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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Author
Arkorina
Watchers on the Wall.
#741 - 2015-12-15 08:04:13 UTC
Iam totaly in favor of buying SP with isk.

BUT ...!!!
Why have diminishing returns on the ammount of sp you will get past a certain number of existing SP the character had?
I don't understand this.

CCP says the sp on market will come exclusively from players, so having diminishing returns will, at some point lower the ammount of SP in game. I mean WHY? WHY? what is the point of destroying SP for good? They are not ISK wich can be generated easily and spent on items.

This looks very fishy and only implies that diminishing returns mean SP for isk will not come exclusively from players but will be also seeded by CCP on market.

The recent hiring of the Former EA marketing exec (http://www.develop-online.net/news/former-ea-marketing-exec-joins-ccp-games/0214589 ) also sounds very fishy.

If u do sp for isk, and you claim they will come only from players, get rid of diminishing returns. ( I mean why not have diminishing returns on everything player made? on isk and other things?) Most ******** thing i have ever heard in a game.

If u do sp for isk, and they will also be seeded by ccp out of thin air, then dear CCP , may EVE rest in peace.
Avvy
Doomheim
#742 - 2015-12-17 16:26:50 UTC  |  Edited by: Avvy
Arkorina wrote:
Iam totaly in favor of buying SP with isk.

BUT ...!!!
Why have diminishing returns on the ammount of sp you will get past a certain number of existing SP the character had?
I don't understand this.

CCP says the sp on market will come exclusively from players, so having diminishing returns will, at some point lower the ammount of SP in game. I mean WHY? WHY? what is the point of destroying SP for good? They are not ISK wich can be generated easily and spent on items.

This looks very fishy and only implies that diminishing returns mean SP for isk will not come exclusively from players but will be also seeded by CCP on market.

The recent hiring of the Former EA marketing exec (http://www.develop-online.net/news/former-ea-marketing-exec-joins-ccp-games/0214589 ) also sounds very fishy.

If u do sp for isk, and you claim they will come only from players, get rid of diminishing returns. ( I mean why not have diminishing returns on everything player made? on isk and other things?) Most ******** thing i have ever heard in a game.

If u do sp for isk, and they will also be seeded by ccp out of thin air, then dear CCP , may EVE rest in peace.



The seller doesn't lose the sp and they're the ones that earned it (it's removed as a packet, but not lost from the game as such at this point).

It's the buyer that will get varying returns on an sp packet depending on how much sp they have.

So in terms of sp lost from the game, it really doesn't matter.
Max Muni
Muni Corp
#743 - 2015-12-21 05:53:59 UTC
TheSylance wrote:
I think its a very bad idea.
I like most of the stuff you do, but this is no good thing.
Every player in Eve can achieve a very important PVP-role as tackler within 2 days and from there improve his abilities.
But just buying SP (when you have the RL money to buy lots of GTCs for selling Plexes ingame) favors those who just start eve and have a lot of RL money.

You will not only boost the "new chars" but you will take the worth of the Skill-achivements ppl. who do not own much RL-money have made. And that also counts for the "rookies" who play since 6 months or so.



So, you're obviously in favor of removing the Character Bazaar, and preventing players from buying with RL money high skilled characters. You're also in favor of not selling plex for ISK, so that players can buy ships, or other in game items. You're also not in favor of players using PLEX to ISK to higher merchs to help fight battles, or paying for market contracts, etc, etc,,
Unraveller Chase
Unraveller Industries
#744 - 2015-12-23 10:09:09 UTC  |  Edited by: Unraveller Chase
SP Trading:

I am not against this idea. If it keeps the SP in the game and even destroys some along the way thats cool. I like the idea of some kind of hard-cap tier system built in though. Below is just something i put together fast but you get the idea.

Per year you can apply unlimited up until the pilot hits say 35M.
35-65M cap at 10M of injection per year.
65-85 cap at 7.5M Injection
85-100M cap at 5M injection
Anyone above 100M sp should be on their own from that point on.


Skill remapping?


For some plex/aurum allow up to X amount of SP per year to be reallocated. The price based on pilots total sp pool (more sp = more costly). If a pilot is below 15M sp give them this luxury twice.

Skill training speeds up with in game actions?

It needs to avoid automation to be effective


Use PLEX for SP boost


Something I simply would never like to see.

Neural Remapping Improvements

Give 1 per year for free. PLEX/Aurum for additional remaps, each remap becomes progressively more expensive (Each remap gives +1 tier). One a full year must elapse after each individual remap for the tier to drop by one. Ie each remap is on its own timer.

Attributes and implants

Implants are fine enough as is in my opinion.


My 2 cents.

Fly Safe
Teckos Pech
Hogyoku
Goonswarm Federation
#745 - 2015-12-23 18:18:23 UTC  |  Edited by: Teckos Pech
Arkorina wrote:
Iam totaly in favor of buying SP with isk.

BUT ...!!!
Why have diminishing returns on the ammount of sp you will get past a certain number of existing SP the character had?
I don't understand this.


So the veterans are not running around with players with every skill literally maxed out. Most veterans have billions of ISK, some even trillions of ISK. This game is awash in ISK and much of it flows into the wallets of older players, not newer ones.

That is why.

Seriously, google is your friend. Go find out how much ISK enters the game every single day. Here is a hint, whatever number you think it is, you should probably multiply it by 10 at least. And this is per day.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#746 - 2015-12-23 18:37:51 UTC  |  Edited by: Teckos Pech
Max Muni wrote:
TheSylance wrote:
I think its a very bad idea.
I like most of the stuff you do, but this is no good thing.
Every player in Eve can achieve a very important PVP-role as tackler within 2 days and from there improve his abilities.
But just buying SP (when you have the RL money to buy lots of GTCs for selling Plexes ingame) favors those who just start eve and have a lot of RL money.

You will not only boost the "new chars" but you will take the worth of the Skill-achivements ppl. who do not own much RL-money have made. And that also counts for the "rookies" who play since 6 months or so.



So, you're obviously in favor of removing the Character Bazaar, and preventing players from buying with RL money high skilled characters. You're also in favor of not selling plex for ISK, so that players can buy ships, or other in game items. You're also not in favor of players using PLEX to ISK to higher merchs to help fight battles, or paying for market contracts, etc, etc,,


No, I see those things as reasonable myself. Further, in both of those cases I see the primary reason as not to help new players, but as a way to hurt the RMT markets (ISK/Character selling). If there is a legitimate CCP approved way to do both in game--i.e. zero risk of getting hit with the ban hammer--then the RMT markets get hit. That is a good thing, and well done CCP for coming up with these creative methods to hurt such markets.

The effect on the game has been, IMO, minimal with regards to buying PLEX and converting them to ISK, or buying in game characters (which is also tied to PLEX).

However, just because those two examples did not have a downside does not mean that selling SP via SP packets will NOT have a downside.

My fear is essentially that of Malcanis' law (the generalized version). If you change the game's mechanics to benefit a sub-group of players (low SP Players in this case) then it may very well be subject to abuse by older more established players.

For example, right now I don't do anything with PLEX. But I also have 2 extra accounts. Those accounts have alts on them that are currently training because...well why not they are after all active accounts. But after this change, I might just set alts on each account training a high ranked skill in perpetuity and periodically drain SP each month to sell on the market. Given the link between SP packets and PLEX I might now be able to buy PLEX for those 2 accounts. Basically I expect PLEX to go up....alot. Or at the very least I'll get lots of ISK flowing into my wallet nearly passively, and passive income sources are generally considered sub-optimal.

Could this create a house of cards that could all come crashing down? Maybe. What would be the impact in game? IDK. Maybe nothing significant...then again maybe not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Jerghul
Aliastra
Gallente Federation
#747 - 2015-12-30 11:18:27 UTC
There is an entry barrier. The alts need a certain threshold sp to be able to rip them out.

But beyond that....anyone and their dog can sp farm.

And there is a finite number of potential buyers.

Price equilibrium should be somewhere in the region of "meh, not worth it" when a player considers making a farm account.

Plex inflation is unlikely simply because CCP has started adding them to game as drops in the Frostline series. I imagine adding plexes will continue to control inflation.

Compounded by the service fee. In sum deflationary.

The actual interesting bit is how much isk might be drained from game if isk rich players decide to take a signficant sp loss and tank up on sps.

All told. Its like a Dean in Economics has been involved in EvE in the recent past :).

Blocked list: Teckos, Sonya, Wander, Baltec1

R3d Andven
R3d Advent Free Flyers
#748 - 2015-12-30 18:11:45 UTC  |  Edited by: R3d Andven
I am new, 2 months, but I was wondering why it just can't be incorporated into the game in the beginning...

We pick our Race and then 1 of 3 groups in it, all of these should have inherent skills that would be "given"

You have 3 different Schools you get to choose from, they could be High School Graduate (Blue Collar - Labor), University (White Collar - Engineering), and Vocational School (Skilled Trades - Technical), each with a certain level of "given" skills and their own Skill Tree

These "given skills" would be nothing major, just the base stuff we spend a month or two on now. As you train in Vocational School or the University, you amass SP to use to buy Skills outside your chosen Skill Tree or to advance the Study Time. Personal Implants could be purchased that allow you to learn at an accelerated rate and/or use a particular Skill temporarily. Once the Skill has been learned, the Implant can be removed and the Skill used normally. This is still with the Pre-requisite Skills Training needed.

I don't see how it will disbalance anything, getting new players up to contention capability quicker should make the Universe more volatile and alive, not just one filled with stodgy old Corps holding onto the same old space and doing the same old things. Everything, even Eve Online must evolve.

If the first mistakes we make are the worst ones, why not make the trial period in a Sandbox Arena that only partially affects the real Eve Universe until we have more of an idea about the game,
Il Reverendo
Forty Two
#749 - 2016-01-10 13:06:59 UTC
No. Just no. What the bloody hell has happened to your design philosophy? Sounds like some people need to be beaten with tomb's old bat. Also...hiring ea staff? Possibly the most terrifying thing i've heard abot ccp since eve was in beta. EA?! Are you serious? That's the videogame equivalent of saying 'yeah sure i'll share your needle....what could possibly go wrong?'

Ugh
Teckos Pech
Hogyoku
Goonswarm Federation
#750 - 2016-01-10 19:22:45 UTC
R3d Andven wrote:
I am new, 2 months, but I was wondering why it just can't be incorporated into the game in the beginning...

We pick our Race and then 1 of 3 groups in it, all of these should have inherent skills that would be "given"

You have 3 different Schools you get to choose from, they could be High School Graduate (Blue Collar - Labor), University (White Collar - Engineering), and Vocational School (Skilled Trades - Technical), each with a certain level of "given" skills and their own Skill Tree

These "given skills" would be nothing major, just the base stuff we spend a month or two on now. As you train in Vocational School or the University, you amass SP to use to buy Skills outside your chosen Skill Tree or to advance the Study Time. Personal Implants could be purchased that allow you to learn at an accelerated rate and/or use a particular Skill temporarily. Once the Skill has been learned, the Implant can be removed and the Skill used normally. This is still with the Pre-requisite Skills Training needed.

I don't see how it will disbalance anything, getting new players up to contention capability quicker should make the Universe more volatile and alive, not just one filled with stodgy old Corps holding onto the same old space and doing the same old things. Everything, even Eve Online must evolve.

If the first mistakes we make are the worst ones, why not make the trial period in a Sandbox Arena that only partially affects the real Eve Universe until we have more of an idea about the game,


That is how it used to be to a large extent. I still have my very first character (I thought I'd be a miner and build a huge mining operation....then I found out how boring mining is) and he started with like 800,000 SP distributed around various skills for mining and industry.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vailen Sere
State War Academy
Caldari State
#751 - 2016-01-14 22:12:43 UTC
Teckos Pech wrote:
[

That is how it used to be to a large extent. I still have my very first character (I thought I'd be a miner and build a huge mining operation....then I found out how boring mining is) and he started with like 800,000 SP distributed around various skills for mining and industry.


Yup. they should just allow this, get rid of attribute implants and make sp gains a flat 2500 per hour. That would promote healthy skill growth all around.

The negativity seems like bitter vets don't want the youngins to catch up, but in all honesty, the amount of isk a new player would need to catch up is pretty ridiculous.. while your still earning SP at the same time.
elitatwo
Zansha Expansion
#752 - 2016-01-15 07:24:14 UTC
Vailen Sere wrote:
Teckos Pech wrote:
[

That is how it used to be to a large extent. I still have my very first character (I thought I'd be a miner and build a huge mining operation....then I found out how boring mining is) and he started with like 800,000 SP distributed around various skills for mining and industry.


Yup. they should just allow this, get rid of attribute implants and make sp gains a flat 2500 per hour. That would promote healthy skill growth all around.

The negativity seems like bitter vets don't want the youngins to catch up, but in all honesty, the amount of isk a new player would need to catch up is pretty ridiculous.. while your still earning SP at the same time.


You young paddawns should just be quiet and respect your elders. There is no "catch up". When you has frigate V you are up to speed - the end.
The only difference is you train that in 3 days and we had to train for more than a week.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Droidster
Center for Advanced Studies
Gallente Federation
#753 - 2016-01-27 01:21:59 UTC
The proposed addition of SP buying is a slap in the face to the veteran players and is spitting on the years of skilling we spent accumulating those points.

Allowing a new player to buy SPs and skill up to 200 million and be at the same level as another player who has worked for 12 years to reach that level is a complete insult to the players who made this game what it is.

The fact that the SP comes from "other" players is irrelevant, because players will just create alts and farm SP on those alts. Nobody is going to sell points off a 200M SP character. They will just create 15 alts with PLEX, train them, then sell their SP. Rich newbs can then buy these farmed SP and unfairly and unjustly skill past players that took years to earn those points.

I would add that for many years there was no training queue so players had to log on frequently day after day to maintain their training. Now a player with money will be able to just zoom past veteran by buying SP off low level farmed clones.

Making EVE pay-to-win like this is a dumb strategy that will backfire and cause core players to lose interest in the game when they see their hard-earned SP become buyable by newbs.

If you think doing this will attract some magic demographic, you are so wrong. What demographic are you trying to attract by doing this? The spoiled-brat-who-pays-to-beat-a-game-in-3-months while he is on summer vacation and then quits? Is that your target demographic?

If you want to see what happens to pay to win games, just look at what is happening to Runes of Magic right now, complete implosion. Their fly-by-night playerbase got sick of buying "diamonds" to gem up and nobody plays the game anymore, for free or for pay.

If you want to make the restriction that injectors can only be used on characters of equal or lower total SP, then fine, it is no net change, but if you let SP from alts get added to high SP characters it will hurt the game and I will consider it a personal insult to the years of effort I have invested into the game as a 12-year-subscriber who was here at the beginning.
Renfus
Dread Fleet
Drop Imminent
#754 - 2016-02-07 06:39:53 UTC
I personally don't care for sp trading...
It is micro transaction based, pay to win crap that will only benefit ccp & the space rich.

What we could benefit from is skill point remaps.
Maybe available every 2 years +-
A lot of people new to the game start out the same way.
Clueless.. and waste a ton of skill points training for the moment instead of core skills, they will need long term.

Now that we have sp trading, yes we could extract the skills and relocate them but that is a huge waste of isk/ money to go that route, just to relocate sp that we have already spent the time training..


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Arya Regnar
Darwins Right Hand
#755 - 2016-02-08 13:15:11 UTC  |  Edited by: Arya Regnar
Well the prices of extractors just killed low SP character trading.

Which is ok I guess, because transfer fees are a thing and they don't get them.

The issue is that it will also kill multichar training long term and you get 7% less revenue there on top of more people trying to plex by plexing with isk, added by higher plex prices because of extractor use which long term gives you less plex bought by isk buyers (okay and more plex buyers because they can't plex with isk anymore, but also less subs there).

It's good old market canibalism mates.
Effects will be in full display in less than a year.

Don't forget the perceived paywall.
To give this the finishing blow, people think extractors are too expensive Lol

Good luck with this CCP.

EvE-Mail me if you need anything.

Teckos Pech
Hogyoku
Goonswarm Federation
#756 - 2016-02-08 16:22:53 UTC
Renfus wrote:
I personally don't care for sp trading...
It is micro transaction based, pay to win crap that will only benefit ccp & the space rich.


No. While somebody who is space rich might take advantage of this, it would not benefit just them. Or do you feel robbed every time you go the grocery store, go to a restaurant, or buy a new shirt. Do you feel guilty when ever you get your pay check for stealing form your employer?

Market transactions are voluntary and thus benefit both the buyer and the seller. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Freelancer117
So you want to be a Hero
#757 - 2016-02-08 20:31:32 UTC
Thanks CCP Games for making it obvious this is a Pay more to Win at skill training time Twisted

source: http://cdn1.eveonline.com/community/news/2016/skilltrading/SkillTrading_01.jpg

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

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Renfus
Dread Fleet
Drop Imminent
#758 - 2016-02-10 05:21:47 UTC
Freelancer117 wrote:
Thanks CCP Games for making it obvious this is a Pay more to Win at skill training time Twisted

source: http://cdn1.eveonline.com/community/news/2016/skilltrading/SkillTrading_01.jpg

Regards, a Freelancer


Yep.. pay to win AND get ripped off on both ends if your just looking to remap your own skill points..

$45 for 10x extractors
Extracts 5 mil skill points..
And only redeems 4 mil skill points..

So if I wanted to move 16 mil sp from an alt it would cost me over $150 and I'd only get about 12.8 mil skill points out of it..
That's absolute crap..

((( Alliance Creation ))) Corp Update Service available ( 10,600 Member limit ). ++ Free with Alliance Creation ++ Contact me In-Game.

Arthur Aihaken
CODE.d
#759 - 2016-02-11 06:01:02 UTC
This thread should probably be archived and unstickied as it's no longer relevant.

I am currently away, traveling through time and will be returning last week.

Alexei Stryker
Council of Stellar Erections
#760 - 2016-02-12 14:19:00 UTC
Droidster wrote:

The fact that the SP comes from "other" players is irrelevant, because players will just create alts and farm SP on those alts. Nobody is going to sell points off a 200M SP character. They will just create 15 alts with PLEX, train them, then sell their SP. Rich newbs can then buy these farmed SP and unfairly and unjustly skill past players that took years to earn those points.


Thats not relevant, because it not a very good calculation.. Well there will be players who do this, cause they dont do the math... But well...
Why sell SP if PLEX cost over 1bil?

Lets just assume the SP-farmer has an alt which is able to generate SP at about 2600 SP/h... He "pays" this alt with a PLEX.
A PLEX cost about 1.2 b PLEX in Eve-Central
To have 500000 SP, he needs to train this alt for 192.31 hours, which is equal to 8 days. In a month he will be able to sell 3 Injectors with this alt.
An extractor costs 296mil.
The injector sells for 645mil.
He earns 349mil per injector which makes 1,047,000 ISK
So... He pays more for the PLEX than he earns in the first month?

And if more people are selling SPs the price will drop... To roughly the price of the extractors... Where is the profit in that?

I'm not even calculating the time spent to get to 5.5mil SP to be able to use the extractor. And I'm also not calculating the Implants required.