These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What about Off Grid Boosting?

First post
Author
Sugar Smacks
Khanid Royal Navy
Khanid.
#381 - 2014-12-06 22:18:46 UTC  |  Edited by: Sugar Smacks
Please add boosting to Killmails so i dont have to read more articles about people who say that they solo pvp that cant.

It would sure end the argument when there was a 2nd person on the killside. It would also save a bunch of time with wasted articles.
Zappity
New Eden Tank Testing Services
#382 - 2014-12-06 22:20:06 UTC
Rain6637 wrote:
I'm not seeing any way to fix boosting for isolated cases in lowsec or highsec, except disallowing them there. It's a fleet mechanic, and boosts are valid for any number of ships between 2 and 250. That's one of the benefits, too. A Battlecruiser pilot can run a link for his buddies while they're doing stuff like PVE. Staying within the realm of EVE-practical, how would you surgically fix the l337 PVP edge cases? I think it's one of those simple cases of use it or don't.

6. 256 max.

I don't think they should be disallowed in lowsec. It should be the responsibility of the players to get rid of links in a system if they don't like them. But at the moment the mechanics are balanced too far toward the defence of the booster ship. Hence the earlier suggestions:

1. Activating links give a weapons timer to the link ship. Note that this doesn't change aggression rules but just prevents station and gate hugging.

2. Activating links increases signature for combat probes. The sig radius of an ECCM T3 is too low atm, such that perfect characters (implant sets included) are required to probe them down.

I doubt that either of these changes would seriously affect fleet game play. They would just make hunting links down in lowsec a practical possibility.

Zappity's Adventures for a taste of lowsec and nullsec.

Rain6637
GoonWaffe
Goonswarm Federation
#383 - 2014-12-06 23:57:53 UTC  |  Edited by: Rain6637
I can understand why players want pure PVP, free of links. The other thing that came to mind as I left the computer earlier was watching for neutrals in local. It seems that right now, the only way to guarantee a 1v1 is free of links is only fighting when the two of you are alone in local. If those are the engagements they want, players will have to wait for the right conditions, and a lot of PVP is like that already. You have to wait and pick your fights.

Zappity, sorry about that. I wasn't advocating for removing them from high/low, I was just saying that's the only solution I could think of, by security rating.

Those new frigate holes in Rhea should be free of links, due to ship size limitations. (and no POSes).

wait, is that wrong, too... can you pack a T3 or battlecruiser in a hauler or something
FaDe-iN
TaXEvaTioN
#384 - 2014-12-07 00:42:01 UTC  |  Edited by: FaDe-iN
As someone who has used a booster alt with my old main for a long time.

For one, it is almost a zero risk tactic. I have used t2's and t3's for this in high sec and low sec. In high sec, I used mine mainly when I was in Marmite (lol no risk pvp to start with), or had a friend use his. The only real threat is moving the ship through gates. When you are at a safe, one has to be flat out drunk, or just very bad to loose the booster alt. Regardless of what is in system.

Not many ppl probe out ships. And if u do see combat probes on dscan, just cloak up again. And in most case's in low sec, I would use a T3, so just cloak up and warp off. lol

The argument I have seen the most when it comes to keeping the system the way it is now, is ppl just say to probe it out and kill it.
Well? It dose not work that way, the booster alt will be cloaked till needed-main engaged in a fight/about to start a fight. So there is no way to hunt the booster before the main is ready to fight.

Lets set a trap? Bait the main so he has to use boosters? Dscan-probes go up, cloak goes on. The booster ship is usually worth far more then the ship the main is flying. But not always.

Not many ships require the long point bonus, as nice as it is. So boosters will not be active till right before the fight. Some kite ships benefit from this, but meh. We can figure it out other ways.

My opinion on a fix. Make boosters have a 50k 100% bonus range, with diminishing returns with increased range. Make them part of the fight, not a babysitting alt that cant get into trouble, remove the use fitting of cloaks if boosters are fitted, other then covert cloaks. T3's should be better then t2's in some aspects.

A example of how little risk there is to them. I have lost one t3 booster alt in the 2.5 years I used one. And he was lost to RVB, they suicide ganked him on a gate when I was being very lazy, and very drunk. They got one hell of a kill, with pod-it was worth more then the t3. Love those guys, balls of steal they have.

But I am training a Booster again, in the hopes CCP makes them on grid ships, but here's to hoping.


Thank you OP for bringing this up. It has been a issue for a long time. I will admit I abused the crap out of it for a long time, and would guess almost 1/2 of the 4k kills my main had was a direct benefit of a no risk alt I used.

Edit-I think ppl misunderstand this issue as being a 1v1 no fair fight issue. Though for some it may be, but I think it is fair for even a solo pvp'er to be able to judge his fight from what is on grid. When a solo player goes into a fight he should be able to figure the fight out from the information given to him on grid. Us non blobbers are not asking for a reach around, just a simple hand shake.
Zappity
New Eden Tank Testing Services
#385 - 2014-12-07 00:55:58 UTC
Rain6637 wrote:
Those new frigate holes in Rhea should be free of links, due to ship size limitations. (and no POSes).

wait, is that wrong, too... can you pack a T3 or battlecruiser in a hauler or something

The new systems have attributes similar to current C1-6 holes, so some of the new systems are C1,some C2 etc. There are no system effects limiting what ship can enter. I think you mean the recent low mass wormholes but here the limitation is on the wormhole itself rather than the system it leads to.

Of these new systems I think Thera will be utterly infested with links. The size of the system will make hiding them a little easier.

Zappity's Adventures for a taste of lowsec and nullsec.

Rain6637
GoonWaffe
Goonswarm Federation
#386 - 2014-12-07 01:30:52 UTC  |  Edited by: Rain6637
When I helped Derp Durrr run pvp tournaments, we made a decision to run full links and require contestants to be in fleet, to avoid this issue. Requiring everyone to be in fleet was enough to ensure links weren't an advantage to individual players, but we ran links to avoid the objection of not having them. If 1v1 PVP is a need for players, and something they want in the game, I'm of the opinion they should get to have it with some consistency (rather than having to camp out for the perfect fight, isolated in local with just 1 other player). Dojos were meant to address this, right? Of course, dojos aren't even on Singularity.

I run links and multibox, and that makes me happy. Still, I get it. Solo PVP. But the other point I want to make is... sometimes you have to adjust to the rules that are available to you. Otherwise you'll be waiting for a long time for something to change. In this case, meeting EVE half way between 1v1 and link mechanics would look like running your own links. If the point is fighting 1 ship on predictable and equal terms... chances are they have links, and having your own will make the fight equal. Chances are.

Of course, everything after this point is what brings the resentment, like 'why do i need a second account.' But basically, EVE is a multiplayer game, and some players game harder than others. If you want to include those other players in a particular type of gameplay, you kinda gotta meet them half way in this case.

It's a case of fighting the tide, I think. Join a 1v1 PVP league where you can be in the same fleet, is my other thought.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#387 - 2014-12-07 03:30:14 UTC
Foxicity wrote:
Let's discuss on-grid boosting as an alternate idea. Obviously an on-grid booster would be a high-value target to the opposing fleet, much like hictors and logi are now. If we force boosters to be on-grid without changing anything else about them, would they still be usable? I think so, to a degree. They would certainly in most cases need logi and high resists to be viable. Thoughts?

I've talked about this before, and the answer is that they're useful only to the point where the enemy fleet doesn't exceed a certain amount of firepower, because at that point, the booster will be getting popped instantly regardless of the amount of resists or remote assistance you have. What this will do is screw up the dynamic between small and large fleets in uneven engagements, making them disproportionately more uneven in favor of the larger party. At least with offGB, both parties retain their force multiplier. With onGB, only the larger party would be capable of doing so.

Sibyyl wrote:
Multiple modules are not shown for the offensive ship on kill reports. Are you saying a ship can't activate multiple offensive modules on a defender at time of death? It's not RP accurate at all.

This is a limitation of the game engine, and is more of an oversight than an intentional lack of a feature. I can agree with you that kill reports should show all of the active modules used by a party during the fight, if that's your gripe. However, this isn't really necessary, because any reasonable player probably won't care to see that the enemy Rapier was also using webifiers (surprise!) with its guns. It's just not that important, and therefore not a priority. But once again, I agree in spirit that it should be shown.

Sibyyl wrote:
You are taking this discussion down a path that has nothing to do with gameplay balance. Justifying mechanics using RP alone does not lend itself to a rational discussion. It's more of a religious discussion, since RP is a product of a story. RP is and always should be sacrificed in favor of a balanced gameplay mechanic.

On the contrary, it has everything to do with game balance. EVE's entire concept of a "harsh, cold universe" is deeply rooted in its lore. If we're going to throw that to the wind, then we might as well get rid of the entirety of EVE's open-world pvp, and replace it with a consensual arena. Then we can finally achieve "balance" in the most direct interpretation of the word.

Destiny Corrupted wrote:
And I would argue each and every one of those things should be logged in a kill report. Otherwise all you're getting is "sort of" a kill report.

Okay, fine. Let's go make a thread in the Features subsection and ask CCP to start putting things like the names of all fleet members, the names of alt characters, and even detailed lists of the skills and implants that every enemy pilot has into kill reports. You're right, after all; if we're going to magically pull intelligence data like booster names that you otherwise wouldn't be privy to, we might as well magically pull all such data.

Daemun Khanid wrote:
It should be. It should require a ship specifically fit to block links in order to counter a ship specifically fit to provide them. Otherwise there's an imbalance in cost/fitting efficiency. You shouldn't be able to shut down a 500mil+ link ship with any old ship throwing a module in an unused high slot.

I agree with this. As long as the anti-link ability has a similar time/money/skill point cost to boosting, and isn't less difficult to use (doing it while cloaked, as you proposed, is a no-go).

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#388 - 2014-12-07 03:37:04 UTC  |  Edited by: Destiny Corrupted
Shaleb Heworo wrote:
What about giving boosting ships a timer and providing ships that have been agressed by boosted ships with a temporary bookmark with the location of said booster. This would introduce an intersting tatcical element since the "victims" of ogb could decide to warp to the booster only to find out that it's a trap. This also would make keeping the booster on grid a reasonable alternative.

Probes only. Being able to warp to boosters freely is just way too imbalanced of a counter. However, probing shouldn't be nearly as difficult as it is right now.

Hakuri Hanomaa wrote:
Destiny Corrupted wrote:

For some players. Why exactly do we need to balance around an isolated minority?



How do u know its an isolated minority? I already linked the quote from a Dev who said last yr that the majority of Eve players are solo players. Im not calling you out as wrong, I'm asking where/how that info comes from.

Solo players, not solo pvpers. There's a massive difference there.

Bjarni Veigar wrote:
Destiny Corrupted wrote:
On-grid boosting makes a smaller force disproportionately weaker than a larger force, unlike if the boosts are allowed to remain off-grid.


If both fleets are receiving boost, because why shouldn't they be, aren't they in fact negating each other? So the balance is still in favor of the much larger fleet and the smaller fleet will die. If you respond with "they can win because tactics" can't they use them same tactics to threaten the on-grid booster?

If both fleets either have or don't have boosters, then the proportionality of the power power balance remains the same. If only the larger fleet is able to retain boosters because its dps is so high that it's able to instantly pop the smaller fleet's boosters, then the larger fleet becomes disproportionately more powerful. See my post here.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#389 - 2014-12-07 03:43:01 UTC
FaDe-iN wrote:
but I think it is fair for even a solo pvp'er to be able to judge his fight from what is on grid. When a solo player goes into a fight he should be able to figure the fight out from the information given to him on grid.

I hope you understand just how contrary to the main principles of EVE this sort of mindset is.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Rain6637
GoonWaffe
Goonswarm Federation
#390 - 2014-12-07 03:50:28 UTC
The biggest flaw in the premise of 'something must be done about links' is engagements can be avoided for the most part. FW-> no bubbles right, and you're able to see people coming pretty much all the time? And gate fights don't usually happen due to gate guns. Basically don't take fights that you don't know for sure are link-free. You're really expecting a lot to change to accommodate -your- playstyle, which is other players, who have just as much freedom to play this game how they want.

I'm not saying anything about your opinion mattering less by virtue of number of accounts, but to accommodate in this situation would be to placate. By way of massive game mechanics changes, on-grid boosting and disallowing links during duels being the minor end of those changes.

It's true that nerfs to links would be nerfs to everyone across the board, but that's expecting a lot for the sake of this scenario of the unknown. Can you even be sure the other player had links, and that's why you lost? Even if they have a link alt, and they were in local, do you know they were undocked and running boosts? Is this remotely petition-able?

If links are such a problem in lowsec (FW), perhaps links should be disallowed in FW, or lowsec. And that would be the best compromise for this situation. Just keep in mind that you're talking about a game-wide mechanic, yet a very isolated low-stakes case of 1v1 PVP.
Hakuri Hanomaa
Boom Shaka-laka
#391 - 2014-12-07 04:05:32 UTC
Destiny Corrupted wrote:

Hakuri Hanomaa wrote:
Destiny Corrupted wrote:

For some players. Why exactly do we need to balance around an isolated minority?



How do u know its an isolated minority? I already linked the quote from a Dev who said last yr that the majority of Eve players are solo players. Im not calling you out as wrong, I'm asking where/how that info comes from.

Solo players, not solo pvpers. There's a massive difference there.


Of course there's a massive difference. How do you know for sure that solo pvpers are an isolated minority?
Rain6637
GoonWaffe
Goonswarm Federation
#392 - 2014-12-07 04:06:29 UTC
I can answer that. Because everyone I know has at least one link alt. Anyone who does anything that matters does too.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#393 - 2014-12-07 04:12:06 UTC
Hakuri Hanomaa wrote:
Of course there's a massive difference. How do you know for sure that solo pvpers are an isolated minority?

That's really easy: I look at any of the more popular killboards, and see that out of the more than a thousand kill reports added in the last hour, only about 150 were made by just a single individual, and of those, the majority is composed of high-sec ganks or deaths to CONCORD, or solo small-ship kills that were made as part of large fleet engagements in 0.0.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Hakuri Hanomaa
Boom Shaka-laka
#394 - 2014-12-07 04:12:49 UTC
Rain6637 wrote:
I can answer that. Because everyone I know has at least one link alt.


I see. Do you know so many people that they number a statistically significant sample of the playerbase as a whole?

Quote:

Anyone who does anything that matters does too.


Is that a quantifiable fact or a subjective Opinion?

Sounds like Goonspeak to me. And you were always one of the nice ones, too.

I am disappoint.

FaDe-iN
TaXEvaTioN
#395 - 2014-12-07 04:29:57 UTC  |  Edited by: FaDe-iN
Also not to mention neutral alt boosters in high sec, I always had mine neutral. NPC corp. Factor that in! Sounds fair. lol

And even in lowsec, I kept mine were I hunted. In a griefer heavy system. so my npc booster alt would be mixed in with all the various noobs that blobbed together outside of fw. to sort through them all, would be a pain, not to mention the hand full of other alt boosters on dscan when I fight broke out. Was just easy, no more no less.

Why is this so hard for all the so called smart ppl that play eve. Is just simple math ppl.
FaDe-iN
TaXEvaTioN
#396 - 2014-12-07 04:32:00 UTC  |  Edited by: FaDe-iN
Rain6637 wrote:
The biggest flaw in the premise of 'something must be done about links' is engagements can be avoided for the most part. FW-> no bubbles right, and you're able to see people coming pretty much all the time? And gate fights don't usually happen due to gate guns. Basically don't take fights that you don't know for sure are link-free. You're really expecting a lot to change to accommodate -your- playstyle, which is other players, who have just as much freedom to play this game how they want.

I'm not saying anything about your opinion mattering less by virtue of number of accounts, but to accommodate in this situation would be to placate. By way of massive game mechanics changes, on-grid boosting and disallowing links during duels being the minor end of those changes.

It's true that nerfs to links would be nerfs to everyone across the board, but that's expecting a lot for the sake of this scenario of the unknown. Can you even be sure the other player had links, and that's why you lost? Even if they have a link alt, and they were in local, do you know they were undocked and running boosts? Is this remotely petition-able?

If links are such a problem in lowsec (FW), perhaps links should be disallowed in FW, or lowsec. And that would be the best compromise for this situation. Just keep in mind that you're talking about a game-wide mechanic, yet a very isolated low-stakes case of 1v1 PVP.



U don't fw much do u? lol

And it is not for the sake of 1v1, don't use that as a scape goat. Is a fleet problem also. Risk vs reward. Attackers vs defenders-Mattani pets of all ppl should know fights change in a instant, and a no-risk alts should not be effecting a fight.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#397 - 2014-12-07 04:36:43 UTC
FaDe-iN wrote:
Also not to mention neutral alt boosters in high sec, I always had mine neutral. NPC corp. Factor that in! Sounds fair. lol

There's no way to address this anyway.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Rain6637
GoonWaffe
Goonswarm Federation
#398 - 2014-12-07 04:38:48 UTC  |  Edited by: Rain6637
Hakuri Hanomaa wrote:
Rain6637 wrote:
I can answer that. Because everyone I know has at least one link alt.

I see. Do you know so many people that they number a statistically significant sample of the playerbase as a whole?

yes.

FaDe-iN wrote:
U don't fw much do u? lol

no. because it's mindless and goes nowhere and your environment changes not one bit. might as well be grinding high sec missions for standings and ISK. kills, they mean nothing. might put my market / high sec character into FW, though, for some mission grinding (for the promotions -> faction standings -> market transaction tax savings).
FaDe-iN
TaXEvaTioN
#399 - 2014-12-07 04:44:09 UTC  |  Edited by: FaDe-iN
Destiny Corrupted wrote:
FaDe-iN wrote:
Also not to mention neutral alt boosters in high sec, I always had mine neutral. NPC corp. Factor that in! Sounds fair. lol

There's no way to address this anyway.


just like logi alt, has to be on field, and npc alt. they go suspect. problem solved.

simple enough for u?
FaDe-iN
TaXEvaTioN
#400 - 2014-12-07 04:45:44 UTC  |  Edited by: FaDe-iN
Rain6637 wrote:
Hakuri Hanomaa wrote:
Rain6637 wrote:
I can answer that. Because everyone I know has at least one link alt.

I see. Do you know so many people that they number a statistically significant sample of the playerbase as a whole?

yes.

FaDe-iN wrote:
U don't fw much do u? lol

no. because it's mindless and goes nowhere and your environment changes not one bit. might as well be grinding high sec missions for standings and ISK. kills, they mean nothing. might put my market / high sec character into FW, though, for some mission grinding (for the promotions -> faction standings -> market transaction tax savings).


yup u never have done FW, your response reflects your perception based on your experience in 0.0. poor thing