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Improving the Fitting Experience

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CCP Sharq
C C P
C C P Alliance
#1 - 2015-01-05 11:22:48 UTC  |  Edited by: CCP Sharq
Happy new year pilots!

CCP karkur and I, under adult supervision from CCP Tuxford have been experimenting with improving the EVE fitting experience.

The fitting window hasn't gotten much love since Apocrypha and we really want to address that and make it a powerful and fun tool, move it a bit closer to 3rd party programs like EFT and Pyfa.

We have been looking into features like:

  • Allowing pilots to try in the fitting window modules and rigs they own or don't, to see what effect they have before committing. Try before you buy
  • Simulating active and overload states of modules, docked or in space. No need to leave the station to see what your hardeners can do.
  • More accurate and rich information on attributes in the fitting window.


There are a ton of ideas floating around that could be added to the list, but what would you be interested in seeing that would improve your fitting experience?

Fly safe!

EDIT: These are just things we are looking into doing, non of this has been planned for any release...

EVE UI Designer | Team Psycho Sisters | @CCP_Sharq

Oscae
Caldari Provisions
Caldari State
#2 - 2015-01-05 11:25:53 UTC  |  Edited by: Oscae
This will help out a lot of newbies who are looking to fit a ship but don't know about pyfa, EFT or Osmium, plus it's just handy.

Suggestions:
-Be able to open the fitting management window without going through the fitting window
-Show more drone stats i.e control range, optimal/falloff, tracking
-Adjustable incoming damage; be able to check EHP+Tank against specific rats/ammo types

Happy new year CCP!
CCP Tuxford
C C P
C C P Alliance
#3 - 2015-01-05 11:27:35 UTC
THIS IS THE GREATEST THREAD IN THE WORLD!!!!!

https://gate.eveonline.com/Profile/CCP%20Tuxford/StatusUpdates

Phoenix Jones
Small-Arms Fire
#4 - 2015-01-05 11:31:52 UTC
Do you want my first born, because this is how you get my first born.

Yaay!!!!

Harvey James
The Sengoku Legacy
#5 - 2015-01-05 11:43:07 UTC
give us a icon for fitting management so we don't have too go through ship fitting and browse too get too it aswell as adding more options in fitting management like custom groupings and make it less laggy please

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

tgl3
The Scope
Gallente Federation
#6 - 2015-01-05 11:43:38 UTC
Great news! The fitting window is in need of some improvements, happy to see them being implemented!
Gheyna
Hoover Inc.
#7 - 2015-01-05 11:46:52 UTC  |  Edited by: Gheyna
It would be cool if we can see the resist/bonus of active hardners, damage control, sebo, eccm etc.
Wrik Hoover
Pandemic Horde Inc.
Pandemic Horde
#8 - 2015-01-05 11:48:27 UTC
ok
Primary This Rifter
Mutual Fund of the Something
#9 - 2015-01-05 11:50:19 UTC
Please fix display of drone stats while you're at it, e.g. being able to tell what your optimal range is on your sentries with your current active omnidirectional tracking links.
I realize this is only tangentially related, but it is related.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#10 - 2015-01-05 11:53:42 UTC
Maybe a few checkboxes for fleet boosts - just the for the links and 2% or 3% for what ship you are flying, and what mindlink (So we don't have to fit a ship just to have it be the booster which we probably don't have skills for anyway)

OK, that is more than a few checkboxes, but it has to be accurate

Simulate boosters (Drugs)

Drone damage changes for DDA's etc

afkalt
Republic Military School
Minmatar Republic
#11 - 2015-01-05 11:54:16 UTC  |  Edited by: afkalt
Toggle module state active/inactive so we can see cap use that isn't "all or nothing"
Overheat lifetime
Copy paste a text list of mods a-la existing tools without needing to import export
Drone control range
Checkboxes on what drones to activate for the DPS window
Damage split %ages (em/th/ki/ex). Incoming and outgoing - so show your own output spit and be able to toggle your EHP display based on either presets or empty boxes you can manually plug %ages into.
Drone stats - speed, EHP, tracking.
Logi stats - drones too.
Ammo comparison window a-la EVEHQ would be EPIC.


Wishlist: "Find module to fit" option for a given slot, based on remaining fitting.
Khador Vess
Pandemic Horde Inc.
Pandemic Horde
#12 - 2015-01-05 12:08:24 UTC  |  Edited by: Khador Vess
Primary This Rifter wrote:
Please fix display of drone stats while you're at it, e.g. being able to tell what your optimal range is on your sentries with your current active omnidirectional tracking links.
I realize this is only tangentially related, but it is related.



This ^... also just being able to see your drone control range as well would be a great benefit, especially when fitting DLA's

Being able to preview the effect of multiple modules as well would be handy so for example if i fit this damage rig, and these launchers will i have enough power grid left etc...
Rixx Javix
Stay Frosty.
A Band Apart.
#13 - 2015-01-05 12:09:22 UTC
• If pilots had a way of testing Rigs and their effects on their fits BEFORE fitting them that would be incredible and take a lot of the fear out of using them. The fit and done state right now is a bit intimidating for younger or less experienced players, perhaps a "Commit Fit" option?

• Active and inactive states would be most appreciated.

• Drone/Sentry ranges

Others have already made some other great suggestions.

One "pie in the sky" request. When using a saved fit, would it be possible to make suggestions based on missing modules? For example, if the saved fit requires an X5 Web and you don't have any in your hangar, could it suggest options based on what you do have in your hangar? Or perhaps even those available in station? I know this is probably a huge change, but I thought I'd ask for it.

http://eveoganda.blogspot.com

Jackie Fisher
Syrkos Technologies
#14 - 2015-01-05 12:09:24 UTC
A more obvious way of grouping weapons

Fear God and Thread Nought

Canenald
Dreddit
Test Alliance Please Ignore
#15 - 2015-01-05 12:09:36 UTC
Allow us to fill all turret or launcher slots from a stack (or as many as possbile).

Show drone control range in stats.

Allow switching places of fitted modules by dragging them around.

"Unload all" button to remove all charges from modules that take charges.

Otherwise, just rip features off EFT and put them in the game.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#16 - 2015-01-05 12:12:21 UTC  |  Edited by: Godfrey Silvarna
Less lag upon opening the fitting window. The momentary freeze during loading the spinning ship in the fitting window tends to be the least responsive part of the UI experience. It's one of the little paper cuts still left in EVE.

Other than that, an in-game equivalent of Pyfa is just about the best I can think of.
ONE-MAN WOLF-PACK
STACKED DECK
#17 - 2015-01-05 12:17:44 UTC
- an easy way to upgrade/downgrade the meta level of a module (have a + and a - minus next to each module)
- isk estimated value of a ship/hull
- a "buy and fit" button - fitting up even 5x of a design suuuuckssss
Altrue
Exploration Frontier inc
Tactical-Retreat
#18 - 2015-01-05 12:18:21 UTC
We need to see the align time (time from 0% speed to reach 75% speed) in the fitting window!

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Discomanco
We pooped on your lawn
#19 - 2015-01-05 12:20:26 UTC
What I really want is:
Checking cap status with some modules not active (online, but not active), so I can see my cap life with an MWD fitted, but not activated (offlining it also removes the cap penalty)
More drone stats
Include active hardeners
Check EHP against several damage types (like omni, blood, guristas etc), instead of just the weakest (100% of lowest resist)
and then yeah, just "preview" stats of fits
Ioci
Bad Girl Posse
#20 - 2015-01-05 12:21:07 UTC
from an NPE angle, pirate from the Industrial interface and show bonuses by module in a similar way the reprocessing calculations break down bonus. Both skill and ship.

1.25 for skill
1.375 for a role
1.5 from a trait

kind of set up.

R.I.P. Vile Rat

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