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Tora Bushido for CSM X - A New High-Sec (No Nerfed Disneyland)

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Author
Tora Bushido
The Marmite Mercenaries
P I R A T
#21 - 2014-12-03 14:10:22 UTC  |  Edited by: Tora Bushido
Tear Jar wrote:
It seems a lot of people join corps even when it isn't in their best interest.

What is your opinion on a "social only" corp being implemented into eve(no pocos, hangers or poses, but can't be wardecced)?
EDIT : I used your idea and added some changes. See main post.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Black Pedro
Mine.
#22 - 2014-12-03 15:57:40 UTC
Tora Bushido wrote:

Ganking in high-sec
I think ganking is a part of Eve and I want it to stay, but not as we have it now. Right now it’s to easy to warp out of a station, gank something, warp your pod back to station and wait till the timer runs out. This needs to be balanced more. I would like to see people still able to gank, but only when you aren’t in an NPC corp and when you do, you will not be able to dock / logoff for at least 30 minutes. If you get podded and wake up in station, the station auto kicks you out till the 30m timer runs out. I also want the ganked ship, not to drop more then 25% of the loot. This way the ‘good’ guys at least have some way to get revenge and ganking for profit is reduced.


Well, several of these are just straight up nerfs to ganking - something that is already pretty much unprofitable in all case except for overloaded haulers or bling-fit missioner/miners - I would like to ask more about this station lockout. While I don't think it is feasible (or fair) as there is no precedent for a game mechanic where players are auto-ejected into space, I am curious about your intentions here. In your view would such a lockout/eject system replace the 15 minute criminal timer, or be in addition? If I were an industrious ganker and had a Bowhead full of gank ships in a safe spot, could I keep ganking?

Otherwise, a 30 minute lockout where I all I can do is just sit in space in a pod is not very compelling gameplay.

I can think of several ideas that would actually make ganking more risky, but all these suggestions do is make ganking less profitable and more tedious, while doing nothing to give players a chance to actually "get revenge" on a ganker other than repeatedly blowing up an empty pod (which come Rhea pod-loss will have no penalty).

Finally, ganking is at an all time low yet suppose to be in the game. Do you really, really think that more nerfs are in order?
Dersen Lowery
The Scope
#23 - 2014-12-03 16:21:31 UTC  |  Edited by: Dersen Lowery
Tora Bushido wrote:
Ganking in high-sec
I think ganking is a part of Eve and I want it to stay, but not as we have it now. Right now it’s to easy to warp out of a station, gank something, warp your pod back to station and wait till the timer runs out. This needs to be balanced more. I would like to see people still able to gank, but only when you aren’t in an NPC corp and when you do, you will not be able to dock / logoff for at least 30 minutes. If you get podded and wake up in station, the station auto kicks you out till the 30m timer runs out. I also want the ganked ship, not to drop more then 25% of the loot. This way the ‘good’ guys at least have some way to get revenge and ganking for profit is reduced.


I'd say that the problem is that it's too easy to mitigate risk with insta-warps, tacs, docking, and CONCORD manipulation. Right now, anyone who goes to the (admittedly not insignificant) trouble of prepping their active area and staying in fast-aligning ships is essentially uncatchable. Oh, sure, a dedicated camp will catch them, but not the randoms warping around in PVE ships and indies, nor (generally) the targets.

Tora Bushido wrote:
AFK for a long time
If you’re logged in, I think you should also be active behind the keyboard. AFK cloakers and miners should press a notification button every 20 minutes, which appears randomly on the screen.


Sorry, this is terrible. Five minutes after this comes out, anyone who cares will have a script running that detects that thing and triggers a keypress to dismiss it. Yeah, that's a EULA violation, but that just means that you're encouraging people to violate the EULA. Carrots, not sticks. How would you feel if you had to go AFK because one of your kids acted up/got hurt/whatever, and you came back to find yourself under attack, tried to defend yourself/warp off, only to die because your keystroke(s) were consumed by a stupid modal dialog? It would actually be better to do what some other games do, and either publicly flag people as AFK (Star Trek Online) or just warn them a few minutes before logging them off (Elder Scrolls Online).

Also, if you go AFK in high sec for 20 minutes in your barge, you're going to come back to a barge sitting idly in a belt doing nothing--if you're lucky. The sort of huge rocks you can chew on for 20 minutes tend to be in lower security space.

I'd strongly suggest finding and talking to miners before making assumptions about how they must want to play the game.

Tora Bushido wrote:
Incursions and PvE
Not sure if there are current issues. If so, mail me.


Yeah, there are issues, like the entire ancient rat AI system that's tangled up in the POS and drone code, and the lack of any toolset for creating PVE content (which I understand is being fixed). Talk to Sugar and Mike if you want to get a better idea.

Re: different ways of supporting social communities in EVE, have you read any of Mangala Solaris' suggestions along those lines? e.g., http://crossingzebras.com/social-change/ and https://forums.eveonline.com/default.aspx?g=posts&t=355810

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Tora Bushido
The Marmite Mercenaries
P I R A T
#24 - 2014-12-03 17:45:58 UTC  |  Edited by: Tora Bushido
Black Pedro wrote:
Well, several of these are just straight up nerfs to ganking........

Otherwise, a 30 minute lockout where I all I can do is just sit in space in a pod is not very compelling gameplay.

Finally, ganking is at an all time low yet suppose to be in the game. Do you really, really think that more nerfs are in order?


Yes, they are. But that's much better then no ganking at all in high-sec Blink You need to see this not only from a ganker point, but also from the ganked player. It doesn't really matter how you call the timer, as long as you are killable without the easy dockup option. 30 minutes might be a bit to much. 15-20min or so might be better.

Quote:
How would you feel if you had to go AFK because one of your kids acted up/got hurt/whatever, and you came back to find yourself under attack, tried to defend yourself/warp off, only to die because your keystroke(s) were consumed by a stupid modal dialog?
You should have docked up and ban the people who script.

Quote:
It would actually be better to do what some other games do, and either publicly flag people as AFK (Star Trek Online) or just warn them a few minutes before logging them off (Elder Scrolls Online).
I dont agree. Flagging is something different then what I want. I want people to be behind their pc when they are logged in. A notification a few minutes before you return to the login screen, of course that should be there.
Quote:

Re: different ways of supporting social communities in EVE, have you read any of Mangala Solaris' suggestions along those lines? e.g., http://crossingzebras.com/social-change/ and https://forums.eveonline.com/default.aspx?g=posts&t=355810
I haven't, but will do.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Gevlon Goblin
Science and Trade Institute
Caldari State
#25 - 2014-12-03 18:18:33 UTC
Tora has been my business partner as a merc for almost a year.
He never screw me over "fine print", despite hundreds of billions changed hands and trillions went boom.

Whatever he promises you, he'll deliver.

My blog: greedygoblin.blogspot.com

Dersen Lowery
The Scope
#26 - 2014-12-03 18:24:48 UTC
Tora Bushido wrote:

Quote:
How would you feel if you had to go AFK because one of your kids acted up/got hurt/whatever, and you came back to find yourself under attack, tried to defend yourself/warp off, only to die because your keystroke(s) were consumed by a stupid modal dialog?
You should have docked up and ban the people who script.


Wow. OK.

Sorry, but if my kid's in trouble, I'm not going to do a damn thing in the game first, and I'm not going to limit myself to those systems with stations, either. The issue isn't that OMG I might lose space pixels. The issue is that if I go AFK I generally have a reason to, and I have accepted that going AFK in a PVP game means that I might well come back to a fresh clone in my medical station, and I don't want to be nannied and babysat by some stupid modal dialog. I would rather be logged out.

People go AFK because a rational cost/benefit analysis makes it a sensible choice.

Quote:
I dont agree. Flagging is something different then what I want. I want people to be behind their pc when they are logged in. A notification a few minutes before you return to the login screen, of course that should be there.


If you want it, what incentive do you provide to encourage them to do that? I mean, if you did an honest assessment of exactly how much AFK gameplay there is all over New Eden, it would be staggering, and that's largely because of assumptions built into the core of the game. You want people to be at their keyboards while sitting on a titan waiting for a bridge? You want someone to ATK pilot a freighter when the cost of sitting there glassy-eyed for 45 minutes watching glacial aligns and slow-motion warp tunnels is not worth the smidgen of time saved and a tiny bit of extra safety?

If you wanted to, you could get rid of most AFK gameplay easily: remove autopilot, the "aggressive" option for drones, and module auto-repeat. Remove Orbit and Keep at Range, and have Approach turn off when your ship comes within 1km of the destination. Done.

Do you want to play that game?

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Tora Bushido
The Marmite Mercenaries
P I R A T
#27 - 2014-12-03 18:42:46 UTC  |  Edited by: Tora Bushido
Dersen Lowery wrote:
Sorry, but if my kid's in trouble, I'm not going to do a damn thing in the game first.

Same here, but then again, I wouldn't cry about a lose or any game mechanic when I get shot when that happens. You already have the same 'problem' now in Eve. Some click-able button won't make a difference.

Quote:
Do I want to play that game ?

Yes. To long AFK while logged on in Eve is bad. We all have our interruptions while we play Eve (bio, wife agro, need a beer, door bell, phone, etc), but if they take to much time >>> Auto Log Off.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Malcanis
Vanishing Point.
The Initiative.
#28 - 2014-12-03 19:04:33 UTC
A couple of years ago I wrote a post urging a new perspective on the way we look at hi-sec here - I'd be interested in hearing your thoughts on how this meshes with your own ideas.


fakeedite: huh that was actually almost 3 years ago. Sic transit gloria mundi...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Black Pedro
Mine.
#29 - 2014-12-03 19:04:50 UTC  |  Edited by: Black Pedro
Tora Bushido wrote:
Black Pedro wrote:
Well, several of these are just straight up nerfs to ganking........

Otherwise, a 30 minute lockout where I all I can do is just sit in space in a pod is not very compelling gameplay.

Finally, ganking is at an all time low yet suppose to be in the game. Do you really, really think that more nerfs are in order?


Yes, they are. But that's much better then no ganking at all in high-sec Blink You need to see this not only from a ganker point, but also from the ganked player. It doesn't really matter how you call the timer, as long as you are killable without the easy dockup option. 30 minutes might be a bit to much. 15-20min or so might be better.

Nah, I actually don't. There is no reason why game play that has been designed into the game (that is highsec ganking) should be made unplayable for no apparent reason.

Gankers are suppose to exist. The whole Crimewatch/security status/CONCORD mechanism is designed so highsec criminals can operate there.

Untanked, overloaded and unprotected ships are suppose to explode. That is part of the risk vs. reward design of the game (see CCP Falcon's comments).

If you have some suggestions that make this game play more interesting - that is more challenging for gankers or more interesting (in terms of revenge or whatever) for gank targets, I am more than eager to hear them. Or if you have some specific type of ganking you think is overpowered - perhaps you think freighters are too weak still and need a buff - then I will consider your arguments. But if you are just going to say ganking = bad so we need less of it, then at least propose a more "fun" mechanism than 30 minute lockouts. Something like turning off offensive modules in highsec so gankers can at least do something else then float helpless in a pod for 30 minutes.

Aim higer Tora! Try to make the game better! I want to believe! Smile
BeBopAReBop RhubarbPie
Stimulus
Rote Kapelle
#30 - 2014-12-03 19:17:42 UTC  |  Edited by: BeBopAReBop RhubarbPie
Tora Bushido wrote:
Ganking in high-sec
I think ganking is a part of Eve and I want it to stay, but not as we have it now. Right now it’s to easy to warp out of a station, gank something, warp your pod back to station and wait till the timer runs out. This needs to be balanced more. I would like to see people still able to gank, but only when you aren’t in an NPC corp and when you do, you will not be able to dock / logoff for at least 30 minutes. If you get podded and wake up in station, the station auto kicks you out till the 30m timer runs out. I also want the ganked ship, not to drop more then 25% of the loot. This way the ‘good’ guys at least have some way to get revenge and ganking for profit is reduced.

You do realize that this doesn't increase pvp in any way as the gankers can't dock up to get new ships. All this does is cut the number of ships that a single gank fleet can kill in half, or require them to use extensive orca/bowhead support. I'll send you a similar suggestion that I have for increasing conflict between gankers and anti-gankers. We have already targeted gankers pocket books (insurance changes) and increased safety for miners/travelers (barge/freighter ehp buffs) in high sec enough. Further steps need to be taken to increase the interaction with those that oppose ganking.For the record, I want anti-gankers to be more sucessful. Currently their job is exceedingly difficult but but making high sec safer is not a good option.

Edit: I just realized that I misread that, your proposed penalties are only for people in NPC corps. That is fine, but I don't understand why you want a reduction on loot drops. Blue loot should be the primary profit margin for anti-gankers, and gankers already have to deal with the fact that they get no insurance on ships. Keep loot the same. Why don't you send these suggestions to James and see what he says.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Schmata Bastanold
In Boobiez We Trust
#31 - 2014-12-03 19:26:14 UTC
First I was like "who da frakk iz dat Tora hisec scrub?" and then I was like "ooooh, Marmite's CEO" and then I +1.

Invalid signature format

Tora Bushido
The Marmite Mercenaries
P I R A T
#32 - 2014-12-03 19:42:53 UTC
Quote:
increase the interaction with those that oppose ganking
Anything that will increase the interaction between gankers and anti-gankers is something I will support. Blue loot would be ok too. I mainly have an issue with freighter ganking right now. It's way to hard to protect yourself from it. Even if a freighter hires Marmites to camp the entire system, escort if from A to B, it's still easy to gank it. Mining barges can at least be pvp fitted as bait, align, etc.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Meilandra Vanderganken
Aliastra
Gallente Federation
#33 - 2014-12-03 19:45:56 UTC
Dersen Lowery wrote:


I'd say that the problem is that it's too easy to mitigate risk with insta-warps, tacs, docking, and CONCORD manipulation. Right now, anyone who goes to the (admittedly not insignificant) trouble of prepping their active area and staying in fast-aligning ships is essentially uncatchable. Oh, sure, a dedicated camp will catch them, but not the randoms warping around in PVE ships and indies, nor (generally) the targets.


Then maybe the randoms should set up dedicated camps instead of having ppl undock forcibly?

I think this has about zero chance of ever making it into the game though, I just can't see CCP forcing players to undock.

AFK'ing: ppl can AFK what they want as far as I'm concerned, it should be the players providing consequences to others being AFK, not the game.

Undeccable corporations and remove NPC? Meh, that's substituting one crappy mechanic with another crappy mechanic.

"Don't nerf EVE to death". Well, it seems to me that is pretty much what you are advocating sir Tora.
Tora Bushido
The Marmite Mercenaries
P I R A T
#34 - 2014-12-03 19:50:41 UTC
Meilandra Vanderganken wrote:
Then maybe the randoms should set up dedicated camps instead of having ppl undock forcibly?

I think this has about zero chance of ever making it into the game though, I just can't see CCP forcing players to undock.

AFK'ing: ppl can AFK what they want as far as I'm concerned, it should be the players providing consequences to others being AFK, not the game.

Undeccable corporations and remove NPC? Meh, that's substituting one crappy mechanic with another crappy mechanic.

"Don't nerf EVE to death". Well, it seems to me that is pretty much what you are advocating sir Tora.
Dedicated camps against NPC gankers, good luck. CCP can do anything, even if they have to make you walk your Fedo every day. I am against things as AFK mining or AFK cloaking in nulsec. Good luck doing something about AFK cloakers. The biggest diff between NPC and 'my' way, is that people can start to learn how corps work and group up. The community thing is what makes Eve such a great game.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Tora Bushido
The Marmite Mercenaries
P I R A T
#35 - 2014-12-03 19:55:51 UTC
Remember, I am not going to run for CSM X for just the Tora Ideas. I want to listen to all sides and find common grounds. If I would just listen to one side, the game would be unbalanced and people will leave this great game. I want content in Eve, fun interaction, tears and profit, keep all old players, get more new players, etc. Pirate

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Capt Starfox
GoonWaffe
Goonswarm Federation
#36 - 2014-12-03 20:26:00 UTC
Tora Bushido wrote:

Ganking in high-sec
I think ganking is a part of Eve and I want it to stay, but not as we have it now. Right now it’s to easy to warp out of a station, gank something, warp your pod back to station and wait till the timer runs out. This needs to be balanced more. I would like to see people still able to gank, but only when you aren’t in an NPC corp and when you do, you will not be able to dock / logoff for at least 30 minutes. If you get podded and wake up in station, the station auto kicks you out till the 30m timer runs out. I also want the ganked ship, not to drop more then 25% of the loot. This way the ‘good’ guys at least have some way to get revenge and ganking for profit is reduced.


You had my vote until I read this. You're viewing ganking like a carebear; as if the ganker is "bad" and the gankee and/or whiteknight is "good" or some such nonsense. It has nothing to do with who's bad and who's good, it's simply a play-style. Furthermore, why punish those who enjoy ganking, again? The buff to Barge/Exhumer HP wasn't enough? The countless Concord buffs? Removal of insurance fraud? The buff to Freighters? The removal of blood jumping? The "rebalance" to the Bowhead? The gankee literally having everything needed at their fingertips to avoid being ganked, yet is too lazy to even F10. Have you forgotten F10? Star Map > Stars > Statistics > Ships Destroyed in the Last 1hr/24hr? Do you really believe that Highsec needs another buff?


Tora Bushido wrote:

AFK for a long time
If you’re logged in, I think you should also be active behind the keyboard. AFK cloakers and miners should press a notification button every 20 minutes, which appears randomly on the screen. One of the reasons I think people go AFK while mining, is because it’s boring to watch the screen while doing so. I want to add a mini game for the miners. A slot game which you pay for with Ore-points. You’ll get them for the time you spend mining. You use them for the slot machine and hopefully win more while doing so. These Ore-points you can trade or sell. All mining belts should be connected to each other in one big network. And once a week, the network picks a random winner for the Ore-Point-Jackpot.


As much as I agree with this (and I do), it's just not going to happen. Going AFK doesn't break any rules posed by CCP. Needless to say this would also effect everybody, even those who dock in station to go AFK making docking to go AFK for a quick IRL thing pointless; might as well log off in space and maybe not won't log back in. Who-knows? For those that have multiple accounts this would get old fast. Logging into a game shouldn't be a chore.


Tora Bushido wrote:

War decs
The war dec system needs to change. To many new corps in high-sec are destroyed by war decs, which is bad for keeping people motivated to stay in high-sec or even in Eve itself. Once they are a bit bigger (50+), they at least have a chance fighting. High-sec isn’t for pussies, so let’s not do more then really needed or we will nerf the game to death. I would suggest, double the war dec costs for the first group (up to 50 players). and let the rest as it is. Making the costs go from 50M to 100M might not seem much, but I can tell you from experience it’s a lot when you have so many wars running as we have or when you are a small briefer corp.


I am a little surprised to see you wanting a nerf to Highsec Wardec mechanics. Regardless, I tend to agree that many new player corps get decc'ed to death. However, as it's been said several times before, owning a Corp is a privilege and not something that every player should jump right into without learning more about the game... and thus the wardec mechanic helps, as you put it, delete the weak; CEOs and players who shouldn't be anywhere near owning a Corp.

I made a corp a while back and was never decc'ed. I personally believe this comes back to the overall mentality of the Corp, the CEO and the players he/she invites. Or, in other words, if a Corp gets decc'ed, they did something wrong.

And, hey it's not like they can't drop/reform the Corp.


Tora Bushido wrote:

Social Corp/ NPC
NPC should be removed. Players should be able to create small social corps with max 15 players in it, which can’t be war decced. But they also can’t own a pos, poco or future structure and they can’t war dec someone else. This might look bad, as they can freely do anything they want, but if you look at it more closely, they can still do the same things as they could do in an NPC corp. Only this way they have the chance to build up a corp.


For better or worse NPC Corps/agents will never be removed; at least not anytime soon.


Tora Bushido wrote:

Dreads
I want Dreads back in high-sec for more pos fights (they will only be able to shoot large posses with them).


I fully support this idea.

Abandon all hope ye who x up in fleet

Starrakatt
Celtic Anarchy
Dead Terrorists
#37 - 2014-12-03 20:39:27 UTC
Definitely gonna support Tora for CSM, excellent!

Tora Bushido
The Marmite Mercenaries
P I R A T
#38 - 2014-12-03 21:19:08 UTC
Your thoughts about a 1 minute timer for people who steal loot ? So they cant dock up right away.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Paturious
Unholstered
#39 - 2014-12-03 21:31:09 UTC
I can fully support Tora as an intelligent alternative for the CSM. I would hope that he can help bring balance - everything does not need to be equal but a better balance would be awesome.

In particular - loot thieves need to have some delay posed on them before they can re-dock after going suspect.

when it come to high sec merc wars and the like he gets it and I benefit from all of his labors . . Tora Tora Tora
Meilandra Vanderganken
Aliastra
Gallente Federation
#40 - 2014-12-03 21:43:22 UTC
Tora Bushido wrote:
Dedicated camps against NPC gankers, good luck. CCP can do anything, even if they have to make you walk your Fedo every day. I am against things as AFK mining or AFK cloaking in nulsec. Good luck doing something about AFK cloakers. The biggest diff between NPC and 'my' way, is that people can start to learn how corps work and group up. The community thing is what makes Eve such a great game.

So let's review your idea of 'auto-undocking'. As a ganker, I would have an orca or bowhead in a safespot, boarding ships from there. If you think carebears or 'anti-gankers' are gonna form up to scan down my pod warping from safe to safe and setting up you are sadly mistaken. They don't camp stations now, they don't set up traps in the belts now, they don't figure out where my insta-undocks are. Which are real easy only a couple of 100km from station in general, sometimes even still on grid and in plain view for anyone to see. If that may seem a bit sloppy to you (it is), it's only because of there is no NEED for me to do any better atm.

So, currently they don't hunt me despite knowing where I undock and dock, knowing where I am going to strike (ice field/belt with the poorly tanked miner). That's how simple they have it atm, if they're not doing it now, expecting that they will go through even MORE trouble scanning down a pod and hunting it while it warps between several safes is, let's stay polite, 'a bit naive' at best....

It will only make catching a ganker harder and more tedious (dunno about you but if I was hunting a ganker I'd be quite worn out the 10th time I scanned him down just to have him warp to his next safe the moment you land on grid), and it will make ganking more tedious too. So a lose-lose situation there.

But let's say the DO manage to catch me (fat chance but in theory it is possible), I get popped, wake up in clone vat, get ejected. Oh boy! They're gonna get some double revenge now ey??? \o/ Erm, no, at that point, my pod will be empty. That's a zero isk kill if they get me the second time. "HAHA, but your clone cost, haha!!!". Well, that 'problem' will be gone in 6 days come Rhea, but maybe you missed the upcoming clone changes. In short: clones will be free come Rhea, zero isk paid. So, at that point, I could not care less how many times I am podded and will be doing something else on my alts, being AFK till the timer wears off or simply logging off, while getting ejected out of station every 40 seconds or so into the arms of an angry mob for 30 minutes. Although I think that mob will very soon get bored once they realize they are not ammounting to anything and will be ridiculed throughout the chat channels and forums. Shooting repetively at something that doesn't gain you anything will just make you look silly. So this is what we will end up with: gankers getting autoejected repeatedly out of station with just the odd passer by caring enough to lock and fire at them out of boredom or daftness.

Gameplay: none, for neither of the parties involved and ridicule all around for CCP for implementing such a meaningless feature and the ppl shooting the pods claiming they are achieving something.

As for non-deccable corps, they will come with non-deccable POS-es, which will be filling up the entire space of high sec in a few months time with the deccable POS slowly dying out as it gets replaced by non-deccables. They will also be a great place to hide for gankers, who will most likely be exchanging passwords to hide in each others bases. You could argue no setting up posses for the small corps, but that's just pushing them further towards NPC status again. You would also be pissing off plenty of small corporations that currently run their own pos. I've been in one that was under 10, we had our own pos, taken from another small corp even and we were quite pleased with it.

Not only will your highsec be filled with undeccable posses, it will also be filled with undeccable bear corporations, above 15 member bear corpos will simply disolve into several smaller ones and share a chat channel. Becuz of "I just want to mine/mission/run sites/whatever in peace to relax!"-argument.

Your view on highsec is SO aimed at making it a themepark with EVE graphics that I seriously consider the possibility that you, the CEO of one of the largest Highsec PVP groups, are trolling...

PS. If trolling then all I can say is: well played sir! Lol