a loser and players who die a lot would just see their SP keep going backwards. For them it would be worse than what we have now.

Not if your loss to experienced PvPer is really small and a gain from a kill of the said experienced PvPer is rather nice. Likewise it would discourage older player from praying specifically on newbies as it would be a low risk of a hefty loss for meager (or zero) gains, and consequently - meager (or zero) loss on the part of the newbie.

Common guys, I'm not inventing anything here, this is PvP rewards 101. Consider the proposition in its entirety instead of cherry-picking. All these issues have been dealt with before.
Samillian
Angry Mustellid
#175 - 2015-03-12 18:06:40 UTC  |  Edited by: Samillian
I can't actually think of a proposal that wouldn't do more to encourage risk aversion and discourage PvP than this.

A large number of people won't PvP if they have dirt cheap +1 implants and cheap hardwires in half the time, what is losing those compared to the risk of SP loss?

Plus it would also make smart bombing Proteus pilots the highest SP and most common pilots in the game.

NBSI shall be the whole of the Law

GordonO
BURN EDEN
#176 - 2015-03-12 19:46:14 UTC
JoeSomebody wrote:
Mehrune Khan wrote:
Losing SP at death would only drive away a lot of the more casual players. Sure it would work out for elite pvpers who know what they're doing, but for every winner there is a loser and players who die a lot would just see their SP keep going backwards. For them it would be worse than what we have now.

Not if your loss to experienced PvPer is really small and a gain from a kill of the said experienced PvPer is rather nice. Likewise it would discourage older player from praying specifically on newbies as it would be a low risk of a hefty loss for meager (or zero) gains, and consequently - meager (or zero) loss on the part of the newbie.

Common guys, I'm not inventing anything here, this is PvP rewards 101. Consider the proposition in its entirety instead of cherry-picking. All these issues have been dealt with before.


This is silly.. everyone would then just join the code and gank the hell out of everyone who didn't. Would you buy a car if you were told that every time someone passes you your car will become less fuel efficient ??
People pay to play the game, no one is but a select few will pay to have the opportunity to go backwards in a game.
EVE has a great systems, just leave it as it is. Pay to win exists, allowing skill remaps is a great idea as once you find your niche.. you have a lot of "wasted" skill points.
Also lets not forget what this is about, CCP making money.. same as dual character training, PLEX's etc. its a win win.. CCP makes money.. I get choices..

... What next ??

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#177 - 2015-03-12 20:22:47 UTC
GordonO wrote:
...
Also lets not forget what this is about, CCP making money.. same as dual character training, PLEX's etc. its a win win.. CCP makes money.. I get choices..


...and those who can't afford the remaps are at a much greater disadvantage to those that can.
JoeSomebody
Hungry Moonz Klan
#178 - 2015-03-12 21:24:27 UTC
GordonO wrote:
This is silly.. everyone would then just join the code and gank the hell out of everyone who didn't.
Nothing stops you from doing that right now. Yet major opposing alliances exist and have been for a very long time.

Quote:
Would you buy a car if you were told that every time someone passes you your car will become less fuel efficient ??
That's an invalid comparison, but even if it was, what we have right now is much worse. Those who started earlier will forever be in the lead and have the best cars.

Quote:
People pay to play the game, no one is but a select few will pay to have the opportunity to go backwards in a game.
Or forward, depending on your skill or luck... just like you know... every single competitive game out there.

Quote:
EVE has a great systems, just leave it as it is.
No. EVE has a lot of great stuff, but its character progression is utter garbage. This thread is a testament to that.

Quote:
Pay to win exists, allowing skill remaps is a great idea as once you find your niche.. you have a lot of "wasted" skill points.
Also lets not forget what this is about, CCP making money.. same as dual character training, PLEX's etc. its a win win.. CCP makes money.. I get choices..
That only works if you have a non-stale game with constant influx of new players who are not put off by having to compete against people they can never match BY DESIGN. As a side effect, older players are bored out of their minds and passing time griefing in high sec or hotdropping an absurd firepower to kill a lone cruiser. Unsurprisingly the active player count has been on a steady decline.
If that is indeed CCPs position, then I don't see myself playing for too much longer. However I think you're projecting your own opinion onto them here to preserve the status quo.
I don't know if I can put your concerns to rest, but we already have an in-game mechanic that prevents everyone from flying faction battleships - it is called ISK. We don't need time-gated content on top of that.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#179 - 2015-03-12 21:44:54 UTC
JoeSomebody wrote:

People pay to play the game, no one is but a select few will pay to have the opportunity to go backwards in a game.
Or forward, depending on your skill or luck... just like you know... every single competitive game out there.
[/quote]

Eve isn't every game, why should it be like all the others?

JoeSomebody wrote:
EVE has a great systems, just leave it as it is.
No. EVE has a lot of great stuff, but its character progression is utter garbage. This thread is a testament to that.
[/quote]

Actually it's testament to the fact that ISD got sick and tired of closing the threads that kept being opened without ever using the search function and replying into an existing thread.

JoeSomebody wrote:
That only works if you have a non-stale game with constant influx of new players who are not put off by having to compete against people they can never match BY DESIGN. As a side effect, older players are bored out of their minds and passing time griefing in high sec or hotdropping an absurd firepower to kill a lone cruiser. Unsurprisingly the active player count has been on a steady decline.
If that is indeed CCPs position, then I don't see myself playing for too much longer. However I think you're projecting your own opinion onto them here to preserve the status quo.
I don't know if I can put your concerns to rest, but we already have an in-game mechanic that prevents everyone from flying faction battleships - it is called ISK. We don't need time-gated content on top of that.


New players 'never being able to match' old players is a complete fallacy. There are a limited number of skills used in any given hull/career and they all top out at level V. I am just as perfect an explorer skill wise as a character that's been here since eve started as we can both only max out exactly the same set of subskills. I caught up to the older player in around 6 months of training. Wasn't that hard to be patient about it either since I was busy with other things in the game too.

The older players also hotdrop people simply because they can and want to win. They can gank exactly the same way in hisec with minimal skilled cat pilots. SP is not a factor in killing people in a blopb, just the number of ships you drop in. Even the cyno alt in a hot drop is a minimum skilled alt most often...
JoeSomebody
Hungry Moonz Klan
#180 - 2015-03-12 22:05:28 UTC  |  Edited by: JoeSomebody
Corraidhin Farsaidh wrote:
Eve isn't every game, why should it be like all the others?
That's a non point. Some mechanics are objectively good, and some are not so much. Being tested by other games at very least show us it is not a failure.

Quote:
Actually it's testament to the fact that ISD got sick and tired of closing the threads that kept being opened without ever using the search function and replying into an existing thread.
My point was that many people are interested in/concerned by this subject. You've only supported it.

Quote:
New players 'never being able to match' old players is a complete fallacy. There are a limited number of skills used in any given hull/career and they all top out at level V. I am just as perfect an explorer skill wise as a character that's been here since eve started as we can both only max out exactly the same set of subskills. I caught up to the older player in around 6 months of training. Wasn't that hard to be patient about it either since I was busy with other things in the game too.
Engineering, Armor/Shields, Navigation, Targeting, Drones, Ship command (at least few selected ship types), Rigging, and of course a weapon system of choice. You need to have all those at level 5 and you're still blocked from other content.

Quote:
The older players also hotdrop people simply because they can and want to win. They can gank exactly the same way in hisec with minimal skilled cat pilots. SP is not a factor in killing people in a blopb, just the number of ships you drop in. Even the cyno alt in a hot drop is a minimum skilled alt most often...
Again, you missed the point. It is a boring thing to do. I am not even against it, I am simply citing it as an evidence of a distinct lack of PvP action in the game if people have to resort to cyno bait to find someone willing to fight in nullsec.