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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Lady Rift
His Majesty's Privateers
#381 - 2015-06-02 14:13:45 UTC
Zarek RedHill wrote:
Teebeutel wrote:

You are basically saying that skillpoints aren't an issue for new players because they shouldn't be, since they could as well be doing something else while getting those skillpoints.
"Do something else" is an inherently unhealthy way to look at game design.


Mostly agree -- in my view, skill points should be a progression mechanism that allows players to get stronger over time. I'd say it's generally successful at that. The only part that is unhealthy in terms of game design is when lack of SP prevents players from participating in content (even in a limited capacity).

examples where low SP only reduces effectiveness but the pilot can still participate in content (i.e. good design):
- you can't fly high DPS ships, but you can still fly as a tackle/scout/eyes for your fleet.
- you have to forego DPS rigs to fit CPU/PG rigs to be able to fit a combat ship.

examples where low SP prevents a player from participating altogether (i.e. unhealthy):
- can't participate at all in a stealth bomber fleet b/c you're 2-3 weeks away from being able to fly it (full disclosure - I'm currently in this situation but I'm not overly upset about it)
- you're the bottom-of-the-barrel for being picked to go on an Incursion fleet in any of the well-established incursion communities.


This tangential, but I don't like the notion that high-sec-only players get to fly +4 implants with minimal risk, while players who venture into 0.0 generally run +3s at most because of the high risk of getting podded. I don't see a great way to balance that, however -- I'd rather just see attributes removed altogether.

-Z






scout sites require 3-4 people, run those while waiting to get into a more elitist fleet. be friendly and start your own vanguard/hq group.
Teebeutel
Caldari Provisions
Caldari State
#382 - 2015-06-02 17:35:52 UTC
Zarek RedHill wrote:
Teebeutel wrote:

snip


Mostly agree -- in my view, skill points should be a progression mechanism that allows players to get stronger over time. I'd say it's generally successful at that. The only part that is unhealthy in terms of game design is when lack of SP prevents players from participating in content (even in a limited capacity).

examples where low SP only reduces effectiveness but the pilot can still participate in content (i.e. good design):
- you can't fly high DPS ships, but you can still fly as a tackle/scout/eyes for your fleet.
- you have to forego DPS rigs to fit CPU/PG rigs to be able to fit a combat ship.

examples where low SP prevents a player from participating altogether (i.e. unhealthy):
- can't participate at all in a stealth bomber fleet b/c you're 2-3 weeks away from being able to fly it (full disclosure - I'm currently in this situation but I'm not overly upset about it)
- you're the bottom-of-the-barrel for being picked to go on an Incursion fleet in any of the well-established incursion communities.


This tangential, but I don't like the notion that high-sec-only players get to fly +4 implants with minimal risk, while players who venture into 0.0 generally run +3s at most because of the high risk of getting podded. I don't see a great way to balance that, however -- I'd rather just see attributes removed altogether.

-Z

As to your suggestion to let new players fly as tackle, scouts or just additional eyes:
Flying tackle, I feel, is one of the hardest things in the game to do effectively, since you're usually in a ship that is bound to die if anything so much at looks at it funny, are very reliant on carefully managing your distance to your target and its fleetmates to avoid things that would murder you and need to have some idea about game mechanics and some sort of intuition about when to pounce in for the tackle so you're actually doing your job (and you'll have to fly on your own, instead of following your fleet's anchor like a little duckling). None of these things are easy or 'newbie-friendly' - sure, tackle frigates are cheap, but constantly losing them isnt exactly the most fun thing.
Most new players are still unused to the UI and are unlikely to be effective in any of these jobs and even once they've figured out the interface to some degree when scouting most new players are not very effective at giving concise reports and being specific about contacts, do generally not know how to classify ships they encounter other than by calling out their names and dont seem to understand the idea that there are some things your FC doesnt need to know while he is fighting a hundred dudes.
By the time most people have figured out some of these things, they'll usually have the skills to be atleast decently effective in a T1 DPS cruiser.

As to your comments about low SP preventing players from participating in content:
This mostly a social/meta issue, since it is other players deciding not to let them participate.
For incursions specifically taking on a new player with low SP and probably a cheaper ship compared to an old player with loads of SP and lots of money in his ship correlates to a hit in site clear times and thus a decrease in the money they make. It is technically possible to get into an incursion capable ship fairly quickly, the decisions of other players will be the thing standing in your way though.
And while bomber fleets take atleast SOME time to train into, stealth bombers are Tech 2 hulls and the training time for those is justified in the increased effectiveness they offer.

I agree with your sentiment towards learning implants, they're kindof similar to the way medical clones used to be in the sense that they keep people from undocking at certain times and Id like to see the whole attribute system reworked or preferably just gone completely.

Corraidhin Farsaidh wrote:
Teebeutel wrote:

snip


I'm saying do something else
(snipped)

Teebeutel wrote:

You are basically saying that skillpoints aren't an issue for new players because they shouldn't be, since they could as well be doing something else while getting those skillpoints.
"Do something else" is an inherently unhealthy way to look at game design.

....



I apologize for the wall of text, please don't burn me at the stake.
The Newface
Doomheim
#383 - 2015-06-04 22:37:23 UTC
Sorry but the moderation on these forums are getting silly, no wonder discussions are moving to other places.

Skill remaps suggestion have nothing to do with skill punt buying for example. Why not just create one thread "future suggestions" since everything thing can be considered duplication if remap = skill point buying.

Silly
Tiddle Jr
Brutor Tribe
Minmatar Republic
#384 - 2015-06-04 23:04:47 UTC
The Newface wrote:
Sorry but the moderation on these forums are getting silly, no wonder discussions are moving to other places.

Skill remaps suggestion have nothing to do with skill punt buying for example. Why not just create one thread "future suggestions" since everything thing can be considered duplication if remap = skill point buying.

Silly


You could ask Ezwal to rename his thread into your suggested version. But this wouldn't change the whole thing.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Vex Aubaris
Doomheim
#385 - 2015-06-05 15:55:08 UTC
I think new characters should get a one-off unallocated SP reward for each of the 5 career mission arcs. The reward per career arc could be between 500k to 1 mil SP, for a total of 2.5 mil to 5 mil SP. That would be enough to give the character a solid foundation and feel somewhat useful from the outset without causing any significant balance issues. Established characters could also do the arcs for the reward. Those that have already done them for all 4 factions would simply be given the SP.
Samillian
Angry Mustellid
#386 - 2015-06-06 17:13:25 UTC
All that is going to do is create a multitude of Instant gank, cyno, scamming and scout alts.

NBSI shall be the whole of the Law

Nou Mene
Rattini Tribe
Minmatar Fleet Alliance
#387 - 2015-06-08 14:41:40 UTC
I think this is mainly a non-issue for older players. Personally i can fly a somewhat wide variety of ships and even if i want to get others with what i have i can get in most content available.
The problem comes for newbros, and how opressive is the system for them. I'll think some kind of mechanism should be created for new accounts (i'd love if i could say new players) to be able to get into "med-term" content quickly. Buying SP it would be a pay-to-win button and it would damage the game imo. Transfer/remap SP still only benefits older players.

I'd tried inviting friends to play EVE but is hard to tell them that they need to wait a week to start flying something and that they should just spend that first week reading guides.

I propose two differents ideas:
- Give at first subscription period one "special role ship plan" that last a couple months (until you can fly proper ships and fittings) and lets you fly one of this new ships with no skills: A HAC-like ship that performs as ~T2 fitted; Mining ship (same idea); etc.

- Give some buffer SP at the first sub, and after sometime. Enough to jump into something useful at the start. (i'd like to avoid giving everyone a link/falcon/logi alt).


HELLBOUNDMAN
Aliastra
Gallente Federation
#388 - 2015-06-08 16:10:29 UTC
Nou Mene wrote:
I think this is mainly a non-issue for older players. Personally i can fly a somewhat wide variety of ships and even if i want to get others with what i have i can get in most content available.
The problem comes for newbros, and how opressive is the system for them. I'll think some kind of mechanism should be created for new accounts (i'd love if i could say new players) to be able to get into "med-term" content quickly. Buying SP it would be a pay-to-win button and it would damage the game imo. Transfer/remap SP still only benefits older players.

I'd tried inviting friends to play EVE but is hard to tell them that they need to wait a week to start flying something and that they should just spend that first week reading guides.

I propose two differents ideas:
- Give at first subscription period one "special role ship plan" that last a couple months (until you can fly proper ships and fittings) and lets you fly one of this new ships with no skills: A HAC-like ship that performs as ~T2 fitted; Mining ship (same idea); etc.

- Give some buffer SP at the first sub, and after sometime. Enough to jump into something useful at the start. (i'd like to avoid giving everyone a link/falcon/logi alt).





THB, I believe the only thing that really separates newbros from the rest of us is support skills.

I mean, how awesome was it to climb into your first bs/bc only to find out that you can't fit crap and/or don't have the cap for a decent fit?

Perhaps we should do away with these mandatory baseline support skills?

If we did that, newbros would be able to focus on training to fly ship, as opposed to training to be able to ACTUALLY fly the ship.
Kasumi Gotto
Commando Guri
Guristas Pirates
#389 - 2015-06-09 20:47:07 UTC
I had a character that I made in 2003 where I had been hoping for years for a way to remap skill points. Among the many reasons I sold him was being unable to do this once I settled into role I liked in Eve and which ships I liked after the first 4 years as all kinds of re-balancing took place. My opinions on the chosen types I like haven't really changed since then.

Given that they have since made it where unallocated skill points can happen, and we have attribute modifiers that directly affect SP amount per hour, I can't see why it couldn't just be made so that you could do it within skill groups as navigation skills largely (almost entirely I think) use the same two attributes for training the skill level. Simply make it so when you get rid of the skill or reduce it, it goes into the navigation pool to be used on another navigation skill. That would seem to me to be the fairest way of doing it without breaking too much stuff while at least appeasing those people who would want this feature even if it is in a limited capacity. I can think of one particular spaceship command skill on this character I would like to evenly trade for another in this way, not to mention some missile and gunnery skills.
Dalto Bane
The Scope
Gallente Federation
#390 - 2015-06-13 10:31:25 UTC
I really hope this idea never sees the light of day. I feel that it would take the consequences out of choices in regards to where a player choices to allocate their SP. Also pay to win..Cry

Drops Mic

Tiddle Jr
Brutor Tribe
Minmatar Republic
#391 - 2015-06-13 11:03:39 UTC
If you are keeping paying for 30 days license or spend real money to extend subscription you already "paying-to-win" otherwise you should stop doing this.


To kep or remove Attributes it is something tricky case where CCP can't make a finial descition yet.

The more problem come from Skill Ranking which is directly impacting your SP/Hour. From my point of view it is same broken as current Meta levels of modules.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Sumeragy
Nemesis Logistics
Goonswarm Federation
#392 - 2015-06-14 12:19:18 UTC
As far i dont like the idear of paying to get something even for isk. CCP should provide INGAME Content like the Sisters Epic Arc that everyplayer can do and gain Skillpoints for it. CCP already has a way to give players skillpoints why not make an Activ way of earning skills.


You need to get X standing whit the Caldari Navy Corperation to start the "Skill Point gain Missions" and u get points like the R&D agents. Whit those Points from the station u can Buy like the Loli Points skill points for Caldari Race spezific skills. You know Caldaris are main Shield tanks and Rockets users so u can apply your earned points only to the Race Corperation you where flying the missions.


I dont like the Idear oohh i got money so lets win by buying plex and earning skill points. Let the PPL farm the points if they want it. That would help that the plex wont rise even more because ppl will buy more plex for skill points then for skins and everyone could do it even whitout having to invest isk/real money.




As far this Idear goes -1
Tiddle Jr
Brutor Tribe
Minmatar Republic
#393 - 2015-06-14 13:45:30 UTC
Skills farming sounds same stupid as buy them for iskies.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Sumeragy
Nemesis Logistics
Goonswarm Federation
#394 - 2015-06-15 21:52:47 UTC
Tiddle Jr wrote:
Skills farming sounds same stupid as buy them for iskies.



You are right i think so too but EvE needs new Blood (players).
CCP needs to change the way we earn skills or lessen the time needed to skill.
CCP is loosing players all the time that we need to replace the current systems wont atrect new ppl. Well we all know why.

Farming skills can create more contet and bring new player togheter! If it would go my way CCP should shorten the time for skills by half and this alone should help a lot.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#395 - 2015-06-15 22:01:07 UTC
Sumeragy wrote:
Tiddle Jr wrote:
Skills farming sounds same stupid as buy them for iskies.



You are right i think so too but EvE needs new Blood (players).
CCP needs to change the way we earn skills or lessen the time needed to skill.
CCP is loosing players all the time that we need to replace the current systems wont atrect new ppl. Well we all know why.

Farming skills can create more contet and bring new player togheter! If it would go my way CCP should shorten the time for skills by half and this alone should help a lot.


And then people would want it halved again. The current system is fine, players will always come and go. it's the average number that matters.
Nomee Convex
Doomheim
#396 - 2015-06-16 01:52:02 UTC
I've been play eve for years seen CCP change Skill points several times for new toons, I personally likes when you could build a toon based on race religion etc etc and gain SP in different areas, not like now all races are same with wasted skills in areas I have no interest owning skills in, I've seen the Learning skills come and go, read many threads how buying SP is a I WIN EVE - seen new players buy old toons and lose a command ship to a noob solo.

CCP has 3 types of Cerebral Accelerator in game, there almost useless for new players due to the exorbitant prices, and the fact new players don't understand the skills and how important they can be.

So Why not make them for existing players also, put a once a year use, like skill remaps. There are 3 types CCP could work with that and develop them for proper use, Just putting it out there. Could be a nice booster once a year. I'm not saying i have all the answer and buy this thread no one really does. BUT saying a flat NO to boosting skills is selfish, eve can support a boost using Cerebral Accelerator it can add more content and open a wider market for these items, might even reduce the price to a realistic value.



I also believe people that think BUYING SP is a I WIN EVE are very ignorant to what eve really is about, but that's your view as this is my view..
Ellendras Silver
CrashCat Corporation
#397 - 2015-06-16 21:37:33 UTC
buying SPs should be a big NO no matter how many topics it is bad for the game and unfair to people who trained years to get where they are. it is the essence of sandbox game dont ruin it

buying remaps is a NO also but giving one with Xmas gift is fine, if CCP decides to sell remaps i can live with it and perhaps use it someday. buying SPs is a deal breaker for me.

[u]Carpe noctem[/u]

Nomee Convex
Doomheim
#398 - 2015-06-16 22:50:45 UTC
Ellendras Silver wrote:
buying SPs should be a big NO no matter how many topics it is bad for the game and unfair to people who trained years to get where they are. it is the essence of sandbox game dont ruin it

buying remaps is a NO also but giving one with Xmas gift is fine, if CCP decides to sell remaps i can live with it and perhaps use it someday. buying SPs is a deal breaker for me.



Can I have your stuff when you quit ?
SandKid
Sunset Logistics Company
#399 - 2015-06-17 02:08:49 UTC  |  Edited by: SandKid
No.

Much of EvE's culture is built on the hard fact that the sp you have and how it is allocated is an indicator of your dedication to the game as well as your choices in forming your character. At any point in time a player can choose to radically change the direction of that character (from combat training to science, for example).

That change comes with a cost that is acceptable and reasonable: you start at the bottom of that path, like the person who started there at the beginning of their character and now has to start at the beginning to be a combat pilot. Choices in EvE matter and they say a lot about who you are and what you value.

New players do not benefit from even a small sp reallocation option. We all learn in EvE even years after we started. A new player may spread their sp in their first months all over the place, but this doesn't place them at a disadvantage of any sort. "Jack of All Trades" is not at all bad. No skill is useless in EvE and specialization, while quicker, naturally had an opportunity cost of other specializations.

A final point: few other games have the concept of respec at the level it would apply to in EvE. EvE does not have classes...so a respect is a TRUE character wipe. In WoW, a respec only affects key skills - you're still a paladin. In Borderlands, a respec grants radically different bonuses for your class, but if you want to play as a lvl 30 Siren and you're a lvl 30 commando...well, best get rolling on that new character. From the start. Like everyone else.

EvE can't do this. It's an all or nothing system because in EvE you can be ANYTHING (a great part of the game). SP resets will destroy the longevity of the game - you remove the desire to always learn something new as once a set amount of SP is reached you can simply remap until you see what you want to see. All that is left are veteran players in such a system. New players will not have the sense of investment we do and thus won't stick. It won't kill the game, but it will certainly not help its growth either.



On the topic of attribute remaps, I do think a year is a bit long but short term remaps aren't a good idea. I feel reducing the timer to six months would be a happy medium. No remap purchases in this scenario.

If CCP really wants the cash...of course you do...then I would propose remap purchases have a separate timer of six months.
Here's me example...
-Timer is at Zero, I can use a free remap now
-I buy a remap in Nex or on Market and have it in my item hangar where I am docked.
--Option 1: I use my remap in character sheet, 1 year CD to next remap
--Option 2: I use my purchased remap, 6 month CD to next free remap (so it expends my free remap as well, but I only wait six months)

You can't use a free remap unless timer is at zero (and thus have a free remap).
-If this system was implemented, all players would have their timer set to zero and, where applicable, given one free remap. This is only fair to ensure everyone can immediately take advantage of new system.
-Free remap is effectively buying a six month timer as opposed to waiting a year. Would cost some sum of Aurum, is an item (like everything else skill related) that could be traded for isk.

I wouldn't call this pay to win or anything of that sort anymore than PLEX is pay to win (which I think it is, but that's another story). CCP gets some income from those who are impatient or make poor calculations, people who are tight-wads (like me) wait their year as normal and don't care.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#400 - 2015-06-17 04:25:25 UTC
While agree almost with everything SandKid said i'm nevertheless got different vision on SP system.

The biggest and most expensive asset you have in this game is - TIME. it will help you to develop your plans or it completely destroy them. The longer you here the more knowledge you gain from the game. So your own knowledge (experince) is not equal to the skills learned. You have already paid twice for skills 1) purchased game time subscription 2) bought skill book from Market.

So originally the skill points of your toon turned into the form of the goods which is similar to the assets which you could buy from the market. And as a owner of this goods (assets) you have fuul right to do with them everything you want. But you can't. Roll For some reason CPP decided that this type of asset is "locked" for any kind of "move" & usage. Except this skill point allow you to use other assets in game. Sounds tricky. Cause now Skill Points system is one way ticket. And as you said you have to deal with it or leave it. Which is not right at my opinion.

Back to the 'time" statement. You saying that if someone decided to change profile and wanna be a perfect miner after a years of perfect combat he shoul dstart right from the gorund. it means that this someone should spend another years of training just becasue it is logical and fair. ANd ehre is your main treasure pops up - TIME. Are you ready to do that? Be honest with yourslef.
Caus eyou know what it means, there is no any other way in this game other than be a "Jack of All Trades". Char bazar is not the way it's an option which CCP allows to have only because they don't want to touch this "holy cow" SP system.

give you a simple example. I had a perfect Rorqual toon, cost me a few years to train. Hope i shouldn't tell what happen wiht this side of the game, it's dead now. 95% useless. What should i do with that toon? Start to training Combat capital ships? Down from the gorund? I must be mad. Of course some of the core skills has already been trained (navigation, starships command etc.)

I sold this toon for cheap beacause i have no use for it anymore and i don't want to waste my TIME on refocus it. Beeter to go to char bazar as many do, wait as ALL we do.

Honestly still can't find anything criminal and game crushing issues within SP re-map.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP