These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Proteus Release Feedback

First post
Author
FoxFire Ayderan
#61 - 2015-01-14 06:58:04 UTC
I am also disappointed in at least one change to the new map.

On the old map, I've long hoped that the problem (feature?) of jump route selection lines changing whenever you would mouse your cursor over a star would be fixed. I don't understand why the map had to behave this way. The switch for this says "SELECTION'S lines". My mouse passing over another star is not my 'selection', so why are the lines changing? My selection is the star (constellation or region) that I've clicked on and is centered in my screen.

I found it to be very annoying that these lines would be changing all over the place simply by moving my mouse cursor around the map, as it passes over other stars constellations or regions. In fact it aggravated the **** out of me.

In the last iteration of the new map this behavior had thankfully been changed, and the lines for your selected star (constellation or region) would remain in place regardless of your cursor happening over another star. I was elated that this was finally changed.

Sadly however, in this Proteus iteration of the new map you have reverted to the old behavior. Why?

Were players arguing to bring that behavior back? I can't imagine why.

If for some reason I'm in the minority and players were clamoring to actually HAVE that behavior, can you at least make it optional ? I do not want the jump route lines to change when my cursor touches a new star. I only want what I've selected to show the jump gate lines, and change only when I select (click on) something else.

You can however keep the other information (like region) that appears for a star when you hover over it.
Provence Tristram
Science and Trade Institute
Caldari State
#62 - 2015-01-14 07:21:50 UTC
FoxFire Ayderan wrote:
Quadima wrote:
So my guess is nobody in the arts department noticed while working on the Exeq hull that it looks almost like an iteron, minus the mid-section cargo containers.

Gallente and Serpentis ships are becoming uglier and uglier with every patch.

Why do you hate my democratic nation so much ??? WHYYYY??


Hey now. I realize us liberal democratic Gallentes are nice people and aren't ones to burn our Quasimodo's at the stake like the Amarr would, but do we need to make our ships look similarly deformed?

I for one think the much more symmetrical redesign of the Exeq is MUCH better looking.



I miss the windows.
Abigail Sagan
Skeleton Liberation Front
#63 - 2015-01-14 07:38:06 UTC  |  Edited by: Abigail Sagan
Edit: Apparently there is a transparency slider under General settings which solves my issue described below. Fully opaque menus are here! :)

(Fully opaque menus/windows would maybe not save lives, but at least protect eyes and reduce headaches. If I have multiple windows on top of each other (like chat-windows - I normally have three sets of stacked chat windows(12-15 total chats)) the text overlaps each other making the text difficult to read. This applies to other windows too. Also if I open a menu on top of that mess, it is often pretty much unreadable due to transparent menus. I repeat: Option for fully opaque menus is a must.)
Herzog Wolfhammer
Sigma Special Tactics Group
#64 - 2015-01-14 07:47:18 UTC
CCP RealX is like the Hans Zimmer of Eve.


Bring back DEEEEP Space!

Skalle Pande
Teknisk Forlag
#65 - 2015-01-14 08:01:25 UTC
Oraac Ensor wrote:
Skalle Pande wrote:
Dorna Loone wrote:
Thanks for removing the Industry Teams.
Though I have been using them they were a pet hate of mine when announced with the Industry changes. I can now go back to building stuff from my corp hangars without feeling the need to shunt the materials all over the galaxy chasing Teams.


Right. But oddly enough this is not mentioned in the patch notes, nor are any consequential changes (if there are any).

http://community.eveonline.com/news/dev-blogs/teams-removal?_ga=1.192943785.561846806.1401108799

Yeah, I know that thread. I'm just never completely sure what's in the dev blogs and such prior to a change is actually being implemented exactly as presented - once in a while CCP does make some late changes to plans.

And even if that is not the case - things like that OUGHT to be in patch notes, I'd say Smile
Hannott Thanos
Notorious Legion
SCRUBS.
#66 - 2015-01-14 08:50:03 UTC
Quadima wrote:

Why do you hate my democratic nation so much ??? WHYYYY??


Because the rest of us think it looks awesome. Democracy m***********, do you speak it?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Nolan Kotulan
Nova Tabula Rasa
#67 - 2015-01-14 13:05:01 UTC  |  Edited by: Nolan Kotulan
Nolan Kotulan wrote:
This isn't listed in the patch notes but I'm still not sure:

  1. Did you add PBR (Physically Based Rendering) to stations exteriors?
  2. Did you add it to stations interiors, captain's quarters and clothes?

Adding PBR to clothes isn't very important, but adding it to stations exteriors and interiors (including capitain's quarters) is important for visual consistency.

Plus, question:

  1. Why didn't you already add PBR to T3 ships?

Plus, feedback:

  1. Since Rhea and the new UI's release and the new (ugly) character selection screen, this last one is "flashing" a sec before the fade-in when starting client. It sucks.
  2. There are still UI visual bugs with Mail and Factional Warfare windows, and with the "unread notifications" counter. I submitted bug tickets about them.
  3. Remove these damn corner brackets (yes, again and again, I will never stop to remember you about how much of a visual aberration it is ;)


That's all for now! :)


I would like to add:
The new visual effects in asteroid belts are great when considered globally. But when you watch them individually (the sprites), they really don't look right. They look really "cheap" and fake, as others have said. I think you should rework them entirely, mainly the textures, and add a lot more variations. And why not add rotation? This isn't good right now.

Per aspera ad astra

Presidente Gallente
Dark-Rising
Wrecking Machine.
#68 - 2015-01-14 13:05:37 UTC  |  Edited by: Presidente Gallente
MuppetsSlayed wrote:
/me turns on the asteroid belt effects and light rays

Warp to belt 1 in cloaky - looks cool - fly towards some of the crap in the belt.
No way you can tell what is an asteroid that will decloak you and what is a piece of floating crap that wont.

/me flys around, almost dies to rats when one of those bits of crap decloaked me cause it was an asteroid and I never noticed.

/me docks up and turns off asteroid belt effects <---- !!!

Nice try CCP but FAIL!!! I cant tell what will and what wont decloak me with this effect on - its too dangerous to use.



You found your personal solution to get around something what is optionally possible to master easily.
subbz2k's Father
NoobCorpTax WTF
#69 - 2015-01-14 13:33:54 UTC
Quote:
New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map.

Honestly ... why the hell have you done that?? You removed a vital part of the map navigation and render it unsusable with this!!!

Personally - i used the new map on top of the system scanner to do roaming exploration. This works very well before Proteus, i was always able to see where i am and i could position the map to exactly determine where i have to go next.

Now ... i must click a system to get a pan?? What is that? This is extremely annoying, if i accidently hit the wrong system because the map is in abstract layout i run out of focus and dont know where i am on the map ... have to zoom out alot to find and double click me again. Thats just a mess. WHY ??? WHY have you done that? The new map was so cool before, now i have a pain in the ass doing my daily roaming explo Sad

Please: Re-Integrate the Right Mouse Drag back into the new Map ASAP !!!!
Dangeresque Too
Pistols for Pandas
#70 - 2015-01-14 15:16:51 UTC
Definitely don't like the seemingly one long named tab on all windows.

I didn't see this listed anywhere as something that was being changed but really preferred to have the little dividers between tabs, you know, because it was helpful and made sense. Why was this taken out?
FoxFire Ayderan
#71 - 2015-01-14 15:51:31 UTC
subbz2k's Father wrote:
Quote:
New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map.

Honestly ... why the hell have you done that?? You removed a vital part of the map navigation and render it unsusable with this!!!


Agreed this is another change for the worse with the newest map. I don't understand why they got rid of panning with the right mouse button. It doesn't appear that they re-purposed that button for anything.

Also I don't care for their adding the security rating next to each system name. I mean that information can be nice to have on occasion when you need it, but otherwise it adds too much clutter to the map display. I would prefer that to be an option.
FoxFire Ayderan
#72 - 2015-01-14 16:00:10 UTC
Nolan Kotulan wrote:


I would like to add:
The new visual effects in asteroid belts are great when considered globally. But when you watch them individually (the sprites), they really don't look right. They look really "cheap" and fake, as others have said. I think you should rework them entirely, mainly the textures, and add a lot more variations. And why not add rotation? This isn't good right now.


Yeah, the new asteroid visuals leave something to be desired. Some improvements are in order there, as I stated previously.

Also if possible, it would be great if they could make them interactable objects. Including being pulverized if they are hit with a mining laser or other gun fire during a dog fight with pirates.

I'm one of those who will have to move his ship if my mining laser is passing through another asteroid to mine my targeted asteroid. This is now more of a problem with the debris, as there is more occasion for a mining laser to pass through one of these. I was thinking how great would it be if the smaller rock was pulverized as my mining laser passed through it.

And to have gun fire absorbed by one of these, which would then also pulverize it but cause the target to be missed for that shot.
FoxFire Ayderan
#73 - 2015-01-14 16:40:19 UTC

By-the-way, I actually like what they've done with the windows. The semi-translucent effect. I don't seem to have the problem that some complain of.

One feature of the windows I would like to see though, is for the border of the window your cursor is over to light up (highlight) so that you know which window you are about to close for instance. Too often do I have windows whose upper right corners are very close to each other (or not even sometimes) and I can't quickly tell which window the 'x' belongs to and accidentally close the wrong window.

Jackie Fisher
Syrkos Technologies
Joint Venture Conglomerate
#74 - 2015-01-14 19:17:19 UTC
Did burners get their tanks bufffed?

Fear God and Thread Nought

Nolan Kotulan
Nova Tabula Rasa
#75 - 2015-01-14 20:17:48 UTC  |  Edited by: Nolan Kotulan
FoxFire Ayderan wrote:
subbz2k's Father wrote:
Quote:
New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map.

Honestly ... why the hell have you done that?? You removed a vital part of the map navigation and render it unsusable with this!!!


Agreed this is another change for the worse with the newest map. I don't understand why they got rid of panning with the right mouse button. It doesn't appear that they re-purposed that button for anything.

Also I don't care for their adding the security rating next to each system name. I mean that information can be nice to have on occasion when you need it, but otherwise it adds too much clutter to the map display. I would prefer that to be an option.


What don't you understand when they say this is temporarily disabled until they fix some issues tied to it?

Per aspera ad astra

FoxFire Ayderan
#76 - 2015-01-14 21:48:56 UTC
Nolan Kotulan wrote:


What don't you understand when they say this is temporarily disabled until they fix some issues tied to it?


Apparently we overlooked the use of the word temporary. Presumably this was in the release notes? I'll have to go through them again.


Nolan Kotulan
Nova Tabula Rasa
#77 - 2015-01-14 22:03:06 UTC
FoxFire Ayderan wrote:
Nolan Kotulan wrote:


What don't you understand when they say this is temporarily disabled until they fix some issues tied to it?


Apparently we overlooked the use of the word temporary. Presumably this was in the release notes? I'll have to go through them again.


Here:
Patch Notes wrote:

User Interface:
• [...]
• [...]
• [...]
• [...]
• [...]
• [...]
• [...]
• [...]
• [...]
• New Map: Right mouse button no longer pans the map. For now, players must click on different systems to center on them, effectively panning the map.
And here:
https://forums.eveonline.com/default.aspx?g=posts&m=5393555#post5393555

Per aspera ad astra

Midnight Hope
Pator Tech School
Minmatar Republic
#78 - 2015-01-14 22:52:12 UTC
-1 for the Exeq "redesign".

The old model was a lot more interesting and better designed than this tube you gave us. Please.

What's with the friggin dishes?? ..and two of them?? Is this the only way Gallente get cable?? Is this a starship??

Utterly disappointing.
Ranger Feenix
Aliastra
Gallente Federation
#79 - 2015-01-15 01:10:18 UTC
CCP,

Thanks for releasing Proteus. Every tweak/enhancement...both small and large, helps to make EVE the awesome game that it is.

I greatly appreciate what you do for your player base. Thank you...and keep up the great work!

Lost in Space

Kalpel
School of Applied Knowledge
Caldari State
#80 - 2015-01-15 08:31:24 UTC
Aiyshimin wrote:
Belts look amazing!



Indeed, to bad the UI still sucks and windows still flash

You failed to target nothing! ≡v≡ online ... (╯°□°)╯︵ ┻━┻