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Walking in stations

First post
Author
Bagrat Skalski
Koinuun Kotei
#1221 - 2015-09-15 16:04:05 UTC  |  Edited by: Bagrat Skalski
"Slay" was a strategic take on the EVE universe, and you know what? It was showed in this Ambulation demo we never got our hands on. We had Incarna.

Playstation players got it.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1222 - 2015-09-15 16:27:00 UTC  |  Edited by: Benny Ohu
wis was added to third-person time-wasting simulator warframe recently. a player hub was added with stores and npcs not available in the captain's quarters. emotes are also included. the only time i saw it being used for social interaction was during an event. all the rest of the time, it's just a tedious walk through to talk to an npc

the emotes for some awful reason can be activated by mistake inside a dungeon, which is a great way to get shot to death, because the emote menu is right next to the item menu. i have not seen a player use the emotes intentionally except inside the dungeon exit room, where there's nothing else to do while you wait for other players to catch up

on the other hand, the player characters in warframe are mute in the lore which has obvious restrictions on roleplay Blink
Bagrat Skalski
Koinuun Kotei
#1223 - 2015-09-15 16:52:41 UTC
Do you RP in Warframe?
How deep does the rabbit hole go?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1224 - 2015-09-15 17:14:45 UTC  |  Edited by: Benny Ohu
Bagrat Skalski wrote:
Do you RP in Warframe?
How deep does the rabbit hole go?

me, no. others, yes, but as far as i'm aware it's not a big thing. warframe's protagonists look cool but don't appear to have any character. compare that to something like city of heroes which really let you create a personality

i wanted to talk about the hubs and wis, though. i see them as having the functions of social interaction, rp and gameplay. warframe's version of wis doesn't have the first two going on and the third is pretty limited. i mean, i'd consider a wis project a success if the gameplay inside is entertaining or players actually begin to congregate there to chat/roleplay in meaningful numbers

the hub is pretty, though

e: you know, i just realised i play on the oceania server which in any game tends to be underpopulated. i doubt there's much more going on in the hubs on the usa or eu servers but i really can't say for sure
Anna Karhunen
Inoue INEXP
#1225 - 2015-09-15 17:43:56 UTC
Benny Ohu wrote:
[quote=Bagrat Skalski]
e: you know, i just realised i play on the oceania server which in any game tends to be underpopulated. i doubt there's much more going on in the hubs on the usa or eu servers but i really can't say for sure

Roleplayers in most games tend to designate one server as RP server and gather there, so I would not be surprised if they had done that in Warframe as well.

As my old maths teacher used to say: "Statistics are like bikinis: It's what they don't show that's interesting". -CCP Aporia

Esrevid Nekkeg
Justified and Ancient
#1226 - 2015-09-15 18:33:15 UTC
mr roadkill wrote:

And there you have it.... fighting in stations stations is now possible... once a 0.0 system has been entosises the station is vulnerable during the set timer you (the attacker) can land your ships unplug from it and go shoot people to take their stationservices. Once this is done you hack the main computer and the enemy has x hours to take it back.

Anyone?
As long as we can hang out afterwards in the newly conquered station bar, why not?

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

Bagrat Skalski
Koinuun Kotei
#1227 - 2015-09-15 18:44:25 UTC
Esrevid Nekkeg wrote:
mr roadkill wrote:

And there you have it.... fighting in stations stations is now possible... once a 0.0 system has been entosises the station is vulnerable during the set timer you (the attacker) can land your ships unplug from it and go shoot people to take their stationservices. Once this is done you hack the main computer and the enemy has x hours to take it back.

Anyone?
As long as we can hang out afterwards in the newly conquered station bar, why not?


And if the station could be customized and would retain the design after the conquest, we could see some tourism going on.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#1228 - 2015-09-15 19:34:22 UTC
Anna Karhunen wrote:
Roleplayers in most games tend to designate one server as RP server and gather there, so I would not be surprised if they had done that in Warframe as well.

i don't think that's the case here. it's really a regional setting rather than server selection, anyway - warframe does not provide servers except for the hubs and games are limited to four people. this does limit comparison between warframe's hubs and what wis eve might have had - the games and communities are pretty different, and warframe's far less social. but both'd pretty much be tack-ons to the 'main' game
Bagrat Skalski
Koinuun Kotei
#1229 - 2015-09-15 20:59:16 UTC  |  Edited by: Bagrat Skalski
Benny Ohu wrote:
'main' game

You are forgetting that WIS, done right, would be a part of a game as much as every other part they added earlier. What we could talk about would be main activities then.
You have seen probably that with Ambulation we could have got that right setting.

Conflict between players with this board game "Slay".
Interactions between avatars and NPC in bars.
Customizability with player establishments and clothes.

Expand on these three key themes: Conflict, Interactions and Customizability, and you will have better experience.

Also, they would need to take into consideration a mode of transportation from place to place.
Salvos Rhoska
#1230 - 2015-09-15 21:22:07 UTC
Wishful, wistful, thinking.

Time, money, effort came and went, to no result expect loss.

EVE II could promise it, but apparently that is not in CCP plans.

Bagrat Skalski
Koinuun Kotei
#1231 - 2015-09-15 21:48:27 UTC  |  Edited by: Bagrat Skalski
Yeah, they would rather blow all money on games for 3D googles, recreating Space Invaders and Star Wars: TIE Fighter games, but with EVE artwork and background.
Boozbaz
Securitech Industries
#1232 - 2015-09-23 07:42:09 UTC
I support implementing WIS.
erg cz
Federal Jegerouns
#1233 - 2015-09-23 07:58:09 UTC
As long as walking in station will not be displayed on killboards it is a perfect feature to dump ISK without ruining game balance. It would make game more interesting, cause of strong social context of the game itself.
Jade Blackwind
#1234 - 2015-09-23 10:09:39 UTC  |  Edited by: Jade Blackwind
erg cz wrote:
As long as walking in station will not be displayed on killboards it is a perfect feature to dump ISK without ruining game balance. It would make game more interesting, cause of strong social context of the game itself.
"Walking in stations" is already displayed on killboards - WiS clothes are ingame items with ISK value that can be hauled, lost and/or drop just like any other cargo.

Of course, i'd still like a sidearm and a possibility to walk up to a random Jita local spammer and blap him/her/it right in the polygonal head. And a killmail as if it was a pod kill, with implants and all.

Pity that isn't going to happen.
Chocolate Mooses
The Conference Elite
Safety.
#1235 - 2015-09-23 14:53:19 UTC
This poor horse is already dead due to massive beating and it's time we bury it.
Sibyyl
Garoun Investment Bank
Gallente Federation
#1236 - 2015-09-23 15:17:32 UTC

Chocolate Mooses wrote:
This poor horse is already dead due to massive beating and it's time we bury it.

Don't be so hard on yourself.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Bagrat Skalski
Koinuun Kotei
#1237 - 2015-09-23 16:56:43 UTC
Contrary to popular belief WIS idea is not a horse, and it cant die.
Red Teufel
Calamitous-Intent
#1238 - 2015-09-23 17:05:41 UTC
WIS created one of the biggest spikes in eve activity in its entire history. Too much revenue for ccp to completely ignore expanding.
Bagrat Skalski
Koinuun Kotei
#1239 - 2015-09-23 17:07:23 UTC
Actually the biggest spike was when they made new character creator, Incarna have seen dropping numbers because there was so so little WIS in there, its a shame.
Cahir Ceallach
The Raza.
#1240 - 2015-10-09 23:34:13 UTC
CCP,

You deploy ship skinks, you deploy clothes.

Why do you don't relase you can get new customers from star citizen players.


They are fascinate about walking on stations, walking on ship, and walkings of planets. We wanna real sandbox.