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Player Features and Ideas Discussion

 
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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Author
Wulfy Johnson
NorCorp Security
#201 - 2015-03-17 04:11:06 UTC  |  Edited by: Wulfy Johnson
Idk what all the no sayers think, but every year or two you should be able to clean up your characters from the newbro experience to the focused character you have become..

The training time is already invested, so it is by no means "pay to win" other than irritating som character speculants earning their isks on character basar.

Years go, interess shift, lessons learned..

Edit: It might even help against player burnout, as training take a shitload of time and many just logs out untill they can finally do whatever they where training for..
Nicola Romanoff
Tannhauser C-Beam
#202 - 2015-03-17 10:39:39 UTC
Whilst I hate waiting for skills, I would hate paying for skills even more. But I've some ideas.

- I would like to see a remap option maybe every 6 months rather than the year it is now, I think a year is too long.

- I would like to see some of the higher ranked skills which take a long time to train reduced so that they don’t take so long to train, I am not sure of what kind of percentage but say everything over rank 5 has a 15% reduction in training time or something like that. Then there is still waiting for skills, just not as much waiting.

- I would like clearer searches to show me skills the benefit certain actions. For example currently I would have to read the descriptions on a high number of skills or search online for all skills that reduce powergrid requirements for example. I would like that search available in game so if I am getting PG issues I can quickly isolate the skills that help with PG (either by increasing it or reducing the PG needs of modules/weapons etc.

- I would like to be able to add SP to my queue, including which level I would like then train to from the mastery screen of the ship I am looking at. For example if I am looking at Mastery V for a ships that needs cloaking level V the I can right click > add to queue and it would add all 5 levels to the queue.

- Coupled with the above I would like to then, within the queue in eve be able to optimize that queue by at least time so to shorter trains go the top and cascade down (pre-requisites would need to be taken into account of course).

+1 to +5 implants would still exist, it is down to the individual if they want to risk ISK by getting those implants.

There may be of course issues with these that I have not thought of, so rather than launch into some vitriol about no no no no no or learn to use search just explain what the potential downsides are.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#203 - 2015-03-17 11:40:50 UTC  |  Edited by: Corraidhin Farsaidh
JoeSomebody wrote:
You didn't refute my point in any way, so it stands.


My not wanting Eve to be like all other MMO's is my point. Why should it be? Why shouldn't CCP make their game differentr from the others out there?

JoeSomebody wrote:
Then why don't you do the same to my point? So far you've said nothing of substance other than being a bitter reactionary.

Thanks for the chuckle, that's the first time I've ever been called bitter and reactionary, if holding the same opinion now about this as I did the first time I saw the idea around 13 months ago is reactionary I do wonder what conservative would be...and how does proposing sweeping changes to the whole basis of skills and training within Eve not make you reactionary?

JoeSomebody wrote:
Oh, I am sorry, I must've imagined ton of skill requirements on every ship and module. I probably should l2p if I can't just jump into a HAC or a capital ship on my new alt, and be like "oh it's ok, I'll train the skills later". I mean if there is a skill mortgage system in EVE, I must've missed it.

In my opinion it is a good thing that you can't just go jump into a HAC or FotM T3, BS or any other high end ship. A game should have progression whether it is via character levels, platform levels, unlocking equipment, etc etc. The progression in Eve cmes through your training, and the choices you make have an impact on this. The content is not locked to you if you go along with corp members with higher skills than you and run the content along with them whatever it may be. For example You can try hacking a Superior Sleeper cache in a tech I scanning frig with tech I analyzers if a corpmate gives you the location, you just won't succeed very much.

JoeSomebody wrote:
YES! Because WAITING IS BAD. You shouldn't WAIT in a GAME to be able to do something. The game has to provide a meaningful connection between your actions and the outcome. The system where you character progresses regardless of anything you do or even playing at all is objectively terrible, doesn't matter how long it takes.

Waiting is not bad when it is governing your progression in game and doing so whether you are logged in or not. Everybody is equal in this respect. You believe the system to be objectively terrible, I see your opinion as entirely subjective since I like it just fine as it is. Printing something in capital letters does not automatically make your point the only correct one.

JoeSomebody wrote:
Could it be because PvP isn't rewarding enough AND heavily favors older players?

That depends on your point of view. I simply don't like PvP and I have plenty of skills that should make me proficient at it. I'm not an older player but can fly Ishkurs at maximum level V skills in all relevant areas. I might go into frig WH's to play around there but that would be because I enjoy exploration, not becasue I'm looking for PvP. Whether PvP is rewarding is purely subjective as each player will have diferent measures to determine this.

In terms of skills and remaps you seem to be only considering PvP here. How would you suggest managing other areas of eve such as mining, invention, manufacture, explo? These are governed by skills also, the more time invested in training in these areas, the more you can do and more easily. I believe this is a good and fair way to rewards those who have invested the time and money to focus on those areas and that is only balanced by the current SP mechanisms.
Mephiztopheleze
Laphroaig Inc.
#204 - 2015-03-18 04:52:29 UTC
My newbie $0.02:

I'd certainly spend some PLEX on some kind of accelerated training scheme. For example: One PLEX gets you a 100%? 75%? increase in base training speed (not adjusted for implants) for one month. To keep a lid on it, you should be limited in how many times you can do this. Say five or six times per character or per account?

Malcanis' Law be damned.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

FireFrenzy
Cynosural Samurai
#205 - 2015-03-18 08:10:35 UTC
Is this thread dead yet?

Hell ISD agreed with my deployment of the "this is ******** posting" on page one...
Freelancer117
So you want to be a Hero
#206 - 2015-03-18 21:48:58 UTC
CCP will no doubt remove all attributes from the game and add a generic SP / hr amount for everyone, all attribute implants will be changed to sp/hr accelerator implants (1%-6% or what not) and finally the plex for neural remaps will become a moot point Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Asura Vajrarupa
Doomheim
#207 - 2015-03-19 00:56:18 UTC
Why not just have sp accrue on an account instead of a character, and then if you biomass a character that sp goes back into the account pool. Then I could buy characters off the bazaar and just eat them. Eat the delicious characters.

Ignorance is the cause of suffering.

Dalto Bane
The Scope
Gallente Federation
#208 - 2015-03-19 03:12:18 UTC
I like living with all the mistakes I've made in allocating my SP and you all should too...Big no from me

Drops Mic

Mehrune Khan
Viziam
Amarr Empire
#209 - 2015-03-19 22:39:07 UTC
Asura Vajrarupa wrote:
Why not just have sp accrue on an account instead of a character, and then if you biomass a character that sp goes back into the account pool. Then I could buy characters off the bazaar and just eat them. Eat the delicious characters.


I have to admit this is a creative solution that both gives us a way to speed up our character development and also continues to support the bazaar. I like it.
Asura Vajrarupa
Doomheim
#210 - 2015-03-21 02:51:09 UTC
Mehrune Khan wrote:
Asura Vajrarupa wrote:
Why not just have sp accrue on an account instead of a character, and then if you biomass a character that sp goes back into the account pool. Then I could buy characters off the bazaar and just eat them. Eat the delicious characters.


I have to admit this is a creative solution that both gives us a way to speed up our character development and also continues to support the bazaar. I like it.


CCP could even gate the sp recovered so they could get their plex sales. Say, A plex for every 5-10 million unlocked and back in the pool. Then we could eat the delicious characters.

Ignorance is the cause of suffering.

ekimju
The Scope
Gallente Federation
#211 - 2015-03-21 03:09:05 UTC
it's embarrassing in some ways, first started years ago but quit for a long time, watching the tournament videos drawn me back in. no idea what i was doing back then at all, , im still learning alot coming back recently.. the one time skill point revamp or able to buy one would kickkkk asssssss...

i had no clue about what ships did back then or how they would work in groups, i know alot of other players and new ones have had this problem aswell in the past and present. i trained in so many skills i wish i didn't . more money is always good, right ? :P

i would pay for it if possible.
Xackattack Avianson
Hold The Pod
Not Purple Shoot It.
#212 - 2015-03-22 01:41:22 UTC
Can we remove attributes so that i can train max speed AND use the genolution set?
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#213 - 2015-03-23 13:24:53 UTC  |  Edited by: epicurus ataraxia
One day the dream of removing convoluted legacy mechanics, that add nothing more than complexity for it's own sake, and add no game play value, will be realised. and they will be purged into the bowels of the historic archive, to be only remember by ancient bittervets.

Dare to dream.

There is one EvE. Many people. Many lifestyles. WE are EvE

Petre en Thielles
Doomheim
#214 - 2015-03-23 15:23:38 UTC
You can already pay plex to remap. The forum for it is here: https://forums.eveonline.com/default.aspx?g=topics&f=277 I use it all the time.
Natsuko Kanami
Nesto Piratski
#215 - 2015-03-24 13:11:31 UTC
I'm in favor of being able to remap SP as long as it involves no sort of pay to win scheme. Make it work a bit like attribute remapping - give us a free remap only once a year, and perhaps a bonus remap on occasion.

In addition, there should be a limit to how much SP you can remap at a time. Being able to remap your entire skillset would be a bit broken. Something like 5-10% of your current total SP would be reasonable.
Foxstar Damaskeenus
why did i join this corp
Not Purple Shoot It.
#216 - 2015-03-24 21:58:41 UTC
Pay to win is stupid. People, cough, have spent years training their characters and you will have a mighty mad player base.

You make bad decisions, you suffer for them. This is what makes Eve better than virtually any other game. That being said, I don't, myself, have any skill points I regret picking*, you will always find a use for them.


*with the exception of training light missiles up to be a bad ass malediction pilot, you bastards

"[this thread] is a cesspit of trolling and flaming" ISD Buldath

GordonO
BURN EDEN
#217 - 2015-03-24 22:13:26 UTC
Foxstar Damaskeenus wrote:
Pay to win is stupid. People, cough, have spent years training their characters and you will have a mighty mad player base.

You make bad decisions, you suffer for them. This is what makes Eve better than virtually any other game. That being said, I don't, myself, have any skill points I regret picking*, you will always find a use for them.


*with the exception of training light missiles up to be a bad ass malediction pilot, you bastards


I trained astrometrics to 5 to use deep space probes, CCP took them away. I have no intention of using this toon to build covert portals. So yea..

... What next ??

Tiddle Jr
Brutor Tribe
Minmatar Republic
#218 - 2015-03-26 02:41:52 UTC
No - SP for PLEX

Yes - SP remap

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

So riya
Quebec's Underdog League
Quebec United Legions
#219 - 2015-03-26 15:11:41 UTC
Alot of eve patch make players want to remap his skills .. Its a good idea than we can remap those skills. . The same this last patch all players want to be able remap his fighter skills. ... Change funtion of ship = remap ship skills Too
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#220 - 2015-03-26 15:30:12 UTC
And this is why I say no to any remap at all. People complain that skill X has changed so they want to remap to skill Y which is still effective. Where does it end? Patches come through every 6 weeks, what if you remap after one patch only to find the next patch nerfs something else you do? Then you petition for 4 remaps per year? 6 remaps? It would never end, and the same applies to any means of buying/remapping SP - it will never be enough because of *reasons*. Much better to keep it at the current relatively fair system.

If a skill is changed and is no longer useful in your current playstyle then adapt, either change playstyle or train other skills. Whilst the skill(s) in question were viable a player using those skills got the benefit of having them. I see the nerfs etc as a balancing mechanism of sorts that allow newer players to effectively 'catch up' to older players in the skills of the current meta as everybody ends up training into the new meta skillset from a more level playing field.