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Player Features and Ideas Discussion

 
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While we are killing sacred cows, how about nerfing npcs?

First post First post
Author
Circumstantial Evidence
#41 - 2014-11-17 20:50:19 UTC
Let regular capitals (not supercaps) into highsec: but all fitted modules go offline. Unable to lock targets. Travel only.
Terranid Meester
Tactical Assault and Recon Unit
#42 - 2014-11-17 20:52:50 UTC  |  Edited by: Terranid Meester
One idea I had regarding fw was a systems sec status being influenced by neighbouring systems.

So for example if the caldari had an unbroken line of sov stretching from the edge of caldari high sec to old man star, if old man star which is a 0.3 system was to be captured it would be turned into a 0.2 system and any neighbouring systems would also have a reduction in sec status [due to instability in neighbouring systems] including any high sec ones like Villore, which would become a 0.4 system [as atm it is a 0.5]. The caldari could now capture Villore, as it was no longer a high sec system and fw plexes would suddenly start popping up in the system. Would a systems sec status become 0.0, if say there were enough system spokes around it that became captured?

Now you could raise a systems sec status by possibly defensive plexing, so old man star captured by the caldari could become a 0.3 again with enough defensive pelxing, then to a 0.4 maybe even turn it into high sec, though any specific low sec specifics like mordu legion npcs and clone soldiers and battleship spawns in belts would disappear.

Could even imagine people trying to turn Syndicate or Stain into high sec oasises in the middle of null. This might be off-topic a bit however fw plexes have npcs in them ^-^
Nikk Narrel
Moonlit Bonsai
#43 - 2014-11-17 20:54:49 UTC
Circumstantial Evidence wrote:
Let regular capitals (not supercaps) into highsec: but all fitted modules go offline. Unable to lock targets. Travel only.

That sounds crude, but I think you might be onto something with this as the foundation.

The most common capital is the freighter or JF, in high sec.
Perhaps they can gain expanded functionality outside high sec in the process?
Mike Azariah
The Scope
Gallente Federation
#44 - 2014-11-17 21:07:35 UTC
DaeHan Minhyok wrote:
Mike Azariah wrote:
Be careful what you ask for.

If you want dynamic security space, fine. Then where lots of pirates or anomolies are run the sec would climb as law asserted itself. Null constellations could (with effort) slowly become hisec. Nullbears would become nomadic as the fields they tilled slowly became barren as the pirates moved on and Concord moved in.

m

As long as the ibcome scales, so the more u make the less you'll make in the future as your sec goes higher.



Nah, the income should be that the max is when the space is in balance. Neither highest nor lowest sec. the average. That way overdoing it in EITHER direction has a negative effect on your isk flow.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Circumstantial Evidence
#45 - 2014-11-17 21:57:23 UTC
DaeHan Minhyok wrote:
As long as the ibcome scales, so the more u make the less you'll make in the future as your sec goes higher.
Mike Azariah wrote:
Nah, the income should be that the max is when the space is in balance. Neither highest nor lowest sec. the average. That way overdoing it in EITHER direction has a negative effect on your isk flow.

m
That would seem to encourage a particular number of pilots per system, similar to how Incursion fleet sizes are managed. What would happen to all the EMPTY SPACE in deep null?!
Mike Azariah
The Scope
Gallente Federation
#46 - 2014-11-17 22:32:41 UTC
Look up the concept of fallow fields. Places that were empty would slowly gain in value over time as their sec status drifted towards the 'perfect' isk level. The more people messed there in an unbalanced fashion the more it would drift from that 'best fit'.

This would make home conservation and protection a more organic thing because interlopers would offset the perfect balance.

Or you could accept the fact that you don't have the best fields but at least it is a busy hub.

m

Mike Azariah  ┬──┬ ¯|(ツ)

James Baboli
Warp to Pharmacy
#47 - 2014-11-17 22:50:04 UTC
Mike Azariah wrote:
Look up the concept of fallow fields. Places that were empty would slowly gain in value over time as their sec status drifted towards the 'perfect' isk level. The more people messed there in an unbalanced fashion the more it would drift from that 'best fit'.

This would make home conservation and protection a more organic thing because interlopers would offset the perfect balance.

Or you could accept the fact that you don't have the best fields but at least it is a busy hub.

m


Or to iterate on it, Trade hubs would end up valuable because of the volume of trade, while in general, you would need to rotate ratting and mining systems to let them end up pushed back toward to value the faster way, or try to manage how many of what kind of activities each system gets....

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nikk Narrel
Moonlit Bonsai
#48 - 2014-11-17 22:54:14 UTC
Mike Azariah wrote:
Look up the concept of fallow fields. Places that were empty would slowly gain in value over time as their sec status drifted towards the 'perfect' isk level. The more people messed there in an unbalanced fashion the more it would drift from that 'best fit'.

This would make home conservation and protection a more organic thing because interlopers would offset the perfect balance.

Or you could accept the fact that you don't have the best fields but at least it is a busy hub.

m


Actually, that fits in almost exactly with what I suggested.

Nikk Narrel wrote:

I think that an area should become worn down by farming NPCs or asteroids, to the point where it becomes quite comparable to high sec space.

By the same logic, (in my opinion), an area allowed to go wild, and not have domesticating influences like regular player harvests, should see the return of the more powerful NPC pirates normally associated with null, as well as seeing the mineral values of the asteroids recover in quality over time.

Kaarous Aldurald
Black Hydra Consortium.
#49 - 2014-11-17 23:12:22 UTC
One problem I can foresee is that, regardless of how iterative the changes are, and how often, that you are basically taking verisimilitude out back and shooting it.

Why would the quality of ice or asteroids in a system one week be effected by how many people I shot at last week? Even in a game in which the resources respawn every morning, that strains credulity.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gadget Helmsdottir
Gadget's Workshop
#50 - 2014-11-17 23:37:34 UTC  |  Edited by: Gadget Helmsdottir
I'm rather digging this dynamic sec status idea.

What about PI and Moon-mining?
I think that if this were implemented, than these two issues would need to be revisited, especially moon mining.

I guess that the raw materials from a planet would need to either remain static, or it would scale with the new sec status.
If they were to remain static, then certain planets would be worth fighting for, but this would need ALL planets to be assigned a new ...resource value... in a random manner. Currently the lower the sec, the more abundant the planetary resources. If the planets were to be kept at a static value regardless of the sec status, then they become strategic areas that will bring conflict... only if one figures out how to take a planet away from a player. That's something that'll need to be looked into as well.

Having the planet value change with with the sec status would also generate conflict, just in a different way. Instead of attacking a player or the planet itself (if ever made possible via ships or infantry), the battlefield is over the sec status of the system itself. Resource full planets are in lower sec... or the opposite of the base-line.. whatever that is. This will generate conflict. If, like the CSM rep indicated, that there would be a 'perfect isk level' when dealing with rats, missions, and the like, then making planetary (and maybe moon) resources better when NOT in the 'perfect ISK' zone would be a content creation method. Now the players have a serious choice. Move the sec towards rat perfect, or move it towards planetary perfect.


As for moon mining, it should follow the same ideas as the planets with the obvious change of allowing moon-mining in all secs. Just make the resources good in planetary perfect, and horrid in rat perfect. This way, if a moon drops into HS (as it stands) then it will still produce something, and not be a complete wash.


Also, while it's fresh in my mind, How about charters in a POS? Especially if the system changes hands. How does that work in FW space when the system changes allegience?

--Gadget

Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist

Given an hour to save New Eden, how would respected scientist, Albertus Eisenstein compose his thoughts? "Fifty-five minutes to define the problem; save the galaxy in five."

Goochan derp
Garoun Investment Bank
Gallente Federation
#51 - 2014-11-17 23:43:08 UTC
Mike Azariah wrote:
Be careful what you ask for.

If you want dynamic security space, fine. Then where lots of pirates or anomolies are run the sec would climb as law asserted itself. Null constellations could (with effort) slowly become hisec. Nullbears would become nomadic as the fields they tilled slowly became barren as the pirates moved on and Concord moved in.

m


cool concept but it will never happen lol
Jenshae Chiroptera
#52 - 2014-11-18 00:05:43 UTC
Gawain Edmond wrote:
Mike Azariah wrote:
Be careful what you ask for.

If you want dynamic security space, fine. Then where lots of pirates or anomolies are run the sec would climb as law asserted itself. Null constellations could (with effort) slowly become hisec. Nullbears would become nomadic as the fields they tilled slowly became barren as the pirates moved on and Concord moved in.

m



please tell me this is going to happen?


Considering the number of empty or nearly empty systems I see in high sec and null sec, there would be a lot of them taken over by huge swarms of pirates that would end up being raids and super fat cash cows to slaughter.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Seraph IX Basarab
Astrology Club.
Insidious.
#53 - 2014-11-18 01:25:37 UTC
King Fu Hostile wrote:
There shouldn't be any pirates in hisec, and Incursion should turn a hisec system into lowsec.




This!
Donnachadh
United Allegiance of Undesirables
#54 - 2014-11-18 02:32:02 UTC
The whole concept is interesting.
There are a large number of casual players in high sec, force them to move around as the sec status changes and most of the would quit, especially those who have been away from the game for a short while and returned to find there .5 system is now a .4 or a .3.

Not sure if these players quiting would be good or bad for the game but it is a risk that CCp would have to look at.
Jenshae Chiroptera
#55 - 2014-11-18 02:40:31 UTC
Donnachadh wrote:
The whole concept is interesting.
There are a large number of casual players in high sec, force them to move around as the sec status changes and most of the would quit, especially those who have been away from the game for a short while and returned to find there .5 system is now a .4 or a .3.

Not sure if these players quiting would be good or bad for the game but it is a risk that CCp would have to look at.


The most annoying thing is moving multiple fitted and rigged ships. So, if this were implemented, I hope it comes with a huge paper bag to put them in and shift them in one go.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mike Azariah
The Scope
Gallente Federation
#56 - 2014-11-18 03:05:16 UTC
Jenshae Chiroptera wrote:
Donnachadh wrote:
The whole concept is interesting.
There are a large number of casual players in high sec, force them to move around as the sec status changes and most of the would quit, especially those who have been away from the game for a short while and returned to find there .5 system is now a .4 or a .3.

Not sure if these players quiting would be good or bad for the game but it is a risk that CCp would have to look at.


The most annoying thing is moving multiple fitted and rigged ships. So, if this were implemented, I hope it comes with a huge paper bag to put them in and shift them in one go.


One word

Bowhead

m

Mike Azariah  ┬──┬ ¯|(ツ)

Jenshae Chiroptera
#57 - 2014-11-18 03:19:09 UTC
Mike Azariah wrote:
One word: Bowhead


At least it was recent. However, it will doubtlessly need a lot of skill. I had in mind something that needed T1 battleship training time equivalents.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

James Baboli
Warp to Pharmacy
#58 - 2014-11-18 04:05:44 UTC
Jenshae Chiroptera wrote:
Mike Azariah wrote:
One word: Bowhead


At least it was recent. However, it will doubtlessly need a lot of skill. I had in mind something that needed T1 battleship training time equivalents.

Ore industrial 3
Advanceed spaceship command 5.

Little more than t1, but still on par with frieghters

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Petrified
Old and Petrified Syndication
#59 - 2014-11-18 04:17:13 UTC
Rivr Luzade wrote:
Mike Azariah wrote:
Be careful what you ask for.

If you want dynamic security space, fine. Then where lots of pirates or anomolies are run the sec would climb as law asserted itself. Null constellations could (with effort) slowly become hisec. Nullbears would become nomadic as the fields they tilled slowly became barren as the pirates moved on and Concord moved in.

m

Obviously, this system would not apply to Null sec or Low sec. Roll


Clearly it would, in his mind, since his statement includes: "nullbears" which do not occur within High Sec. Blink

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

WhyYouHeffToBeMad IsOnlyGame
#60 - 2014-11-18 07:35:59 UTC  |  Edited by: WhyYouHeffToBeMad IsOnlyGame
(ACHIEVEMENT UNLOCKED)

(posting in a decloaked "nerf hisec into tutorial only space" thread)

On the other hand, Hek would become very interesting as its sec fluctuates between high and low.

Everything's a game if you make it one - Uriel Paradisi Anteovnuecci

CCP: Continously Crying Playerbase - Frostys Virpio