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What about Off Grid Boosting?

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#241 - 2014-12-05 10:13:21 UTC
Sabarian Thraxx wrote:
Remiel Pollard wrote:
Aivo Dresden wrote:
So again, why shouldn't 2 accounts be better than 1 account, regardless of how you got the character? Is owning more than 1 account pay to win now?


Because managing two accounts simultaneously requires you to divide your attention. If you're fighting on a frigate on one account and paying a lot of attention there, you might not think to dscan for the probes homing in on your booster alt.


I semi-afk my booster on another computer with its monitor next the the main one. The Dscan window is front and center the whole time, with the mouse pointer on "scan." Even while fighting, it's not a feat by any means to click the second mouse's button every so often. And yep, 'soon as I see probes I (being already aligned of course) dock up. Them thar Damnations aint cheap, hoss!






And that, right there, means you don't win, but you dock up instead. Likewise, you still have something extra to pay attention to, so in the process of diverting your attention from fighting the frigate(s) to dock your booster, you might wind up losing yours. And just one slip of that mouse, and it's all over. Don't pretend like it's a perfect undefeatable system, because it's not.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Arla Sarain
#242 - 2014-12-05 10:16:51 UTC  |  Edited by: Arla Sarain
Destiny Corrupted wrote:
If they force boosters on-grid, or removed them entirely, all that's going to happen is that those people are going to bring a logistics ship instead

Managing 2 ships is more difficult than managing 1 ship.

Managing an OGB alt takes miniscule effort compared to dualboxing 2 ongrid ships, logistics or combat.

Nope. Every discussion about OGB boils down not to wrong interpretation by anyone. Instead it boils down to "we have an advantage and don't want you take it away from us" masked with "you are just too lazy", "L2p" and what not else.

Boosts existing is not a problem. Them being offgrid and out of reach is. Whoever thinks you can "shut down OGB by probing" and then kill the assailant whilst the OGB is warping probably hasn't undocked in a long while. I'd like to see evidence in terms of TTK that you can kill the actual enemy whilst his OGB is in warp. Assuming the actual enemy doesn't warp himself and simply won't engage until his links are active.

It's like arguing with bureaucrats. Pointless.
Aivo Dresden
State War Academy
Caldari State
#243 - 2014-12-05 10:18:18 UTC
If you're calling owning and paying for multiple accounts "pay to have an advantage" than of course I agree with you. No one will say otherwise. I honestly don't mind OGBs. If someone with 2 accounts runs in to my solo roaming char, being boosted by my alt it really shouldn't be that much of a problem for the 2 of them to kill my single char out there. Or alternatively, use their 2nd character to go harass my OGB alt. When of course it's a 1v1(+boosts) situation, I can see how it can be perceived as unfair. It's important to keep in mind it's not really 1v1.

Since I'm in a WH corp, I regularly fly my "boost alt" around in a combat fit Eos. If you think it really makes that much of a difference to have the boosts on grid, you're wrong. It's the perception of it being unfair what gets to you. I've not lost a single Eos in battle and people often primary it. If anything it's even better than sitting of station. A 250K EHP Eos is really not what you want to be forced to call primary.
Sabarian Thraxx
DUST Expeditionary Team
Good Sax
#244 - 2014-12-05 10:21:29 UTC
Remiel Pollard wrote:
Sabarian Thraxx wrote:
Remiel Pollard wrote:
Aivo Dresden wrote:
So again, why shouldn't 2 accounts be better than 1 account, regardless of how you got the character? Is owning more than 1 account pay to win now?


Because managing two accounts simultaneously requires you to divide your attention. If you're fighting on a frigate on one account and paying a lot of attention there, you might not think to dscan for the probes homing in on your booster alt.


I semi-afk my booster on another computer with its monitor next the the main one. The Dscan window is front and center the whole time, with the mouse pointer on "scan." Even while fighting, it's not a feat by any means to click the second mouse's button every so often. And yep, 'soon as I see probes I (being already aligned of course) dock up. Them thar Damnations aint cheap, hoss!






And that, right there, means you don't win, but you dock up instead. Likewise, you still have something extra to pay attention to, so in the process of diverting your attention from fighting the frigate(s) to dock your booster, you might wind up losing yours. And just one slip of that mouse, and it's all over. Don't pretend like it's a perfect undefeatable system, because it's not.


My entire fleet has an advantage up until the point the enemy's dedicated scanner (cuz we all know every FW fleet has one,this thread being about OGB and how it relates to the OPs experiences in a FW setting) gets probes close to me. So as I said in my last post, we can call it "pay to have an advantage," I concede that that's a more fair description of it.

But dude, don't act like its hard to swap your eyes back and forth between 2 monitors right next to each other, and to take your pointy finger and go click. Seriously, Im not gonna say it's PERFECT because nothing is 100%, but I'm gonna say it's damn near. I know in a yr of OGB including a campaign that lasted around 6 weeks trying to evict some very active players from a ls system I never was in any danger, and yes they did try to probe the booster down frequently. And Inever lost my main combat toon because of paying a pittance of attention to my OGB on the other machine. Im not a pro at this game, either.



Don't poo poo it man, I have a feeling yuo have to know how easy it is.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#245 - 2014-12-05 10:24:56 UTC
Arla Sarain wrote:
Whoever thinks you can "shut down OGB by probing" and then kill the assailant whilst the OGB is warping probably hasn't undocked in a long while. I'd like to see evidence in terms of TTK that you can kill the actual enemy whilst his OGB is in warp. Assuming the actual enemy doesn't warp himself and simply won't engage until his links are active.

Anyone who thinks a booster can boost while warping probably hasn't undocked in a while either, in which case the time in station might be better spent reading up on the mechanics than ship spinning.
Sabarian Thraxx
DUST Expeditionary Team
Good Sax
#246 - 2014-12-05 10:25:13 UTC
Aivo Dresden wrote:
If you're calling owning and paying for multiple accounts "pay to have an advantage" than of course I agree with you. No one will say otherwise. I honestly don't mind OGBs. If someone with 2 accounts runs in to my solo roaming char, being boosted by my alt it really shouldn't be that much of a problem for the 2 of them to kill my single char out there. Or alternatively, use their 2nd character to go harass my OGB alt. When of course it's a 1v1(+boosts) situation, I can see how it can be perceived as unfair. It's important to keep in mind it's not really 1v1.


Yeah I see where youre coming from, but frankly I think the problem isnt so much 1v1 or 1v2 as it becomes an exponentially larger issue as the size of the boosted fleet goes. Sure maybe your sole boosted Rifter can die. But what if it's a 5v5 encounter, now youve got all 5 opponents with more tank, more speed, better reps, etc. It's an exponential advantage, too.

Arla Sarain
#247 - 2014-12-05 10:28:06 UTC  |  Edited by: Arla Sarain
Aivo Dresden wrote:
When OGB gets removed, we'll just bring a recon alt instead. Give it a week before people come to the forums to complain how OP neuts, jams, damps, ... on recons are. At the end of the day, it ultimately still comes down to 2 accounts are better than 1 account. You'll have to deal wit it.

Recons can't be offgrid.




The root of the problem is scanning and being able to be within engagement range in general. Not enough emphasis and attention is being given to combat probing. The places where most general conflicts go in lowsec are limited to celestials on the overview, because combat probes take a highslot that not all ships can sacrifice and a CPU amount that not all ships can handle.

It's natural to want to protect off-grid boosts. Otherwise it wouldn't have happened. Core of the problem is where we can engage.

Also, OGB are like drone ships - every moment you spend shooting the drones you are losing. Every moment you are spending NOT shooting the drones, you are still losing. Your only option is out DPS the drone ship. Same with OGB - every moment you spend on hunting down the links you are losing because you are putting your ship in danger by the linked assailant. Every moment you do not spend hunting for the links just means you are letting your enemy be better than you all the time. Your only counter is to bring more people or bring your own alt with links.

Its a double edged sword, doesn't matter what way you turn it its going to cut.
Aivo Dresden
State War Academy
Caldari State
#248 - 2014-12-05 10:29:30 UTC
If you REALLY want to discuss a mechanic you cannot defend against and is completely OTT, let's talk watchlists. :P
Arla Sarain
#249 - 2014-12-05 10:33:58 UTC  |  Edited by: Arla Sarain
Scipio Artelius wrote:
Arla Sarain wrote:
Whoever thinks you can "shut down OGB by probing" and then kill the assailant whilst the OGB is warping probably hasn't undocked in a long while. I'd like to see evidence in terms of TTK that you can kill the actual enemy whilst his OGB is in warp. Assuming the actual enemy doesn't warp himself and simply won't engage until his links are active.

Anyone who thinks a booster can boost while warping probably hasn't undocked in a while either, in which case the time in station might be better spent reading up on the mechanics than ship spinning.

Not the point.

Kill the enemy whilst the OGB is in warp - your advice, with the consideration that no links are active when in warp.

Warping doesn't take that long. Unless you warp 100AU. Takes longer to kill someone. Scaring off OGB with probes is hence a moot point. You won't kill the enemy before links are active again, and the enemy will likely not engage without links.

Unless you expect all the players without link alts to live in 100AU wide systems...
Sabarian Thraxx
DUST Expeditionary Team
Good Sax
#250 - 2014-12-05 10:37:41 UTC  |  Edited by: Sabarian Thraxx
Arla Sarain wrote:
Scipio Artelius wrote:
Arla Sarain wrote:
Whoever thinks you can "shut down OGB by probing" and then kill the assailant whilst the OGB is warping probably hasn't undocked in a long while. I'd like to see evidence in terms of TTK that you can kill the actual enemy whilst his OGB is in warp. Assuming the actual enemy doesn't warp himself and simply won't engage until his links are active.

Anyone who thinks a booster can boost while warping probably hasn't undocked in a while either, in which case the time in station might be better spent reading up on the mechanics than ship spinning.

Not the point.

Kill the enemy whilst the OGB is in warp - your advice, with the consideration that no links are active when in warp.

Warping doesn't take that long. Unless you warp 100AU. Takes longer to kill someone. Scaring off OGB with probes is hence a moot point. You won't kill the enemy before links are active again, and the enemy will likely not engage without links.

Unless you expect all the players without link alts to live in 100AU wide systems...
+

Im wondering how you're supposed to know when the OGB is in warp?

edit:typo
Sabarian Thraxx
DUST Expeditionary Team
Good Sax
#251 - 2014-12-05 10:39:01 UTC
Arla Sarain wrote:
Aivo Dresden wrote:
When OGB gets removed, we'll just bring a recon alt instead. Give it a week before people come to the forums to complain how OP neuts, jams, damps, ... on recons are. At the end of the day, it ultimately still comes down to 2 accounts are better than 1 account. You'll have to deal wit it.



Recons can't be offgrid.


Well that was easy Lol
Aivo Dresden
State War Academy
Caldari State
#252 - 2014-12-05 10:48:40 UTC  |  Edited by: Aivo Dresden
Like it's going to matter when you're doing your FW 1v1 and suddenly a Damnation drops out of warp 5km away from you. Or if a recon decloaks next to you or whatever the alt flies.

The only thing it would make a difference for, in FW, is the fact you can't warp them in the smaller complexes. On gates, stations, ... it wouldn't make the slightest difference, stop deceiving yourself.

As for gangs, for God's sake, take your own booster with you. You have this awesome game feature that makes your entire gang 20-30% better, like why would you not use it? Is that stubbornness, or do you just like putting yourself in disadvantaged situations?

Sabarian Thraxx wrote:
Im wondering how you're supposed to know when the OGB is in warp?edit:typo

He's moving on Dscan? Unless you always keep it at max range 360 degrees, then yea, I see your problem. You can set ranges, directions, ... It's not that hard to see when stuff is moving.
Sabarian Thraxx
DUST Expeditionary Team
Good Sax
#253 - 2014-12-05 10:54:56 UTC
Aivo Dresden wrote:
Like it's going to matter when you're doing your FW 1v1 and suddenly a Damnation drops out of warp 5km away from you. Or if a recon decloaks next to you or whatever the alt flies.

The only thing it would make a difference for, in FW, is the fact you can't warp them in the smaller complexes. On gates, stations, ... it wouldn't make the slightest difference, stop deceiving yourself.

As for gangs, for God's sake, take your own booster with you. You have this awesome game feature that makes your entire gang 20-30% better, like why would you not use it? Is that stubbornness, or do you just like putting yourself in disadvantaged situations?

Sabarian Thraxx wrote:
Im wondering how you're supposed to know when the OGB is in warp?edit:typo

He's moving on Dscan? Unless you always keep it at max range 360 degrees, then yea, I see your problem. You can set ranges, directions, ... It's not that hard to see when stuff is moving.


Im thinking more along the lines of gangs gatecamping and having an OGB.

Like I said earlier though, there's no point in arguing about it anymore. CCP has spoken and OGB is OTW out. Bear in mind that affects me and my 7B investment too, if it's any consolation. No mad plz Smile


Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#254 - 2014-12-05 10:55:35 UTC  |  Edited by: Destiny Corrupted
Sabarian Thraxx wrote:
I see you missed the part where he said they just park their happy asses on station and dock at the first sign of trouble.

You should feel quite lucky that it has apparently never happened that way for you. I have a feeling that puts you in a minority.

A docked booster isn't providing bonuses.

Sabarian Thraxx wrote:
Hogwash. I bought mine at the character bazaar with the 7B that I was able to afford because Im a long-time player. With 5 accounts I can afford to plex too. It's not fair to the little guy either way.

The little guy is hardly out there engaging in solo pvp in low-sec. No, don't talk to me about yourself, or some "guy you know" who's a total outlier. The majority of the little guys are mining Veld and running level threes, and complaining about wars and ganking on the forums because their CEOs taught them to be afraid of the game.

Sabarian Thraxx wrote:
2. Oh, so just strap a probe launcher and probe em down?

We're usually talking firgates here in FW, right? Here's some facts for you

Expanded Probe Launcher 1 - 220 CPU to fit
Expanded Probe Launcher 2 - 242 CPU to fit.
Sisters Expanded Probe Launcher - 242 CPU to fit.

Sorry my friend, but this time your post looks rather like a troll, as what youre suggesting is not really feasible.
+
The timer addresses the issue of boosters exploiting sentry gun mechanics on gates and on station, but doesnt matter at all to the booster in a deep safe because nobody in a frig (remember, OP is talking about FW, which is mostly ppl running around in frigs) can fit an expanded probe launcher anyway?

If a player is using a combat ship with a dedicated booster, it's only fair that you use a combat ship with a dedicated prober. Then, when the fight is no longer 1vs1+1 but 1+1vs1+1, we can start talking about fairness and balancing.

Marlona Sky wrote:
Aivo Dresden wrote:
When OGB gets removed, we'll just bring a recon alt instead. Give it a week before people come to the forums to complain how OP neuts, jams, damps, ... on recons are. At the end of the day, it ultimately still comes down to 2 accounts are better than 1 account. You'll have to deal wit it.

At least I will be able to shoot at that recon alt. Well, unless it is a Falcon. Ugh

This was exactly the problem before people switched to alt-boosting. The forums were full of complaints that people were "breaking" their "1vs1s" by uncloaking their Falcon alts whenever a fight was going south. It was like a new thread every hour for years about that topic, until CCP finally nerfed ECM, and people started running booster alts because they had slightly more utility as a result.

And before Falcons, people were complaining about alt combat ships.

As I've said before, the issue here isn't that offGB is somehow imbalanced, but that people can't deal with their "honorable duels" becoming "sociopath ganks" whenever someone decides to bring an alt into what they thought was their entitled 1vs1 battle.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Sabarian Thraxx
DUST Expeditionary Team
Good Sax
#255 - 2014-12-05 10:56:36 UTC
Aivo Dresden wrote:
Like it's going to matter when you're doing your FW 1v1 and suddenly a Damnation drops out of warp 5km away from you. Or if a recon decloaks next to you or whatever the alt flies.

The only thing it would make a difference for, in FW, is the fact you can't warp them in the smaller complexes. On gates, stations, ... it wouldn't make the slightest difference, stop deceiving yourself.

As for gangs, for God's sake, take your own booster with you. You have this awesome game feature that makes your entire gang 20-30% better, like why would you not use it? Is that stubbornness, or do you just like putting yourself in disadvantaged situations?

Sabarian Thraxx wrote:
Im wondering how you're supposed to know when the OGB is in warp?edit:typo

He's moving on Dscan? Unless you always keep it at max range 360 degrees, then yea, I see your problem. You can set ranges, directions, ... It's not that hard to see when stuff is moving.


Remiel says you cant Dscan while fighting. Says it puts you at a disadvantage and thats why an OGB alt is not OP. Just a couple posts up.


Aiyshimin
Shiva Furnace
#256 - 2014-12-05 10:57:52 UTC
Aivo Dresden wrote:
This kind of bothers me. I have an OGB and I don't think people realize it takes like a year of focused training to max out leadership and get Command ships kills. It's like 20m SP all included. Then add in the fact you need to keep that account active and paid for, for a year while you train it, and keep subscribing it for the boosts once it's done training.

A lot of the comments I read are people complaining they can't beat another guy because he's got boosts. Well you're not fighting 1v1. You're fighting 2v1. It's kind of normal to get killed in those situations. If you had 2 accounts as well you could go harass the booster and force him to dock, then you can get your fair fight with the other pilot. Or you can bring your own logi, ewar, ... do something else to turn the odds.

Before OGBs were a think people just had a Falcon or Pilgrim following them. 2 accounts will always be better than 1 account and if OGB gets removed people will just find a new, better use for their 2nd account that gives them the upper hand in fights. Will you complain about the next best thing too? Or will you just accept that 2 accounts get the upper hand on 1 account and get a 2nd one as well?


No, we're fine with any numerical advantage as long as the ships are on grid, which is the whole point of this discussion. It's not a coincidence that people use OGBs instead of Falcon alts, first of all your kills appear as solo on killboards, and it's almost risk free and effortless compared to using a recon on grid.



Sabarian Thraxx
DUST Expeditionary Team
Good Sax
#257 - 2014-12-05 11:02:34 UTC  |  Edited by: Sabarian Thraxx
Destiny Corrupted wrote:

A docked booster isn't providing bonuses.


One in a deep safe is, and the station humper is unless/until a real threat somehow magically pulls out of battle with the inevitable scram or point on them to go scare him into his hole.

Quote:
The little guy is hardly out there engaging in solo pvp in low-sec. No, don't talk to me about yourself, or some "guy you know" who's a total outlier. The majority of the little guys are mining Veld and running level threes, and complaining about wars and ganking on the forums because their CEOs taught them to be afraid of the game.


I think there are a considerable number of noobs like the OP that jump right into FW. Several of them have posted here but thats prolly a little to close to the "some guy I know" (and I do know some) thing for ya. We can agree to disagree. Since youre wrong and all Big smile
Destiny Corrupted wrote:

If a player is using a combat ship with a dedicated booster, it's only fair that you use a combat ship with a dedicated prober. Then, when the fight is no longer 1vs1+1 but 1+1vs1+1, we can start talking about fairness and balancing.


lolwut?

edit: ok, I see what youre saying.... it'll be the OP and...a guy in a Helios? Sure, now let's talk about balancing. Big smile
Aiyshimin
Shiva Furnace
#258 - 2014-12-05 11:06:25 UTC
Aivo Dresden wrote:
If you REALLY want to discuss a mechanic you cannot defend against and is completely OTT, let's talk watchlists. :P


Do you think that OGB not being the only crappy mechanic makes it somehow acceptable? Nobody disagrees with watchlists, Skynet, disposable cyno alts, streaming alts etc etc etc being pants on head ********, but this isn't a thread about everything that's wrong with the game currently, just about balancing off-grid links.

And really, the discussion isn't any longer whether OGB is ok or not, CCP has already stated that it will cease to exist as soon as they can actually code it so. I suggested a way which achieves on-grid links in a way that uses existing mechanics (ie not requiring a rewrite of Destiny), preserves the invested value of booster alts, and introduces a new and interesting fleet role.

I'm interested in discussing that suggestion, alternatives and improvements, but this pointless bickering about whether OGB sucks is just what it is, pointless. It's not IF they should go, it's WHEN and HOW.

Aivo Dresden
State War Academy
Caldari State
#259 - 2014-12-05 11:10:15 UTC
Since I do live in WHs now, not using your DS during a fight is a great way to get surprised and killed very quickly. Would not recommend.

I've often rocked my Eos in small gang fleets. It's not once died and it gets called primary almost every time. You really don't want to be forced to shoot a brick tanked ship. As someone who has done both OffGB and OnGB, I really don't think it'll change a lot and when it does people will just start complaining about the next best thing.

Calling it now, "recons are OP" posts 1-3 days after OffGB nerf.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#260 - 2014-12-05 11:12:02 UTC  |  Edited by: Destiny Corrupted
Arla Sarain wrote:
Managing 2 ships is more difficult than managing 1 ship.

Managing an OGB alt takes miniscule effort compared to dualboxing 2 ongrid ships, logistics or combat.

True. So if the discussion was about making offGB a more active experience without screwing the power balance between small and large fleets by bringing boosts on grid, there wouldn't be anywhere near the amount of negative feedback you see right now. But that's not the case, and I feel inclined to point out how bringing boosts on-grid is going to make everyone field enough ships to be able to take them out instantly. This will hurt small-gang pvp, not help it.

Arla Sarain wrote:
Kill the enemy whilst the OGB is in warp - your advice, with the consideration that no links are active when in warp.

Warping doesn't take that long. Unless you warp 100AU. Takes longer to kill someone. Scaring off OGB with probes is hence a moot point. You won't kill the enemy before links are active again, and the enemy will likely not engage without links.

Unless you expect all the players without link alts to live in 100AU wide systems...

Boosters are unarmed, and most will have paper-thin tanks. If you find and attack the booster, you should be able to kill it even if the booster's actual combat ship lands on grid with you, because it would still be the same as fighting one enemy. Boosters don't increase DPS, and don't have the ability to escape when tackled (once again, due to the fitting limitations). If you can't kill the booster and die yourself while trying even though you got the drop on the booster before the combat ship arrived on grid, you would have most likely lost the fight even if the booster didn't exist.

And if you're flying a 10m-ISK T1 frigate that can't actually kill a booster anyway and your complaint is that your enemy, also in a 10m-ISK frigate is using a 300m+ alt in an advanced ship that results in this advantage purely because the booster is off-grid, then you're being intentionally obtuse.

Aivo Dresden wrote:
Like it's going to matter when you're doing your FW 1v1 and suddenly a Damnation drops out of warp 5km away from you. Or if a recon decloaks next to you or whatever the alt flies.

Exactly.

Aivo Dresden wrote:
You have this awesome game feature that makes your entire gang 20-30% better, like why would you not use it? Is that stubbornness, or do you just like putting yourself in disadvantaged situations?

It's because they're trying to balance the game around the abilities of a one-month-old player doing FW content.

Aiyshimin wrote:
No, we're fine with any numerical advantage as long as the ships are on grid, which is the whole point of this discussion. It's not a coincidence that people use OGBs instead of Falcon alts, first of all your kills appear as solo on killboards, and it's almost risk free and effortless compared to using a recon on grid.

Nope, you're saying this now, but crying about the next best thing is exactly what's going to happen if offGB is nerfed. We'll go back to the day of the Falcon, and people like yourself are going to complain about that too. I've been here long enough to be sure of this.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted