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Player Features and Ideas Discussion

 
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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

First post First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#221 - 2015-03-26 19:30:50 UTC
PLEX for remaps? ok.

http://youtu.be/YVkUvmDQ3HY

Tiddle Jr
Brutor Tribe
Minmatar Republic
#222 - 2015-03-26 21:12:23 UTC
Corraidhin Farsaidh wrote:
And this is why I say no to any remap at all. People complain that skill X has changed so they want to remap to skill Y which is still effective. Where does it end? Patches come through every 6 weeks, what if you remap after one patch only to find the next patch nerfs something else you do? Then you petition for 4 remaps per year? 6 remaps? It would never end, and the same applies to any means of buying/remapping SP - it will never be enough because of *reasons*. Much better to keep it at the current relatively fair system.

If a skill is changed and is no longer useful in your current playstyle then adapt, either change playstyle or train other skills. Whilst the skill(s) in question were viable a player using those skills got the benefit of having them. I see the nerfs etc as a balancing mechanism of sorts that allow newer players to effectively 'catch up' to older players in the skills of the current meta as everybody ends up training into the new meta skillset from a more level playing field.



It is Not every 6 weeks you see such a major shake ups.

Once a year re-map is fine. Especially if CCP would remove atributes imps.

Please explain how should focused SC pilot adopt?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Tiddle Jr
Brutor Tribe
Minmatar Republic
#223 - 2015-03-26 21:13:18 UTC
Soldarius wrote:
PLEX for remaps? ok.


Similar to skills for PLEX. Which is deff NO NO.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

3mi
Doomheim
#224 - 2015-03-27 00:15:45 UTC  |  Edited by: 3mi
my opinion [replay for first post]

geting more sp, in not a problem, you just go to char bazar and you buy amout of sp you like, problem is if you wish get more sp to specific charcter, geting sp for char, wich you wish play, and it will take long time to get amout of sp you wuold like to have on this char, in my opinion only solution in that situation that not destroy char market is option to give option to change and/or swap char id, name , look and all other thing thats are realated with char and are not sp [by in game opiotn for free or for minimal cost/ tax], so you can buy sp from char bazar and give it to your char, and sell yours sp, becouse adding new soure of sp, will destroy eve character/skill points market economy, becouse you not need any more char bazar to get more sp, and make that only way to get sp to specific char is not from char bazar, wich all this might as result be close of accounts by some ppl

skill point reamap will have impact at char transfer tax, becouse you not need to pay tax for selling your sp and buying new one to change you sp composition, wich also results smaller isk sink and smaller paymens from it, wich is not possible form dev perspevtive, it would be logic for value of two char transfer tax but in this way you make smaller isk sink becouse reducting char movement at market

only case for buying sp is for low sp chars by aurum or something like that becouse plex is little to big when you need only small amout of sp, to max numer of sp not above (2-4m ?), becouse buying low sp char from bazar is rediculus when tax for char transfer is twice as char value or is the same or almoust the same, and you need only 1,2,7, or 30 days sp training for scout, alt, or you just start game, and you cant do anything, i reamember but this was long time ago when you create new char you can chose some skils depend form wich race/school you chose or something like that this was nice but, with remove restriction acecs to skills depend of race/schools you chose, make race/school choice only cosmetic choice, this cloud be nice for game

changing atributes by neural reamap, is change by thing thats is inside in game, is not impact game machanic from outside, and dont have that big influence at char market like other changes, becouse moust people wich use reamap doing this with optimalized plan, so you only can make biger isk sink by alow for it by tax/item (atribute reamp booster or something like that) i think, wich is good for eve economy make biger isks sink, and give players biger flexibilyty for remaping plans, and give solution for ppl wich use reamps without proper knowlage how to use it
Asura Vajrarupa
Doomheim
#225 - 2015-03-27 06:11:55 UTC
SP from nothing but cash is broken. SP from another player training a character is ok. This is the situation as it is now. So why not have CCP keep the character bazaar and give people buying that SP the most value for the money, buy letting us grind up that bought character and apply the SP? CCP could even get wet on the deal by gating that reclaimed xp with a plex and/or aurum cost.

Ignorance is the cause of suffering.

Mario Putzo
#226 - 2015-03-27 06:25:30 UTC  |  Edited by: Mario Putzo
Tiddle Jr wrote:
Soldarius wrote:
PLEX for remaps? ok.


Similar to skills for PLEX. Which is deff NO NO.


Not similar at all actually, since the time has already been invested in order to remap. If this were the case then PLEX shouldn't exist at all because it allows people who can play the game more frequently and earn the required isk the ability to train skills for free, compared to folks who don't have the time to PLEX accounts.

You can already buy any specified allocation of SP you want in the Character Bazaar, there should be no reason I can not accomplish the same thing on a character I already own and have invested the time and money into for current SP.

(not saying i support or don't support SP remapping...really I don't care I can do pretty much everything I care to do anyway.)
Tiddle Jr
Brutor Tribe
Minmatar Republic
#227 - 2015-03-27 07:46:21 UTC
PLEX = time.

You are buying time not skill points. You might have PLEX'd your account but didn't train any skills for a reason. So it was only a game time without skill training involment.

And go buy skills directly for PLEX is different to the current system. Cause you may buy millions of sp and cba to be online.

And believe me it's not that easy to find a specific skills layout at char bazar cause people do train lot of crap at the beggining and those just like a bad legacy at most of the cases you've found there.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#228 - 2015-03-27 09:51:11 UTC
Tiddle Jr wrote:


It is Not every 6 weeks you see such a major shake ups.

Once a year re-map is fine. Especially if CCP would remove atributes imps.

Please explain how should focused SC pilot adopt?


The focused SC pilot should adapt by training skills for other ships too since to be effective as an SC pilot you must also have trained a shedload of other skills to get to that point.

People often like to say the throwaway comment 'Adapt or die' in the forums but in the case of SP purchase/remaps it seems to be a case of 'Adapt or die...except when I want skill x, y, and z and then I'd like them right now please because I can afford to throw PLEX/$ at it and want that shiny new FotM ship NOW!'...
Tiddle Jr
Brutor Tribe
Minmatar Republic
#229 - 2015-03-27 09:59:05 UTC
Correct, a lot of temporary individuals want to act that fast way.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#230 - 2015-03-27 10:13:01 UTC
Tiddle Jr wrote:
Correct, a lot of temporary individuals want to act that fast way.



And they would get bored after a short while and want/demand another remap for a different set of skills. Meanwhile those who play the game long term would suffer the consequences.
Memphis Baas
#231 - 2015-03-27 10:26:15 UTC  |  Edited by: Memphis Baas
SP remap would simplify CCP's patch process too.

Currently they're overhauling stations, not a big deal, just have to seed the skills early so we have time to train them, so that alliance leadership has the skills to replace those outposts within the deadline periods.

For the capital ship revamp, though, their reimbursement process is going to be a nightmare. SP remap would allow CCP to say "welp, capitals are removed from the game, and that's it, you guys remap your skills however you want."

Because, for all the talk about adapting, time, and investment, we sure demand our reimbursements. Imagine if they had done things differently when they split destroyers and battlecruisers into the 4 racial lines.

EDIT: As far as rich people throwing money left and right, that's how the world works. Actually people who got rich through their own hard work have a tendency to not spend a lot; it's their kids who grew up with the wealth that may. In any case, I considered funding a supercapital through PLEX now that I have the skills, but it adds up a significant dollar sum. 1 plex is ok here and there, 10 plex is $200, not gonna spend that in one shot on pixels.
Memphis Baas
#232 - 2015-03-27 11:23:06 UTC
Also, if you're worried about the "rich kids" exploiting the system, for example, by remapping mining to get the ore, refining to get the minerals, then remapping industry to make the ships, then PVP for using the ships, and then remapping capital ships for the evening CTA, all in the same 4 hour play period, CCP can simply implement a SP queue:

We pay the plex to put the points from the skills into the SP pool, and then we get 2700 sp / hr from having a subscription, and the SP pool is consumed at another 2700 sp / hr, thereby giving you double training speed until the SP's are consumed. Thus it takes a long time to "remap" the skills.

I'd expect it to be very cheap if they do that, though.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#233 - 2015-03-27 12:00:18 UTC
Memphis Baas wrote:
Also, if you're worried about the "rich kids" exploiting the system, for example, by remapping mining to get the ore, refining to get the minerals, then remapping industry to make the ships, then PVP for using the ships, and then remapping capital ships for the evening CTA, all in the same 4 hour play period, CCP can simply implement a SP queue:

We pay the plex to put the points from the skills into the SP pool, and then we get 2700 sp / hr from having a subscription, and the SP pool is consumed at another 2700 sp / hr, thereby giving you double training speed until the SP's are consumed. Thus it takes a long time to "remap" the skills.

I'd expect it to be very cheap if they do that, though.


I'm not worried about the 'rich kids' under the current system as they can only use their money to get one extra attribute points worth of training speed by using +5's instead of the +4's most can easily afford. Any other system that allows for the remappig of a useful amount of SP is immediately open for abuse by those that can more afford it.

I would also not want anything else tied to PLEX as it would simply increase inflation of the PLEX price even more rapidly than we currently have.

Changes in the skill point system to allow any form of buying/remap would also be a classic 'slippery slope' situation where people would say 'but you gave us x points remapped for y ISK, why can't we have z points remapped instead because *reasons*?'
Shaklu
State War Academy
Caldari State
#234 - 2015-03-28 11:50:02 UTC
The fact that so many threads are created so often obviously means people are begging for it.. but at the same time it is nice to know that you took the time to train every skill you have.

That being said starting fresh in EVE is outrageously hard, even for more experienced players, because there's a cliff of skillpoints to climb.

Perhaps allowing purchasing of SP with Plex should be considered, but the more SP you have, the less you gain for each use. This way you couldn't buy yourself to the top, but you would be able to buy yourself to the middle.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#235 - 2015-03-28 14:08:45 UTC
Shaklu wrote:
The fact that so many threads are created so often obviously means people are begging for it.. but at the same time it is nice to know that you took the time to train every skill you have.


How can you tell that it isn't the same people using alts and asking again and again?

Shaklu wrote:

That being said starting fresh in EVE is outrageously hard, even for more experienced players, because there's a cliff of skillpoints to climb.

That's an NPE issue, not an issue with the skill system. pPersonally I never had an issue with the entire system.

Shaklu wrote:

Perhaps allowing purchasing of SP with Plex should be considered, but the more SP you have, the less you gain for each use. This way you couldn't buy yourself to the top, but you would be able to buy yourself to the middle.


That would give rich players a means to create pretty much instant alts in any lower to middle tier ship. Also how would you measure it? Total SP? To fly an ishtar effectively needs both cruiser skills and drone skills training, other HACS need hull + guns or hull + missiles. Do they all have the same SP requirements to fly fully effectively? What about when hulls get nerfed, how does the cutoff level work then?

On top of these complications I would point out again that using PLEX for anything else like thisa will only lead to PLEX inflation and would then favour even more the richer players.
Noxisia Arkana
Deadspace Knights
#236 - 2015-03-28 15:13:55 UTC

Because I can, I'll go through the list.

- [New Player Experience] - Idea/Suggestion: One-time Skillpoint Remaps?

Honestly, remapping for new players sucks. Nuetral mapping for 2-3 months while you grab some basics is great, but by then they realize how many skills they trained that they don't want or need, and how much time they've wasted without implants or mapping. In general it's kind of a crappy deal for new players. Eliminating attributes or reducing the advantage would go a long way, but there should be some benefit for specialization... so maybe shrink the spread? Just my thoughts.

- Use PLEX for SP boost

**** no. Lets stay away from pay to win ponzi schemes guys. You can already buy characters, so lets just put this one away.


- Neural Remapping Improvements

Not sure about this, I like the idea of minimizing the impact of remaps. I don't mind 'pay to remap' options, since it's not directly an SP Boost (above). Maybe locking people into 3 month instead of a year long cycle, especially since ccp is shortening their cycles, it'll give people time to adjust to game changes. Then it'd be a little more reasonable?

- Remapping and implants alternative

Not really sure here, maybe if you could get a 10 or 20% boost to one training category? Like Gunnery, with the ability to switch focus every month or so. It may reduce complexity and free up implants as a practical bonus only deal?

- attributes / implants - some ideas

We could use some more bonuses from sets, hull, scan res, mining yield, more sets - or being able to blend the ability from sets and still bonus them with an omega.


- Activities effect training time..

I like the system how it is, If leaving my computer logged in and having me sit in my pos or at a station all day improves my training... You'll just incentivize unproductive or ****** game play. If mining affects mining train time? Not a huge fan - don't cave to all the other games, the training system here is unique and worth while.

- PLEX for Bonus Neural Remaps?

Yeah, I have no issues there as long as we're not applying direct bonuses to sp I don't really care.

- NEW Implant Idea

Think we covered that above...

- Skill Point Flexibility

Don't really care, I liked having the free 50k skill points when the servers where down, but as far as untraining and re-applying - no real opinion.


- Un-training skills

Yes, but I think people should lose 10 to 50% of the SP there, so that it has some kind of consequence. Otherwise I'll just shift my SP for the next broken ship instead of working towards a balanced training plan.


- Lost Training Time

Should remain lost, we've got a 50 skill long skill queue...

- Remove training bonus implants

Neutral, it has pluses and minuses. It would encourage pvp in some regards and possibly remove some risk aversion, but there are some interesting thoughts behind training clones...

- More skills

...For new activities sure, but I don't think we need redundant skills that add additional bonuses to say armor/shield as is.

- Attributes

Thoughts were above.




I think the biggest issues are the new player experience and the fact that a year long train time is a lot of commitment. I think if you could reduce the impact of mapping by around 50% and reduce the remapping time to 3 months, you'd get a lot more flexibility out of the system - and it'd be a lot more dynamic.

As it stands now, you can't really remap for drones because there isn't a year of training there and there aren't any other skills with those attributes. If you were only committed to a 3 month train, you could hop in grab some core skills and hop out when you wanted to move on.
WhyYouHeffToBeMad IsOnlyGame
#237 - 2015-03-29 11:13:26 UTC  |  Edited by: WhyYouHeffToBeMad IsOnlyGame
Arya Regnar wrote:
Oh damn... Please no PLEX/ISK for skillpoints. 1 extra remap per year for a PLEX would be ok, buying skillpoints would ruin EVE on the long run.

You really don't want to do this.

Pay to win comes to mind.

agreed, we don't need 1 day old characters flying titans.

[/thread]

[thread] oh and also: confirming ISD Ezwal is a 10/10 shiptoaster, GG. [/thread]

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio

Ra'Shyne Viper
Native Freshfood
#238 - 2015-03-31 06:40:05 UTC
I don't want too buy SP I just want the SP I sunk into useless skills I don't use anymore and never plan too (eg mining mining ships etc) I was a new to at one time and sunk a lot of sp/time into stuff I found ultimately I wasn't interested in anymore

DUST 514 player

Ingame name: Vin Vicious

Robert Parr
Iron Tiger T3 Industries
#239 - 2015-03-31 17:04:19 UTC
Mag's wrote:
Wow you guys really are suckers for punishment. ShockedLol

It is of course, a big NO from me. So far, no one has shown any good reasons why this is needed and what it fixes.



I tend to agree...just train all skills to 5!! F^@K it, it's only 10 plus yearsSadShocked
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#240 - 2015-04-01 17:16:45 UTC
If something like this ever existed it would need a gigantic penalty that prevented abuse. For instance you do a full SP remap, you permanently lose 20% of your SP. So if you remap a 10m SP character it becomes a 8m SP char. If you do it again, it's a 6.4m character.

New players could essentially do it inconsequentially, but min maxers could probably only do it once or twice before throwing away too many months or years of training.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT