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Walking in stations

First post
Author
Ma'Baker McCandless
The McCandless Clan
#381 - 2015-02-26 07:39:46 UTC
Goatman NotMyFault wrote:
OKAY.....


-----> Make an online survey, just YES or No for WiS. (Online Surveys can easily be made With no cost)

------> Put link to the survey in local chat, ally chat, get others to distribute the link... send to corps, alliances.

Get others than forum users to give their opinion.

Put result for the vote in the forum.


And.. what?

What do you expect this utter waste of time to accomplish?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#382 - 2015-02-26 08:12:16 UTC
Jenn aSide wrote:
People don't know what they want, asking them it thusly stupid.

in the example case it's less about what people want and more about the difference between what people want versus what influences us to buy. the loss of profit doesn't indicate that people didn't want or like the change

the lesson learned is not 'people don't know what they want', it's about considering the store's needs as well as the customers' desires

an open yes or no form on wis is way too simple to gauge what people actually want, though, and is a terrible basis for drawing a conclusion

the question is also entirely moot considering wis is just not going to happen. maybe one day the door will open and we'll get an antechamber with wis' last words written on the mirror in blood
Benny Ohu
Royal Amarr Institute
Amarr Empire
#383 - 2015-02-26 08:28:57 UTC
unfortunately the antechamber's three extra square metres of space doubles the cq's computational resource requirement
Ma'Baker McCandless
The McCandless Clan
#384 - 2015-02-26 08:34:45 UTC
Benny Ohu wrote:

an open yes or no form on wis is way too simple to gauge what people actually want, though, and is a terrible basis for drawing a conclusion


I know what you mean.

Do you want WiS?

To non-WiSSers this means "Would you like lots of money and time spent to develop a corridor and a room with chairs in it, emoticons and hats?"

To WiSSers this means " A whole different aspect to the game with opening chests and swinging on ropes and cutting people's hair and keying in secret codes to find crystal skulls and then going to round to your enemy's CQ and caving their head in with said skull"

I dont really want either tbh
erg cz
Federal Jegerouns
#385 - 2015-02-26 08:39:55 UTC
Capsuler strength is ability of a capsule to transfer consciousness in the moment of death. No capsule = you death is the end. Walking in stations mean you can lose all your skills and start new char if someone kills you.
Ma'Baker McCandless
The McCandless Clan
#386 - 2015-02-26 08:41:38 UTC
erg cz wrote:
Capsuler strength is ability of a capsule to transfer consciousness in the moment of death. No capsule = you death is the end. Walking in stations mean you can lose all your skills and start new char if someone kills you.


What?

That cant be right.

So what, they destroy all your saved clones if you die in a horrible station accident?
erg cz
Federal Jegerouns
#387 - 2015-02-26 08:45:28 UTC  |  Edited by: erg cz
Ma'Baker McCandless wrote:


So what, they destroy all your saved clones if you die in a horrible station accident?


Clones stay, but there is no way to get your consciousness into them. So they are useless. And will be biomassed, I suppose. So the answer is yes.
Nevyn Auscent
Broke Sauce
#388 - 2015-02-26 08:59:53 UTC
erg cz wrote:

Clones stay, but there is no way to get your consciousness into them. So they are useless. And will be biomassed, I suppose. So the answer is yes.

My understanding of the lore is that isn't true.
You can do manual backups which take longer. So you 'could' in theory under the current lore lose 30 minutes of time or something. But not permanent.
Also the lore is heading towards Gurista's cracking the code for porting into different kinds of clones, so you could use the dust type implants on station to instant back up also.
Ma'Baker McCandless
The McCandless Clan
#389 - 2015-02-26 09:04:32 UTC
erg cz wrote:
Ma'Baker McCandless wrote:


So what, they destroy all your saved clones if you die in a horrible station accident?


Clones stay, but there is no way to get your consciousness into them. So they are useless. And will be biomassed, I suppose. So the answer is yes.


Conciousess? Like a soul?

The clones wake up with the last memories I had when I was last uploaded.

If no record exists of how I met my fate, then they wake up missing the last week or whatever.

There is no magic "spark" of a soul.

We are not robots and clones are not empty shells.
Alcaman
Followers of Odin
#390 - 2015-02-26 10:25:11 UTC
Ma'Baker McCandless wrote:
Benny Ohu wrote:

an open yes or no form on wis is way too simple to gauge what people actually want, though, and is a terrible basis for drawing a conclusion


I know what you mean.

Do you want WiS?

To non-WiSSers this means "Would you like lots of money and time spent to develop a corridor and a room with chairs in it, emoticons and hats?"

To WiSSers this means " A whole different aspect to the game with opening chests and swinging on ropes and cutting people's hair and keying in secret codes to find crystal skulls and then going to round to your enemy's CQ and caving their head in with said skull"

I dont really want either tbh


I can't speak for anybody else, but here are the reasons to why i want WiS:

  1. Improvement to the GUI. GUI could be less cluttered if you allowed for certain functionality to be used in certain areas in the station. This could therefore be a step towards improving the user interface.

  2. People spend most of the time docked and chatting. If we had a place where these people could see each others avatar it would bring immersion. This would be as "simple" as extending the current captains quarter with essentially one more room and allow to see other visitors on the station.


Nothing more.. nothing fancy.. just a small step from where we are today...

- Alcaman
Hunter of dustbunnies
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#391 - 2015-02-26 10:41:36 UTC  |  Edited by: Lan Wang
the reasons why i dont really want it/cant see any useful purpose is,

the argument of being able to see people when chatting, this is usually done in corp chat etc or even on teamspeak so i see this feature only being used maybe once then everyone will get bored and revert to the easier way (chat chanel, ship spinning and possibly undocking for solo stuff out of boredom).

it demands a whole new team of developers who would have to be focussed only on the wis feature meaning double workload and whole lot more feature requests/broken stuff which needs fixed.

the only real feature i see pro-wis coming up with is being able to see people while talking or invite people to cq for whatever it is they intend to do with some other avatar (i dread to think)

the server load of having 1600 people in jita is already pretty high, imagine adding the wis in jita with even more interaction than is currently available

i cant see trade ever being a thing in wis as the market is player driven and the amount mods people buy for ships would be a huge time wasting operation running around a station to buy everything from traders.

giving people even more reason to stay docked, im not a fan of wardeccers wardeccing miners but giving miners this alternative to undocking is ruining a good amount of careers within the game. (not just miners, all non-combat players)

would it affect the market? maybe if more people are not undocking because they are having much fun in the station.

so based on the above reasons i would say wis would be bad for the game and i would vote NO

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Alcaman
Followers of Odin
#392 - 2015-02-26 11:01:18 UTC
And I totally respect your opinions.. You have valid points and I must admit that I am a sucker for everything that can add to the immersion :)

I just hope that this is something that CCP can consider..

But lets get rid of the thought that it needs a whole team of developers.
This is a myth and certainly not necessary to start developing in this area.

As I understand the developers at CCP have a 80/20 or 90/10 allocation.
This means that 80% of your time goes to your team and 20% goes to your "dream" project that you as a developer decide on.

WiS could therefore be a "dream" project for one or more developers, this would therefore not be draining any real resources from the actual development of the core game mechanics.

Oh and... in software development there is NO 1 to 1 correlation between hours spent developing and "value" created.
Therefore saying that if you work 8 hours you get more features than working 4 hours is not necessarily true.

- Alcaman
Thonys Visser
The Scope
Gallente Federation
#393 - 2015-02-26 11:19:10 UTC
Jenn aSide wrote:
ACESsiggy wrote:


How can you Dislike the idea of enriching the game through further immersion?


There it is, the thing WiS types do not get or understand. Not everyone likes the same things

I am not an 'immersion' gamer. I'm not pretending that I'm some goo-cover immortal who is captaining a spaceship full of expendable 'normals' who were only born to do my bidding. I'm a gamer , sitting in front of a computer, having fun by making new fits and putting them into 'internet space' to see if I can make a ship kill NPCs faster while chatting with like minded folks over teamspeak.

EVE Online is the least 'immersive' game I've ever played. It's the least Role player friendly. Outside of high sec it's the least carebear friendly. It's a game for engineer types more than it is for dreamers who like to 'live' their fantasies (as evidenced by its VERY small RP community compared to other games).

It (for the most part) attracts and rough and ready type of gamer unlike the universal squishyness found in the communities of most MMOs. It's perfect for people like me while repelling the kinds of people we come to EVE to get away from in the 1st place (with the exception of high sec.....). Attempts to add to it's 'immersion' or 'broaden it's community' are no more than attempts to drive away the current unique community and replace it with types that would not have played the original form of EVE.

No thanks.


I have a solution for ÿour anger "
and yes only for you
perhaps
WiS only in high sec ?
perhaps your are happy now


remember you are not the only guy/girl in this game..
it seems you forget that all the time...
Goatman NotMyFault
Lubrication Industries
#394 - 2015-02-26 11:57:37 UTC
Ma'Baker McCandless wrote:
Goatman NotMyFault wrote:
OKAY.....


-----> Make an online survey, just YES or No for WiS. (Online Surveys can easily be made With no cost)

------> Put link to the survey in local chat, ally chat, get others to distribute the link... send to corps, alliances.

Get others than forum users to give their opinion.

Put result for the vote in the forum.


And.. what?

What do you expect this utter waste of time to accomplish?



This will give a more Complete Picture of what the users of EVE think about it, and not the the few forum fanatics opinion. what you think cant be counted as what all EVE players thinks. To me, it appears that some forumusers belive that what they mean, reflexts ALL players in EVE.

Ergo would a survey make much better argument than 20 forumusers bickering page up and page Down, each one more stubborn than the other.
Ma'Baker McCandless
The McCandless Clan
#395 - 2015-02-26 12:28:46 UTC
Alcaman wrote:

I can't speak for anybody else

Alcaman wrote:
People spend most of the time docked and chatting.


Now that is out of the way...

Alcaman wrote:
Improvement to the GUI. GUI could be less cluttered if you allowed for certain functionality to be used in certain areas in the station. This could therefore be a step towards improving the user interface.


If the GUI is cluttered (and I dont feel it is), it is only so in space. In dock you either have a single bar (which you can minimise and isnt essential) reflecting the Station Services or the Neocom, or you have the CQ interface. Given most of the people I have heard voice an opinion dont use CQ, the Station bar is used the most of all the options. As it is a bank of large easy to click icons, it would seem the most efficient method.
Ma'Baker McCandless
The McCandless Clan
#396 - 2015-02-26 12:29:51 UTC
Goatman NotMyFault wrote:

This will give a more Complete Picture of what the users of EVE think about it, and not the the few forum fanatics opinion. what you think cant be counted as what all EVE players thinks. To me, it appears that some forumusers belive that what they mean, reflexts ALL players in EVE.

Ergo would a survey make much better argument than 20 forumusers bickering page up and page Down, each one more stubborn than the other.


And what makes you think CCP would care any more about it in that form than any other so far for the last 3 years?
Benny Ohu
Royal Amarr Institute
Amarr Empire
#397 - 2015-02-26 13:23:05 UTC
Ma'Baker McCandless wrote:
erg cz wrote:
Ma'Baker McCandless wrote:


So what, they destroy all your saved clones if you die in a horrible station accident?


Clones stay, but there is no way to get your consciousness into them. So they are useless. And will be biomassed, I suppose. So the answer is yes.


Conciousess? Like a soul?

The clones wake up with the last memories I had when I was last uploaded.

If no record exists of how I met my fate, then they wake up missing the last week or whatever.

There is no magic "spark" of a soul.

We are not robots and clones are not empty shells.

clones are made to look like the owner and contain no actual brain, just enough nerves to keep the body alive
the brain cavity is filled with special gel the same size as the capsuleer's brain. connected to the gel is ftl communications and nervous reproduction hardware
a scanner mounted in the pod automatically detects the position of every atom in the brain when a pod breach is detected. this scan is very intensive and will kill the person inside. the pod's ftl communications transmit the information to the waiting clone which replicates the brain at the time of death

https://wiki.eveonline.com/en/wiki/The_Capsule_and_the_Clone
https://wiki.eveonline.com/en/wiki/Cloning
https://wiki.eveonline.com/en/wiki/Transneural_burning_scanner
Ma'Baker McCandless
The McCandless Clan
#398 - 2015-02-26 13:26:34 UTC
Benny Ohu wrote:

clones are made to look like the owner and contain no actual brain, just enough nerves to keep the body alive
the brain cavity is filled with special gel the same size as the capsuleer's brain. connected to the gel is ftl communications and nervous reproduction hardware
a scanner mounted in the pod automatically detects the position of every atom in the brain when a pod breach is detected. this scan is very intensive and will kill the person inside. the pod's ftl communications transmit the information to the waiting clone which replicates the brain at the time of death

https://wiki.eveonline.com/en/wiki/The_Capsule_and_the_Clone
https://wiki.eveonline.com/en/wiki/Cloning
https://wiki.eveonline.com/en/wiki/Transneural_burning_scanner


This is the worst thought out techno-guff I have ever read.

Goo that turns into brains indeed.

Scanners that replicate every atom in the human mind.

Clearly its nonsensical propaganda.

If this technology existed, why waste time with an organic body at all!

A tiny armoured box filled with goo wired into a crewless ship would be far more workable.

You cannot defeat the West with srime.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#399 - 2015-02-26 13:34:48 UTC
Ma'Baker McCandless wrote:
This is the worst thought out techno-guff I have ever read.

didn't read*
Ma'Baker McCandless
The McCandless Clan
#400 - 2015-02-26 13:41:46 UTC
Benny Ohu wrote:
Ma'Baker McCandless wrote:
This is the worst thought out techno-guff I have ever read.

didn't read*


I obviously did read it, I referenced your "facts" directly in my reply.