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Proteus Release Feedback

First post
Author
Spugg Galdon
Last Rites.
Infinite Pew
#41 - 2015-01-13 19:35:36 UTC
/SACASM

Combat recons no longer appear on D-Scan.... is this a bug??!!!?>!>!>!>!>!>!!>oneOopsOopsOopsOopsOopsEvilEvilEvilTwistedTwistedTwistedTwisted







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Swanky nutjob
Holding Inc.
#42 - 2015-01-13 19:39:10 UTC
Alundil wrote:
Swanky nutjob wrote:
So when will you address the Ishtar plague? Null PvP has probably never been more dull than right now.

It's been addressed. They bestowed upon you Tengufestation. (Tip: there are things to kill ishtars with - there are other things to defang ishtars).


I am well aware that one of the counters is Tengus, the other being macharials and the other recall hard counter is Napocs with triage. Don't you find that a little boring though?
Swanky nutjob
Holding Inc.
#43 - 2015-01-13 19:43:59 UTC
War Kitten wrote:
Swanky nutjob wrote:
Vincent Athena wrote:
Swanky nutjob wrote:
So when will you address the Ishtar plague? Null PvP has probably never been more dull than right now.

How can something that is really really cool be a plague?


I didn't realise that having everyone in null flying a fleet comprising of a single ship, with the same loadout was cool.



Pretty much any null sec fleet is going to have the same ships fit the same way - its called a doctrine. This concept isn't unique to ishtars. Try again.



You think you're being clever, however you're failing quite badly. You lack internet skills. Let me spell it out: how is every fleet in null being MWD shield Ishtars fun? How could it possibly be good for the health of the game?
Arkon Olacar
black.listed
#44 - 2015-01-13 19:59:48 UTC
Yeah so you know what would be really ******* helpful? When you go full tiericide on a module, remove one meta version from the game entirely and instead convert each one into the new module - do the same with saved fittings. I'm sitting here drowning in cancer from trying to fix every fit I have which had a power relay or whatever on it.
Mr Omniblivion
Ministry of War
Amarr Empire
#45 - 2015-01-13 20:04:59 UTC
Hi,

The Rorqual is still pretty useless, it's been like that for the last 20+ patches.

Also I noticed something changed with belts, but nothing actually changed except for some added graphics. People mining are generally afk or have their graphics turned down all the way so that they can run multiple accounts at once. Mining is literally the most boring thing in eve and it is still an awful profession because CCP hasn't fixed null ore anomalies yet.

Please go poke Fozzie and tell him that null ore anoms still need to be fixed, arkonor is still garbage, and that I'm still right from EVE Vegas.
Quadima
HyperDreams Studios
#46 - 2015-01-13 20:14:54 UTC
So my guess is nobody in the arts department noticed while working on the Exeq hull that it looks almost like an iteron, minus the mid-section cargo containers.

Gallente and Serpentis ships are becoming uglier and uglier with every patch.

Why do you hate my democratic nation so much ??? WHYYYY??
Dorna Loone
Dark Star Demolition
#47 - 2015-01-13 20:25:37 UTC
Thanks for removing the Industry Teams.
Though I have been using them they were a pet hate of mine when announced with the Industry changes. I can now go back to building stuff from my corp hangars without feeling the need to shunt the materials all over the galaxy chasing Teams.
Mixu Paatelainen
Eve Refinery
#48 - 2015-01-13 20:30:38 UTC
My thoughts when I saw the Exequror concept art: "That's very cool."

My thoughts when I saw the Exequror hull today: "That's very Zellweger."
Sizeof Void
Ninja Suicide Squadron
#49 - 2015-01-13 22:26:50 UTC
Please remove the eye-fatigue-generating fade up, fade down, fade up, fade down, ad nauseum effect on windows and window backgrounds, when focus is changed or a popup window is displayed. This is particularly annoying when working with many windows, such as when you are updating a bunch of market orders.

At the very least, add a button to allow us to disable this behavior.
Sizeof Void
Ninja Suicide Squadron
#50 - 2015-01-13 22:28:17 UTC
Please add a button to allow us to completely disable tooltips.

Even when set to maximum delay, they still persist too long and get in the way when moving items around in hangers and containers.
Jared Tobin
Bloodstone Industries
B.S.I.
#51 - 2015-01-13 23:35:46 UTC
JAN 2015: NEW/EXISTING ISSUES & FEEDBACK (with suggestions):

CORP SELLING DRAG/DROP: "Drag and drop" selling still does not function when attempting to drag items to sell from a corporate hangar. Only way to sell multiple items is to select them all, then sell, or right-click and select "sell" to force the client to add that item to existing open selling window.

NEOCOM ICONS STUCK AS "TRANSLUCENT": The Neocom panel is unable to be made opaque. Disturbing considering its top "E" (EVE) symbol, avatar pic, training graphic and bottom clock areas are opaque. PROBLEM: Hard to distinguish icons from bright graphics in background. Good example: when using "Carbon" theme with TRANSPARENCY=0. The icons are difficult enough to distinguish, but especially in a Caldari station with bright/reflective backgrounds (or in space with a bright star) "underneath" the Neocom.

TAB VISIBILITY: "Tabs" are not clearly distinguishable. They are simply words. Providing dividing lines to help discern/define where you can drag to/select would help.

"SEARCH FOR RECIPIENTS" UI BUG: No matter how big you resize this window (Example: clicking "To" when creating a new mail), the input field is overlapped by the "SEARCH" button.

PERSONAL ASSETS UI BUG: When open, the name of the systems/stations overlap all the background "columns with lines" (Quantity,Group,Size,Slot,Volume).

NOTIFICATION SETTINGS DUPLICATE BUG: "CLONE ACTIVATION" is listed TWICE under: "Notification Settings: Category Subscriptions: Miscellaneous".

CONTRACT BUG: When right-click "Create Contract" of anything, the default opening Creat Contract window has the bottom two lines overlapping: "On behalf of (corp wallet name)" overlapped by "Outstanding Contracts: (x/xx)". Only way to read it is to expand from your own default size.

CONTRACT ICON BUG: Still not being notified/flashing of a new contract UNTIL "Contracts" icon is actually clicked. Seems pointless to be notified "after the fact".

NOTIFICATIONS BUG: Notification settings still not behaving according to any changes of delay time or stack sizes, even when changed via slider options in Notification settings.

SCIENCE/INDUSTRY UI: Manufacturing jobs do not update themselves when jobs are delivered, in terms of "xx/11" manufacturing slots, for example. One must close the Industry window, then reopen it to clear all "delievered"(faded) jobs.

DARKENING/REFOCUSING CLIENT: Constant color shade "refocusing" is distracting. Example: When trying to split-drag (CTRL+drag) an item from one place to another, the center window will pop up asking how much to move, but the entire screen darkens. Gets a bit distracting when split-dragging 50 items "quickly" and not able to see the rest of your inventory (this is using "Carbon" theme). It's behavior is almost identical to when one hits the ESC key.

ICONS: Icons would be more visible and efficient if we could "color"/"tint" certain icons to help visually distinguish hwhat are industrial icons versus inventory icons versus business icons, etc. Especially considering grouping does not seem to work.

GROUPING: "Grouping" icons does not seem to function as intended.

OVERVIEW NAVIGATION ICONS: It would help if the warp/approach/jump/etc symbols above the Overview were larger. Though they appear to be bolder, they have then been reduced in size, with no ability to resize them (like one can with in-station icon sizes).

ALLIANCE MEMBERSHIP APPLICATIONS: There still has not been a solution to be "notified" if/when any corp has submitted an Alliance application - unlike how Corp applications are notified in the "Mail: Communications" tab.

WINDOW CORNERS/BORDERS: The window corners visually do not always "line up" next to each other. On some instances, when windows do line up next to each other, the 1 pixel line merges adjacently, forming a more visible 2 pixel line. But when they do not merge, you can see the background between a 1-2 pixel gap, even though the client insists your windows are "snapped next to each other".

Win7Pro64-bit - USING "CARBON", 0 Transparency, NO Window Blur, NO Match Theme
Az Grod
CVT IND.
#52 - 2015-01-14 00:01:39 UTC
The belts are awesome !!!

Well Done Big smile
Skalle Pande
Teknisk Forlag
#53 - 2015-01-14 00:04:02 UTC
Dorna Loone wrote:
Thanks for removing the Industry Teams.
Though I have been using them they were a pet hate of mine when announced with the Industry changes. I can now go back to building stuff from my corp hangars without feeling the need to shunt the materials all over the galaxy chasing Teams.


Right. But oddly enough this is not mentioned in the patch notes, nor are any consequential changes (if there are any).
Nolan Kotulan
Nova Tabula Rasa
#54 - 2015-01-14 02:02:45 UTC  |  Edited by: Nolan Kotulan
This isn't listed in the patch notes but I'm still not sure:

  1. Did you add PBR (Physically Based Rendering) to stations exteriors?
  2. Did you add it to stations interiors, captain's quarters and clothes?

Adding PBR to clothes isn't very important, but adding it to stations exteriors and interiors (including capitain's quarters) is important for visual consistency.

Plus, question:

  1. Why didn't you already add PBR to T3 ships?

Plus, feedback:

  1. Since Rhea and the new UI's release and the new (ugly) character selection screen, this last one is "flashing" a sec before the fade-in when starting client. It sucks.
  2. There are still UI visual bugs with Mail and Factional Warfare windows, and with the "unread notifications" counter. I submitted bug tickets about them.
  3. Remove these damn corner brackets (yes, again and again, I will never stop to remember you about how much of a visual aberration it is ;)


That's all for now! :)

Per aspera ad astra

Sizeof Void
Ninja Suicide Squadron
#55 - 2015-01-14 02:41:38 UTC
Well, looks like Module Tiericide - Round 2 is yet another major failure to really listen to player feedback.

For the modules which were supposed to be "tiericided", it looks like there was no change to the BPO material requirements for the T1 versions and no change to the reprocessing materials for the meta 1 versions. I'm guessing no change to NPC drop rates, either, so, for modules which have a high drop rate, meta 1 versions should continue to end up being cheaper than T1 versions (except in cases of deliberate market manipulation).

Thus, we continue with no reason to use most T1 modules, and no reason to build them (except as a component for T2 modules).

Sigh.

Should we also talk about how stupid it was to identically prefix the meta versions of the prop and hull upgrade modules with the same "Type-D Restrained" rather than mix them up, with different prefixes for each module (ex. "Beta Restrained Expanded Cargohold", "Mark I Restrained Nanofiber Structure", etc.)?

Has anyone at CCP ever done a search by name, with automatic name completion? Do you know how much easier this is to do when the prefix is different, rather than all the same? If you make the prefix different for each type, then it is only necessary to type in "Beta" or "Mark I", rather than "Type-D Restrained Expanded" or "Type-D Restrained Nanofiber".

And, why do we still have single-quoted names, like 'Basic', rather than just Basic? Again, search-by-name works better without the unnecessary single-quotes.
Lak'ca Antollare
Nexus Cartel
#56 - 2015-01-14 02:50:43 UTC
I'm wondering if someone can format the patch notes properly? I'm sure a lot of people would appreciate it. Thank you for your time.

-Lak'ca
Oraac Ensor
#57 - 2015-01-14 03:43:30 UTC
Skalle Pande wrote:
Dorna Loone wrote:
Thanks for removing the Industry Teams.
Though I have been using them they were a pet hate of mine when announced with the Industry changes. I can now go back to building stuff from my corp hangars without feeling the need to shunt the materials all over the galaxy chasing Teams.


Right. But oddly enough this is not mentioned in the patch notes, nor are any consequential changes (if there are any).

http://community.eveonline.com/news/dev-blogs/teams-removal?_ga=1.192943785.561846806.1401108799
Johan Civire
Caldari Provisions
Caldari State
#58 - 2015-01-14 05:26:03 UTC
Good patch love it. O wait its a update. mmm ok i guess. Nah its ok.
FoxFire Ayderan
#59 - 2015-01-14 05:49:45 UTC
Quadima wrote:
So my guess is nobody in the arts department noticed while working on the Exeq hull that it looks almost like an iteron, minus the mid-section cargo containers.

Gallente and Serpentis ships are becoming uglier and uglier with every patch.

Why do you hate my democratic nation so much ??? WHYYYY??


Hey now. I realize us liberal democratic Gallentes are nice people and aren't ones to burn our Quasimodo's at the stake like the Amarr would, but do we need to make our ships look similarly deformed?

I for one think the much more symmetrical redesign of the Exeq is MUCH better looking.

FoxFire Ayderan
#60 - 2015-01-14 06:12:16 UTC

I can't say that I'm entirely pleased with the results of the asteroid belt visual improvements.

It's a good start, but a few issues I have with it.

a) It's TOO cluttered with small debris. Tone it down a bit.

b) Add some variety to the debris sizes. The consistency of the sizes is less than immersive.

c) The textures of the debris is too even. Make them more textured like the minable asteroids.

d) If possible, allow for this stuff to collide with and be deflected off our ships/shields (rather than pass through us)