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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
Anhenka
Native Freshfood
Minmatar Republic
#221 - 2015-01-13 23:47:28 UTC  |  Edited by: Anhenka
I wonder how many times the

"Have a large PvP fleet on standby at all times ready to rapidly counterattack against potential attack from the unknown number of attackers coming at an unknown time hitting an unpredictable target in any one of dozens of systems"

Bullshit line is going to get tossed around in this thread.


My stance on afk cloaking is that people need to just HFTU about it. But by the same measure, the spew about magically having a fleet waiting at the keyboards for an attack that may or may not be coming at all is complete bullshit.

When a Blops fleet dies, 95% of the time it's because they either got baited by another group at a predictable location (lowsec blopsers who use the same bait char in the same location for example), or they ****** up in a big way against a target they shouldn't have dropped on in nullsec. (The occasional group that tries to drop too close on a carrier that has a scram fitted and by sheer luck, a random blue roam passing by)

But in the vast vast majority of Blops from (mostly)AFK cloakers, the trap is sprung, the target is dead, and the Blops are warping off and cloaking at a safe spot in around 1 minute, maybe one minute 30 seconds. Less time than it takes a fleet even one jump over already in fleet with the ratter to undock, warp to the next system, jump, warp, land and tackle anything.

Supposing of course that you have a PvP fleet capable of killing a Blops gang stationed every other system, at the keyboard, in fleet with all the ratters, hovering over the undock button.

I'm sure that's likely.
Kaede Hita
K.H. Holding
#222 - 2015-01-14 00:03:15 UTC
I dont have any big issue with cloaking, being AFK should be adressed with or without cloak.

that being said, is running a module (who cycles, to exclude cloaking) counts as being active ? People who run links would have to say yes. People in station never docking might be quite active running the market, recruiting, scamming/scheming in channels, refitting ships. To the outside observer, the cowards are just hiding in stations. Changing skill queue, PI, contracting, managing industry , there's so much to do in EvE, and you can do plenty from afar in a cloaky ship to add to paranoia in the game. Playing Eve don't mean the same thing from one player to another. I do believe Null sec has this name for a reason : NO SECURITY. I believe if you can't bear it you should go do your carebearing elsewhere (you want no local ? try wormholes you'll be safe I swear ^^).

One point makes sense, anti cloaking should be a thing. Detection/evasion techniques are always trying to compete with each other to get the upper hand, so it seems illogical to me to have a system-broad thing that cancel cloaking. Even 0.1 AU wide area is too big as well for me.
The only thing that works now is bumping a cloaky ship to make it visible. I think a debris bomb could be something to consider.
10 to 50 km wide , relatively slow wave velocity (100-200 m/s emanating from detonation point), using large volume ammo so you have to use the bomb wisely, maybe some heat damage instead. I suppose parasiting your own cloak when you activate the device makes sense as well. I'm not set on giving that to a specific module, a specific ship role, or an ammo for a bomb launcher. I suppose fitting balance, CPU PG use discussion must take place at the time we choose one or the other, and I suppose people can contribute better than me on this.
This will never be of use on a safe spot cloaky ship, could be a thing to detect gate campers and moving safely some cargo.
Mag's
Azn Empire
#223 - 2015-01-14 00:24:41 UTC
Bullet Therapist wrote:
Your history of posts as they relate to afk cloaking centers around one argument; that afk players aren't doing anything to anyone while they're afk. They're available for search and I can see there's only dismissiveness in the face of opposition, which indicates that you don't really have a contrary argument here. There's no nuance, it's simply the same refrain iterated over and over. Other than that you've offered essentially nothing to the topic other than that you think local is a problem without being able to explain why, despite you telling people that local is an infallible intelligence tool, that fights and ganks take place all over eve every single day.
If that's your opinion, that's fine. Locals intel is accurate, free and unbiased. The fallibility comes with how people read the intel it gives. One of the reasons people AFK, is in an attempt to subvert players reading and conclusion of that intel.

Bullet Therapist wrote:
This is why I've picked you to dog over this. If you had an actual refutation or a reason why afk cloakers should persist or local should be immediately changed in k-space you would have used it by now. You haven't because you don't actually have one. Now its down to unprovable qualifications and ad homenim attacks (which I'm sometimes guilty of Big smile,) as a measure to lessen the import of my own statements- because, again, you don't have an argument to the point.
I have my opinion on the subject and have made it known on several occasions. I have qualified my stance many times on this forum. This funnily enough, is not the first topic on it. I have discussed other mechanics involved in the past. Including why this seems to only plague those in sov null.

You say the only problem you have with afk cloaking, is that cloakers are safe for an indefinite period of time after they've cloaked up. I have pointed out that that argument is moot, by the fact that it works both ways.

As far as ad homs are concerned, I don't believe I have. Although sarcasm may have been present. But then, this is an AFK cloaking thread.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rhavas
Noble Sentiments
Second Empire.
#224 - 2015-01-14 04:19:00 UTC  |  Edited by: Rhavas
I have two pieces of feedback on this.

First, my all-time favorite dev quote:
CCP Fozzie wrote:
"AFK cloaking is an entirely social form of power. To me, it is the equivalent of posting on the forums until someone stops ratting."
- CCP Fozzie, CSM 9 Summer Minutes

That is to say, AFK cloakers are not a problem with game balance.

Secondly, to that end, two years ago this month I offered the following post, which covered the only game-driven need for decloaking (among many more important subjects relative to Local and Intel, which is the real need here):
https://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

It was largely supported at the time by now-CSM member Mynnna as well:
http://www.themittani.com/features/local-problem-tale-two-solutions

Two years later, most of this is still relevant.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Nendail Smith
Lockheed Nighthawk
#225 - 2015-01-14 05:40:59 UTC
Cloak is how I choose to play the game, and so it would be easy to interpret my comments as just a way to "guard my play style." In reality, I'd like to have the play style protected, but for what I hope some will consider good reason.

Cloaky is literally the only way I can play Eve at this stage in my life. Not because I can't pvp any other way, but because of real life constraints. I understand my situation might be rare among the player base, but it exists and as such should be considered. When I say it's the only way I can play, I mean it to the point that every ship I fly typically has a cloak now days. As in, if I'm running missions in high sec, I have a crappy cloak on that cost me targeting time. If I'm bouncing around HS, I'm cloakable at a moments notice. Why? Because, I have a special needs son in the house. At any given moment I may have to jump up from the keys. Now most times I have a few seconds, but not always.

When running missions if I'm in a system without a station, I can safe up (I always have safes made ahead of time because of this) and hit the cloak button. If I'm hunting, I can warp to a safe, or #K off something and cloak up in flight or already be cloaked and just walk away while I'm flying.

My son was born just a year or two into my starting to play Eve, and I had not yet adapted this play style. I was flying multiple ships during a wardec and my son stopped breathing. When I came back, everything I was flying was gone, and I was resting in stations. That's when I started looking for alternate play styles and settled on cloaks.

Cloak doesn't imbalance the game as much as people claim, and as a byproduct it adds a way for people to play who have lives outside of Eve. It's not always a child that stops breathing, but sometimes a log off in 30 seconds (or 5-15 minutes if recently in combat) isn't fast enough. If it wasn't for cloak, what I'm able to do in game would be greatly diminished, and I'm not sure it'd be worth logging in. There certainly have been many times that I've logged in, and been playing only to jump up to deal with something that has me away for hours. I might be rare, but cloak is a pause button of sorts for me.

Yes the bi-product is that I play where I sit and lurk for targets, ships that cloak are typically weak and that results in a need to be selective about what I engage. I have to consider the low dps output, duration of kill, can I commit to the engagement and be out quickly in case something in RL jumps in the way?

Some days I think some of the cloakies are a bit under powered, but I chalk that up to lack of skill. Perhaps those that think that cloak imbalances the game so much could chalk their ideas up to the same and we could call it a wash? Smile
Jihad leader
Federal Navy Academy
Gallente Federation
#226 - 2015-01-14 07:22:51 UTC
Server safe logout after 2 hours of player inactivity no input from mouse or keyboard all the useless afk people in stations and cloaked in space would greatly reduce server loads and the games network. they are afk shut them down makes eve a little better for people activly playing :) plus its a good way to get people more active Bear
Daichi Yamato
Jabbersnarks and Wonderglass
#227 - 2015-01-14 07:48:17 UTC
Jihad leader wrote:
Server safe logout after 2 hours of player inactivity no input from mouse or keyboard all the useless afk people in stations and cloaked in space would greatly reduce server loads and the games network. they are afk shut them down makes eve a little better for people activly playing :) plus its a good way to get people more active Bear


how did you come up with this completely original idea?

im especially interested to know how you came up with the idea that AFK players take up great amounts server load. thats just genius!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#228 - 2015-01-14 14:29:51 UTC
I felt a desire to address this point.

The expectation of both sides to maintain a strike force is equally unlikely, as I will explain after.
Anhenka wrote:
I wonder how many times the

"Have a large PvP fleet on standby at all times ready to rapidly counterattack against potential attack from the unknown number of attackers coming at an unknown time hitting an unpredictable target in any one of dozens of systems"

Bullshit line is going to get tossed around in this thread.


You do understand, I hope, that the expectation is to match the defense to the expected threat.
The attacking force cannot simply KNOW when they are needed, as quite often there are no targets available.
They are waiting on the target(s) to undock, leave the POS, or simply log into the system.
So, they are equally unlikely to be willing to wait extended times for this opportunity.

The defender?
If they are at all competent, they have this protective ambush waiting when they undock.
The attacker cannot know if the ambush is there, but they also have no idea how long the target will PvE either.
They have to gamble on whether it is safe enough to attack, and how long they can wait before the target leaves.
Altirius Saldiaro
Doomheim
#229 - 2015-01-14 15:25:54 UTC
Mag's wrote:
Jeremiah Saken wrote:
Altirius Saldiaro wrote:
Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local.

That's what i proposed.
While I agree that this would solve the AFK cloak problem some have, it should come with other balancing factors. A simple move like this could make cloakers a little too powerful, unless other changes took place.


So you think cloaked ships in w-space are OP?

The thing is that nullsec carebears and nullsec pvp pilots dont work together. When we do pve in wspace, we usually lock down our system. Scouts on the holes, collapse as many as we can and secure the space. We work together and benefit from it.

Problem with that in nullsec is the carebears are greedy and the pvp pilots always want to be out roaming. When nullsec carebears learn to work together to lock down a system for PVE then the PVP cloakers will have a much harder time affecting them. Bubble your gates, have scouts, have people ready to intercept anything coming, and for Bob's sake learn to close your wormholes. I've infiltrated so many nullsec systems because they're too busy mining to notice the k162 in their system.

I am convinced that nullsec is just fat and lazy.

CCP, please remove the respawning of anomalies in nullsec. Make those fat, lazy carebears have to go into other systems for more PVE. We have to do it in w-space. They should have to in nullsec as well.
Nikk Narrel
Moonlit Bonsai
#230 - 2015-01-14 15:44:50 UTC
Nendail Smith wrote:
Cloak is how I choose to play the game, and so it would be easy to interpret my comments as just a way to "guard my play style." In reality, I'd like to have the play style protected, but for what I hope some will consider good reason.

Cloaky is literally the only way I can play Eve at this stage in my life. Not because I can't pvp any other way, but because of real life constraints. I understand my situation might be rare among the player base, but it exists and as such should be considered. When I say it's the only way I can play, I mean it to the point that every ship I fly typically has a cloak now days. As in, if I'm running missions in high sec, I have a crappy cloak on that cost me targeting time. If I'm bouncing around HS, I'm cloakable at a moments notice. Why? Because, I have a special needs son in the house. At any given moment I may have to jump up from the keys. Now most times I have a few seconds, but not always.

...

You speak for more of us, than I think you realize.

I have a 4 year old son, and while he is not considered special needs, I am effectively restrained very much in the way you are.
On the plus side, he likes playing Plants-VS-Zombies garden warfare with me.
On the negative side, he can often block me from playing almost anything else.
Ryuu Towryk
Perkone
Caldari State
#231 - 2015-01-14 16:01:45 UTC  |  Edited by: Ryuu Towryk
I was unaware that AFK cloakers have this magical ability to shut down a system just by being present! Watch as the system's denizens dock in terror! Then come to the forums complaining about it.
Astounding!
Mag's
Azn Empire
#232 - 2015-01-14 16:15:29 UTC
Altirius Saldiaro wrote:
Mag's wrote:
Jeremiah Saken wrote:
Altirius Saldiaro wrote:
Id rather cloaked ships be cloaked from local. Noncloaked ships show up in local.

That's what i proposed.
While I agree that this would solve the AFK cloak problem some have, it should come with other balancing factors. A simple move like this could make cloakers a little too powerful, unless other changes took place.


So you think cloaked ships in w-space are OP?

The thing is that nullsec carebears and nullsec pvp pilots dont work together. When we do pve in wspace, we usually lock down our system. Scouts on the holes, collapse as many as we can and secure the space. We work together and benefit from it.

Problem with that in nullsec is the carebears are greedy and the pvp pilots always want to be out roaming. When nullsec carebears learn to work together to lock down a system for PVE then the PVP cloakers will have a much harder time affecting them. Bubble your gates, have scouts, have people ready to intercept anything coming, and for Bob's sake learn to close your wormholes. I've infiltrated so many nullsec systems because they're too busy mining to notice the k162 in their system.

I am convinced that nullsec is just fat and lazy.

CCP, please remove the respawning of anomalies in nullsec. Make those fat, lazy carebears have to go into other systems for more PVE. We have to do it in w-space. They should have to in nullsec as well.
In WH space, not at all. I also tend to agree with much of what you said.

It's funny how many claim that AFK cloaking is OP. The thing is whilst the intel from local is guaranteed, the psychological effects from AFKing are not. I wasn't ever affected by AFK cloakers, I merely accepted null wasn't safe and flew accordingly.

But I do think that things are balanced atm. To change things slightly in one direction, in order to alleviate the fear some feel from seeing some neutral/red pilot in local, could upset that balance. I've seen far to many changes from CCP, that went way too far one way.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

SFM Hobb3s
Perkone
Caldari State
#233 - 2015-01-14 17:42:31 UTC
Daichi Yamato wrote:
Jihad leader wrote:
Server safe logout after 2 hours of player inactivity no input from mouse or keyboard all the useless afk people in stations and cloaked in space would greatly reduce server loads and the games network. they are afk shut them down makes eve a little better for people activly playing :) plus its a good way to get people more active Bear


how did you come up with this completely original idea?

im especially interested to know how you came up with the idea that AFK players take up great amounts server load. thats just genius!



Actually, AFK cloakers are hamsters best friends. At worst, they reduce the load on the servers considerably. Consider all those AFKTARS that don't undock and unload their drones (each drone literally takes nearly the same cpu load as the ship itself).

This is not counting AFKTARS that get destroyed.
Haywoud Jablomi
Vay Mining Corporation
#234 - 2015-01-14 17:58:33 UTC
I wish people would be more honest about this topic.

A guy afk cloaked in a system for a hour or a day. Not a big deal. PVE players should learn to deal with it. A cloaked ship flying thru high/low sec moving from point a to b. Again. Not a big deal. Cloaking in general is not a bad thing. Almost every genre of sci fi has it and most games of this nature have it.

I have voiced in the past my dislike of prolonged system camping. The potential for a hot drop is a big deal when you are putting millions of isk worth of ships on the field, OR if your ISK income is based on manufacturing items. PVPers tend to forget the ship they are in was built by someone. These ships and modules dont just rain down from the sky. Someone farmed them from rats or built them.

So all the 11 pages of fluff so far is just that, fluff. So stop it.

So what I personally think is a problem is that person that chooses to spend weeks in a system camping it. This is something that needs to be addressed. Though a completely valid tactic to disrupt operations in the system, it is very one sided. Once a camper enters a system, removal of that player is IMPOSSIBLE unless that player chooses to be removed, either by leaving or by making a mistake with a chosen target. This in itself is not balance. There should be a way to confront this player and remove them from space. Now I like the idea of being able to probe down a cloak with special probes. It takes skills, time, and it doesnt give 100% flawless info, especially if the person moves. This would leave all valid forms of current cloaking intact. You couldnt probe down a cloaky squad, or a moving target. This would really only work for prolonged campers in a system.

CCP has admitted that cloaking is not perfect. This thread being sticky shows that they are looking at the community for information. Original intentions of cloaking no longer matter. ISBoxer was originally considered perfectly acceptable yet, now its functionality has been reduced greatly. CCP can change their minds, so arguments quoting CCPs original ideas are no longer valid.

PVE players need to realize that PVP players are going to hunt them down. Life in EVE is not safe. If you cant handle that, play some other game.

PVP players need to realize that PVE players are going to build things. Those things are needed for EVE to survive. You can not look down on PVE players simply cause you find mining or ratting boring.

Removing local is not an answer. Local is a necessary evil for the game. People need to chat. Even if local was removed, intel channels would take it's place.

WH players have little say in the arguments of Null sec AFK cloaking. The mechanics of WH space are not the same as null. comparing the two is not even close.





EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Gabriel Elarik
Celestiel Rams
#235 - 2015-01-14 18:24:44 UTC
i agree with the post above
Nikk Narrel
Moonlit Bonsai
#236 - 2015-01-14 19:01:12 UTC
I wish people would not believe their view to be centric, when it demonstrates a clear bias towards one side.

Haywoud Jablomi wrote:
I wish people would be more honest about this topic.

1-A .... PVPers tend to forget the ship they are in was built by someone. These ships and modules dont just rain down from the sky. Someone farmed them from rats or built them.

2 So all the 11 pages of fluff so far is just that, fluff. So stop it.

3 ... removal of that player is IMPOSSIBLE unless that player chooses to be removed, either by leaving or by making a mistake with a chosen target. This in itself is not balance. ....

1-B PVP players need to realize that PVE players are going to build things. Those things are needed for EVE to survive. You can not look down on PVE players simply cause you find mining or ratting boring.

4 Removing local is not an answer. Local is a necessary evil for the game. People need to chat. Even if local was removed, intel channels would take it's place.

...


By the numbers, as this post offered multiple points to address.

1, both A & B
We know that industry manufactures things. You seem to imply the game will spin out of control, in the event that current rules / events stay as they are. You also seem to paint PvE players as helpless victims.
We, (PvE players), are neither helpless nor victims. That is a perception fostered by poor choices of various individuals.

Many of us have shown a proven ability to fight quite capably against so-called AFK Cloaking threats.

2
By not having arguments aligned with your view, you here suggest they must be invalid fluff.
I can see now you will be quite open minded.

3
They do not need to be removed. They are, by specific definition, doing absolutely nothing, and are not even actively capable of being a threat.
Now, if you refer to those who ARE active, then you are instead asking for removal of all actual AFK pilots. This will have the remarkable effect of highlighting active players for avoidance by those not interested in PvP.
Local will only have active pilots listed, since AFK players won't be there anymore. That is a significant buff to this intel.

4
Local, in it's current specific form, is not necessary.
It has in fact changed and evolved over time, historically not always giving at-a-glance standings as it does now.
Haywoud Jablomi
Vay Mining Corporation
#237 - 2015-01-14 19:37:34 UTC
Nikk you assume too much in my post.

PVE players are not helpless. My point is they shouldnt be looked down on by PVP players simple cause they choose to play a different way. Same applies to PVE players that need to realize that PVP players are going to hunt them down. It's what they do. Often both sides will critize the other side for these activities when it's completely childish to do so.

No. I said its fluff cause people keep rehashing the same points and many are simply pointless. WH's talking about how their is no local and they do just fine, without even mentioning that a person cant cyno in a WH and that the mechanics of the system are different is just an example.

For removal of a player in system. I never once mentioned AFK in that statement. I dont care if they are active or not. What I do see as an imbalance in the game is the inablity to remove that player from the system. It is impossible to do anything once they gain access to the system. I personally find this to be an issue that needs to be addressed when it allows a player to occupy a system forever without being contested. Even if the player has no intention of fighting and is strictly watching the undock to see players and ships. The people being camped should be able to combat this threat instead of just sitting on their hands and not being able to do anything.

I am ok with the removal of standings in local. I mentioned this on page 10 and you personally upvoted the idea.

Your response is a good example on why this topic never goes anywhere. Most of your assumptions of my statements are simply wrong.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#238 - 2015-01-14 20:04:30 UTC
Haywoud Jablomi wrote:
Nikk you assume too much in my post.

1 PVE players are not helpless. My point is they shouldnt be looked down on by PVP players simple cause they choose to play a different way. Same applies to PVE players that need to realize that PVP players are going to hunt them down. It's what they do. Often both sides will critize the other side for these activities when it's completely childish to do so.

2 No. I said its fluff cause people keep rehashing the same points and many are simply pointless. WH's talking about how their is no local and they do just fine, without even mentioning that a person cant cyno in a WH and that the mechanics of the system are different is just an example.

3 For removal of a player in system. I never once mentioned AFK in that statement. I dont care if they are active or not. What I do see as an imbalance in the game is the inablity to remove that player from the system. It is impossible to do anything once they gain access to the system. I personally find this to be an issue that needs to be addressed when it allows a player to occupy a system forever without being contested. Even if the player has no intention of fighting and is strictly watching the undock to see players and ships. The people being camped should be able to combat this threat instead of just sitting on their hands and not being able to do anything.

4 I am ok with the removal of standings in local. I mentioned this on page 10 and you personally upvoted the idea.

5 Your response is a good example on why this topic never goes anywhere. Most of your assumptions of my statements are simply wrong.

1
I did not claim to quote you directly.
Your pointing out the value of PvE players has little to no standing, unless the status quo somehow threatens their existence.
Whether this takes the form of direct violence in game, or peer pressure to change play styles.

2
Wormhole operation is different, and no single detail defines this by itself. Pointing out the absence of local not crippling that side of the game, regardless of your objections, demonstrates that the game can be successfully balanced to not display cloaked vessels.
Nothing more than that.

3
The THREAD is specific to AFK Cloaking. If you elect to go off-topic, please be more clear about it.
Regardless of this distinction, cloaked play over extended periods of time is frequently described as AFK, based on the perception of the opposing players.
It is blatantly obvious that the only genuine threat is from active players, who possibly were mistaken for being AFK.
As many have pointed out already, a genuinely AFK player is not a genuine threat.

4
The standings in local being given by local, diminishes the effort some players would be willing to make in order to determine a threat. Local generously tells everyone not to worry, whenever a green or blue indicator is given.
Automated reassurance FTW.

5
The simple truth, is that your statements convey these aspects to a reader.
Maybe you did not intend to imply them, even if not stated more plainly.
I am not assuming anything of significance, beyond the possibility that you may not realize this.
Unsuccessful At Everything
The Troll Bridge
#239 - 2015-01-14 20:20:52 UTC
I have already proven that cloaking has nothing to do with AFK cloaking.

A simple new player, in an unfit noobship, off grid of a planet is more than enough to make the most risk-adverse players and botters dock up and stay docked. I have found that the people who cry the most about cloaking, are the ones who cant even be arsed to attempt to find the cloakers that they claim that are there, and because they wont attempt it, it obviously cant be done.

Oh wait.. did I just say that the real reason these threads come up is 'Risk aversion' and 'botting'?

I would really love to see what would happen if CCP scrutinized the accounts of those people who rabble about AFK Cloaking. Makes you kinda wonder how many would be found botting it up.

As for curing the overactive imaginations of the risk-adverse, I doubt CCP would endorse any kind of chemical, electrical or surgical methods. I guess they will just have to live with it. Here is a quick link to a nice site about living with Overactive Imaginations. some good points in there..

Quote:
Living with OI is like residing in a roller coaster car, with constant ups, downs, and moments so wild you’ll have to close your eyes to bear them. Here’s how to make the most of your condition:

1) Drugs are bad, mkay?!

You’re already wired to the moon so you don’t need cans of Red Bull or shots of coffee to get you there. If I were you, I would also avoid alcohol, marijuana, and other hallucinogens.

2) Sleep

There’s no safer place to let your OI run wild than in your dreams. Also, the less tired you are, the better you’ll be able to distinguish between reality and the OI-inspired delusions.

3) Don’t dwell on conspiracy theories

If you’re prone to seizures of OI, stay away from all those conspiracy theories circulating on the net. On that vein, have you seen what happened to Mel Gibson in Conspiracy Theory? He had his eyelids taped open by a very scary Patrick Stewart. The thought of that alone should put a screeching halt to your crazy musings.

4) Human contact

OI thrives in lonely conditions. So, get out in the real world and connect with those afore-mentioned Homo sapiens. Chatting to real, live people will get you out of your head for a while and you’ll soon feel normal again.

5) Rationalise

As a frightened child, your parents did the rationalising for you. I don’t see any alligators under your bed, love. And the boogeyman definitely isn’t in your wardrobe. Now that you’re an adult, I’m afraid you’re going to have to do it yourself. But don’t worry if you can’t make sense of it on your own, that’s what friends are for. And if you’re still freaking out about glimpsing thieves and aliens in every dark corner of your house, it might be time to consult a professional.

6) Make the most of it

Some people would sell off their spleens for a great imagination. So, hold on to it, polish it, and learn to control it. Think of it as a superpower. Once you master it, you’ll rule the world. You could come up with an original idea for the next best-selling Xbox game or create a wacky blog or start a comic (sci-fi nerds lap that **** up). You could even become the next J. K. Rowling, writing your own series of fantasy children’s books, transforming them into blockbuster movies starring Saoirse Ronan and Jaden Smith, acquiring your very own theme park, being introduced to Ryan Gosling, marrying him… Oops, there I go again…


good stuff, and very relevant.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Mario Putzo
#240 - 2015-01-14 20:32:31 UTC
Haywoud Jablomi wrote:

Removing local is not an answer. Local is a necessary evil for the game. People need to chat. Even if local was removed, intel channels would take it's place.


You do realize when people say remove local they don't actually mean remove it. They mean make it so you don't automatically show up in local when you enter a system. Just like in WH space. It will still be there for you to talk in if you want to...but doing so broadcasts your information in local.

If local functioned this way then AFK cloaking instantly disappears. Why? Because you don't know if anyone is there. Problem solved with minimal effort.