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Player Features and Ideas Discussion

 
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Improving the Fitting Experience

First post First post
Author
scorchlikeshiswhiskey
Totally Abstract
O X I D E
#261 - 2015-01-09 17:58:40 UTC
Not sure if this has been mentioned, I'm on my phone between classes, but I would like to see the drone damage part of the stats be a little more intuitive. As far as I know, it only gives you the highest possible damage out of the drones in your bay, so if I deploy drones I lose their damage from the fitting screen because they're not in my bay. I don't use a lot of drone boats, but I have heard plenty of times on TS from corpies that do, having to guess their damage output when they have multiple types/classes of drones in their bay.
Maybe a separate window or popup or check box that lets you select the drones or drone groups you want to factor into your damage?
Paynus Maiassus
Imperial Academy
Amarr Empire
#262 - 2015-01-09 20:57:33 UTC  |  Edited by: Paynus Maiassus
CCP karkur wrote:
Hey all,

Thanks for all the replies! To be perfectly honest, I have not read carefully through them, but glancing over them I see some very good suggestions!
(I'm working on getting simulation working on items you don't have, and don't want to lose focus on that so I'm saving reading all those posts in detail, but looking forward to it :)).

So keep posting, CCP Sharq and I are and will be keeping an eye on this thread.

And just so you know, while we fully realize that multi fitting and multi buying would be totally awesome and something we'd like to do, those things are totally different problems to solve, and not really what we are focusing on here... but we hear you loud and clear and know you really want those thing :)


I have read through the whole thread and for once I am totally impressed by the quality of the feedback here. There are tons of good ideas. I also realize that implementing them would be a herculean task.

I hope this thread becomes an official list at CCP though and that the fitting window becomes something like the new star map or the module program, where improvements are added once every release or two.

You can tell by the feedback here that the players really know what they want and know what they are talking about. This convinces me that some long term effort into the fitting window to achieve eventually a massive increase in functionality should be a fairly high priority, probably above working on the market window, contracts, even the indy interface. Those areas are all useful to certain elements of the player base, but EVERYBODY could benefit from a better fitting window and a VERY LARGE element of the player base could benefit very much from a good amount of improvement. And from the comments here it seems the players know exactly what they need. Tons of good ideas.

Something like:

1 - fit modules you don't have on the release after Proteus.

2 - select active, inactive status for modules after that.

3 - fit ships you don't have after that.

4 - add a radial button for no skills, your skills, max skills after that.

5 - toggle which ammo and drones you are using after that.

6 - customize resist profiles after that.

etc.

Just an example of a year's worth of improvements to the fitting window. I think this fitting window protect should be upped in priority and be an ongoing thing.
Paynus Maiassus
Imperial Academy
Amarr Empire
#263 - 2015-01-09 21:12:56 UTC  |  Edited by: Paynus Maiassus
Paynus Maiassus wrote:
CCP karkur wrote:
Hey all,

Thanks for all the replies! To be perfectly honest, I have not read carefully through them, but glancing over them I see some very good suggestions!
(I'm working on getting simulation working on items you don't have, and don't want to lose focus on that so I'm saving reading all those posts in detail, but looking forward to it :)).

So keep posting, CCP Sharq and I are and will be keeping an eye on this thread.

And just so you know, while we fully realize that multi fitting and multi buying would be totally awesome and something we'd like to do, those things are totally different problems to solve, and not really what we are focusing on here... but we hear you loud and clear and know you really want those thing :)


I have read through the whole thread and for once I am totally impressed by the quality of the feedback here. There are tons of good ideas. I also realize that implementing them would be a herculean task.

I hope this thread becomes an official list at CCP though and that the fitting window becomes something like the new star map or the module program, where improvements are added once every release or two.

You can tell by the feedback here that the players really know what they want and know what they are talking about. This convinces me that some long term effort into the fitting window to achieve eventually a massive increase in functionality should be a fairly high priority, probably above working on the market window, contracts, even the indy interface. Those areas are all useful to certain elements of the player base, but EVERYBODY could benefit from a better fitting window and a VERY LARGE element of the player base could benefit very much from a good amount of improvement. And from the comments here it seems the players know exactly what they need. Tons of good ideas.

Something like:

1 - fit modules you don't have on the release after Proteus.

2 - select active, inactive status for modules after that.

3 - fit ships you don't have after that.

4 - add a radial button for no skills, your skills, max skills after that.

5 - toggle which ammo and drones you are using after that.

6 - customize resist profiles after that.

7 - make it the centerpiece of the expansion adding things like multi fitting, fitting items from containers, fitting specified ammo amounts, alliance fittings, and all that stuff that people who like to fit out hundreds of ships for their alliance all at once would love to have.

etc.

Just an example of a year's worth of improvements to the fitting window. I think this fitting window protect should be upped in priority and be an ongoing thing.


Oops. Meant to edit.
Ellendras Silver
CrashCat Corporation
#264 - 2015-01-10 00:04:23 UTC
effects of space (some WHs have penalties or bonuses) effects of drugs and leadership boosts with and without modules and ofc implants

[u]Carpe noctem[/u]

Sean Crees
Sean's Safe Haven
#265 - 2015-01-10 00:18:13 UTC
Go sit down and talk to the guys that make EFT, and put that in the game. Seriously, that program is amazing, make it all in game and shiny. Maybe just give them jobs at CCP to help you with integrating it?
Areen Sassel
Dirac Angestun Gesept
#266 - 2015-01-10 01:06:30 UTC
Fitting simulation: I'd like to see a way to simulate removal of a rig the ship currently has fitted. That's the one thing where, in the existing UI, you can't just "suck it and see".
Reaver Glitterstim
The Scope
Gallente Federation
#267 - 2015-01-10 11:52:02 UTC
CCP Sharq wrote:
There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience?

I'd like to be able not only to see where my capacitor will stabilize, but to actually just turn on the modules in the hangar and watch the capacitor deplete while they cycle. It would be a much more immersive way to test how my systems work.

Here's how it could function:
* you can turn on your modules in the hangar
* you can toggle free capacitor on or off
* you would be able to cycle weapons, capacitor boosters, etc. without spending charges, only losing or gaining capacitor
* you should not be able to repair your armor or hull while docked as this grants players the ability to fix ships for free in complete safety

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

StonerPhReaK
Herb Men
#268 - 2015-01-10 18:19:41 UTC
Make the fitting window zoom down onto the already being drawn vessel in the station. Or make the ship fade up into the window, obscuring the ship making it feel as if were actually fitting our ship instead of a hologram.

Signatures wer cooler when we couldn't remove them completely.

Simyaldee
Caldari Provisions
Caldari State
#269 - 2015-01-11 02:18:10 UTC
These two Idea's have definitely been put in here before but they are important enough to be repeated.

Allow the fitting of multiple ships using the same saved fit, even the quick repetition of, 1. Make ship active 2.fit, 3.repeat, Can take a significant amount of time. Especially if you are fitting things for stuff like alliance contracts, and have several hundred to fit. Enable multiname for this as well would probably be a good idea.

Allow a fit to be purchased directly from the market as well as purchasing multiple copies of the same fit. This currently takes an ungodly amount of time if you are fitting a large amount ships with different doctrines.

These two issues are ridiculously infuriating for Logistics people in EVE. I have had issues where i have spent my entire day in EVE doing these two things and ONLY these two things. 10-12 Hours of 'View market details', 'buy', 'repeat' .


Generally speaking these may be only partly related to the fitting window. But dear God if those two things are implemented, the burnout for logistics workers in EVE will drop by like 90%, and you will have our undying gratitude.

Member, Fighter and FC for The Great Harmon Institute of Technology 

Jack Tronic
borkedLabs
#270 - 2015-01-11 07:39:42 UTC
Alundil wrote:
Jack Tronic wrote:
Also fitting related.

Let us group more modules. There's zero reason why I wouldn't want to group 2x sensor boosters. There's zero reason why I wouldn't want to group 4x smartbombs. There's zero reason why I wouldn't want to group 6x energy neutralizers. There's zero reason why I wouldn't want to group 2x tracking computers. etc. etc.





While I'd strongly agree with more grouping options. I'd not go so far as to say there is NO reason to 'not' group quite a few modules of the types you've listed (and other energy warfare and ewar things). Attacking multiple targets is often a great use of split ewar modules just as a quick example. So while having the option to group them would be nice there are uses for them un-grouped. (And if I've missed your point in some manner apologies).



I wasn't arguing that the modules should always be grouped. Just that there's no balance reason why the modules can't be grouped because you just end up pressing the hotkeys at the same time to activate modules anyway in the worst case (smartbombs).
Aiyshimin
Shiva Furnace
#271 - 2015-01-11 14:08:35 UTC
This is maybe not a "little thing", but I'd prefer the fitting window was smaller.

Sylveria Relden
#272 - 2015-01-11 21:36:42 UTC  |  Edited by: Sylveria Relden
+1 Make drone stats reflective of equipped modules
+1 Weapon Grouping ability (from the fitting window)

Perhaps even add a "summary" page somehow reflecting the difference in changes when you swap out modules? Like a "Before and After" summary? (so you can see what's changed overall) This would be helpful to list things like rig drawbacks, applied effects like total optimal/falloffs etc. for example.

TL;DR If you didn't read the entire post perhaps you're probably ADHD. (seek help)

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#273 - 2015-01-12 20:15:49 UTC
Thinking about it, being able to lay out the module buttons for the in-flight UI while docked up using the fitting window would be great. I do get fed up of having to mess about with them after undocking a new ship.
M1k3y Koontz
House of Musashi
Stay Feral
#274 - 2015-01-13 14:49:32 UTC
If the fitting tool showed EHP estimations using an Omni damage, rather than assuming the weakest resistances will always be hit, the tool would be so much more useful. Big smile

Also being able to select the damage type used to estimate EHP, so we can find out how bad our resist holes are.

How much herp could a herp derp derp if a herp derp could herp derp.

Sadew42
Dark Venture Corporation
Kitchen Sinkhole
#275 - 2015-01-14 00:04:47 UTC
Very excited to hear this suggestion!

One thing to add: The ability to see how long a capacitor will last with an MWD onlined but not in use, as offlining the MWD returns capacitor to normal.
Fafer
Tr0pa de elite.
#276 - 2015-01-14 08:54:50 UTC
When flying capitals, refitting is pain with fitting window taking lot of screen space.
I would like to have a button that can toggle between full version of window, and minimized version that shows only low-mid-high slots, and few essential data like resulting capacitor, resists and speed.
That way I could have minimized version always opened.

Better yet, we already have it with HUD when displaying all modules, it only needs to be changed to drag-drop modules from cargo to placeholder.
Piranha Red
Trust Doesn't Rust
Goonswarm Federation
#277 - 2015-01-14 12:24:32 UTC
Has anyone suggested remote repair output as a part of the fitting window stats?
Ideally would show effects of implants etc, reckon lots of logibros would find this useful..
Ix Method
Doomheim
#278 - 2015-01-14 18:31:24 UTC
Would there be a massive downside to having things automagically repackaged when unfit from ships?

Travelling at the speed of love.

Aven Valkyr
Over Reaction
Ligma Grindset
#279 - 2015-01-15 05:32:32 UTC
The ability to load a fit through a fitting window and click "fit ship", with the fitting window pulling my items from the cargo cans in my main hangar. In order to keep my hangar organized I have several cans that separate my goods according to what they do. For example:

Shields (all things shield related)
Armor (all things armor and hull related)
Ammo and Drones
Mods
Turrets (and related damage mods)
Misc (gate keys, implants, skills, etc..)

In fact, scratch the pulling out of cans. Give us more control over our hangars by giving us options by default to add individual bays to our overall hangar. I hate having my good mods mixed up with my loot (and there is a LOT over the course of a couple days missioning). So couple the idea of being able to fit mods to our ships automatically using the fitting window by pulling items out of our bays. And when we strip a ship, if such bays are enabled, have the fitting window auto-sort the items back into their respective bays. This will eliminate the need to have to buy several station cans and having to label and pick through each one every time I want to fit (or re-fit) a ship. Thanks :)
Rain6637
GoonWaffe
Goonswarm Federation
#280 - 2015-01-15 20:23:36 UTC
Feeling right as rain after seeing what was proposed for ship skins on the o7 show.