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Walking in stations

First post
Author
Jvpiter
Science and Trade Institute
Caldari State
#521 - 2015-03-14 05:52:52 UTC


If I ever found anyone in my Captain's Quarters, I would be shocked. After I get over that shock and compose myself, measures would be taken to extract any useful biomatter from the intruder and then bid them adieu as they exit poste haste through the airlock.


But I'm not a violent person. Or a person, at all.


Call me Joe.

Mr Epeen
It's All About Me
#522 - 2015-03-14 05:58:37 UTC
Lan Wang wrote:
sometimes things change when ideas become too tedious to implement and show no advantage to the game itself or no financial gain, how fun would eve be if the majority of the players just spent time walking around the station doing "rp" things or whatever people want to do in stations, how many mercs would quit if people just stayed docked and had fun during wardecs? and all the other stuff, you could kill any pvp with walking in stations

wis stations could easily kill eve



If the majority of players spent all their time walking in stations then it would seem to me to be the best endorsement CCP could have for implementing it in the first place.

It's not that WIS would kill EVE. Quite the contrary in fact. What it would kill is your EVE. But your game hardly matters when, according to you, what everyone actually wants is to be in the station.

Of course that's a load of crap being spewed by you and the others with a fear that they might lose the ability to force people to play thier way instead of the sandbox way. If people want to hang in a station then God bless them. It's up to them what they want to do in the sandbox. As it is now, probably 10% of the playerbase never undock. Might as well give them something to do between monitoring their market bots and scamming in local.

If you are so afraid that if WIS was offered then no one would fly in space, it's a sad indictment from you on the state of the game.

Mr Epeen Cool
Ishtanchuk Fazmarai
#523 - 2015-03-14 08:15:43 UTC
Mr Epeen wrote:
Lan Wang wrote:
sometimes things change when ideas become too tedious to implement and show no advantage to the game itself or no financial gain, how fun would eve be if the majority of the players just spent time walking around the station doing "rp" things or whatever people want to do in stations, how many mercs would quit if people just stayed docked and had fun during wardecs? and all the other stuff, you could kill any pvp with walking in stations

wis stations could easily kill eve



If the majority of players spent all their time walking in stations then it would seem to me to be the best endorsement CCP could have for implementing it in the first place.

It's not that WIS would kill EVE. Quite the contrary in fact. What it would kill is your EVE. But your game hardly matters when, according to you, what everyone actually wants is to be in the station.

Of course that's a load of crap being spewed by you and the others with a fear that they might lose the ability to force people to play thier way instead of the sandbox way. If people want to hang in a station then God bless them. It's up to them what they want to do in the sandbox. As it is now, probably 10% of the playerbase never undock. Might as well give them something to do between monitoring their market bots and scamming in local.

If you are so afraid that if WIS was offered then no one would fly in space, it's a sad indictment from you on the state of the game.

Mr Epeen Cool


The funny part for EVE is that currently there are WAY more non-players who would walk in stations, than non-players willing to pee-v-pee spaceships. The former niche has never been exploited by CCP, the later has been exploited until depletion and the arrival of competition.

Incarna was a unabated wreck. But also was the future for EVE. Now we are left with the stasis of a forever present.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#524 - 2015-03-14 08:50:24 UTC
Mr Epeen wrote:
Lan Wang wrote:
sometimes things change when ideas become too tedious to implement and show no advantage to the game itself or no financial gain, how fun would eve be if the majority of the players just spent time walking around the station doing "rp" things or whatever people want to do in stations, how many mercs would quit if people just stayed docked and had fun during wardecs? and all the other stuff, you could kill any pvp with walking in stations

wis stations could easily kill eve



If the majority of players spent all their time walking in stations then it would seem to me to be the best endorsement CCP could have for implementing it in the first place.

It's not that WIS would kill EVE. Quite the contrary in fact. What it would kill is your EVE. But your game hardly matters when, according to you, what everyone actually wants is to be in the station.

Of course that's a load of crap being spewed by you and the others with a fear that they might lose the ability to force people to play thier way instead of the sandbox way. If people want to hang in a station then God bless them. It's up to them what they want to do in the sandbox. As it is now, probably 10% of the playerbase never undock. Might as well give them something to do between monitoring their market bots and scamming in local.

If you are so afraid that if WIS was offered then no one would fly in space, it's a sad indictment from you on the state of the game.

Mr Epeen Cool


well eve doesnt exactly have a massive playerbase does it, it peaks at max 40k players which includes alts etc, may be a different story if it had a playerbase the size of wow, im not saying nobody will fly in space im saying it gives people an alternative to undocking, it doesnt ruin my eve personally i undock because im bored of spinning ships then i die because i undocked and i provided content for someone else, ofcourse give me something to do within a station and i wouldnt undock so then im not dying and giving others content, thats a win for me, and i guess thousands of other people will just sit in station and play poker with corp mates instead of going out and risking ships in space because its more fun than ship spinning right?

10% of players never undock so may as well give them something to do?, why would you create in theory a whole new game for a 10% playerbase to simply check market orders or scam in local? if a player is doing any of these things they are using the already faster way which is supplied to them in spreadsheet form. how would they be able to use wis to check market orders or scam in local anyway? if you mean they can have something else to look at then why dont these players sit in cq on the sofa and look at the screen?

of this 10% playerbase how many of these are actual players and how many are just throwaway scam alts, market alts or scout / cyno alts of other players? which login for maybe 10-20minutes a day/week

and the state of the game comment, if there was any sort of advantage wis would provide to the game then ccp would have implemented it, maybe they see that the cons overrun the pros for this sort of thing.

im against walking in stations because it doesnt create any new cool content for the game which encourages people to risk things

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenshae Chiroptera
#525 - 2015-03-14 14:19:35 UTC  |  Edited by: Jenshae Chiroptera
Mr Epeen wrote:
Of course that's a load of crap being spewed by you and the others with a fear that they might lose the ability to force people to play their way ...

Mr Epeen Cool
*If* I win a seat on CSM can I kidnap you into a channel that I use as a sounding board to reign in my more insane "feedback" ideas to CCP? Smile
Lan Wang wrote:
... well eve doesnt exactly have a massive playerbase does it, it peaks at max 40k players which includes alts etc, may be a different story if it had a playerbase the size of wow, ...
Not disagreeing with you.
However, this comparison is brought up all too often.

CCP is a company, so the developers are probably under constant pressure to make the game appealing to more people. However, there is a huge problem that they are slowly sliding towards by dumbing down, "WoW clone."

Attention If EVE loses its niche it will lose its players. Attention

So, I do not advocate that they make the game more appealing to the masses. Rather, I suggest they make other entry points for the masses, more kiddy swimming pools like the walking in stations game.
They can play poker in station, see someone gambling away a ship and that can be one of my things to make them curious about flying them.
We need different vans with "Candy" written on the sides driving around rather than changing what we do in the play house. Twisted

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jvpiter
Science and Trade Institute
Caldari State
#526 - 2015-03-14 16:38:43 UTC
Mr Epeen wrote:



If you are so afraid that if WIS was offered then no one would fly in space, it's a sad indictment from you on the state of the game.



It may seem self serving for me to agree with your statement, since we have a lot in common above the eyebrows, but it is an excellent point.


If EVE is so good, then WIS would hardly be a threat. If WIS were a threat, then perhaps EVE is not as interesting as everyone makes it out to be.

Call me Joe.

P3ps1 Max
Deaths Consortium
Pandemic Horde
#527 - 2015-03-14 17:19:11 UTC
I'd love to Enter my CQ and not have to walk 30 seconds each time from my ship just to get inside..... just sayin' brah
Jenshae Chiroptera
#528 - 2015-03-14 18:02:30 UTC
P3ps1 Max wrote:
I'd love to Enter my CQ and not have to walk 30 seconds each time from my ship just to get inside..... just sayin' brah
Could have a right click for "Set spawn point here"

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mr Epeen
It's All About Me
#529 - 2015-03-14 18:19:24 UTC
P3ps1 Max wrote:
I'd love to Enter my CQ and not have to walk 30 seconds each time from my ship just to get inside..... just sayin' brah


I'd like to finish my breakfast and not have to walk 30 seconds to the garage every morning. But that's just the way things are. Life takes time and CCP has chosen to model this.

It's called immersion, my impatient fellow capsuleer. Live it. Love it.

Mr Epeen Cool
P3ps1 Max
Deaths Consortium
Pandemic Horde
#530 - 2015-03-14 18:47:24 UTC
Mr Epeen wrote:
P3ps1 Max wrote:
I'd love to Enter my CQ and not have to walk 30 seconds each time from my ship just to get inside..... just sayin' brah


I'd like to finish my breakfast and not have to walk 30 seconds to the garage every morning. But that's just the way things are. Life takes time and CCP has chosen to model this.

It's called immersion, my impatient fellow capsuleer. Live it. Love it.

Mr Epeen Cool



RL issue -- I'm sorry to hear that is a struggle.

In reference to the game: Does it look cool? Yes. Immersion points i'd tend to disagree. This is mainly the reason I don't use my CQ very often.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#531 - 2015-03-14 19:23:44 UTC
Jvpiter wrote:
Mr Epeen wrote:



If you are so afraid that if WIS was offered then no one would fly in space, it's a sad indictment from you on the state of the game.



It may seem self serving for me to agree with your statement, since we have a lot in common above the eyebrows, but it is an excellent point.


If EVE is so good, then WIS would hardly be a threat. If WIS were a threat, then perhaps EVE is not as interesting as everyone makes it out to be.

WIS was never a threat to EvE which is why it began to be implemented. Unfortunately at the time WIS was coming out CCP made some serious PR mistakes, Greed is good and microscamsations. There was always a small vocal but close to CCP group of players who were totally against WIS fearing it would distract their plebs from the mindless structure grinds and CTA's and WIS was thus sacrificed to placate those particular stupid but politically important (in terms of alliances and CTA) people.

Of course then there was the actual WIS implmentation, which was pretty awful at release. I think if CCP had kept the emphasis on EvE (a proven and unique product) they could have used WIS as a modular social platform (completely separate from the EvE system) to plug in other products such as Dust as well as run the WIS component.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaleen Khadath
Republic Military School
Minmatar Republic
#532 - 2015-03-14 19:51:23 UTC  |  Edited by: Kaleen Khadath
Lan Wang wrote:
wis stations could easily kill eve


I would argue that not implementing WiS is more likely to kill EVE. Look at player activity in the last 3 years, is it going up or down? Well, it's down, actually. In fact, when I came back in December, after more than 2 years away, I was shocked. Last time I played, it was normal to see 60k players online at primetime. Now, we don't even hit 40k most of the time. And I've seen off-primetime numbers as low as below 20k. Considering how many people in this game are running multiple alt accounts, that's a pretty sad number.

And these numbers are after over almost 3 years of uninterrupted ships-only development. After Incarna, WiS was abandoned, and since then it's been spaceships, spaceships, spaceships. Which would be fine, if that meant the game grew, or at least stayed stable. But it didn't. It's slowly dying. Common sense dictates that if CCP continues to focus on spaceships and doesn't drastically alter what they're doing, the game will die sooner rather than later.

Now, don't get me wrong, spaceship changes are nice and needed. The upcoming Sov overhaul is needed, and time will tell whether it's nice or not. Heck, arguably Sov has the potential to kill EVE too. But leaving it as it is isn't a solution.

The way I see it, EVE right now needs serious surgery. Yes, surgery has risks, and could kill it. But without surgery, it's a certain death either way.

Also consider the simple fact that by this time next year, there will likely be at least one sci-fi spaceship game with a social WiS element to it, namely Star Citizen. There's high possibility that another sci-fi spaceship game will also have WiS, namely Elite: Dangerous. These are the major ones, but there's more on the way. Now, when all these games begin to come out with WiS, players will get used to WiS and expect it as "the norm". It will therefore get very, very difficult for EVE to attract new players after that.

Picture this. You fire up Star Citizen, you create your char. You then get to walk your char around the planet, high-five other chars, trade with them, talk with them, and finally walk into your hangar, climb into your ship and fly off. Neat. Now, this same player decides to try EVE Online after that. Logs in, so far, so good. Creates his character. Again, so far, so good. And then? Finds himself locked in a room, with no meaningful gameplay, and from there he never sees his character again? Can you really picture new players sticking around after that? Imagine if someone released an MMO today where after character creation, you're playing as a "box", rather than the character you created. Would such an MMO have a hope in hell of survival? Not likely, right? But that's EVE, and that's where it's headed.

The way I see it, right now, EVE has nothing to lose. If they don't shake it up in a major way (and no, sov/null alone isn't going to do it, only about 20% of EVE's population are in null, 60% are in high sec and don't give a hoot about sov), it's already dead. They have nothing to lose. And they have precious little time to do it.

Quote:
maybe the technology was there for captains quarters but thats just the start of it, how would you implement wis in jita during peak time of 1600+ players?


Same way all other MMOs do it - phasing, instancing, sizing, etc. There's plenty of tech to deal with that stuff. Tech isn't the problem. Besides, if you stop and think about it, there's a reason why there's 1600+ chars in Jita at peak. That reason is game design. If the market was designed differently, to support more decentralized trading, market hubs such as Jita wouldn't be needed or as frequented. Heck, I bet you if EVE simply started booting AFK people after 15-30 minutes, the same way 99% of other MMOs do, that 1600+ in Jita would suddenly get a LOT smaller. It's all manageable, it just needs to be managed. Besides, even with the current system, Jita often gets locked so you can't jump into it or log in if you logged off there (without being transported to a nearby system). So even the current implementation is already "forced" and broken.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#533 - 2015-03-14 20:42:11 UTC
Kaleen Khadath wrote:
Lan Wang wrote:
maybe the technology was there for captains quarters but thats just the start of it, how would you implement wis in jita during peak time of 1600+ players?


Same way all other MMOs do it - phasing, instancing, sizing, etc. There's plenty of tech to deal with that stuff. Tech isn't the problem. Besides, if you stop and think about it, there's a reason why there's 1600+ chars in Jita at peak. That reason is game design. If the market was designed differently, to support more decentralized trading, market hubs such as Jita wouldn't be needed or as frequented. Heck, I bet you if EVE simply started booting AFK people after 15-30 minutes, the same way 99% of other MMOs do, that 1600+ in Jita would suddenly get a LOT smaller. It's all manageable, it just needs to be managed. Besides, even with the current system, Jita often gets locked so you can't jump into it or log in if you logged off there (without being transported to a nearby system). So even the current implementation is already "forced" and broken.

You don't even need to implement WIS with 1600+ players in Jita. You could transfer players onto a different cluster to run WIS. You dock. You're in station. You click to enter WIS environment. Server hands you off from the EvE cluster to the WIS cluster. Could still be connected to market, chat channels in the same way Dust is. Its basically just an interactive lobby environment that can log you into EVE.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Marsha Mallow
#534 - 2015-03-14 20:43:29 UTC
Infinity Ziona wrote:
...

Welcome back Big smile

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#535 - 2015-03-14 21:12:31 UTC
Marsha Mallow wrote:
Infinity Ziona wrote:
...

Welcome back Big smile

Thanks :) Interested in the new changes made, being made soon.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kresh Malik
Republic University
Minmatar Republic
#536 - 2015-03-14 21:32:34 UTC
I'm still waiting for them to let me walk around my ship.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#537 - 2015-03-14 21:35:44 UTC
Kaleen Khadath wrote:
Lan Wang wrote:
wis stations could easily kill eve


I would argue that not implementing WiS is more likely to kill EVE. Look at player activity in the last 3 years, is it going up or down? Well, it's down, actually. In fact, when I came back in December, after more than 2 years away, I was shocked. Last time I played, it was normal to see 60k players online at primetime. Now, we don't even hit 40k most of the time. And I've seen off-primetime numbers as low as below 20k. Considering how many people in this game are running multiple alt accounts, that's a pretty sad number.

And these numbers are after over almost 3 years of uninterrupted ships-only development. After Incarna, WiS was abandoned, and since then it's been spaceships, spaceships, spaceships. Which would be fine, if that meant the game grew, or at least stayed stable. But it didn't. It's slowly dying. Common sense dictates that if CCP continues to focus on spaceships and doesn't drastically alter what they're doing, the game will die sooner rather than later.

Now, don't get me wrong, spaceship changes are nice and needed. The upcoming Sov overhaul is needed, and time will tell whether it's nice or not. Heck, arguably Sov has the potential to kill EVE too. But leaving it as it is isn't a solution.

The way I see it, EVE right now needs serious surgery. Yes, surgery has risks, and could kill it. But without surgery, it's a certain death either way.

Also consider the simple fact that by this time next year, there will likely be at least one sci-fi spaceship game with a social WiS element to it, namely Star Citizen. There's high possibility that another sci-fi spaceship game will also have WiS, namely Elite: Dangerous. These are the major ones, but there's more on the way. Now, when all these games begin to come out with WiS, players will get used to WiS and expect it as "the norm". It will therefore get very, very difficult for EVE to attract new players after that.

Picture this. You fire up Star Citizen, you create your char. You then get to walk your char around the planet, high-five other chars, trade with them, talk with them, and finally walk into your hangar, climb into your ship and fly off. Neat. Now, this same player decides to try EVE Online after that. Logs in, so far, so good. Creates his character. Again, so far, so good. And then? Finds himself locked in a room, with no meaningful gameplay, and from there he never sees his character again? Can you really picture new players sticking around after that? Imagine if someone released an MMO today where after character creation, you're playing as a "box", rather than the character you created. Would such an MMO have a hope in hell of survival? Not likely, right? But that's EVE, and that's where it's headed.

The way I see it, right now, EVE has nothing to lose. If they don't shake it up in a major way (and no, sov/null alone isn't going to do it, only about 20% of EVE's population are in null, 60% are in high sec and don't give a hoot about sov), it's already dead. They have nothing to lose. And they have precious little time to do it.

Quote:
maybe the technology was there for captains quarters but thats just the start of it, how would you implement wis in jita during peak time of 1600+ players?


Same way all other MMOs do it - phasing, instancing, sizing, etc. There's plenty of tech to deal with that stuff. Tech isn't the problem. Besides, if you stop and think about it, there's a reason why there's 1600+ chars in Jita at peak. That reason is game design. If the market was designed differently, to support more decentralized trading, market hubs such as Jita wouldn't be needed or as frequented. Heck, I bet you if EVE simply started booting AFK people after 15-30 minutes, the same way 99% of other MMOs do, that 1600+ in Jita would suddenly get a LOT smaller. It's all manageable, it just needs to be managed. Besides, even with the current system, Jita often gets locked so you can't jump into it or log in if you logged off there (without being transported to a nearby system). So even the current implementation is already "forced" and broken.


no people wont assume walking in stations is the norm, do people assume driving millitary vehicles in a war game is the norm? you can on battlefield but not in cod and both still have a huge number of players, world of tanks do you have infantary or is it just tanks? racing games such as forza and gran turismo, can you walk around the garage? no but you can in test drive. just because you can do something in 1 does not mean that it needs to be in every game.

eve does have something to lose, the remainder of the players and if it implements wis and it doesnt work people will just leave the game, yes eve does need surgery but it needs to sort its core game before introducing another pile of issues that people will complain about with wis

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenshae Chiroptera
#538 - 2015-03-15 00:32:18 UTC
Lan Wang wrote:
no people wont assume walking in stations is the norm,
People used to assume that online games would be text ones like MUDs

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Feu dAstres
Nox Draconum Holding Corp
#539 - 2015-03-15 01:11:10 UTC  |  Edited by: Feu dAstres
Text ... like the massive amount of time spent here in the forums, writing and reading text? Big smile

Having spent a bit of time playing the text-based games some 30-40 years ago, I wonder just how far things will go.

Eve Valkyrie looks like perhaps the next extension of possibilities.
Goatman NotMyFault
Lubrication Industries
#540 - 2015-03-15 01:30:43 UTC
i have mentioned it before, but ill repeat myself abit.... im really supriced that this post hasnt been closed... its clearly redundant, too much offtopic and littered With trolls.... something smells fishy... it counterdict the behavior of the ISD.