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Rhea Feedback

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Author
Stellar Unicorn
Science and Trade Institute
Caldari State
#481 - 2014-12-10 09:32:20 UTC  |  Edited by: Stellar Unicorn
What sort of design genius did blackout when pop-up modal input box appear? Did he tried to split a large stacks to several small ones after that? Looks like our designers dont play in eve and even dont understand what type of problems they made.

And that ugly color schemes. It looks like that all was made by man with protanopes problems of view.
"Wow. I like blinking and flashing and poisonous colors. Lets do it everywhere. Its will be cool. No no. People will like it. Dont give them any choice because my point of view is perfect. Dont do any "disable" checkbox. It will be fun".
So foolishly.
Crumplecorn
Eve Cluster Explorations
#482 - 2014-12-10 09:37:36 UTC
Crumplecorn wrote:
the ships look like ****
I'd actually like to refine this to say the non-shiny parts of ships look like ****. The back end of the Incursus (and its T2 variants) looks fabulous. But the front end is bad. All the non-chrome on the ships I've looked at looks like a poorly rendered matte paint effect. But the chrome is sweet.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Gavreel Moksh
Destructive Silence
#483 - 2014-12-10 09:58:19 UTC
CCP please take the flashing away every time you click a tab. Not only is it pointless and adds nothing to the game but after a small amount of time playing I felt sick ,really sick. I suffer with migraines and light sensitivity. If this isn't rectified I will have no choice but to unsub all my accounts.
Altrue
Exploration Frontier inc
Tactical-Retreat
#484 - 2014-12-10 09:59:12 UTC  |  Edited by: Altrue
Butzewutze wrote:
U know whats bullshlt? -> Clicky

This was better some patches ago.


Right, why is the black outline gone?

Gavreel Moksh wrote:
CCP please take the flashing away every time you click a tab. Not only is it pointless and adds nothing to the game but after a small amount of time playing I felt sick ,really sick. I suffer with migraines and light sensitivity. If this isn't rectified I will have no choice but to unsub all my accounts.


Isn't that a bit overdramatic?

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

GeeBee
Backwater Redux
Tactical Narcotics Team
#485 - 2014-12-10 10:04:42 UTC
Neocom Icons are bad, please include option for old ones or something....10 years of the icons being a certain way with color to turn into the monochome meh-ness makes me sad.
Presidente Gallente
Best Kept Dunked
#486 - 2014-12-10 10:05:45 UTC
Umbari Kado wrote:
Presidente Gallente wrote:
Umbari Kado wrote:
Anna Tomy wrote:
Finally ICONS that deserve the name "icon". And no more muddy colored mess. Lol
The first thing I wanted to do when I started EVE was to mod the interface myself (except it's not possible). And even after a few years I still had trouble to read those old terrible images at a glance.

This makes the Designer in me very happy! Major improvement! Much usability!
Only the cargo hold icon falls a bit out of the scheme. The cargo hold icon the main menu/Neocom, not the one in the HUD. It would also better if both had the same icon.

I just took a short jump into space. Looks like the Selected item panel is clearer and has more contrast, too.
Also, no negative impacts on performance so far (I play on minimum hardware).



Remind me not to employ you when you are out of Uni.


Many CEO's have a bad taste. Big smile



I am a designer. But I do employ other designers. Not this one though, unless she learns a bit about color, contrast, and visual cues. Which are missing in the new UI. Must have been another alumna of the same Uni :)


There's nothing wrong with monochrome icons. Who teached you that everything must have color? The icon bar in EVE is replacing a classic text menu. It's pure functional. EVE itself is much more complex and people are complaining about icons they can't decode anymore? If so EVE is really the wrong game for them. Finally the icons don't really matter anymore once you get used to them and their order. What are the people looking for? Everytime when the click on the market icon they get excited like "Look, how beautiful this icon is. I can't stop clicking it again and again." Big smile
Aes Algaert
Sebiestor Tribe
Minmatar Republic
#487 - 2014-12-10 10:06:45 UTC
Great Update so far, the only thing I dislike are the new UI Icons. As a Newbro, I haven't yet memorized the locations of all the menu options, and having colors associated with them was a good thing.

New Star Map looks great. Hopefully I can use it for exploration soon.

Can't say much about the more endgame content as I can't make use of this yet. But everything looks interesting nonetheless.
helana Tsero
Science and Trade Institute
Caldari State
#488 - 2014-12-10 10:18:23 UTC
New UI.. Some people like it ... others dont.. everybody has different needs and playstyles

Biggest Problem with the UI Effort......


CCP didnt make user customization their chief design goal.


If they had then eve players could haved tweaked the UI until it was right for their personal preference.

Then you would have not gotten the hate...

If you had approached the UI upgrade in the same way the sound customization sliders were done then eve players would have loved it.


"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Sequester Risalo
German Corps of Engineers 17
Federation of Respect Honor Passion Alliance.
#489 - 2014-12-10 10:32:07 UTC
I think it's quite funny that there is an update that brings more than a hundred new systems, one of them a major market hub/arena/snakepit and everybody is talking about the UI.

To me ite UI looks a lot more clear and modern. But that's all opinion. However, now that the neocon icons are upgraded they appear to be out of sync with the weapon/module icons which still sport the old skeuomorph look. Also I'm not too happy with the new ship textures. As has been said, the Tayra looks silly with those silver bands. All in all I was expecting as an update I was expecting rather more detail than new colors and shine. But I will get used to it.
Sadew42
Dark Venture Corporation
Kitchen Sinkhole
#490 - 2014-12-10 10:38:10 UTC
-Shattered Wormholes
Interesting, though it may be difficult for anyone planning more than a daytrip. Being able to get some ice easily by exploiting them may be nice, though.

-Confessor
Cool, hopefully it won't be too pricy and have some interesting applications. I look forward to seeing the Caldari and Minmatar tactical destroyers.

-Bowhead
Seems interesting, I could see it in common use in highsec. Align times and no jump drive makes it hard to use anywhere else, but CCP already stated that was the plan. Will a T2 variant be planned, maybe?

-Redesigns
Eagle looks great, Onyx is amazing. Blackbird, Rook, and Falcon I am unsure of, static images looked bad but moving images/videos looked great, I'll have to look in-game later.

-Sleeper Caches
Very interesting, not sure how the polarized weapons will fair, but the whole concept of the exploration sites being tricky is very cool to me. The only issue I have is with how easy it may be to gank someone doing one of these sites.

-Sleeper Scouts
What?! Very cool, I look forward to bumping into them around New Eden! "Circadian Seeker" seems like a strange name.

-Physically Based Rendering
I like it on some ships, others I don't. I don't think ships would be very shiny or reflective, as some of the ships now seem to have mirrors on them in certain spots. This would give them away in my opinion, thinking realistically, but I suppose it's not a big deal to capsuleers. I recommend more dark materials and less shiny materials.

On a related note, the lack of Strategic Cruisers from this update leads me to believe that they'll be getting a redesign, if so, I'm interested to see how they turn out.

-New Map
Amazing. I will have to see how it works with scanning on one screen with my ship in space on the other. Hopefully it will work well with that setup. Time to start saving for a third monitor, likely going to get a 4K one.

-Clone Upgrade Changes
Great! This saves me 9mil per death, and hopefully older players will feel a weight lifted from their shoulders as well. Could we possibly see changes to jump clones, too?



Copied from the UI Feedback Thread:

-NEOCOM and Other Icons

While the uniformity seems nice, it causes more trouble than it's worth by far. It takes significantly more effort to distinguish icons from each other, and in the five minutes I played before having to go to work I misclicked at least as many times. Please bring back the old NEOCOM icons, or give us an option for that, or at the very least color the icons.

-Window Transparaency

While it was very jarring at first, this change wasn't as bad as I expected it to be and was very good (especially on a darker theme than Caldari). While I plan on making use of it, I do feel that people who are doing multiple-window heavy tasks would appreciate being able to set a more solid background without reducing post-processing, and I would like for the option of a kind of reverse "pin" so that I can set a window as always solid, like when clicking on it. This way having multiple chat channels open is made much easier, because with the current settings it is difficult to read corp chat and intel at the same time. Overall, this was a positive change.

tl;dr

Window transparency is fine, could be tweaked. Icons are bad, need to be reverted or at least colored.



-Avatar Items
Cool, I like them, though don't see them being very popular.

-Dread Skins
Very interesting, and I hope I'll get to see some around and/or on killmails. The Sarum Revelation looks gorgeous.

-Corporation-to-Player Invites
Useful, but may cause a lot of spam. Throttling seems like a good solution though.

-Drone Hit Point Info in Bays
Great idea, I love it even though I don't use drones heavily. Some module that one could fit to actively or passively regenerate drone armor in a bay would be great, too.

-Unidentified Sites
Very cool! I bet this is tied to the sleeper scouts, I look forward to finding some.

-Hacking Mechanics
Interesting, though I don't see it being particularly helpful either. I'll find out when I get the chance to do some hacking.

-Single Sell Order Change
Will this be like how it was before? I liked being able to click a single button to view current market info on an item. Adding buttons like this next to all items in a multiple-sell order would be nice, too.

-Kill Report and Contract Notifications
I like it, great idea.

-Containers in Kill Reports
Great idea, improves readability.

-Overall
I like Rhea. I think it has a lot of good changes. Some changes I am unsure of but optimistic for. Other changes (the UI) I do not like at all.
Drevar
Odatrik Trade and Freight
#491 - 2014-12-10 10:44:50 UTC  |  Edited by: Drevar
Love the new icons. Haven't seen a cleaner implementation since Pre-NGE Star Wars Galaxies. There are a couple of icons where the iconology isn't fully intuitive, but most are okay. (Maybe try a skull and crossbones in a crosshair for the Bounty office?) If you held up flash cards of the icons I could tell you what each one is now.

The new lighting is amazing, but it really brings out the weaknesses in a lot of the ship textures. Low res bump mapping and faked ambient occlusion look badly aliased even with High Anti-aliasing. Material settings are way out of whack on some models. I am sure it is a result of having to go over-the-top with some materials to get them to look decent with the old lighting model, but now they are just, well, over the top. My dominix looks like something from the 1950s...just needs the '57 Chevy swept back wings on the rear. The bling on the Astarte is amazing, though. The conspiracy theorist in me wants to say that the art team pretty much ensured their job security for the next two years as it is probably going to take that long to tweak or entirely redo everything that has been "revealed" by PBR.

I use the Dark Matter theme, with blur off and 100% Transparency. I could not for the life of me get the "flashing window" issue that so many seem to complain about. It seems that lowering the Transparency brings up that problem, as otherwise I just don't see it. I do agree that the chat blink needs some work, some alpha blending setting there is making it too subtle and the mouse over causing all updated tabs to stop blinking needs fixing. One issue I did note i(in Dark Matter) s that in list windows (overview, scanners, inventory list view, etc.) the "highlight" is nearly impossible to see. For a bit I thought selecting ships or asteroids wasn't working.

All in all, B+.
David Therman
#492 - 2014-12-10 10:55:08 UTC  |  Edited by: David Therman
Edit: Wrong thread
Julia Snoways
Federal Navy Academy
Gallente Federation
#493 - 2014-12-10 10:59:39 UTC  |  Edited by: Julia Snoways
The overall UI look was better - friendlier and richer, now my eyes cannot seem to to distinguish one UI item from another without overfocusing my eyes - icons seem to merge. And that's important because through UI we percieve and interact with the game.

There must be an option for players who like the old look! I thought game is supposed to evolve but here is the idea for another step back: you degrade all item icons in game to this so that it doesn't matter if I have a color screen or black and white.
Mynxee
Signal Cartel
EvE-Scout Enclave
#494 - 2014-12-10 11:31:16 UTC
Essack Leadae wrote:
RGB sliders MUST come back.

Yes, you add multiple themes but honestly, all of them are just black with a small touch of color. This is a useable UI for me, what you provide with Rhea is NOT.

You can add whatever features you want, it won't compensate any bad choices about the UI. Windows 8 is the perfect proof of it.

So please, RGB sliders MUST come back.


Lots of pretty new stuff but this I must strongly agree with. Some of us are old, with old eyes. I find the new color schemes not differentiated enough for my preferences and VERY difficult to look at. White text on a black background in chat windows may be considered best contrast if you go by textbook logic. However, with the Eve font being hard enough to read as it is and the game's overall relentless darkness (even w/graphics settings on best quality), I would prefer being able to adjust window backgrounds to something less severe than black and window borders to something much lighter and more opaque (as I could before this patch) for more comfortable viewing. There was a desert theme that used to exist that with a few opacity tweaks was just perfect, for example.

As for the rest, I've only had a few minutes to explore things before DT. I don't care for the neocon's flat icons but I didn't like it when Apple went that direction on the iPad either. I'll get used to it; not that important to me in the bigger picture. Anyway, server's back up, my coffee is refilled...time to explore what else and has changed (and figure out why I can't easily stack my unpinned windows anymore).

Lost in space, looking for sigs...

Blog: Cloaky Wanderer

Gavreel Moksh
Destructive Silence
#495 - 2014-12-10 11:36:14 UTC
Altrue wrote:
Butzewutze wrote:
U know whats bullshlt? -> Clicky

This was better some patches ago.


Right, why is the black outline gone?

Gavreel Moksh wrote:
CCP please take the flashing away every time you click a tab. Not only is it pointless and adds nothing to the game but after a small amount of time playing I felt sick ,really sick. I suffer with migraines and light sensitivity. If this isn't rectified I will have no choice but to unsub all my accounts.


Isn't that a bit overdramatic?

I don't believe I was dramatic, merely stating how it effects me personally. Obviously you need to educate yourself on such subject's before posting such a uneducated reply.
Embsi
Garoun Investment Bank
Gallente Federation
#496 - 2014-12-10 11:37:21 UTC  |  Edited by: Embsi
Tanaka Arvo wrote:
Well, what can I say? Good job! Rhea is awesome!
New UI, new map. Many graphical improvements! And I love new icons! Big smile
Rhea is a successful step.


This is false, they have in fact gone back 6-8 years in terms of graphical fidelity.
There is a reason Nvidia for the last 15 years have focused most of their new features on anti-aliasing.
Most recently MFAA which is a technique to reduce the cost of MSAA while reducing aliasing on lines with alpha channels present.

This new "graphical improvement" can not use anti-aliasing.
The "anti-aliasing" you have in game now is FXAA which is a approximation to anti-aliasing, it is in fact a filter slapped on after everything is rendered.
Try turning Anti-Aliasing off and look at the ships details, you will notice just how badly it reduces the image quality.
It also does nothing to remove flickering edges which is increased five-fold in Deferred rendering methods.

Personally I did not go on SiSi to test because over the years CCP has always done right.
I could not have foreseen them doing something so incredibly bad so I never even considered having to "check it out" before hand.

I had to quit playing WoW after they released the new engine because of eye-strain (leading to headaches)...
Seems I have to do the same for EVE. What?
Unless someone can tell me how to get anti-aliasing back.
I really cannot fathom how their artists let them do this.

@You who likes the new UI because it "merges together": That is exactly what you DON'T want in a successful UI. Blink
Steijn
Quay Industries
#497 - 2014-12-10 11:49:01 UTC
anyone else having problems with the HUD in space? mine was fine yesterday but today the whole right hand side is missing. I have the options button, but its doing absolutely nothing.
inta Vakaria
BoomTime
House of Boom
#498 - 2014-12-10 11:54:04 UTC
So after the download had finally finished last night ( took 4 hours) I decided to have a quick look at the new features before I went to bed, here's my opinions:
Ui:
Overall I like the new ui, I think it looks clean and fairly modern, if I recall correctly I was using the plasma colour scheme and it looked pretty good, I did have trouble find the right icon on the neocom due to them all changing, but I'm sure I'll get used to that in time (it'd be interesting to get some new players opinions on that matter, some who have never used the old ui and see how they fare)
The only other issue I was having with the new ui was that, like many people, I was starting to get a headache, I'm not sure if that was due to the new ui or it was just a coincidence since I only played for an hour. I'll see what happens tonight when I play for a longer.
New lighting:
I'm 50/50 on this matter, while some of the new ships look really good some look terrible. Last night I decided to sit on a busy gate and watch ships come by to see what they looked like, I also undocked some of my own so I could see how my regular ships looked in detail.
I'll start with the good points, the soe ships and pretty much all the caldari look very good, the majority of the amarr ships also looked good, I was particularly impressed with my astero, it now looks even prettier Big smile
Now the bad points, I think the gallente ships are way too shiny and chromefied (if that's even a word), I mainly fly gallente and I undocked everything from frigs to battlecruisers, and it was the same result across the board, my whole gallente fleet looks like it's been dipped in a chrome vat and been polished and buffed by a squad of soldiers, the only good point I can take from this is if I can reflect the suns rays right I could blind my enemyTwisted
I didn't have time to check out the pirate ships or the minmitar so I can't judge them.
New map:
I really like the new map, the only problem I had was that when I select "number of pilots in space" or "number of ships destroyed" etc it just seems to turn the map a grey colour and when you hover other a system no information pops up like on the old one.
Though it's only in beta so I'm not too fussed atm as I'm sure it'll be vastly improved, though I'll still be using the old one for now.
New ship controls:
Pretty good and really fun to play around with, I can see me using them when cloaked to get into position to attack instead of double clicking, the only thing I didn't like is how the left and right keys just turn the ship left or right, I'd prefer it if the left and right keys would roll the ship and then we could use up and down to control pitch, basically how an aircraft works today.
Overall:
A pretty decent expansion but definitely needs a few improvements here and there.

tl:dr. Ui ok but giving me a headache, ships look good but gallente need toning down, map looks good some features need work, flight controls good, but needs roll controls instead of left and right.
PaulAdams2
Doomheim
#499 - 2014-12-10 11:54:16 UTC
Steijn wrote:
anyone else having problems with the HUD in space? mine was fine yesterday but today the whole right hand side is missing. I have the options button, but its doing absolutely nothing.

click that 2 arrowas << on right side of your capacitor
Steijn
Quay Industries
#500 - 2014-12-10 11:57:56 UTC
PaulAdams2 wrote:
Steijn wrote:
anyone else having problems with the HUD in space? mine was fine yesterday but today the whole right hand side is missing. I have the options button, but its doing absolutely nothing.

click that 2 arrowas << on right side of your capacitor


they are facing inwards, clicking them makes them face outwards, but no mods appear in either position.