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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Haywoud Jablomi
Vay Mining Corporation
#241 - 2015-01-14 20:40:40 UTC
Nikk, you have poorly understood my post. Never have I implied that PVE players are meaningless or of less value. Not honestly sure how you come to this conclusion. Nothing about my statements say this.

I have no strayed from the topic. As you stated "Regardless of this distinction, cloaked play over extended periods of time is frequently described as AFK, based on the perception of the opposing players". My point was covering this plus more. Even if a player is active. While cloaked, they are invulnerable. They could be sleeping, eating, market trading, or watching the undock. One does not know. That in itself is fine, however there is zero counter to it.

I would think that most players would like to have a chance to do something about this, however if you are the person being camped, all you can do is sit on your hands. Again I state this is not balance.

It almost seems like you are attempting to be combative in your statements in an attempt to twist what I am saying, just to invalidate it. For example your #4 statement. We both agree on it, you have upvoted my post on the exact same thing just 2 pages ago. So I dont understand the need for even rehashing it.

No. I believe that there is a flaw in cloak cause it allows for situations that a player can become completely invulnerable. The only other comparision is hidding in a station in high sec. Null sec stations and towers can be destroyed. This invulverablity is an unfair advantage to the cloaker.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Haywoud Jablomi
Vay Mining Corporation
#242 - 2015-01-14 20:43:02 UTC
Mario Putzo wrote:
Haywoud Jablomi wrote:

Removing local is not an answer. Local is a necessary evil for the game. People need to chat. Even if local was removed, intel channels would take it's place.


You do realize when people say remove local they don't actually mean remove it. They mean make it so you don't automatically show up in local when you enter a system. Just like in WH space. It will still be there for you to talk in if you want to...but doing so broadcasts your information in local.

If local functioned this way then AFK cloaking instantly disappears. Why? Because you don't know if anyone is there. Problem solved with minimal effort.



I would be ok with this too, however its a bit overboard. Unlike in WH space, there are many things like stations and gates that via lore are what provide system information. Of course this can change but I am more of a fan of leaving people in local but stripping them of their standing colors and all player information unless in station, and only show standing if they are on grid.

Either works though

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Mario Putzo
#243 - 2015-01-14 21:21:58 UTC
Haywoud Jablomi wrote:
Mario Putzo wrote:
Haywoud Jablomi wrote:

Removing local is not an answer. Local is a necessary evil for the game. People need to chat. Even if local was removed, intel channels would take it's place.


You do realize when people say remove local they don't actually mean remove it. They mean make it so you don't automatically show up in local when you enter a system. Just like in WH space. It will still be there for you to talk in if you want to...but doing so broadcasts your information in local.

If local functioned this way then AFK cloaking instantly disappears. Why? Because you don't know if anyone is there. Problem solved with minimal effort.



I would be ok with this too, however its a bit overboard. Unlike in WH space, there are many things like stations and gates that via lore are what provide system information. Of course this can change but I am more of a fan of leaving people in local but stripping them of their standing colors and all player information unless in station, and only show standing if they are on grid.

Either works though


The number one issue I have with local is the volume of free intel people can get if they know how. Its not actually that hard of a concept though. When someone you don't know appears in local, search them on Killboards. This gives you a history of what they fly, who they fly with, if they do drops, or blops, are they a more so a PVP pilot or a PVE pilot. You basically get anyones EVE history handed to you, without any real effort on your own part. Which is pretty ridiculous imho.

Id rather see CCP split local chat number log into 2 listing.
A) Number of Blue pilots
- would show a blue pod with the number of blue pilots
B) Number of potentially hostile pilots
- would show a red pod with the number of potentially hostile targets.

EX. 100 people in a system. 20 of which are blue to you.
you would see
Blue Pod: 20
Red Pod: 80

And that would be all the intel you get. You know there are 80 potentially hostile people in local, but you do not know their names, their corps, their alliances.

Until you see them in space.
OR
They talk in local chat.

You could even take this a step further and have this only apply in territory you control (be it Sov Space, or your Faction in FW)
Meaning if I were in NC. and took a trip up to VFK, I would see no local information, but the GSF guys in VFK would see all their Blue Pods, and me as a Red Pod.

Taking this even further you could also have this function in NPC Nullsec where your standings dictate whether or not Guristas (for example) are willing to broadcast local information with you. Lets say I am in BL. and me and the Guristas are tight bros because i dump all my LP and Isk back into their store for those dank crystal sets they sling my way. Guristas love me so much they will tell me how many of my friends are in system with me, and how many enemies are in system too.

I would leave NonFW LS space, and HS space absent from this however, and keep Local Chat available to everyone, still within the same scope though, where peoples names and information do not show up.

Free intel is the worst kind of intel.

And since this works both ways for both potential targets and cloakers, this would make it significantly harder for Cloaking ships to make use of local to identify weak or easy pickings for blops or drops, they would be forced to scan down the ships in system to get a rough idea of potential numbers of hostiles. While the potential target (if in an owned system) would see there is a hostile, and how many friends are in system, but have no other information than that. If they are uncomfortable because they are alone in system, they can leave to a more populated area if that makes them feel secure, and the cloaker, AFK or not would never know (unless watching the people leave through a gate) because they don't get any information from local at all.

Boom, you just made cloaky camping much more difficult in processing of information, because they would have to constantly be active in acquiring information, without having the knowledge of people coming or going from that system. (assuming hostile space, or NPC sov without sufficient standings).

There are a lot of things you can do to make local, less useful and more useful at the same time. While both stunting cloaking, and expanding the reconiness of recon.


Mag's
Azn Empire
#244 - 2015-01-14 21:29:14 UTC
Haywoud Jablomi wrote:
It almost seems like you are attempting to be combative in your statements in an attempt to twist what I am saying, just to invalidate it.
It's not that. It's just that we've heard these argument before and we don't see them holding up to scrutiny.
Such as your talk of invulnerability for the cloaker when cloaked. What you don't mention is it goes both ways.

It's not that you don't see good points, it's that we don't think you've included all the facts about them.

I may look to be just as combative at times, but it's really nothing personal. It's simply that we've argued about it so long and looked at it so many different ways, we find it hard to simply stand by and let things slide.

You at least try and assemble good points and argue them rather well. Many don't do that and come out with the same poor ideas over and over.

Take for example this gem:
Jihad leader wrote:
Server safe logout after 2 hours of player inactivity no input from mouse or keyboard all the useless afk people in stations and cloaked in space would greatly reduce server loads and the games network. they are afk shut them down makes eve a little better for people activly playing :) plus its a good way to get people more active Bear
It simply wouldn't work. Even a small amount of time thinking about it first, would tell you that.
Easily bypassed, poor reasoning and little to no idea regarding server load from AFK pilots. Not to mention that I'm sure CCP would rather have 4,000 AFK pilots logged in, than have lower numbers. (Just a random number, not at all based on any fact.)

Cloaks have been with us since 2004. They were rather OP at the start, but were soon balanced. They have counters and personally, I believe them to be balanced. So far, I've not heard any arguments to convince me otherwise and many feel the same way.
Thanks for taking the time to read.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#245 - 2015-01-14 21:42:12 UTC
Many apologies if I have seemed insensitive, or obtuse.
I simply wish to avoid the shoals that so many previous threads on this topic have foundered upon.

Haywoud Jablomi wrote:
1 Nikk, you have poorly understood my post. Never have I implied that PVE players are meaningless or of less value. Not honestly sure how you come to this conclusion. Nothing about my statements say this.

2 I have no strayed from the topic. As you stated "Regardless of this distinction, cloaked play over extended periods of time is frequently described as AFK, based on the perception of the opposing players". My point was covering this plus more. Even if a player is active. While cloaked, they are invulnerable. They could be sleeping, eating, market trading, or watching the undock. One does not know. That in itself is fine, however there is zero counter to it.

3 I would think that most players would like to have a chance to do something about this, however if you are the person being camped, all you can do is sit on your hands. Again I state this is not balance.

4 It almost seems like you are attempting to be combative in your statements in an attempt to twist what I am saying, just to invalidate it. For example your #4 statement. We both agree on it, you have upvoted my post on the exact same thing just 2 pages ago. So I dont understand the need for even rehashing it.

5 No. I believe that there is a flaw in cloak cause it allows for situations that a player can become completely invulnerable. The only other comparision is hidding in a station in high sec. Null sec stations and towers can be destroyed. This invulverablity is an unfair advantage to the cloaker.


1
Pointing something out, as you initially did with the value of PvE play, is often done when the perception exists that it is not clearly understood.
Since we are all on the same page, all play styles having value, I hope we can dispense with obvious details moving forward.

2
Counters exist, when a need is demonstrated for them.
The counter for cloaking, is local chat. Or, more to the point, the counter for local chat is cloaking.
Knowing someone is present in the system, clearly diminishes the impact they can have from unexpected attacks.
To explain it more clearly in reverse, if local tells you no neutral or hostile pilots are present, you know with absolute certainty that no immediate danger exists from cloaked threats. You are given a perfect awareness of your safety.

3
Your choice to disregard options, already pointed out by Jenn aSide and others in terms of PvP fitting, is implied by this.
Perhaps you should clarify, and say no options exist that you are comfortable using.

4
I am sorry if you read more into my statement than I intended.

5
Invulnerability by cloak, is an exaggeration if taken literally. Many gate camps successfully stop and destroy ships attempting to use a cloak, in order to bypass their defense.
The real invulnerability in this, is the simple avoidance of contact.
You don't even need a real cloak, just like the so-called AFK cloaking player doesn't need a cyno.
The opposing players who BELIEVE that it is a cloaked ship, and is fitted with a cyno, makes all actual fitting needs unnecessary.
The cloak is so powerful, they only have to think you have one....
Haywoud Jablomi
Vay Mining Corporation
#246 - 2015-01-14 21:45:53 UTC
Mag's wrote:
You at least try and assemble good points and argue them rather well. Many don't do that and come out with the same poor ideas over and over.


First off. Thank you. I have read many of your posts and feel the same way.

Mag's wrote:
Such as your talk of invulnerability for the cloaker when cloaked. What you don't mention is it goes both ways.


For the most part this is the only stance I disagree with. See from my point of view, when a player enters a system and decides to camp that system. They can go to a safe point and cloak. At this point there is NOTHING that any player can do to decloak this person unless they chose to be decloaked.

If the balance to this is local, there are plenty of good suggestions that would fix this, however none will solve the issue with a camper just sitting in system. Even with 0 local, you still cant decloak the player.

If the balance this is more direct, that a player can safe in a POS or dock up. In null those choices are not infinite, where as a cloak is. Sov on a system can be lost. A POS can be destroyed. However nothing in the game allows you to find a cloak player unless they choose to be found. Be it hunting, or just travelling.

That is where I see the flaw in cloaks.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Mag's
Azn Empire
#247 - 2015-01-14 22:04:30 UTC
Haywoud Jablomi wrote:
First off. Thank you. I have read many of your posts and feel the same way.
You're welcome and thank you.

Haywoud Jablomi wrote:
Mag's wrote:
Such as your talk of invulnerability for the cloaker when cloaked. What you don't mention is it goes both ways.


For the most part this is the only stance I disagree with. See from my point of view, when a player enters a system and decides to camp that system. They can go to a safe point and cloak. At this point there is NOTHING that any player can do to decloak this person unless they chose to be decloaked.

If the balance to this is local, there are plenty of good suggestions that would fix this, however none will solve the issue with a camper just sitting in system. Even with 0 local, you still cant decloak the player.

If the balance this is more direct, that a player can safe in a POS or dock up. In null those choices are not infinite, where as a cloak is. Sov on a system can be lost. A POS can be destroyed. However nothing in the game allows you to find a cloak player unless they choose to be found. Be it hunting, or just travelling.

That is where I see the flaw in cloaks.
I see your point, but disagree also.
My reason being is, I don't see why I should be able to decloak them. They cannot hurt me and I them. At the point they become a real threat, I can return the favour.

I do feel that null is rather too safe to a certain degree. Pilots in a system see someone enter and either dock or pos up. There needs to be the chance of a threat that cannot simply be removed or dismissed so easily. If some on this subject had their way, then probes or some pos decloaking module would rule the day. But then apart from large groups and blobs, what threat would others pose?

I would side with you more, if it were the case that cloakers could shoot and kill others, without opening themselves up to any threat. But because that isn't possible, I simply cannot.

I have no doubt that some pilots are affected by someone AFK for hours in their system, but many are not. When we have a situation that local intel is a guarantee, whereas the effects from AFKing are not. It seems to me those locals already have an edge.

I can see the argument that we have two broken systems at present. Cloaking and local. But they counter each other and as I have said before, add what I believe is a great edge to the game. Game play not often seen in MMOs. Psychological warfare.

Now even though I like the current situation, I would be fine with change if all relevant mechanics were changed as part of a package. New ways to gather intel, new ways to hunt cloakers. Chat could then be moved to say for example, constellation only.
It's not the we're averse to change, it's simply that we wish it done correctly.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Haywoud Jablomi
Vay Mining Corporation
#248 - 2015-01-14 23:39:05 UTC
Mag's wrote:
....They cannot hurt me and I them......


This I feel is not exactly true. No they can not blow up your ship. However they can collect as much intel as they need, watch undock or gather info on possible Titan pilots.

I dont understand why people say that Null is too safe. Null is a lawless area and its meant to be fought over, however that does not mean that there can not be areas of safety. If an alliance builds stations, puts in POSs and other things, why should this area not be safe in your home area?

It's like flying a plane into foreign air space and looking for a convoy to bomb and being shocked that all the convoys are safely in bunkers cause you were spotted. The UN wont be showing up to defend against you but the locals will and they are going to have a massive advantage cause they have a well established infrastructure.

So the idea that cloak is helping provide conflict in null and this should be left as is seems a bit odd to me. I dont advocate 100% safety but I do feel that alliances should be able to create safety with the right work.

Which in itself leads back to why I say that a player should be able to remove a camper from a system. Where as a PVPer may view a POS or a Station as some 'tent' that a PVE player runs to for safety when PVPers show up, I dont see it that way. That tent is my home. My castle that my corp built that is used for my livelihood in EVE. I see no reason why anyone should be forced to allow a swatter to sit in system and disrupt my activities for weeks on end. It would be one thing if a great force occupied my system and I was unable to do anything, but that is not the case. As it stands now. I have to sit on my hands and just hope the camper wishes to leave at some point. No. I dont think that is fair to the players that have spent so much time and effort into building and owning the space they have.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Milla Goodpussy
Garoun Investment Bank
#249 - 2015-01-15 00:07:56 UTC
AFK Cloaking is detrimental to the game. I don't care to debate this fact it is very detrimental it needs to be nerfed and im sick and tired of the staff reposting the debate after so many have begged that it get nerfed or wiped off the map.

I really don't even know your intention of posting this thread if ccp refuses to look into the issue. what is the point? so we debate this issue for another year and CCP once again pretends there is no issue.

if you're going to allow griefing and the like simply say so..

(cloaks back up cause there's nothing can be done about it)
(back to eating my Cheetos while I freak locals out while im AFK)
Delegate
Federal Navy Academy
Gallente Federation
#250 - 2015-01-15 00:26:00 UTC  |  Edited by: Delegate
Haywoud Jablomi wrote:
I dont understand why people say that Null is too safe. Null is a lawless area and its meant to be fought over, however that does not mean that there can not be areas of safety. If an alliance builds stations, puts in POSs and other things, why should this area not be safe in your home area?

It's like flying a plane into foreign air space and looking for a convoy to bomb and being shocked that all the convoys are safely in bunkers cause you were spotted. The UN wont be showing up to defend against you but the locals will and they are going to have a massive advantage cause they have a well established infrastructure.

So the idea that cloak is helping provide conflict in null and this should be left as is seems a bit odd to me. I dont advocate 100% safety but I do feel that alliances should be able to create safety with the right work.

Which in itself leads back to why I say that a player should be able to remove a camper from a system. Where as a PVPer may view a POS or a Station as some 'tent' that a PVE player runs to for safety when PVPers show up, I dont see it that way. That tent is my home. My castle that my corp built that is used for my livelihood in EVE. I see no reason why anyone should be forced to allow a swatter to sit in system and disrupt my activities for weeks on end. It would be one thing if a great force occupied my system and I was unable to do anything, but that is not the case. As it stands now. I have to sit on my hands and just hope the camper wishes to leave at some point. No. I dont think that is fair to the players that have spent so much time and effort into building and owning the space they have.


So after these many, many words we came to an oh so predictable conclusion - you in fact believe that your null home should be your safe heaven. Guess what... the entire purpose of black op ships is to deny you this safety.
Allow me to quote myself again:

Delegate wrote:

- Some players simply don't accept any possibility that the game mechanics may let them be ganked. They want local to be their safe heaven.


The balance issue here is simple really, once discussed openly. This thread however is filled with fog and irrelevant hairsplitting.
Nendail Smith
Lockheed Nighthawk
#251 - 2015-01-15 00:34:59 UTC
Haywoud Jablomi wrote:


Though a completely valid tactic to disrupt operations in the system, it is very one sided. Once a camper enters a system, removal of that player is IMPOSSIBLE unless that player chooses to be removed, either by leaving or by making a mistake with a chosen target. This in itself is not balance.



Yeah... You lost me here... One word: Bait.
Milla Goodpussy
Garoun Investment Bank
#252 - 2015-01-15 01:14:07 UTC
Cloaky ships should have a fuel requirement - CCP response... Nothing
Cloaky ships should have a counter - CCP response ... nothing
AFK gameplay should be against the rules - CCP Response.. yeah maybe.. but lets debate on that subject for 4 more years
Give us a Deployable that can scan down cloaked ships - CCP response.. but but but.. that can be exploited.

I give up.. no matter the suggestion ccp always has an excuse to not deal with it.. here we are in 2015 and still these guys refuse to deal with it.. amazing!
Mario Putzo
#253 - 2015-01-15 01:29:27 UTC
Milla Goodpussy wrote:
Cloaky ships should have a fuel requirement - CCP response... Nothing
Cloaky ships should have a counter - CCP response ... nothing
AFK gameplay should be against the rules - CCP Response.. yeah maybe.. but lets debate on that subject for 4 more years
Give us a Deployable that can scan down cloaked ships - CCP response.. but but but.. that can be exploited.

I give up.. no matter the suggestion ccp always has an excuse to not deal with it.. here we are in 2015 and still these guys refuse to deal with it.. amazing!



Whining should not be allowed on the forums...CCP response...

Have an issue, heres a tissue.
Rroff
Antagonistic Tendencies
#254 - 2015-01-15 01:49:17 UTC  |  Edited by: Rroff
Sov upgrade that increases (per level) the decloak delay (via signal "distortion") before you can lock (even on ships that don't have a decloak targetting delay normally).

*runs*
*runs some more*
*hides*

(Personally I think they are fine as they are).
Mario Putzo
#255 - 2015-01-15 01:54:05 UTC
Rroff wrote:
Sov upgrade that increases (per level) the decloak delay (via signal "distortion") before you can lock (even on ships that don't have a decloak targetting delay normally).

*runs*
*runs some more*
*hides*

(Personally I think they are fine as they are).


What would that accomplish, AFK cloakers won't be there to lock anyway...since they are AFK.
Haywoud Jablomi
Vay Mining Corporation
#256 - 2015-01-15 02:59:45 UTC
Delegate wrote:
So after these many, many words we came to an oh so predictable conclusion - you in fact believe that your null home should be your safe heaven.


Please take the time to go back and re read my posts. While I do believe that a a persons home station should be safer than if they are just roaming thru null all willy nilly, I never once stated it should be 100%. I completely understand that the black ops ships are meant to disrupt this, and I am perfectly ok with this. However if you had actually read what I stated my concern with cloak is the flaw in that a person can sit in a system for weeks on end and there is nothing anyone can do about it. I feel this is a flaw in the cloak. My statement to Mag's about the safety provided by a home system is to point out why I believe that something needs to be done. If you had taken the time to read my posts you made of understood this.

Nendail Smith wrote:

Haywoud Jablomi wrote:

Though a completely valid tactic to disrupt operations in the system, it is very one sided. Once a camper enters a system, removal of that player is IMPOSSIBLE unless that player chooses to be removed, either by leaving or by making a mistake with a chosen target. This in itself is not balance.


Yeah... You lost me here... One word: Bait.


Haywould Jablomi wrote:
.....IMPOSSIBLE unless that player chooses to be removed, either by leaving or by making a mistake with a chosen target.......


Making a mistake while choosing a target would be the end result of being baited.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Omnathious Deninard
University of Caille
Gallente Federation
#257 - 2015-01-15 03:01:42 UTC  |  Edited by: Omnathious Deninard
Haywoud Jablomi wrote:

CCP has admitted that cloaking is not perfect. This thread being sticky shows that they are looking at the community for information.

Oh this is not true, this thread was posted because ISD were locking every thread about AFK cloaking, most often before 10 posts were able to get in. CCP has stated in the CSM 9 minutes that AFK cloaking is a non-issue.

"AFK cloaking is an entirely social form of power. To me, it is the equivalent of posting on the forums until someone stops ratting."
- CCP Fozzie, CSM 9 Summer Minutes

If you don't follow the rules, neither will I.

Haywoud Jablomi
Vay Mining Corporation
#258 - 2015-01-15 03:16:37 UTC
Omnathious Deninard wrote:
Haywoud Jablomi wrote:

CCP has admitted that cloaking is not perfect. This thread being sticky shows that they are looking at the community for information.

Oh this is not true, this thread was posted because ISD were locking every thread about AFK cloaking, most often before 10 posts were able to get in. CCP has stated in the CSM 9 minutes that AFK cloaking is a non-issue.

"AFK cloaking is an entirely social form of power. To me, it is the equivalent of posting on the forums until someone stops ratting."
- CCP Fozzie, CSM 9 Summer Minutes


CCP has also said before that ISBoxer and other programs of its type are ok, yet they just changed their minds about it and reduced its functionality.




EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Daichi Yamato
Jabbersnarks and Wonderglass
#259 - 2015-01-15 03:38:44 UTC  |  Edited by: Daichi Yamato
Haywoud Jablomi wrote:


CCP has also said before that ISBoxer and other programs of its type are ok, yet they just changed their minds about it and reduced its functionality.



yeah...they didnt open a thread about it and say:

'Sorry we keep locking your repetitive threads. put all your crap here. seven threads less to close per week'

edit- and as far as i can tell, ISD made this thread. Not CCP.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Rhavas
Noble Sentiments
Second Empire.
#260 - 2015-01-15 03:41:13 UTC
Milla Goodpussy wrote:
Cloaky ships should have a fuel requirement - CCP response... Nothing
Cloaky ships should have a counter - CCP response ... nothing
AFK gameplay should be against the rules - CCP Response.. yeah maybe.. but lets debate on that subject for 4 more years
Give us a Deployable that can scan down cloaked ships - CCP response.. but but but.. that can be exploited.

I give up.. no matter the suggestion ccp always has an excuse to not deal with it.. here we are in 2015 and still these guys refuse to deal with it.. amazing!


I agree. CCP should just come out and admit it's a non-issue (the equivalent of posting on the forums until someone stops ratting) and close the matter for good.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary