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Walking in stations

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1281 - 2015-12-29 11:10:03 UTC
Remiel Pollard wrote:
SC will probably be a game I'll enjoy, but it's not EVE, it's not like EVE, and I'll never not have time for EVE.
Even when CCP turn it into a game for carebears?

Remiel Pollard wrote:
If you make them both the same by giving them the same things and making them the same game well.... I already know and understand EVE, why would I bother with SC?
That right there is a good reason for CCP to implement WiS. If they can do everything SC does nad more they have a better chance or retaining existing players, ensuring existing players don't split time with a competitor and gaining new players from SC that want what SC offers but would get more out of EVE with WiS.

Remiel Pollard wrote:
Stand out and be your own thing, focus on the things that make your game unique, not just like everything else on the market.
They are already focusing on VR, just like Elite.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nevyn Auscent
Broke Sauce
#1282 - 2015-12-29 11:27:29 UTC
WiS needs a purpose.
No-one has yet given it an actual gameplay purpose that is sensible and fits in with the rest of the universe.
The closest that ever came was the idea about exploring wrecks, but then there is the hugely awkward question about what happens to your ship in the mean time.

Frankly the 'single character, multiple games' idea they floated ages back tied in with a PC port of Dust is by far and away the best way forward for 'WiS' that allows meaningful gameplay if Dust was then expanded with additional PvE layers involving more than quick death matches.
Solecist Project
#1283 - 2015-12-29 11:38:39 UTC

If WiS ever sees the light of day ...
... you will see me with an army of short dressed alts ...
... raking in billions of ISK from happily paying victims!

Bring it!

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lucas Kell
Solitude Trading
S.N.O.T.
#1284 - 2015-12-29 11:38:54 UTC  |  Edited by: Lucas Kell
Nevyn Auscent wrote:
WiS needs a purpose.
No-one has yet given it an actual gameplay purpose that is sensible and fits in with the rest of the universe.
What's the gameplay purpose of skins?

The benefit to WiS is immersion. EVE lacks that and is rapidly slipping further into the realms of a casual game. When I play EVE, I'm rarely just playing EVE because it doesn't command enough attention or push for full immersion. Let's face it, many people don't even have sound enabled. On the other hand, when I play Elite it's full screen (and will be VR once Vive comes out), headphones on, full attention. Having WiS would allow you to do more in the same world without breaking the immersion.

Nevyn Auscent wrote:
Frankly the 'single character, multiple games' idea they floated ages back tied in with a PC port of Dust is by far and away the best way forward for 'WiS' that allows meaningful gameplay if Dust was then expanded with additional PvE layers involving more than quick death matches.
This could be the solution if they get the transition between the games right. In essence though other than the executable being different there would be no difference between a separate game that allows you to walk about in a station on the same character and a the same functionality being developed as part of the same game.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Indahmawar Fazmarai
#1285 - 2015-12-29 14:46:32 UTC
Nevyn Auscent wrote:
(...)

Frankly the 'single character, multiple games' idea they floated ages back tied in with a PC port of Dust is by far and away the best way forward for 'WiS' that allows meaningful gameplay if Dust was then expanded with additional PvE layers involving more than quick death matches.


That idea is probably backburned since the C-level executive behind it left CCP for nVidia last year. Incidentally he was also responsible for the CARBON framework and its associated technologies, which means that the current ingame avatar content is dead but the memo hasn't been released to us yet. If CCP ever wanted to add avatars to EVE gameplay, they would do it from scratch, with yet another engine...

...but then we know that CCP no longer wants avatar gameplay in EVE. What we got now is a beautifully crafted dead limb. Kudos to anyone still in CCP who was a part of it. Bear
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1286 - 2015-12-29 15:03:24 UTC
ShahFluffers wrote:
Abrazzar wrote:
We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.

It's a little more complicated than that.

The rundown...

- CCP spent more than a year developing it
- While developing it, CCP basically ignored a whole bunch of "little" problems and imbalances throughout the game
- the half-joking phrase "in 18 months" was coined from the above points (because that was how long we were told before CCP would get back to working on "other things")
- CCP kept praising and hyping up WiS (Walking in Station)
- Everyone hated the Dramiel.

- The Captain's Quarters was finally released.
------ We got one room (Minmatar) and no access to the rest of the station (because no content had actually been made).
------ It was both buggy and a major resource hog (some video cards overheated)
------ The Captain's Quarters was "not optional." In fact... the original station view was removed entirely. If you disabled the Captains Quarters you would be given a static image of your ship in the hanger (see: no station spinning).
------ The Captain's Quarters was revealed mostly to be a R&D thing for the future... and players were all being used as "beta-testers."
- Microtransactions were introduced.
------ The Microtransaction items costed way more than "micro-amounts" (there was a Monocle that costed about $70 USD in PLEX... shirts and pants were no better).
- A DEV leaked an internal newsletter where various other DEVs were discussing "gold ammo" type items (see: items you paid for via microtransactions that would give you tangible boosts in the game).

- Players revolted.
------ The forums were filled with flames and rage and ranting.
------ A "substantial" amount of players threatened to unsubscribe (I think it was 10% of the total playerbase)
------ Players went to Jita and began to shoot at a monument indefinitely to show their discontent.
- CCP stayed stubbornly (and infuriatingly) silent about the whole thing.
------ The CSM was requested by CCP to come to Iceland and talk about the situation.
- When CCP made their first public statement about the whole thing they attempted to rationalize it.
------ Players got angrier.

- CCP acquiesced.
------- An apology was written by CCP's CEO himself (though, there are rumors that it may have been ghostwritten).
------- Players were promised that "gold ammo" type items would never become a thing. Microtransactions would be limited strictly to "vanity" stuff or things that were already available in some form (basically, "lateral benefits")
------- A new hanger view was made... just like the old one.
------- Captains Quarters view was made "optional."
------- CCP promised to refocus their efforts on space related stuff and work on all the "little things" that players had been basically begging for for almost 2 years.
- CCP silently put WiS on the backburner.

- The Crucible Expansion was released 6 months later.
- Players rejoice.
- Many "little" things are fixed and/or polished.
- Some interesting things are introduced (i.e. Attack Battlecruisers)
- Some old favorites were brought back (i.e. engine trails)
- The current ship rebalancing efforts more or less started here.
- Subscriptions hit an all time high (at the time).

- Today...
------ WiS still brings up some bad memories.
------ It probably IS being worked on... somewhere in the background.
------ the biggest problem (that I see) is making it fit into the larger EVE universe without taking away from the space part of it.



TLDR; Walking in Station was delayed/shelved due to a whole combination of events (poor planning, poor investments, poor execution, poor public relations) that led to an explosion of frustration among the playerbase (which had been building for some time). People are still sensitive about the whole thing.

Someone may have mentioned this already, but if you look in the EVE: Universe art book it says they cancelled WiS completely and mentions the work they did may be used in another future game.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Action Nerd
Petulant Luddite GmbH
#1287 - 2015-12-29 15:09:56 UTC
Nevyn Auscent wrote:
WiS needs a purpose.
No-one has yet given it an actual gameplay purpose that is sensible and fits in with the rest of the universe.
The closest that ever came was the idea about exploring wrecks, but then there is the hugely awkward question about what happens to your ship in the mean time.

Frankly the 'single character, multiple games' idea they floated ages back tied in with a PC port of Dust is by far and away the best way forward for 'WiS' that allows meaningful gameplay if Dust was then expanded with additional PvE layers involving more than quick death matches.



Pub brawls! So that we can get at the folks that hide in station during wardecs.

Other than that.... I got nothing.

Kevin: Yes, why does there have to be evil?

Supreme Being: I think it has something to do with free will.

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1288 - 2015-12-29 15:11:42 UTC
Nevyn Auscent wrote:
WiS needs a purpose.
No-one has yet given it an actual gameplay purpose that is sensible and fits in with the rest of the universe.
The closest that ever came was the idea about exploring wrecks, but then there is the hugely awkward question about what happens to your ship in the mean time.

Frankly the 'single character, multiple games' idea they floated ages back tied in with a PC port of Dust is by far and away the best way forward for 'WiS' that allows meaningful gameplay if Dust was then expanded with additional PvE layers involving more than quick death matches.

Given that we haven't heard anything about that since then, and that this year the "EVE: Legion" copyright was dropped without any statement from the company, it seems likely that isn't the direction they're planning to head anymore.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Riot Girl
You'll Cowards Don't Even Smoke Crack
#1289 - 2015-12-29 15:14:23 UTC
Legion died?
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1290 - 2015-12-29 15:18:34 UTC
Riot Girl wrote:
Legion died?

That's what it appears.

It's actually something we found a while back and have discussed to death on the Dust 514 forums by this point. It was at least 4-5 months ago, maybe more.

It's part of why we started #portDust514 in an attempt to try and get them to talk about what they're doing right now.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

Solecist Project
#1291 - 2015-12-29 15:38:51 UTC
MidnightWyvern wrote:
Riot Girl wrote:
Legion died?

That's what it appears.

It's actually something we found a while back and have discussed to death on the Dust 514 forums by this point. It was at least 4-5 months ago, maybe more.

It's part of why we started #portDust514 in an attempt to try and get them to talk about what they're doing right now.

Dare I say that was rather half assed work you did there...

Not you, personally, but in general.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Vincent Athena
Photosynth
#1292 - 2015-12-29 15:58:12 UTC  |  Edited by: Vincent Athena
Long ago, before we got the incarna expansion, CCP had several threads going:

A new generation of drugs. The first ( and, as it turned out the only) was Quafe zero.
A way for players to make said drugs, that required buying contraband items while off the grid. The chronicle "Jita 4-4" shows the idea.
A way for other players to enforce the law against those who are trying to transport contraband. The current Crimewatch system is the result.

The entire system was never described. But here is my guess of how it might work. One player runs a bar. That player pays bribes to the station personel to look the other way. As a result, the bar becomes frequented by an NPC. Other players can buy contraband form this NPC. The bar owner gets a kickback. All of this would be done with our avatars.

The player with the contraband would then have to transport it to a special facility, in space, for making the new drugs. Only now are we getting the citadels where this could take place. CONCORD, saying they are overextended with all this new activity, allows players to enforce the laws against the contraband via ship to ship combat.

Result: A way and reason for players to have establishments, avatars walking about and interacting, and a tie-in to spaceships.

Know a Frozen fan? Check this out

Frozen fanfiction

Solecist Project
#1293 - 2015-12-29 16:02:49 UTC
Vincent Athena wrote:
Long ago, before we got the incarna expansion, CCP had several threads going:

A new generation of drugs. The first ( and, as it turned out the only) was Quafe zero.
A way for players to make said drugs, that required buying contraband items while off the grid. The chronicle "Jita 4-4" shows the idea.
A way for other players to enforce the law against those who are trying to transport contraband. The current Crimewatch system is the result.

The entire system was never described. But here is my guess of how it might work. One player runs a bar. That player pays bribes to the station personel to look the other way. As a result, the bar becomes frequented by an NPC. Other players can buy contraband form this NPC. The bar owner gets a kickback. All of this would be done with our avatars.

The player with the contraband would then have to transport it to a special facility, in space, for making the new drugs. CONCORD, saying they are overextended with all this new activity, allows players to enforce the laws against the contraband via ship to ship combat.

Result: A way and reason for players to have establishments, avatars walking about and interacting, and a tie-in to spaceships.

And the most bought drug in such a scenario would be .......


... space viagra.


No kidding.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#1294 - 2015-12-29 16:07:09 UTC
Vincent Athena wrote:
Long ago, before we got the incarna expansion, CCP had several threads going:

A new generation of drugs. The first ( and, as it turned out the only) was Quafe zero.
A way for players to make said drugs, that required buying contraband items while off the grid. The chronicle "Jita 4-4" shows the idea.
A way for other players to enforce the law against those who are trying to transport contraband. The current Crimewatch system is the result.

The entire system was never described. But here is my guess of how it might work. One player runs a bar. That player pays bribes to the station personel to look the other way. As a result, the bar becomes frequented by an NPC. Other players can buy contraband form this NPC. The bar owner gets a kickback. All of this would be done with our avatars.

The player with the contraband would then have to transport it to a special facility, in space, for making the new drugs. CONCORD, saying they are overextended with all this new activity, allows players to enforce the laws against the contraband via ship to ship combat.

Result: A way and reason for players to have establishments, avatars walking about and interacting, and a tie-in to spaceships.


Now see, personally, for me, this kind of well thought out content sells me on it. If it's just because someone wants to show of their outfit, and outfit that literally everyone else has access to, then I just don't care enough for that. But actual immersive gameplay allowing for player-generated emergent content, that I can get on board for.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#1295 - 2015-12-29 16:13:14 UTC
ShahFluffers wrote:
Abrazzar wrote:
We raised a riot, shot up the Jita monument and convinced CCP to drop development of non-space content in favour of fixing existing issues and reiterating on abandoned features.

It's a little more complicated than that.

The rundown...

- CCP spent more than a year developing it
- While developing it, CCP basically ignored a whole bunch of "little" problems and imbalances throughout the game
- the half-joking phrase "in 18 months" was coined from the above points (because that was how long we were told before CCP would get back to working on "other things")
- CCP kept praising and hyping up WiS (Walking in Station)
- Everyone hated the Dramiel.

- The Captain's Quarters was finally released.
------ We got one room (Minmatar) and no access to the rest of the station (because no content had actually been made).
------ It was both buggy and a major resource hog (some video cards overheated)
------ The Captain's Quarters was "not optional." In fact... the original station view was removed entirely. If you disabled the Captains Quarters you would be given a static image of your ship in the hanger (see: no station spinning).
------ The Captain's Quarters was revealed mostly to be a R&D thing for the future... and players were all being used as "beta-testers."
- Microtransactions were introduced.
------ The Microtransaction items costed way more than "micro-amounts" (there was a Monocle that costed about $70 USD in PLEX... shirts and pants were no better).
- A DEV leaked an internal newsletter where various other DEVs were discussing "gold ammo" type items (see: items you paid for via microtransactions that would give you tangible boosts in the game).

- Players revolted.
------ The forums were filled with flames and rage and ranting.
------ A "substantial" amount of players threatened to unsubscribe (I think it was 10% of the total playerbase)
------ Players went to Jita and began to shoot at a monument indefinitely to show their discontent.
- CCP stayed stubbornly (and infuriatingly) silent about the whole thing.
------ The CSM was requested by CCP to come to Iceland and talk about the situation.
- When CCP made their first public statement about the whole thing they attempted to rationalize it.
------ Players got angrier.

- CCP acquiesced.
------- An apology was written by CCP's CEO himself (though, there are rumors that it may have been ghostwritten).
------- Players were promised that "gold ammo" type items would never become a thing. Microtransactions would be limited strictly to "vanity" stuff or things that were already available in some form (basically, "lateral benefits")
------- A new hanger view was made... just like the old one.
------- Captains Quarters view was made "optional."
------- CCP promised to refocus their efforts on space related stuff and work on all the "little things" that players had been basically begging for for almost 2 years.
- CCP silently put WiS on the backburner.

- The Crucible Expansion was released 6 months later.
- Players rejoice.
- Many "little" things are fixed and/or polished.
- Some interesting things are introduced (i.e. Attack Battlecruisers)
- Some old favorites were brought back (i.e. engine trails)
- The current ship rebalancing efforts more or less started here.
- Subscriptions hit an all time high (at the time).

- Today...
------ WiS still brings up some bad memories.
------ It probably IS being worked on... somewhere in the background.
------ the biggest problem (that I see) is making it fit into the larger EVE universe without taking away from the space part of it.



TLDR; Walking in Station was delayed/shelved due to a whole combination of events (poor planning, poor investments, poor execution, poor public relations) that led to an explosion of frustration among the playerbase (which had been building for some time). People are still sensitive about the whole thing.


Your post reminded me that this exists. Sounds can be a bit meh in some places, but overall it's quite well-made and worth watching.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#1296 - 2015-12-29 16:28:46 UTC
Solecist Project wrote:
MidnightWyvern wrote:
Riot Girl wrote:
Legion died?

That's what it appears.

It's actually something we found a while back and have discussed to death on the Dust 514 forums by this point. It was at least 4-5 months ago, maybe more.

It's part of why we started #portDust514 in an attempt to try and get them to talk about what they're doing right now.

Dare I say that was rather half assed work you did there...

Not you, personally, but in general.

The social media campaign or the check of the US Patent Office?

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

sirxazor
B-T-G
#1297 - 2015-12-29 20:40:22 UTC
lul, you want eve to stay up when other upcoming games (2016) will be released with full walkable ships planets stations insert anything else?

it will only get worse from here (2016) on. Atmospheric flight says hello too.

shoulda though about this when you still had a chance (2012) 4 years of planning...

oh well, good luck with your declining players online game :D
Solecist Project
#1298 - 2015-12-29 20:49:40 UTC
sirxazor wrote:
lul, you want eve to stay up when other upcoming games (2016) will be released with full walkable ships planets stations insert anything else?

it will only get worse from here (2016) on. Atmospheric flight says hello too.

shoulda though about this when you still had a chance (2012) 4 years of planning...

oh well, good luck with your declining players online game :D

I'm not sure you really are how you pretend to be ...
... but that doesn't matter.

What you don't get is that if EVE had these features as well ...
... the other games wouldn't actually get very far.

I doubt you understand what our game is actually about ...
... and rate games based on "WOAH LOOK AT THAT".

Until you get bored, because it's all generic gameplay anyway.


And then you come back.


And keep bitching.


That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Solecist Project
#1299 - 2015-12-29 20:54:21 UTC
MidnightWyvern wrote:
Solecist Project wrote:
MidnightWyvern wrote:
Riot Girl wrote:
Legion died?

That's what it appears.

It's actually something we found a while back and have discussed to death on the Dust 514 forums by this point. It was at least 4-5 months ago, maybe more.

It's part of why we started #portDust514 in an attempt to try and get them to talk about what they're doing right now.

Dare I say that was rather half assed work you did there...

Not you, personally, but in general.

The social media campaign or the check of the US Patent Office?

The former. I'd like take a deeper look at this.

Do you have any links for me to check what you guys have been doing? :D

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

sirxazor
B-T-G
#1300 - 2015-12-29 20:55:56 UTC  |  Edited by: sirxazor
Solecist Project wrote:
sirxazor wrote:
lul, you want eve to stay up when other upcoming games (2016) will be released with full walkable ships planets stations insert anything else?

it will only get worse from here (2016) on. Atmospheric flight says hello too.

shoulda though about this when you still had a chance (2012) 4 years of planning...

oh well, good luck with your declining players online game :D

I'm not sure you really are how you pretend to be ...
... but that doesn't matter.

What you don't get is that if EVE had these features as well ...
... the other games wouldn't actually get very far.

I doubt you understand what our game is actually about ...
... and rate games based on "WOAH LOOK AT THAT".

Until you get bored, because it's all generic gameplay anyway.


And then you come back.


And keep bitching.


Keep being in denial, I am sure when you only see 1000 players online at all times because everyone else is playing a game in which you can actually move around inside your ship, planets, stations, SPACE, shoot each other with guns, board other players / steal their **** you too will eventually leave :D