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Player Features and Ideas Discussion

 
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Improving the Fitting Experience

First post First post
Author
Lady Rift
His Majesty's Privateers
#181 - 2015-01-06 17:13:32 UTC
does this thread not warrant a sticky?

beyond what others have said a button that will open the saved fitted ships for that type of ship instead of having to navigate a bunch of different screens to find the saved fits for the ship type you are currently sitting in.
per
Terpene Conglomerate
#182 - 2015-01-06 17:15:23 UTC  |  Edited by: per
double post .. remove pls
Jack Tronic
borkedLabs
#183 - 2015-01-06 17:15:47 UTC  |  Edited by: Jack Tronic
August Hayek wrote:
This:

- Group drones prior to undocking


That's minor. Drone groups need to be saved on the server. Drone groups need to have editable names.

Trading ships between characters and having 200+ loose drones in a carrier's drone bay is insane. Heck even switching computers is the same problem :(
Mixu Paatelainen
Eve Refinery
#184 - 2015-01-06 17:28:15 UTC
With check-box to ignore once you can do unorthodox fittings -

Message box pointing out ship class disparity when newbies fit 1mn afterburners to battleships etc.
Kossaw
Body Count Inc.
Mercenary Coalition
#185 - 2015-01-06 17:41:08 UTC  |  Edited by: Kossaw
CCP Sharq wrote:

We have been looking into features like:

  • Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
  • Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
  • More accurate and rich information on attributes in the fitting window.


There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience


- Not everybody is in a station when they need to refit
- Not everybody wants to compare numbers, sometimes you just want to get the modules fitted NOW, in a hurry.

IMHO you risk breaking the functionality of the fitting "window" by turning it into a "design tool". I would much prfer to see 2 separate things ...

1. A ship fitting screen that lets me re fit modules to my current ship quickly and easily, including refitting from my cargo hold and containers in the hold. The less screen space this takes, the better. If I'm in space and my dread has just been hotdropped I dont want the fitting screen to get in the way.

2. A proper ship design tool like EFT or PYFA. and lets be honest, why re-invent the wheel when you alreay have an open source community generated tool that does EVERYTHING you need. Just integrate PYFA into the client.

WTB : An image in my signature

Gospadin
Bastard Children of Poinen
#186 - 2015-01-06 17:50:16 UTC
Three things that really annoy me about fitting:

1. If I have a module with a count limit fitted, and I try to move it to a different slot, I (sometimes?) get an error saying I already have one fitted. Instead I have to move it to inventory, then back onto the ship. The system should be smart enough to do this as an atomic unfit+fit which doesn't trigger the warning.

2. If I drag a stack of modules and the destination bank of slots can fit more than one from the stack, try to fit as many of those items from the stack into the appropriate slots. (e.g. drag a stack of 20 missile launchers onto a drake, it should attempt to fit 6 of them if there are 6 free high slots). This already works if the modules aren't stacked, but doesn't work if they are.

3. If I drag a module over the top of another module, either from inventory or from another slot on the ship, it should exchange the two modules if the new placement doesn't violate any rules. (e.g. cargo available, etc.)
Lucas Padecain
Black Rebel Rifter Club
The Devil's Tattoo
#187 - 2015-01-06 17:55:16 UTC
I bet someone has already brought it up but it doesn't hurt to repeat. Put something in the fitting window that shows your ship's drone control range. No more having to undock and test it out or do the math, just put it somewhere near the drone bay or drone damage areas.
Arikash Flamespinner
School of Applied Knowledge
Caldari State
#188 - 2015-01-06 17:55:49 UTC
Would it be possible for you guys to add a feature to see how cap stable the ship is while running only certain modules?

For example, my current method is to just put the module offline, but this is ineffective for things like MWDs as they affect the actual amount of cap as well, therefore changing the recharge rate.

I apologize if this has been asked elsewhere, I am currently at work and don't have time to comb through a 10 page thread.
Rixx Javix
Stay Frosty.
A Band Apart.
#189 - 2015-01-06 18:09:25 UTC
A more refined and considered version of the ship based UI:

Revised Fitting UI

The UI elements are:
• Activated anywhere Fitting Services are available (Hangar, POS, etc)
• Fully scaleable, positionable, etc
• Content specific, expandable and dynamic menus
• Drag and group, drag and drop
• Selectable "States" (Active, inactive, OH, etc)
• Shareable
• Tied into ISIS
• Applied to selectable stacks
• and More

http://eveoganda.blogspot.com

Kuga
Viziam
Amarr Empire
#190 - 2015-01-06 18:38:40 UTC
Dear Developers,

I very much hope that you don't find this post offensive, but I feel that the fitting window is one of the more functional areas of the EvE interface. It's simple and relatively easy to understand. It functions to do its job more than adequately. The only suggestion I can think of is to colour code the background of modules (and the fitting screen sections) to indicate where they will slot onto a ship. It might help for new players who aren't yet familiar with the LOW, MEDIUM, HIGH, RIG layout.

To be brutally honest I think there are areas of the EVE interface that far more urgently require attention than again iterating the fitting window. Taking for example the the corporation interface and role management which in its current form is a higgelty piggelty twisted labyrinth of semi-functional options of which the world's brightest minds recoil in fear at the mention of solving.

Benjin
Aliastra
#191 - 2015-01-06 19:01:26 UTC  |  Edited by: Benjin
A mouse over or click on stats could give an info about fittable modules or module types influencing the stats. And if you are already on it Blink, please sort the influencing modules by slot type. Big smile In the end we dont want to fit modules, we want to push stats. A tool that links stats to modules would be nice.

Best regards!
Harry Saq
Republic University
Minmatar Republic
#192 - 2015-01-06 19:04:57 UTC
The dev said it all when he said more like EFT and Pyfa. Start there, and then just go to the EFT and Pyfa support threads and look at the features players are asking for and you have a pretty mega case study and plenty of starting points.
Harkin Issier
Center for Advanced Studies
Gallente Federation
#193 - 2015-01-06 19:09:18 UTC
Fitting window ideas compiled from the thread (and a few tweaks of my own, and put in my personal order of priority. Feel free to disagree.)

Priority:
  • Module active/overheat effects displayed in-station
  • "Try before you buy" fitting. Put unowned module in slot to see effects. Allow us to right-click modules and quickly select a different meta for evaluation.
  • EHP calculations based on selectable damage profiles
  • Fit from stack/"Unfit all modules of this type"
  • Swap ammo from stack (or unload guns button)

Secondary:
  • Apply "try before you buy" to implants, drugs, and links. (implants being most important)
  • Display your DPS by damage type, and show optimal/falloff/tracking.
  • Drone effects. (tracking/dps/control range/etc.) Maybe a "drone bay" slide-out in the fitting window, like in EFT?
  • Select which drones to field (and calculate damage for)
  • Overheat lifetime
  • Better cap calculation with cap boosters and reloads.

Tertiary (pipe dream/not important):
  • With a fit open, hit a "Search Inventory For" button and it searches for and displays all currently owned modules in-station.
  • "Assemble as many of these as you can" button. If I have the ship and all requisite modules for this fit, put it together with a naming scheme. Continue doing so until I run out of something.
  • Apply "try before you buy" to enemy effects vs your ship such as ECM (% chance of jam), Neut/nos (cap life under pressure), TP/TD/Damps (obvious number changes). (probably best left to EFT/PYFA)
  • Search current inventory by CPU/PG/calibration based on how much space you have left.
  • Logi total rep/s display.
Alstevar Eastern
Caldari State
#194 - 2015-01-06 19:16:16 UTC
Hi, i think it's a good ideas but no for the fitting window.

Add a new tool on the captain's quarter, an holoreel. Where you can fit, test and see ships with all these features but with an improved visual.

And this can be mix with the "Dojo" project.

Your effective personal standings need to be higher to see the player's signature.

Starfire Dai
Lucifer's Hammer
A Band Apart.
#195 - 2015-01-06 19:27:20 UTC
I would like to see improvements to the fitting "Browse" option:
1. The ability to automatically fit from a selected cargo container rather than just the Item folder
2. Improved fit naming and renaming capabilities.
Mac Chicovski
Capts Deranged Cavaliers
#196 - 2015-01-06 19:52:26 UTC

  1. "Buy all the things from market" button in the fitting window.

  2. Subfolders for fits.

  3. Alliance level fits.

  4. Checkbox for fits to only show fits for currently active ship.

  5. Orderable refitting module search order to pick where the modules will be coming from, something like: active ship Cargo, active ship Fleet Hanger, current Open Container(s), Station Inventory, Station Cans.

  6. Be able to specify incomplete fits that only change some slots.

  7. Fit to include items in Cargo, Fleet hanger, Fuel Bay.
  8. (With this and incomplete fits that don't empty slots, I could have a 'reload fuel and stront' fit, which gives me precisely the amount I want without having to diddle around with shift-dragging items.)

  9. Fit to include scripts in modules.

  10. Bookmark access/quick switch for fit: double-click or right-mouse fit.

Freelancer117
So you want to be a Hero
#197 - 2015-01-06 20:28:53 UTC

  • Make it possible to rearrange modules inside the fitting window, without the need to drop modules back into an inventory window.

  • Show the total drone control range, and when you fit a Drone Link Augmentor or level up (Advanced) Drone Avionics it updates to.

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Sabriz Adoudel
Move along there is nothing here
#198 - 2015-01-06 22:20:30 UTC
Harkin Issier wrote:
Fitting window ideas compiled from the thread (and a few tweaks of my own, and put in my personal order of priority. Feel free to disagree.)

Priority:
  • Module active/overheat effects displayed in-station
  • "Try before you buy" fitting. Put unowned module in slot to see effects. Allow us to right-click modules and quickly select a different meta for evaluation.
  • EHP calculations based on selectable damage profiles
  • Fit from stack/"Unfit all modules of this type"
  • Swap ammo from stack (or unload guns button)

Secondary:
  • Apply "try before you buy" to implants, drugs, and links. (implants being most important)
  • Display your DPS by damage type, and show optimal/falloff/tracking.
  • Drone effects. (tracking/dps/control range/etc.) Maybe a "drone bay" slide-out in the fitting window, like in EFT?
  • Select which drones to field (and calculate damage for)
  • Overheat lifetime
  • Better cap calculation with cap boosters and reloads.

Tertiary (pipe dream/not important):
  • With a fit open, hit a "Search Inventory For" button and it searches for and displays all currently owned modules in-station.
  • "Assemble as many of these as you can" button. If I have the ship and all requisite modules for this fit, put it together with a naming scheme. Continue doing so until I run out of something.
  • Apply "try before you buy" to enemy effects vs your ship such as ECM (% chance of jam), Neut/nos (cap life under pressure), TP/TD/Damps (obvious number changes). (probably best left to EFT/PYFA)
  • Search current inventory by CPU/PG/calibration based on how much space you have left.
  • Logi total rep/s display.


This, except for one thing - overheat lifetime is probabalistic, not deterministic, and the degree of rage people who are bad at statistics will unleash when they suffer a 1-in-40 streak of bad luck and burn out modules 2 standard deviations faster than the norm is a shipstorm that CCP should seek to avoid.

(Either that, or impose a probability and statistics test before allowing people to post in General Discussion)

As for other suggestions, the key thing I want to see is a "Fit X copies of this ship, if I have sufficient modules/hulls/rigs in my present location" function, and one that also names all of those ships according to a naming convention (something like you input the name 'Frozen Corpse' and it names the ships Frozen Corpse 001 to Frozen Corpse 177). The quoted post suggests this but I'd say put it as #1.


I support the New Order and CODE. alliance. www.minerbumping.com

Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#199 - 2015-01-06 22:21:06 UTC
Rixx Javix wrote:
As usual I can't leave well enough alone and decided to quickly mock-up what I was talking about in the previous post. Again, this was done quickly and essentially used what is already available with some improvements taken from suggestions in this thread.

Fitting Window UI Concept

UPDATED to make the image larger and clean up a few things.


This is a great concept that with a little love and creative thinking could be a brilliant path to go down.
Sabriz Adoudel
Move along there is nothing here
#200 - 2015-01-06 22:24:01 UTC
Mac Chicovski wrote:

  1. "Buy all the things from market" button in the fitting window.

  2. Fit to include scripts in modules.




I would so exploit that first one.

Find an unpopular module but one that is actually used from time to time (say a specific meta ECCM module, or a deadspace shield passive single resist mod) and manipulate the market so that the price is far higher than it should be.

The second one is excellent.

I support the New Order and CODE. alliance. www.minerbumping.com