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UI Modernization preview - Feedback and issues

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Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#401 - 2014-11-28 20:53:52 UTC
TigerXtrm wrote:
Salpun wrote:
Icons are still being updated. If you have not checked lately give them a look again.


A lot of icons look a lot better than they did before. Aura still looks horrible though.

Arrow posted on Twitter that we would have dev posts in this thread over the weekend.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Nam Dnilb
Universal Frog
#402 - 2014-11-28 22:22:18 UTC
One issue I found:

I sometimes roll up my drones window by double clicking in the title bar so I have a little bit more screen real estate. Doing so pulls all windows the drone window "touches" out of position. It used to just shrink the window.
Noriko Mai
#403 - 2014-11-28 22:37:13 UTC
Why can't you make the neocom opaque again. Please please please, with sugar on top. I can't see **** 90% of the time!

"Meh.." - Albert Einstein

prolix travail
Blue Mountain Trails
#404 - 2014-11-28 22:51:30 UTC
Any pinned window is too transparent. If theres a light source behind a pinned window its really difficult to see any information in the window without first mousing over it to make it go opaque.

The reason mouse-ing over a window to see its information is bad is it slows down reaction to things happening in your environment: this applies in particular to the overview. You need to see information at a glance without moving the mouse from space (where you're piloting your ship) or modules.

The neocom also suffers from this.

I've tried the transparency slider and it doesn't seem to do anything for this problem.

The icons of the selected item box which aren't in use are too faint, and the boundaries of all selected item buttons are ill defined.

TigerXtrm
KarmaFleet
Goonswarm Federation
#405 - 2014-11-28 23:52:46 UTC
I'm not sure if this has to do with the UI percé (one would assume so), but it would be nice if CCP could introduce some more customization options for the overview tabs and such. Right now it is possible to add color and other formatting to quite a lot of the in-game text, but the method to do so is really obscure and not properly documented.

Instead of having to dive into yaml files and make manual edits with HTML code it would be a lot more user friendly to create an editor for formatting options in the overview settings window. Simple things like font size, color, bold, italic, underline and line breaks would make a huge difference.

Formatting options in general are incredibly undocumented in EVE. I've been playing since 2006 and only found out a few weeks ago that you can use certain HTML formatting in the chat. I mean, come on!

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Nolan Kotulan
Nova Tabula Rasa
#406 - 2014-11-29 00:58:38 UTC
The new last updated icons are finally really cool! Good work! They finally look like something and work well I think. Even the fitting one, and even Aura doesn't look like a monster anymore.

Thumbs up for that!

I also finally noticed that with transparency set to 50%, unpinned AND pinned windows with the black theme remain always readable fot me, but this probably (and apparently when you read this topic) isn't the case for a lot of people...

Oh and, CCP, you forgot to remove the useless ugly corner brackets, remember... ;-)

Per aspera ad astra

Soltes
Nullsec Logistics
#407 - 2014-11-29 13:20:57 UTC  |  Edited by: Soltes
Please allow us to individually set colours on each neocom icon

To have a yellow wallet icon, a purple industry, a white assets button is probably the artist's idea of sacrilege, but to me it would make this UI transition much smoother.

As far as the actual shapes of the icons go, they're great.

Disclaimer: I've not given myself time to get used to the new icons yet, but so far I'm finding it very hard to find the button I want - colour would help so very much with that.
light heaven
JUST SET TIMES
#408 - 2014-11-29 14:22:54 UTC
New UI cover a lot of things even after pin. I can't see anything behind overview, loacl and so on。Why it can't be hyalinize ? It is important for me which only have a small monitor。Could ccp impove this.
Theon Severasse
The Scope
Gallente Federation
#409 - 2014-11-29 14:50:43 UTC
Almost twenty pages since the last dev post.

You asked us to give it a few days to see how we felt, we have, and many people still do not like it.

Give us an option to keep the current UI.

Please, listen to what people are telling you.
Arthur Aihaken
CODE.d
#410 - 2014-11-29 21:07:50 UTC
I love the new 3D/shaded icons for the interface. Nice enhancement folks.

I am currently away, traveling through time and will be returning last week.

Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#411 - 2014-11-30 01:25:38 UTC
I just logged back into test server to check out the new changes, haven't been on there in a while.

Earlier today I was playing on TQ and thinking, I wish this UI was less attractive, harder to remember what icons do what and generally a huge step backwards.
I was thinking, what I REALLY need, is to spend time hovering over each icon to read what it does, because that is the main thing I enjoy in any game.

I log into Sisi, and low and behold, you have achieved it!
TigerXtrm
KarmaFleet
Goonswarm Federation
#412 - 2014-11-30 02:02:44 UTC
Adaahh Gee wrote:
I just logged back into test server to check out the new changes, haven't been on there in a while.

Earlier today I was playing on TQ and thinking, I wish this UI was less attractive, harder to remember what icons do what and generally a huge step backwards.
I was thinking, what I REALLY need, is to spend time hovering over each icon to read what it does, because that is the main thing I enjoy in any game.

I log into Sisi, and low and behold, you have achieved it!


Save your sarcasm and condescending attitude for GD. If you have something constructive to say just say it.

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Stoned Wish
Republic Military School
Minmatar Republic
#413 - 2014-11-30 04:58:32 UTC
Just voicing how I dislike the current themes.

I loved the EVE UI for being able to customize my window colours to be as ugly/pretty as I want. Being locked into such a small selection(none of which I particularly fancy) of themes really twist my balls.

Please add the option for us to make the colours whatever we'd like, as it stands there's so few themes.
Liafcipe9000
Critically Preposterous
#414 - 2014-11-30 08:15:32 UTC
I'd be most happy if the neocom icons were to be kept as they are on TQ now. having icons that are distinguishable by colour is far better than new icons that are all flat, dull and the changeable yet same colour.

SAY NO TO SIMILARLY COLOURED ICONS!
Liafcipe9000
Critically Preposterous
#415 - 2014-11-30 08:17:31 UTC
Soltes wrote:
Please allow us to individually set colours on each neocom icon

To have a yellow wallet icon, a purple industry, a white assets button is probably the artist's idea of sacrilege, but to me it would make this UI transition much smoother.

As far as the actual shapes of the icons go, they're great.

Disclaimer: I've not given myself time to get used to the new icons yet, but so far I'm finding it very hard to find the button I want - colour would help so very much with that.

this.
Lost Hamster
Hamster Holding Corp
#416 - 2014-11-30 11:45:53 UTC
From devblog:
CCP Optimal wrote:
As a matter of fact, it has been scientifically proven that stripping color away from such icons reduces search time, as it allows your brain to focus purely on form. It’s a “try it to believe it” kind of thing. I was skeptical at first too.


I'm challenging you to prove that. Could not find any scientific article to prove that. (Which would be relevant to icons)

So let's see it one by one
- Neocom
An icon needs to catch the eye, but here? it's just a mass of weird things, what I wouldn't call Icons.
It's a step forward from previous version, but the lack of color is till an issue. (Aura, inventory, assets, contracts, cargohold, as still looks silly )
The small Icons in the station services look good, but the lack of colors is an issue here.

- General windows:
The constant opacity change of a window is frustrating.

The blur behind the windows is just baaad.. It makes the eye tired, as it tries to focus to make it sharp. After playing 30 min, I got headache from it.
so blur: NO THANKS.

- Color themes - general recommendation: Let us choose our own colors. If I want to have green with black, then I should be able to select that.

Blue - it's OK.
Gallente - no comment...
BlueGold - BlueGold??? Seriously, there is no blue or gold in it.
Green - would be nice if the second color would have been black.
Hologram - on a scale of 10, it's a 7.
Minmatar - same with green. A black background would be much better.
caldari2 - it's OK
Amarr - ugly. Shocked
Amarr2 - a bit better, still it would look better with black background.
Black - it's like a black and white movie. It's a mediocre alternative to Blue, but seriously, are we back in the 60s?
Cyan - it's OK
Gallente2 - slightly better than Gallente
Minmatar2 - Seriously?? Roll
Caldari - LolLolLol it's just.... NOOO.

I would like to suggest a change in the station window, it would free up some space on the top of it.
Basically move the arrows for undock and CQ to the top, and keep the station owner icon in the middle. And NOO, don't remove the station owner icon.
Station screen

Generally I highly suggest to remove the new UI from the December 9 release.
You have now a lots of new players in the game, this drastic change with this immature UI, will just scare them away.
And the senior players will not like them. Really not like it, remember?
Sgt Ocker
What Corp is it
#417 - 2014-11-30 12:46:08 UTC
Lost Hamster wrote:
From devblog:
CCP Optimal wrote:
As a matter of fact, it has been scientifically proven that stripping color away from such icons reduces search time, as it allows your brain to focus purely on form. It’s a “try it to believe it” kind of thing. I was skeptical at first too.


I'm challenging you to prove that. Could not find any scientific article to prove that. (Which would be relevant to icons)



I would like to suggest a change in the station window, it would free up some space on the top of it.
Basically move the arrows for undock and CQ to the top, and keep the station owner icon in the middle. And NOO, don't remove the station owner icon.
Station screen

Generally I highly suggest to remove the new UI from the December 9 release.

Yeah I would like to see something to support "minimal and plain is best" - After trying it on SISI, I'm still skeptical



This is good
Station screen

Delay release date - Get it right 1st time.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Noriko Mai
#418 - 2014-11-30 13:07:52 UTC
Lost Hamster wrote:

Caldari - LolLolLol it's just.... NOOO.

For me, Caldari is the best available theme. I still want Dark Opaque back. Please, it has such a nice readability and was very unobtrusive.

"Meh.." - Albert Einstein

Saberlily Whyteshadow
Perkone
Caldari State
#419 - 2014-11-30 15:53:55 UTC
Going to say it again, get rid of the window blur effect. In station blur effect dont matter because there is no tactical info to get while in station. But while in space, the ability to use the WHOLE screen as information is critical. As long as we are able to get our info from the window via the transparency slider, we NEED to be able to still see what is behind the window. There is no point in having a transparency slider if there is also a blur effect, does us no good when we cant see behind the window.

Its like having a bad window tint job done to your car windows, sure the tint is going to reduce the amount of light thru... but when you need to see thru it to look for oncoming traffic, are you going to trust that blurry blob??
Theon Severasse
The Scope
Gallente Federation
#420 - 2014-11-30 16:04:40 UTC
Sgt Ocker wrote:
Lost Hamster wrote:
From devblog:
CCP Optimal wrote:
As a matter of fact, it has been scientifically proven that stripping color away from such icons reduces search time, as it allows your brain to focus purely on form. It’s a “try it to believe it” kind of thing. I was skeptical at first too.


I'm challenging you to prove that. Could not find any scientific article to prove that. (Which would be relevant to icons)



I would like to suggest a change in the station window, it would free up some space on the top of it.
Basically move the arrows for undock and CQ to the top, and keep the station owner icon in the middle. And NOO, don't remove the station owner icon.
Station screen

Generally I highly suggest to remove the new UI from the December 9 release.

Yeah I would like to see something to support "minimal and plain is best" - After trying it on SISI, I'm still skeptical





Trying to google it just comes to this thread.



I did however find a load of articles and forum posts where other companies did something similar with their programs icons, and received similar negative feedback asking for the colour to be returned.

http://techiesimon.com/2013/06/23/visual-studio-monochrome-part-2/

http://arstechnica.com/civis/viewtopic.php?f=2&t=1168143&sid=82dc167dee7832e105bdd74b558771f8

https://issues.apache.org/ooo/show_bug.cgi?id=112141




Since I've backed up my argument with what came up with my search, maybe you could return the favour CCP and show us the scientific paper that you apparently have access to that shows that it has been "scientifically proven" that colourless icons are easier to recognise?