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Latest CSM notes : Rumours of attribute points/implants being removed.

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Author
Gregor Parud
Imperial Academy
#361 - 2015-01-28 18:10:01 UTC  |  Edited by: Gregor Parud
Olleybear wrote:
Gregor Parud wrote:
Olleybear wrote:
You are trolling.



Older, richer players can pay for them with isk, younger players can not and "will have to" buy them with isk, bought with plex. If you can't understand that simple logic, don't blame me.


Here you are saying that its unfair that older people in game have more resources than people who first start playing Eve. You are then implying that younger pilots cant compete and that it is unfair that people with more resources have an advantage. Any pvp pilot knows young pilots can compete against vets if the young pilot understand more about pvp than simply warping to zero and pressing the fire button.

I understand perfectly well what you are doing and logic has nothing to do with it.

You are trolling.


Where am I trolling when I state "when the only option for implants are stat enhancing ones (instead of also attribs enhancing ones) then more people will use them which will skew the game more towards haves and not haves. Which typically results in an isk war which thus results in younger players "having to" buy them with plex".
Olleybear
Infinite Point
Pandemic Horde
#362 - 2015-01-28 18:24:22 UTC
Gregor Parud wrote:
Olleybear wrote:
Olleybear wrote:
You are trolling.


You are trolling.


Where am I trolling when I state "when the only option for implants are stat enhancing ones (instead of also attribs enhancing ones) then more people will use them which will skew the game more towards haves and not haves. Which typically results in an isk war which thus results in younger players "having to" buy them with plex".



You also go on to state in your previous posts that buying in game items with in game resources is Pay to Win. Your redefining what Pay to Win is as I stated before.

You keep saying young pilots cant compete. Having actual pvp experience against younger pilots in the militia I call BS on your claim. I can tell you with first hand knowledge that young pilots in the militia learn how to pvp in frigates very fast and can kill a vet whether that vet has implants or not.

PVP is more than just buying the most expensive ship you can fly, warping to zero, then pressing the fire button. You cant just throw isk at pvp and expect to win. Everyone who has pvp'd for any length of time understands this.

You are purposefully stating the exact opposite of what Pay to Win is, purposefully saying the exact opposite of what someone is saying so you can turn the debate something totally different than that person stated, and purposefully saying that young pilots dont stand a chance against yets when clearly they do.

You are trolling.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

UberFly
Metallurgy Incorporated
#363 - 2015-01-28 18:38:42 UTC
Jeremiah Saken wrote:
It doesn't make any sense. Undock button is not locked when clone has +5 implants. SP/hr is meaningless to you, yet you choose to plug +5 to train faster, and not playing the game/undocking. Do you have kneecaps, sir? You shooting at your own arguments.


The statements were separate, and should be read that way.
1. If I had no option, I wouldn't care what the SP/hr was. Meaning, if CCP removes learning implants and stats, and sets it to 1800SP/h or 2700SP/h, I'm fine (and I'm only speaking for me). At this point, there is no advantage to staying docked up, because I'm getting the same SP/hr as everyone else. I made this point only to slow down those folks who cry "you just want max SP/hr", because I do want the max SP/hr. However, I have no input on what that max should be, I'll leave it up to CCPs mathematicians and database scrubbers.

2. We currently have the option to improve our SP/hr, and get skills finished faster. Inside of these rules, I'd like to get my dread skills trained faster, so I'm sitting in +5 implants, not undocking, because I spent much of my isk on this character and can't afford to lose 1 or 2 sets of +5 implants. Not to mention the absolute fit that alliance leadership would have if I were to lose said implants.

All clear now?
Gregor Parud
Imperial Academy
#364 - 2015-01-28 18:47:39 UTC  |  Edited by: Gregor Parud
Olleybear wrote:
You also go on to state in your previous posts that buying in game items with in game resources is Pay to Win. Your redefining what Pay to Win is as I stated before.

You keep saying young pilots cant compete. Having actual pvp experience against younger pilots in the militia I call BS on your claim. I can tell you with first hand knowledge that young pilots in the militia learn how to pvp in frigates very fast and can kill a vet whether that vet has implants or not.

PVP is more than just buying the most expensive ship you can fly, warping to zero, then pressing the fire button. You cant just throw isk at pvp and expect to win. Everyone who has pvp'd for any length of time understands this.

You are purposefully stating the exact opposite of what Pay to Win is, purposefully saying the exact opposite of what someone is saying so you can turn the debate something totally different than that person stated, and purposefully saying that young pilots dont stand a chance against yets when clearly they do.

You are trolling.


You're stating things I have not said or Implied, trying to accuse ME of saying "newbies can't compete" is, frankly, hilarious. If only you knew.

You're picking on details and not wanting to see the bigger picture. ON AVERAGE there'll be more pilots with combat related implants which ON AVERAGE means that they will have the advantage which ON AVERAGE means people will try and compensate for it, so just as (per this whole discussion, you might check the thread a bit) people tend to go "I'll wait till I have # SP and I'll use remaps for it" (which is terrible) they'll now go "I'll wait till I can afford # implants and I'll use plex for it".

And that's just small scale. Guess what happens if in larger fleets people aren't "held back" anymore by the lure of learning implants, it'll be yet another advantage stacked squarely in favour of the "establishment", because as they can pay for lol fleets they can also pay for lol implants. And if there's no learning implants anymore to help to get more people into theyr Scaps then they'll use that isk for other stuff; combat implants.

Which means that people who are newer to it all, upstarts in terms of alliances, people who want to gnaw at the current status quo have yet ANOTHER hurdle to take, ANOTHER advantage the "haves" have.


learning implants are pay2advance, combat implants are pay2win. Removing learning implants messes up the balance and turns "everything" into pay2win. I honestly don't see how one could disagree with that. That or you're just throwing the "trolling" card because you disagree with what I'm saying, that's also possible.
Olleybear
Infinite Point
Pandemic Horde
#365 - 2015-01-28 19:09:00 UTC
Gregor Parud wrote:
Olleybear wrote:
You are trolling.


You're stating things I have not said or Implied, trying to accuse ME of saying "newbies can't compete" is, frankly, hilarious.


Here is where you state newer pilots cant compete.

https://forums.eveonline.com/default.aspx?g=posts&m=5440713#post5440713


Gregor Parud wrote:
learning implants are p2advance, combat implants are pay2win. Removing learning implants messes up the balance and turns "everything" into pay2win. I honestly don't see how one could disagree with that.


Constantly restating the definition of Pay to Win as:

buying something in game with resources earned in game

will not change the definition of what Pay to Win actually means. Pay to Win is buying something in game with real money for in game advantage.

Your entire premise for your side of the debate is wrong. It is so obviously wrong that I can only conclude:

You are trolling.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Gregor Parud
Imperial Academy
#366 - 2015-01-28 19:12:20 UTC  |  Edited by: Gregor Parud
Ah, I see the issue. I didn't necessarily mean "compete" as in actually fighting, You're completely correct in that it doesn't necessarily determine the outcome of a fight (although on average it does help skewing it to one side of course, which is the whole point) I meant competing wallet wise.



If "everyone" uses slave implants then most people will thus try and get them as well, to get on a more even playing field. If those are newer players who lack the income to (comfortably) use and lose those they will have to revert to plex for isk. Which makes it P2W.
Olleybear
Infinite Point
Pandemic Horde
#367 - 2015-01-28 19:30:42 UTC
Gregor Parud wrote:
Ah, I see the issue. I didn't necessarily mean "compete" as in actually fighting, You're completely correct in that it doesn't necessarily determine the outcome of a fight (although on average it does help skewing it to one side of course, which is the whole point) I meant competing wallet wise.

If "everyone" uses slave implants then most people will thus try and get them as well, to get on a more even playing field. If those are newer players who lack the income to (comfortably) use and lose those they will have to revert to plex for isk. Which makes it P2W.


Soooo, here your saying competing does not mean actually fighting, but to support your side of the debate you use a pvp scenario?

No. Most people will not try to get slave implants to get on a more even playing field. They do however decide to use a clone that does not have implants knowing full well others might have expensive implants. They dont want to risk losing more isk than the ship is worth. Flying without combat modifying implants, or any other implant, is what quite a few people do. Everyone here who has flown for any length of time has heard on voice coms people stating exactly this.

You are grossly mistaken in all of your assumptions. I only respond so your assumptions dont fool some new pilot into thinking they need eleventy-billion isk and skill points so they can compete in Eve. New pilots clearly can and do compete no matter which definition of compete you decide to use.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Gregor Parud
Imperial Academy
#368 - 2015-01-28 19:36:26 UTC  |  Edited by: Gregor Parud
Jezus fck you're thick.


:added for content:

I know that, you know that, some others know that.

The majority of ppl in EVE are F1 pushing, lol fleet, mission grinding, "I must sit in station with my +5" folks. They are the majority and they will react as stated.
Olleybear
Infinite Point
Pandemic Horde
#369 - 2015-01-28 19:42:47 UTC
Gregor Parud wrote:
Jezus fck you're thick.


:added for content:

I know that, you know that, some others know that.

The majority of ppl in EVE are F1 pushing, lol fleet, mission grinding, "I must sit in station with my +5" folks. They are the majority and they will react as stated.

And when someone finally can not win a debate by discrediting the actual points of the other person, they resort to trying to discredit the actual person. The way you just did.

You are trolling.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Gregor Parud
Imperial Academy
#370 - 2015-01-28 19:48:07 UTC  |  Edited by: Gregor Parud
If you keep not getting the point then, yeah at some point one has to come to that conclusion.

THIS WHOLE THREAD is about how PEOPLE (on average) will react to these possible changes, and PEOPLE (on average) aren't competent solo/small gang pvpers who understand how **** works. There's a reason lol blob alliances are so big.

And thus I'm talking about how PEOPLE (on average) will react to this.



You just want learning implants gone, so you can start using combat implants or at least get high sp/h. QED.
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#371 - 2015-01-28 23:17:13 UTC
Never not Snakes 23/7

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Olleybear
Infinite Point
Pandemic Horde
#372 - 2015-01-29 00:00:47 UTC  |  Edited by: Olleybear
Gregor Parud wrote:


THIS WHOLE THREAD is about how PEOPLE (on average) will react to these possible changes, and PEOPLE (on average) aren't competent solo/small gang pvpers who understand how **** works. There's a reason lol blob alliances are so big.

And thus I'm talking about how PEOPLE (on average) will react to this.

You just want learning implants gone, so you can start using combat implants or at least get high sp/h. QED.



Lets have a recap:

You:
1) Learning implants are good, removing learning implants is bad.
2) Players buying Pay2Win combat implants is bad because players can buy more expensive combat implants than others.
3) On average, people will use more Pay2Win combat implants, then on average people will buy more combat implants to compete, which is also bad.
4) People using plex to buy a specific type of Pay2Win combat implant is bad as well because they dont have enough in game isk compared to older players
5) More people using Pay2Win combat implants is bad because it upsets 'the balance' and turns everything into pay2win, which is bad
6) Competing is not defined as fighting and has been redefined to the size of ones wallet when buying.... combat implants....which has to do with fighting.... which is bad
7) Losing expensive Pay2Win combat implants is bad because people will have to use plex to get another set, which is Pay2Win
8) Finally you say the majority of people cant fight and then turn right back around and say the whole thread is about the average players reactions to the removal of learning implants.

Your entire premise is based on Eve not being fair to new players, what you call average players, and finally most players because most players cant fight. Your debating that Eve should be more fair.

If you want "fair", I suggest you play on the Singularity test server where everyone has access to most everything for 100 isk and you dont need plex.

Edit:
Eve is a game that is completely unfair. The player must overcome all kinds of adversity to succeed. Overcoming the odds is what makes the game fun for most of us.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#373 - 2015-01-29 00:05:37 UTC
Olleybear wrote:

And when someone finally can not win a debate by discrediting the actual points of the other person, they resort to trying to discredit the actual person. The way you just did.

You are trolling.


Except for the fact you had been doing that for 5 posts before he finally met you insult-to-insult. If you're going to call someone out, try not being a hypocrit.
Olleybear
Infinite Point
Pandemic Horde
#374 - 2015-01-29 00:32:21 UTC
Aralyn Cormallen wrote:
Olleybear wrote:
You are trolling.


Except for the fact you had been doing that for 5 posts before he finally met you insult-to-insult. If you're going to call someone out, try not being a hypocrit.

Since when is pointing out a troll as a troll an insult. Unless you yourself actually believe he is sincere.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Gregor Parud
Imperial Academy
#375 - 2015-01-29 01:17:18 UTC
Olleybear wrote:
Your entire premise is based on Eve not being fair to new players, what you call average players, and finally most players because most players cant fight. Your debating that Eve should be more fair.

If you want "fair", I suggest you play on the Singularity test server where everyone has access to most everything for 100 isk and you dont need plex.


There you go again making assumptions. I dec, mission bust, roam, bomb in WH, gank and whatnot. I'm completely FINE with there being "unfairness" in EVE, but at the very least I'd like that unfairness to be a result of planning, knowledge and tactics.

What I DON'T want (even though it would benefit me greatly, but I'm not a hypocrite) is to add ON TOP OF WHAT WE ALREADY HAVE even more unfairness that is based on an isk war. I'll win that isk war, no worries, but that doesn't mean I'd want to have it in this game, because I CARE for the game. And caring for this game means caring for an influx of players; The SECOND people get a whiff of "this game is p2w, I need plex to buy combat implants" that's not going to end well, if that get "air time" then we all lose.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#376 - 2015-01-29 02:11:11 UTC
Gregor Parud wrote:
There you go again making assumptions. I dec, mission bust, roam, bomb in WH, gank and whatnot. I'm completely FINE with there being "unfairness" in EVE, but at the very least I'd like that unfairness to be a result of planning, knowledge and tactics.

What I DON'T want (even though it would benefit me greatly, but I'm not a hypocrite) is to add ON TOP OF WHAT WE ALREADY HAVE even more unfairness that is based on an isk war. I'll win that isk war, no worries, but that doesn't mean I'd want to have it in this game, because I CARE for the game. And caring for this game means caring for an influx of players; The SECOND people get a whiff of "this game is p2w, I need plex to buy combat implants" that's not going to end well, if that get "air time" then we all lose.

Let me ask you a few questions to ensure that I understand your stance.
You are against removing leaning implants because people will take that isk they would have spent in implants and put it towards combat implants? (Feel free to correct this to whatever statement you wish.)
Extending the previous statement: If learning implants are removed then everyone will run around with combat implants? (Feel free to correct this to whatever statement you wish.)
Extending the first statement: If learning implants are removed then you believe that everyone will fill those slots with snakes, slaves, etc. (Feel free to correct this to whatever statement you wish.)
You believe that combat implants are pay to win? (Again, feel free to correct this to whatever statement you wish.)

I will ask some more when you reply. Just laying a ground floor as you what your statements are.
Gregor Parud
Imperial Academy
#377 - 2015-01-29 02:45:44 UTC  |  Edited by: Gregor Parud
Pretty much yes to all of those. Of course combat implants are p2w, just because some of us can pay for them with ingame cash doesn't change that. Especially with CCP's "well, with the removal of learning implants that makes room for us to create new implants".


As stated before; learning implants are pay2advance and do not affect a current scenario/fight, the lure of these implants kinda ensures (to a degree anyway) that people won't be piling on the combat related ones. So people spending money on learning implants (whether or not this makes them passive and not undock) is not a problem, it's not affecting actual outcome of a fight (on whatever level that fight may happen, be it 1v1 or fleet).

And because of how SP is a balancing factor that actually is in FAVOUR of newer players (due to skill lvl cap they can't get that far ahead, if at all) newer players aren't actually at a disadvantage, all an older player can do is diversify, train different ships and skills than the one he's currently flying. The lure of learning implants so that an older player can train faster for his Hell (or whatever other distant goal) is an incentive for him to NOT use combat related implants, which evens the playing field.

If you remove learning implants this does not decrease the gap between older and newer players, you could of course make up for that with giving everyone increased attributes but this doesn't change anything at all, everyone will train faster or slower. But the SIDE EFFECT is that suddenly there's nothing else for older players to use their slots and isk on than combat related implants. And those WILL have an affect on the outcome of a fight, be it 1v1 or fleet vs fleet. Especially so if CCP starts to make more funky combat related implants.

And then the race begins just like with things as gang links. If you want to compete with a fleet that uses gang links, assuming equal player skills (again, I'm not talking about "yes well, you can still win you know" because that's missing the point), then you will have to run them yourself as well. And it's the same here; if you will want to compete with older players or fleets of players, you better try to even the playing field with.... combat implants.

And if you can't pay for those implants with ingame income then there's just one other option; buy them with plex isk. And once the word gets out that "EVE is fun but don't try to PVP because it's p2w" (whether or not that's 100% factually true is not important, it's what the main message will be) then this will hurt EVE in the long run, because it'll probably affect the influx of new players.



I have nothing against advantages or differences in capabilities, I make use of it every day, but at the same time I see no need or reason to add MORE inequality (one that heavily favours older players or ones spending money to sell plex) for no other reason than "uhm, some selfish folks want learning implants gone because :effort: and OCD".
Arthur Aihaken
CODE.d
#378 - 2015-01-29 02:50:02 UTC
So... When do we get to buy skill points? (SP)

I am currently away, traveling through time and will be returning last week.

Olleybear
Infinite Point
Pandemic Horde
#379 - 2015-01-29 03:08:48 UTC
Gregor Parud wrote:
Olleybear wrote:
Your entire premise is based on Eve not being fair to new players, what you call average players, and finally most players because most players cant fight. Your debating that Eve should be more fair.


There you go again making assumptions. I dec, mission bust, roam, bomb in WH, gank and whatnot. I'm completely FINE with there being "unfairness" in EVE, but at the very least I'd like that unfairness to be a result of planning, knowledge and tactics.

What I DON'T want (even though it would benefit me greatly, but I'm not a hypocrite) is to add ON TOP OF WHAT WE ALREADY HAVE even more unfairness that is based on an isk war.... The SECOND people get a whiff of "this game is p2w, I need plex to buy combat implants" that's not going to end well, if that get "air time" then we all lose.



Did you just say your fine with unfairness in Eve then turn right back around in the same post and say you dont want even more unfairness in Eve? Really? Yes, there I go again making a correct assumption about your views on fairness from words you are typing here on the forums. You even restate your veiw on fairness in your most recent post but use the word inequality. You want Eve to be more equal, more fair. Thanks for admitting that, not once, but twice.

Eve is not Pay2Win as you continue to claim.

Isk does not make a pilot good at pvp. Having less isk or more isk does not mean you are going to lose or win a fight. PvP is more than just warping to zero and pressing the fire button. Buying really expensive implants means nothing if you dont know how to fit a ship, keep aware of your surroundings, and use game mechanics to your advantage.

Constantly claiming that removing learning implants will suddenly lead to Pay2Win is wrong. We have been able to buy and sell plex for isk for years. The simple removal of a single implant type will not make the game Pay2Win because of their removal. Everything you can do before the removal of learning implants can still be done after their removal.

You are wrong.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#380 - 2015-01-29 04:11:54 UTC  |  Edited by: Aliventi
Gregor Parud wrote:
LOTS AND LOTS OF INFORMATION

Alright. Thank you for posting your concrete ideas. It helped clear up many questions I had.

So you say that combat implants are Pay to Win. I think we can both agree that Pay to Win means that you are paying for some advantage that in many cases isn't fair. You are a smart man. You know that slaves boost your armor amount, crystals give you more shield repair, snakes make you go faster. You also understand that there are hardwiring and Omega implants that use slots not used by learning implants. So why is that many pods do not have hardwiring combat implants in them if the implants are pay to win?

You and I can both judge risk and reward. Currently pirate implants offer a bonus that you have deemed Pay to Win and an attribute boost. For this point I assume use of high grade implants which give a +4 attribute boost and a perfect remap. Seeing how you have determined that pirate implants, under the category of combat implants, are pay to win wouldn't it make sense that the advantages presented in the pirate implants outweighs a mere 90 SP/hour? So why do we not see more pods with pirate implants? Why do we see learning implants below the level of +4 attribute increase when there are better Pay to Win pirate implants readily available for purchase (aside from the lack of cybernetics V)?

What about combat boosters? Many of these boosters have effects that put +6% implants to shame (+30% armor or shield boost anyone? Perhaps a 37.5% tracking boost is more your style?) If a +6% implant is Pay to Win then these must surely be pay to win. I have excellent booster skills so I can frequently use these combat boosters without incurring a meaningful penalty. So why are there fewer people like me that use boosters without any penalties if they put many implants to shame and, by extension of your argument, are pay to win?

You cited many, many things that give pilots an edge in combat. Combat implants, gang links, I'll toss in combat boosters, faction/storyline/officer mods, etc. Heck we will even give them the benefit of the doubt and toss in AT ships. So why do they die (older KM. The fit shows up as cargo)? If paying for every advantage in the book still won't prevent you from dying to a tiny amount of pilots then how can these items be pay to win?

I think that what we are realizing is that your assertions that combat implants are pay to win simply aren't true. They do give an edge, but fall flat when the enemy brings more than you can handle. In Eve skill and having friends gives you far more power than any combat implants will. In addition, your assertions that if learning implants were removed the combat implants would become ubiquitous isn't true either. If they were true then we would see far more hardwiring combat implant use and far more pirate implant use as the advantages of the implants outweighs the loss of 90SP/hour.

In addition, CCP has already put measures into place to limit the advantage of bigger/better items. Back when CCP Fozzie rebalanced battleships I asked him why he felt it necessary to make BS so expensive compared to cruisers or BCs. He replied with what I have coined as the CCP Fozzie Linerar Power Increase for Exponential Cost Theorem. It is just what it sounds like. The reason a BS is so much more expensive is that it is a linear power upgrade at an exponential cost. Implants, combat and learning, work the exact same way. A +1 implants cost under 2 mil isk. A +5% implant costs 100 mil isk. So even if your worst fear of combat implants being pay to win and appearing everywhere is realized (I know I showed it wouldn't because if it were to happen it already would have) the new player would have to pay far less isk to shrink the gap between them and the isk rich player. All that isk really is only going to buy the isk rich player a 2-3% advantage at best if the new player buys +3 implants. I know that 2-3% sometimes is the difference in fights, but that 2-3% advantage can easily be negated through....wait for it... skill and friends.

I applaud you for putting forth a valiant argument. Unfortunately, it simply isn't true.