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Walking in stations

First post
Author
Solecist Project
#1381 - 2016-01-01 18:10:39 UTC
Kuronaga wrote:
Solecist Project wrote:
Social areas gain you nothing either, because all the tools are there already anyway.



If they were, I would have nothing to ask for. Clearly that is not the case.

You just refuse to accept that you already can talk to anyone you want.
The issue is with you. Graphical bling changes nothing about the fact ...
... that it's iust bling changing nothing at all.

All the social tools already exist.
Communication is easy and unlimited.
WiS would add NOTHING to that at all.

Try Second Life.
It's made specifically for you kind of victims.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1382 - 2016-01-01 18:14:40 UTC  |  Edited by: Kuronaga
It's funny you brought up Second Life. You know I've never played the game, but a lot of people have. It's more popular than this game, even.


But here's something to consider. What exactly do you think the people playing that game were looking to get out of it? Just the ability to talk to people? If so, they only needed a text chat room.. after all, that supplied everything they could have wanted, according to you. And yet, someone went the extra mile and it got really popular... huh.

So, why do you think that is? Take your time.
Solecist Project
#1383 - 2016-01-01 18:20:49 UTC
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??
Do you understand what quality means and that quantity doesn't automatically mean better?

Or do you believe that the vast majority of people who play such games have a higher intellect?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1384 - 2016-01-01 18:29:53 UTC  |  Edited by: Kuronaga
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??
Do you understand what quality means and that quantity doesn't automatically mean better?

Or do you believe that the vast majority of people who play such games have a higher intellect?



I'm not entirely convinced you really know who those people are yourself. You seem to think its a this vs that thing, without recognizing that this thread was conceived by the very players who play the same game as you do.

Any idea of some sort of super intelligent spaceship pilot master race seems... fictional, at best. People are not automatically smarter or more desirable to be around simply because they play spaceships at 32. If they were, we wouldn't have the term neckbeard.

This idea that you are somehow of a superior breed seems arrogant at best... and thats putting it kindly.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#1385 - 2016-01-01 18:31:36 UTC
I dont think all is about playing second life, but creating in those games. They are really a sandboxes ideal for RPGs, In sense that you can play "Vampire - The Masquerade" there. As a Star Trek or even Star Wars.

All of that in environments encompassing avatars and machines, all you are able to create in a sandbox. But we would not have such freedom here no matter the cost but by principle of defined already world.
Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1386 - 2016-01-01 18:34:22 UTC
Nana Skalski wrote:
I dont think all is about playing second life, but creating in those games. They are really a sandboxes ideal for RPGs, In sense that you can play "Vampire - The Masquerade" there. As a Star Trek or even Star Wars.

All of that in environments encompassing avatars and machines, all you are able to create in a sandbox. But we would not have such freedom here no matter the cost but by principle of defined already world.



Ah, too true. You are very right that this is an important ingredient. But do remember that the original UE vision for WiS gave us the ability to own property in stations and customize them. There was indeed a degree of creativity implied about the process.
Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#1387 - 2016-01-01 18:41:04 UTC
Yes, I remember that. I also remember what I saw in SL and EVE would have to allow you build a whole level with media linked to rooms, to be competitive in this field.
Solecist Project
#1388 - 2016-01-01 18:46:20 UTC
Kuronaga wrote:
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??
Do you understand what quality means and that quantity doesn't automatically mean better?

Or do you believe that the vast majority of people who play such games have a higher intellect?



I'm not entirely convinced you really know who those people are yourself. You seem to think its a this vs that thing, without recognizing that this thread was conceived by the very players who play the same game as you do.

Any idea of some sort of super intelligent spaceship pilot master race seems... fictional, at best. People are not automatically smarter or more desirable to be around simply because they play spaceships at 32. If they were, we wouldn't have the term neckbeard.

This idea that you are somehow of a superior breed seems arrogant at best... and thats putting it kindly.

It takes no intellect whatsoever to play Second Life.

There's nothing more I need to add.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Savnire Jacitu
Undead Retirement Crypt
#1389 - 2016-01-01 18:58:37 UTC
As much as I would love a novelty like WIS, right now ccp can't afford to work on novelties. This is a strategy space ship game, the nailing on of a 3d social chat room/ micro transaction machine wouldn't seem very in line with the current needs of the game. But then again maybe I'm wrong.

Erica Dusette
Division 13
#1390 - 2016-01-01 19:09:22 UTC
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??

I'm pretty happy with my Hatsune Miku outfit.

Was only like $2.50 or something.

Could really use some cute boots though and oh yeah, a mouth!

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Solecist Project
#1391 - 2016-01-01 19:44:38 UTC
Erica Dusette wrote:
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??

I'm pretty happy with my Hatsune Miku outfit.

Was only like $2.50 or something.

Could really use some cute boots though and oh yeah, a mouth!


You play EVE. I'm talking specifically about people who only play SL ...
... and would only join EVE for SLinSpace!


That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#1392 - 2016-01-01 21:19:41 UTC  |  Edited by: Kuronaga
Solecist Project wrote:
Kuronaga wrote:
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??
Do you understand what quality means and that quantity doesn't automatically mean better?

Or do you believe that the vast majority of people who play such games have a higher intellect?



I'm not entirely convinced you really know who those people are yourself. You seem to think its a this vs that thing, without recognizing that this thread was conceived by the very players who play the same game as you do.

Any idea of some sort of super intelligent spaceship pilot master race seems... fictional, at best. People are not automatically smarter or more desirable to be around simply because they play spaceships at 32. If they were, we wouldn't have the term neckbeard.

This idea that you are somehow of a superior breed seems arrogant at best... and thats putting it kindly.

It takes no intellect whatsoever to play Second Life.

There's nothing more I need to add.


It takes no intelligence to play EVE, either. If it did, we wouldn't have successful scammers.

So what is your point?

Because it seems to me your real problem with the situation is that you believe yourself to be elevated above others, and don't want anyone else in your game who shares deviating interests.

All I can say to that is, you're not above anyone. The mere fact that you're so entirely emotionally driven to "protect" your game from these people shows that you are, if anything, a very flawed person that wants to elevate himself above others due to some kind of insecurity. Sorry to go all Dr. Phil on you, but this is a fairly sad situation. You really should try to learn how to mingle with other crowds better.
Roberta Gastoni
Federal Navy Academy
Gallente Federation
#1393 - 2016-01-02 00:50:45 UTC
Kuronaga wrote:
It takes no intelligence to play EVE, either. If it did, we wouldn't have successful scammers.

So what is your point?

Because it seems to me your real problem with the situation is that you believe yourself to be elevated above others, and don't want anyone else in your game who shares deviating interests.

All I can say to that is, you're not above anyone. The mere fact that you're so entirely emotionally driven to "protect" your game from these people shows that you are, if anything, a very flawed person that wants to elevate himself above others due to some kind of insecurity. Sorry to go all Dr. Phil on you, but this is a fairly sad situation. You really should try to learn how to mingle with other crowds better.


Solecist point is not about the quality of intellect you can find in SL or in EvE, as smart people and not so smart ones are objectively anywhere.

Solecist's point about WiS is it wouldn't add anything to the game you cannot already do, which is also totally my point in the previous posts. While it's clear people would love to see their avatar do more, it's also somewhat clear their walk in station is nothing else that a Second Life in space.

Before continuing, I want to say I've nothing against Second Life nor the people who play it, I don't play it, it doesn't interest me and I'm totally neutral about it and its player base.

That said, a game need to specialize in something, EvE online is a game about space, capsuleers, their space ships and how they interact with each other, be it in producing wealth or in destroying wealth. Wealth can be read as raw isk, trade goods, structures and/or sov. To keep people hooked it needs to continue in that direction, see the Dev effort in making citadels, in how they improved by miles the look of the spaceship or... just read the annual report from CCP phantom and EvE updates.

Did you like the mobile depot or the mobile tractor beam? Sure you did, or at least I did, both changed my gameplay by miles. What if they made some new animation or interface for our avatars instead of those two things? In the industry the monetary resources are a finite thing, money is use to pay workers, workers produce some goods, and it's up to the industry decide which good is the best. Wis is not the best thing to produce, ship related "stuff" is.

I would be totally happy to see our avatar animate a bit, like they do when you customize them, to make them feel more alive, but as solecist said walking in a station wont make you more social, you have already a local chat, a corp chat, various thematic channels in game (rookie help, broadcast for rep and so on), if you see someone in space you can also right click his name and "start conversation". I do, often even if we had a conflict our convo ends up in a "GF" or a "GL", sometimes with insults or mocking remarks, yet walking in station wont change the way people behave.

TL;DR Think about how WiS would benefit the whole spaceship sandbox thing, beyond the "it would be cool".

P.s. Btw I tried, the best I could think is an x-com base type interface, but even so, unless you add more to it, like station crew to manage, it has no real gameplay point.
Erica Dusette
Division 13
#1394 - 2016-01-02 03:55:40 UTC
The thing is EVE is already full of stuff that adds nothing to gameplay in a direct sense, stuff that's merely aesthetic or vanity related, and people continue to pay for it and demand/suggest more such additions. Ship skins, graphical improvements, engine trails, the list goes on and on. Including yes, even more avatar items too.

Stuff doesn't have to add anything to gameplay directly, it just needs to add to a person's experience. By doing so it adds to gameplay for that person. See? We can't make swathing comments like "a WiS feature wouldn't add anything to the social dynamic" just because it wouldn't for you.

There are plenty of people who think ship skins are a waste of time too.

If we're running off the philosophy of "we can already do a thing so why add more ways to do it" then really we should just take EVE back to dots on a map or spreadsheets because every other part of the game is merely aesthetically related - we don't "need" any of it. And we all know that would be silly, so really the argument just doesn't stack up.

Years ago EVE had the goal of being the 'Ultimate Sci-Fi simulator', not just a space ship simulator. I think that's an awesome concept and I still do today.

Solecist Project wrote:
Erica Dusette wrote:
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??

I'm pretty happy with my Hatsune Miku outfit.

Was only like $2.50 or something.

Could really use some cute boots though and oh yeah, a mouth!


You play EVE. I'm talking specifically about people who only play SL ...
... and would only join EVE for SLinSpace!



Honestly I never really liked SL. Don't find the interface intuitive enough and the avatars just aren't pretty enough.

But I dunno, can we really box people like that?

I've played EVE now for around 6 years, I've played avatar based stuff (and simple text based mmo's) for much, much longer. Most people move and shift between the games they play over time regularly. I don't think there's a dedicated crowd of "strange" people who would suddenly emerge from the shadows of SL, abandon it and surge into EVE and ruin the game should an avatar based form of gameplay or interaction be added.

That's a strange thing to be worried about honestly.

More players is always awesome, whether they bring space and/or social content. Both are very important aspects of EVE's content imo. Personally I login and enjoy my own playstyle, and that's not effected at all by the thousands of other players who may be simultaneously enjoying a completely different playstyle while I'm doing so.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Benny Ohu
Royal Amarr Institute
Amarr Empire
#1395 - 2016-01-02 07:33:55 UTC
Roberta Gastoni wrote:
TL;DR Think about how WiS would benefit the whole spaceship sandbox thing, beyond the "it would be cool".

before team avatar were entirely disbanded they were doing experiments in making gameplay for avatars, like exploring abandoned stations

i've played games where the social hub was just a space mostly abandoned by the players, but i've also played games where the social hub was a fun place to hang around. i don't know what the magic element is. and eve can have a lot of bumming around in stations. if the social hub was made a place people want to be, it's an improvement on our experience ingame

also, suggesting that people who enjoy spaceships and people who enjoy avatars are different is silly - we have no idea how many spaceship-likers are also avatar-likers

finally, human sociality is incredibly complex. i don't think the ability to communicate produces the same experience every time. the method and circumstances of our interaction can produce a completely different experience

Remiel Pollard wrote:
Do you know who it was that developed Carbon technology in the first place? The tragic irony of Incarna was that it was exceptional technology, but poorly implemented, and as a result, it's technology that's largely fallen by the wayside. They have the technical expertise already. They just got done making a FPS a few years ago, you know that right?

the graphical carbon element's animation work along with most of the captain's quarters were done in atlanta, and dust's graphical rendering is unreal 3. i have no idea which office worked on building the graphical part of carbon (it was heavily associated with the wod project right? that was atlanta), but why would they keep talent around for a project noone is working on?

the poster you were quoting was on about specialist skills, and i don't think ccp has those skills around anymore. i mean obviously there's someone around able to work on clothes, but that doesn't mean they have the number of skilled people to work on a whole wis project, does it?
Nachtengel von Rothschild
#1396 - 2016-01-02 09:56:07 UTC  |  Edited by: Nachtengel von Rothschild
sol always mentions how above others he is in almost every thread, besides that he mentions how bored of the game he is and in most threads that want to ADD aka not remove anything, such as adding some pve or wis... he gets upset at those who post for it.

not sure why eve players care whether wis were to be added in or not, their pvp territorial conquest would still be there, while the social animals would chat in stations.

now they all claim that this addition would require dev time which could be worked on eve... the fact is eve is 13 years old or so and the game is still about territorial conquest, most additions made in the past 3 updates is just skins.

the other thing about wis is it does not have to be a place for simply just conversation, it can be a place where you shop for skins for your ships and avatar, it can be a place where there is casinos... where you could play slot machines with different isk amounts... just like i want isk... but in a station next to others. the best part of adding a casino is having the ability to play eve poker and then one day adding in tournaments...

you guys don't have to conquer pvp all day every day, most of you are bored with that or upset at the changes ccp made, a lot of you say null is boring... a lot of others say pve is boring... the fact is people are bored... adding (and not removing anything else from the game) would draw in more players who could for 4 hours play in a poker tournament, then hop on their ship and go kill people.

what about clubs/bars? what if someone could DJ inside eve with his own apps and play us some tunes while we chat... what if we could have bar fights? i dunno i'm just talking random things. you might dislike the ideas, doesn't mean they are awful for others.

you should welcome additions, not hate on them regardless of what they are... rather than complain about additional things added to a game, you should complain about stuff being removed.

---

now if they brought dust into said "project legion" and gave us a CCP game launcher where we could login one of our characters to either log into dust/legion or eve... that would be a welcomed addition... fight in space or planets... and if you dislike the idea of wis so much, all the stuff i said about wis above could be added to dust/legion rather than eve, so you'd never ever see it if you were strictly an eve player.

a business exists to make money... especially profit, so you should all be for ccp giving us more stuff to do, rather than be bored with the same 13 year old gameplay.

bottom line is, you should welcome additions to a game, regardless whether they appeal to you or not and you should only complain if they removed stuff rather than a company trying to expand.
Jenshae Chiroptera
#1397 - 2016-01-02 13:38:14 UTC
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??
Do you understand what quality means and that quantity doesn't automatically mean better?

Or do you believe that the vast majority of people who play such games have a higher intellect?
I suspect that you would be more than a little surprised.
Sure there are a majority of people that sit in "clubs" gesture spamming each other but then a majority of players are going solo ratting and mining mindlessly in High Sec.

However, I know a solid number of coders, builders and other designers in there. Almost all of the things in SL are user made.
SL is not a game. It is a virtual world with games IN it.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Solecist Project
#1398 - 2016-01-02 14:03:07 UTC
Jenshae Chiroptera wrote:
Solecist Project wrote:
Of course it's more popular!
Do you EVER actually think about what kind of people play these games??
Do you understand what quality means and that quantity doesn't automatically mean better?

Or do you believe that the vast majority of people who play such games have a higher intellect?
I suspect that you would be more than a little surprised.
Sure there are a majority of people that sit in "clubs" gesture spamming each other but then a majority of players are going solo ratting and mining mindlessly in High Sec.

However, I know a solid number of coders, builders and other designers in there. Almost all of the things in SL are user made.
SL is not a game. It is a virtual world with games IN it.

The majority of people are mindless, dumb robots with no creative thought.
I'm glad we agree on that one.

Do we really need more Indahs in this game?

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Jenshae Chiroptera
#1399 - 2016-01-02 14:06:38 UTC
Solecist Project wrote:
...Do we really need more Indahs in this game?
If we can shoot them, kick them from our groups and they pay subscriptions then - YES

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Solecist Project
#1400 - 2016-01-02 14:13:19 UTC  |  Edited by: Solecist Project
Jenshae Chiroptera wrote:
Solecist Project wrote:
...Do we really need more Indahs in this game?
If we can shoot them, kick them from our groups and they pay subscriptions then - YES

But we can't.
That's the point.

All she can do is hide behind her butthurtedness ...
... which she has quite a lot of.

All WE can do is block her.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia