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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#21 - 2015-01-09 22:27:13 UTC
An AFK player cannot hurt you. By definition. The only damage he does is in the minds of the people who complain about it. What they want is not balance.

What they want is to have their uncertainty removed, so they can carebear in complete safety.

The answer to that should always be no. Cloaking devices and covert ops ships should remain unchanged so long as local chat remains an instant, 100% reliable source of intelligence.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bullet Therapist
Caldari Provisions
Caldari State
#22 - 2015-01-09 22:27:29 UTC
Bronson Hughes wrote:
Someone at CCP/CSM/ISD said it best (and I'm paraphrasing here because I can't for the life of me find the link): "Show me someone who has been genuinely harmed by AFK cloaking, and I'll show you someone who has no business playing EvE."

AFK cloaking doesn't hurt anyone. It never has, and it never will. All it does is shatter the illusion of safety presented by a local list that is friendly. Any impact that shattered illusion has on someone's activities is entirely their choice, not the person cloaking.

Until someone comes up with a bona fide, rational example of AFK cloaking actually harming another player, I say it should be left as-is.


Except that the afk cloaker enjoys 100% safetey while he 'disrupts the illusion of safety.' This argument that AFK cloaking doesn't hurt anyone is just a distraction from the fact that AFK campers really don't have to risk anything to hole up in a system, which shouldn't be the case. Sit cloaked up at a safe long enough and there should be a reasonable chance that someone can somehow find you- even if it is a difficult thing to do.

As far as I'm concerned this is the only real argument to be had here. Whining about not being completely safe mining or ratting in null, and lazy gankers looking for free kills or abolishing local Roll is really starting to get old. This thread discussion doesn't change it at all and the communitie's line is too hard to have any kind of meaningful discussion about it here.
Daichi Yamato
Jabbersnarks and Wonderglass
#23 - 2015-01-09 23:32:09 UTC  |  Edited by: Daichi Yamato
Can we get the AFK Cloaking Collection Thread linked in the OP? Locked but not forgotten.

it will mean people can read the existing ideas before they start suggesting the EXACT SAME IDEAS and spamming up this thread (which has already started to happen).

then perma-ban those that propose the EXACT SAME IDEAS.


As for the balance of cloaks:

Local and cloaking are equal and opposite. If you change one, you really need to change the other. Or keep them both the same for the current crappy stalemate.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

GeeBee
Backwater Redux
Tactical Narcotics Team
#24 - 2015-01-10 01:43:54 UTC  |  Edited by: GeeBee
AFK Cloaking has been a broken mechanic in K-Space for years due to cyno's. The ability for a character to sit cloaked afk for hours/days/years then hot drop someone at a time of their choosing or entirely shut down a system is broken. It promotes stagnant gameplay on both the aggressor and the defender in most cases since the only way to get them to leave the system is to also leave the system and not utilize it. While there is the ability and potential to bait and kill the cloaker when he does do something it means having an equal or larger number of people constantly on standby and performing the act while the AFK cloaker is infact not AFK, largely leaving these avenues of gameplay as a waste of time. The best counter is to keep eyes on the staging system of whoever is cloaky camping, when they have activity raising the alarm while they prepare to drop either form a counter-drop.

The metagaming of cloaky camping is also highly effective when combined with a spy, this further makes the cloaky camping meta even more one sided towards the aggressor.

The only major indirect change to afk cloaking has been the atrocity of force projection changes which will effectively limit you to 1 Hot drop per ~20min at minimum assuming you can safely fly your cloakys back to a black ops ship to reload or ~45min if you bridge yourself back.

As for any potential changes to afk cloaky camping there's been a lot of discussion over the years on how to balance it, the best / simplest theory i've heard is to have the covert ops cloaking cloaking device burn liquid ozone at a small consumption rate to reduce the loiter time to 8-12 hours while burning their reserve fuel for cyno's, But again the force projection changes have already taken a lot of the wind out of the sails of the AFK cloaking meta.
Koniforous
Tauren Transit
#25 - 2015-01-10 02:19:41 UTC
Bronson Hughes wrote:
Someone at CCP/CSM/ISD said it best (and I'm paraphrasing here because I can't for the life of me find the link): "Show me someone who has been genuinely harmed by AFK cloaking, and I'll show you someone who has no business playing EvE."

AFK cloaking doesn't hurt anyone. It never has, and it never will. All it does is shatter the illusion of safety presented by a local list that is friendly. Any impact that shattered illusion has on someone's activities is entirely their choice, not the person cloaking.

Until someone comes up with a bona fide, rational example of AFK cloaking actually harming another player, I say it should be left as-is.

Esmanpir
Raccoon's with LightSabers
#26 - 2015-01-10 03:16:01 UTC
Aamina wrote:
All said so far is true, local being best intel tool there is, however I would agree on some mechanic that forces players that they can't be cloaked for more then one or two hours at given time.

Maybe slow cap drain or something.
Maybe cloaking device takes slow heat damage and you have to drop cloak periodically to rep it back up (you could do this while in warp).
Maybe new mechanic where cloak builds up some sort of fatigue and while not running it dissipates at rate that all would be gone in 2-5 minutes and build up would be random between 30-120 minutes to full value where your ship drops cloak automatically

General idea is remove AFK game styles which I support, other then that I don't have problems with AFK cloakers, my playstyle is depended on waiting at blops till our hunter (who doesn't even have a cloak) finds a juicy target that we then drop on, AFK cloakers are as much issue for us as docked up people are.


I agree that its about removing AFK game styles. If you want to be AFK you should be in a POS or station, or susceptible to getting attacked. Maybe introduce a fuel to the cloak mechanics.
M1k3y Koontz
House of Musashi
Stay Feral
#27 - 2015-01-10 03:21:52 UTC
Thelonious Blake wrote:
And honestly I have yet to see a member of distinguished wormhole group/corporation to moan about cloaking mechanics. And this speaks alot. Prove me wrong with a link.

*Snip* Please refrain from personal attacks. ISD Ezwal.
being vocal about AFK cloaking doesn't mean the mechanic is broken. Not in the current state of the game, at least by my opinion.


Must... resist... quagmire...

Fine. WHs don't compain about AFK cloaking because they control their geography. They can close WHs, you can't close stargates in nullsec.

Thus, WHs =/= nullsec. Let's get that point in EARLY.

How much herp could a herp derp derp if a herp derp could herp derp.

Esmanpir
Raccoon's with LightSabers
#28 - 2015-01-10 03:27:34 UTC
Kaarous Aldurald wrote:
An AFK player cannot hurt you. By definition. The only damage he does is in the minds of the people who complain about it. What they want is not balance.

What they want is to have their uncertainty removed, so they can carebear in complete safety.

The answer to that should always be no. Cloaking devices and covert ops ships should remain unchanged so long as local chat remains an instant, 100% reliable source of intelligence.


I think this myth has been thoroughly busted (see Bullet Therapist Posted: 2015.01.09 22:27 in this thread as an example) and is just used to misdirect the conversation. Indefinite cloaking is about being AFK and not having any risk to be holed up in the system.

Also, trying to tie indefinite cloaking to local chat is apples and oranges. Whether local should be changed or not, doesn't negate the immunity the cloaker has to sit indefinitely without threat in a hostile environment. Yes, both provide intel, but if you really wanted intel you could cycle your alliance members through the system each taking turns cloaking (or your alts) to offset whatever mechanic is put in place to limit indefinite cloaking.
Mario Putzo
#29 - 2015-01-10 04:12:23 UTC
Here is the thing.

If I am cloaked and not saying anything. How do you know I am AFK? Just because I am in local all day?

Maybe I am getting pings all over your system?
Maybe i am scanning moons? Or for WHs?

There is a lot I can be doing, and in hostile space that is your only afforded protection and why the cov ops and recon lines exist.

You simply assume I am cloaked all day. Maybe I am cloaked. Maybe I am making a ping in that asteroid belt you always go to, or am sitting inside that next DED site you warp to.

Or maybe I am AFK. The only reason you know I am there is because of local chat. Which is actually quite a large amount of intel.

I think Local should function on a timer, where every 10 minutes the local list will refresh.
How you get seen in local
Enter a system
Talk

How you get off local list
Don't talk in local for 10 minutes.
Don't leave and re-enter system

This gives someone the chance to see that a person entered local, but after 10 minutes that person may or may not still be there without them knowing.

The whole purpose of a cloak is to be undetected, the fact you even know I am in your system is absurd in its own right. considering the heaping piles of free intel it gives.

My name
My corp
Alliance
Who I fly with
What I fly
Do I blops?
Other Drops?

That is a lot of free intel, all i get is a cloak.

Zepheros Naeonis
TinklePee
#30 - 2015-01-10 05:37:21 UTC
Bronson Hughes wrote:
Someone at CCP/CSM/ISD said it best (and I'm paraphrasing here because I can't for the life of me find the link): "Show me someone who has been genuinely harmed by AFK cloaking, and I'll show you someone who has no business playing EvE."


This is really all that needs to be said on the matter.
Gabriel Elarik
Celestiel Rams
#31 - 2015-01-10 06:33:20 UTC  |  Edited by: Gabriel Elarik
i would say it would be more logical if the local works like this :

Entering the System via Gate = Gate Broadcasting you are here
Undock = Station Broadcasting you are here

WH and Cyno = nope you are not in local until someone will find you

Possible but not sure if its to OP (it counts if you are scanned down and or are spottet via d scan)

If you logout you vanish from local if you log in your status from before counts

Possible a new deploy able that scans for ships and broadcasting to the local withing 5 AU Would give the option to make a Network within the system if you find a wh mark it with the unit i would say it would use Fuel
Arya Regnar
Darwins Right Hand
#32 - 2015-01-10 06:54:54 UTC
Remove local or delay it. Afk cloaking fixed.
Forever!

EvE-Mail me if you need anything.

Paynus Maiassus
Imperial Academy
Amarr Empire
#33 - 2015-01-10 07:10:42 UTC  |  Edited by: Paynus Maiassus
Cloaks should cycle like a repper or a weapon with a 5-minute cycle.

You can still use cloaking as an intel tool. Getting rid of the unlimited cloak duration does not impede intel. Intel can't be collected while a person is AFK anyway. All arguments that cloaky local intel depends on being able to AFK cloak are false.

AFK cloaking is primarily an interdiction tool. Want to make someone dock up? Put a cloaky neut in system.

Your ability to hot drop should be related to the number of actively playing scouts you have. Not one dude with 50 accounts checking things out here and there.

I can't believe people complain about AFK mining and tolerate AFK cloaking.

AFK cloaking needs to go away. It actually destroys content by keeping a persistent threat of a threat that isn't really a threat. So people stay docked up to avoid fleets that won't come because the scout is AFK. Reducing AFK cloakers will embolden miners and ratters and make them vulnerable to real scouts who are at the keyboard playing Eve.

AFK cloaking reduces fights and destroys content. It results in station spinning. Get rid of it. Cloaks should be active modules with 5-minute cycles.
baltec1
Bat Country
Pandemic Horde
#34 - 2015-01-10 07:29:19 UTC
A bin for all of the terrible ideas on afk cloaking. ISD are getting lazyLol
baltec1
Bat Country
Pandemic Horde
#35 - 2015-01-10 07:33:17 UTC
M1k3y Koontz wrote:
Thelonious Blake wrote:
And honestly I have yet to see a member of distinguished wormhole group/corporation to moan about cloaking mechanics. And this speaks alot. Prove me wrong with a link.

*Snip* Please refrain from personal attacks. ISD Ezwal.
being vocal about AFK cloaking doesn't mean the mechanic is broken. Not in the current state of the game, at least by my opinion.


Must... resist... quagmire...

Fine. WHs don't compain about AFK cloaking because they control their geography. They can close WHs, you can't close stargates in nullsec.

Thus, WHs =/= nullsec. Let's get that point in EARLY.


Nope, its because they have no idea the AFK cloaker is there.
Mag's
Azn Empire
#36 - 2015-01-10 07:42:15 UTC  |  Edited by: Mag's
Ask yourself one question.

What mechanic are they using to interact with you, whilst they are AFK?

It's not cloaking, or being able to remain so indefinitely that is the issue. It's the reliance people have in instant intel.

The fact that you can AFK without a cloak and gain the same psychological effects, should speak volumes here.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gabriel Elarik
Celestiel Rams
#37 - 2015-01-10 07:54:24 UTC
can anyone stop the loop thats says Local is the problem not that that all cloakers on a safe are 100% safe
Mag's
Azn Empire
#38 - 2015-01-10 08:01:18 UTC
Gabriel Elarik wrote:
can anyone stop the loop thats says Local is the problem not that that all cloakers on a safe are 100% safe
And can anyone point out that whilst the cloakers are supposedly 100% safe at their safe spot, you are 100% safe from them?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Gabriel Elarik
Celestiel Rams
#39 - 2015-01-10 08:12:37 UTC
the point is the cloaker is in Hostile space and 100% safe
nothing should be 100% safe while ingame

and anyone that plays eve should know that after all its a golden rule in eve nothing is safe

i dont care that he cant harm me but i cant harm him while he is sitting in space and getting intel on us
we cant do anything to prevent that and intel has more value than some isk

No Risk / Huge Gain do you see my point
baltec1
Bat Country
Pandemic Horde
#40 - 2015-01-10 08:17:44 UTC
Gabriel Elarik wrote:
the point is the cloaker is in Hostile space and 100% safe
nothing should be 100% safe while ingame

and anyone that plays eve should know that after all its a golden rule in eve nothing is safe

i dont care that he cant harm me but i cant harm him while he is sitting in space and getting intel on us
we cant do anything to prevent that and intel has more value than some isk

No Risk / Huge Gain do you see my point


I demand everyone AFK in a station should be forced to undock so I can kill them.