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UI Modernization preview - Feedback and issues

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Tolkenmoon
Hogan's Heroes
#381 - 2014-11-24 19:22:58 UTC
Sorry but the new icons are bland, the ones at the moment are colourfull and make it easyer to see what they are for. The new ones look like something from an ipad boring and lifeless.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#382 - 2014-11-24 19:37:31 UTC
Nolan Kotulan wrote:
Rhea Rankin Nolen wrote:
Icons we have now looks sci-fi-ish, colorful and most importantly lifelike. So please please, rethink those new dead monochromate ones!
Old icons don't look sci-fi-ish at all. They looks like 90's ones.
Look at any sci-fi-ish user interface you want, in movies, games, wherever you want; this is always flat design.

Aurelius Valentius wrote:
Pinned and Transparent need to be two different things - period.
I can't agree.
That's already the case with the new UI, and we precisely need the opposite:
  • Pinned = Transparent
  • Unpinned = Opaque (or at least a lot less transparent)

Simplicity, always!
Well here's the issue, right now pinned = transparent IS the main function. There is a toggle that lets you lock windows in place so they can't be moved, resized or stacked. For myself and others, that is an essential function to defeat the occasional misclick screwing up your UI. I do think it would be nice to have them separate.
personally, though I think that pinned should be kept as a toggle between being able and not able to modify the window, and then have a right click option or something to set the transparency level we want from the window (rather than it just being a binary more or less transparent that it is now)
Nolan Kotulan
Nova Tabula Rasa
#383 - 2014-11-24 19:46:26 UTC  |  Edited by: Nolan Kotulan
Xindi Kraid wrote:
Nolan Kotulan wrote:
Aurelius Valentius wrote:
Pinned and Transparent need to be two different things - period.
I can't agree.
That's already the case with the new UI, and we precisely need the opposite:
  • Pinned = Transparent
  • Unpinned = Opaque (or at least a lot less transparent)

Simplicity, always!
Well here's the issue, right now pinned = transparent IS the main function. There is a toggle that lets you lock windows in place so they can't be moved, resized or stacked. For myself and others, that is an essential function to defeat the occasional misclick screwing up your UI. I do think it would be nice to have them separate.
personally, though I think that pinned should be kept as a toggle between being able and not able to modify the window, and then have a right click option or something to set the transparency level we want from the window (rather than it just being a binary more or less transparent that it is now)

So, where is the issue? I didn't get it.

As you said, pinning windows make them locked and transparent.
Why would we need more?
Why add a new extra button/option when it's already perfect and simple? (on TQ I mean, NOT on Sisi with this useless and confusing active window transparency dynamic shifting...)

Edit: Well, I suppose you want locked opaque windows?!
OK, so I understand your request, but don't understand why you need to do this...
When I personally need an opaque window, I unpin it and that's it. Cause I don't often missclick (and I think and hope most of the people don't do it either) so it's not a big deal.

Plus: Even with my overview pinned and transparent on TQ, I have always been able to read it. If you can't, then it's because you have set your transparency too strong. Now, if talking about the new UI, if you can't read what is pinned, it is because CCP did a really bad job about it, nothing else. They shouldn't add an option to disable something that is anyway unusable without it.

I mean, don't build and integrate things if they are useless and unusable to better add a "disable it" option later...
That make no sense at all!

Work and think with logic, please...

What we need is:
  • One transparency slider for unpinned windows
  • One transparency slider for pinned windows

2 states*, 2 sliders**, period.

Nothing less, nothing more.

*2 states instead of the 4 actually on Sisi (pinned, active pinned, unpinned, active unpinned), if they finally decide to disable the dynamic shifting... what they should REALLY do.

**2 sliders instead of 1 actually on Sisi (one to rule them all (why...!?))...

Per aspera ad astra

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#384 - 2014-11-24 19:53:10 UTC
Because sometimes you don't want your locked windows to be seethrough.
I lock my overview and I DEFINITELY want to be able to read that.

There isn't any real reason for locked and transparent to be on the same toggle, and again, I think being able to set transparency rather than toggle it, would have more utility. For some unpinned might be too transparent or pinned not enough.
T''pol
United Caldari Navy
United Caldari Space Command.
#385 - 2014-11-24 20:57:18 UTC
Hi there! Since we are on the topic of UI modernization i would like to propose a few ideas.
First one is about "Selected item" view, quite boring piece of UI, specially when we are on the brink on a new UI looks. It uses precious space and quite rarely see some use.
So how about something like this: http://imgur.com/lqUMeMj (sorry in advance for my poor skills with vector graphics)
Selected item receive target like (but not like locked target) animation around it.

now obviously this idea is a ripoff of nice work done for this http://cargocollective.com/jayse/Avengers specifically this to images http://payload53.cargocollective.com/1/5/186147/3373311/Iron_Man_HUD_POV_JSOW_MarkVII_jayse_hansen.jpg
http://payload53.cargocollective.com/1/5/186147/3373311/mkVII_POV_HUD_GFXonly_jayse_hansen.png
since HUD there looks awesome.
I would appreciate any thoughts regarding this.
Leorajev Aubaris
Blue Goat Ltd.
#386 - 2014-11-24 22:40:28 UTC
T''pol wrote:

now obviously this idea is a ripoff of nice work done for this http://cargocollective.com/jayse/Avengers specifically this to images http://payload53.cargocollective.com/1/5/186147/3373311/Iron_Man_HUD_POV_JSOW_MarkVII_jayse_hansen.jpg
http://payload53.cargocollective.com/1/5/186147/3373311/mkVII_POV_HUD_GFXonly_jayse_hansen.png
since HUD there looks awesome.
I would appreciate any thoughts regarding this.

That's definitely what I would call a holographic HUD.
If something like this could be introduced without breaking readability and too much of the current experience, I would buy it. ;)
Sgt Ocker
What Corp is it
#387 - 2014-11-24 23:23:18 UTC
marVLs wrote:
If You think old icons are better use new ones more than single log in ffs... give them few hours and then go back to old ones, You will see why new ones are better

Did that - tried it - for me with even my slight vision impairment the new icons all look the same.

After only 10 mins, they just become a blurr the only way i could tell them apart was by mousing over and reading the name.
Optimizing for performance is a little better, you end up with a row of white icons. The only problem is the background of the neocom column becomes transparent allowing light variations from behind to obstruct view.


Oh a note for Devs; Just because it works for some on small form factor touch screens does not mean it is good for my game using multiple 22" monitors.
All the icons on my touch screens (2 used on a daily basis) are bright and colorful - They are appealing to the eye and I can easily tell them apart.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#388 - 2014-11-25 04:59:17 UTC
I think the interface needs some sort of dynamic contrast system. The interface is obviously designed based on the fact space is generally dark, but that means there are TONS of issues if your camera happens to be pointed at something bright.
Alexhandr Shkarov
The MorningStar. Syndicate
#389 - 2014-11-25 15:35:15 UTC
I am more impressed with the design than I thought I would be. However there's one glaring thing that I really absolutely find a shame that it hasn't been resolved yet after it's been bad on TQ with the old UI as well.

It's really difficult for wormhole people to keep our overview readable now that you keep adding more luminous backdrops, without allowing us to control the transparency of windows when pinned.

An example:

http://puu.sh/d50Ht/2ac734e933.jpg

It's really unacceptable that I have to look away from the shiny places in the game just to read the output of my interface.
I want to be able to set transparency levels of windows when they are pinned, to my own personal settings.

All my posts are on my personal title and should not be confused as me speaking for anyone else.

Commander Ross
Sunrise Holdings Ltd
#390 - 2014-11-25 17:40:23 UTC
As a long time player of eve I really want to keep the old icons as an option, fair enough update and use the new icons as the default setting but I would most certainly like the option of using the old ones if I wish.
Sgt Ocker
What Corp is it
#391 - 2014-11-26 01:26:32 UTC
Alexhandr Shkarov wrote:
I am more impressed with the design than I thought I would be. However there's one glaring thing that I really absolutely find a shame that it hasn't been resolved yet after it's been bad on TQ with the old UI as well.

It's really difficult for wormhole people to keep our overview readable now that you keep adding more luminous backdrops, without allowing us to control the transparency of windows when pinned.

An example:

http://puu.sh/d50Ht/2ac734e933.jpg

It's really unacceptable that I have to look away from the shiny places in the game just to read the output of my interface.
I want to be able to set transparency levels of windows when they are pinned, to my own personal settings.

As this thread was only being monitored for 3 days and no response or even acknowledgement from devs over player concerns and suggestions has been forthcoming, add the fact this goes live in a couple of weeks, the only conclusion is - 1 UI fits all.

Minimalist icons, that are just uninteresting (aside from the new industry one, like it due to what it depicts) and not easily related to what they represent is probably not the best move forward.
A Z with a line through it so obviously represents a wallet, doesn't it?
How does a bar graph depict a market interface where you buy and sell things?
Possibly the most used icon, personal inventory, is a cube, I think, or is it a kite?
Personal assets icon is exactly the same as the one on my phone for recording video (except I can change its color)

Industry icon is a great depiction of someone, possibly CCP Minimalist (Optimal) giving you the eve player, the finger.


This little end quote from the dev blog just needs one word changed for accuracy.
Quote:
Enjoy your spaceships in a responsible manner.

- CCP Optimal
Swap "responsible" for "reasonable"

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Saberlily Whyteshadow
Perkone
Caldari State
#392 - 2014-11-26 02:15:48 UTC
Yay!! For feature of being able to see drone health while in drone bay!! Smile
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#393 - 2014-11-26 12:45:31 UTC
Having done a bit more flying in Thera and having my camera pointed at that super bright nebula, I would like to reiterate that the UI needs to compensate for that by lowering the transparency automatically (seriously millions of isk in ships and they couldn't install a sunshield), or change the text color to something with more contrast when your UI is facing a white out situation.

I manually lowered my transparency, but that just means my view is obstructed the other 99% of the time when I am staring into dark space.
TigerXtrm
KarmaFleet
Goonswarm Federation
#394 - 2014-11-27 02:08:12 UTC
In the remote case that CCP is planning on shipping the UI in the form currently on SiSi...

PLEASE DON'T!

Seriously, postpone it to the next release. Use that new release schedule what is was intended for!

My YouTube Channel - EVE Tutorials & other game related things!

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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#395 - 2014-11-27 05:29:08 UTC
TigerXtrm wrote:
In the remote case that CCP is planning on shipping the UI in the form currently on SiSi...

PLEASE DON'T!

Seriously, postpone it to the next release. Use that new release schedule what is was intended for!

I am tempted to agree.

It's mostly fine, but there's a few usability tweaks it could use for edge cases (again, bright nebula)
Lil' Brudder Too
Pistols for Pandas
#396 - 2014-11-27 20:51:35 UTC
Bumping for Dev attention....20+ days now and no response after the first 1.5 hours after initial creation.

Please CCP, go through this thread and really take the feedback seriously. As it sits it needs a bit of love to return the even the same level of functionality that the old version had. And that is a bad thing to do with UI's.
helana Tsero
Science and Trade Institute
Caldari State
#397 - 2014-11-28 10:46:33 UTC  |  Edited by: helana Tsero
Does anyone have a twitter account that they can use to send this thread of feedback to CCP Seagull? Twitter gets there attention for some reason.

I honestly think the head UI experience dev has put his head in the sand and will just ship this without modification.

Somebody needs to tell the executive producer that the UI revamp still needs work and it needs to be pushed to the next release or until full customization options are enabled.

UI is so fundamentaly important to EVE and there is no one size fits all for such a diverse game and user base. Customization options are the only way.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

3921 jonesjames
Imperial Academy
Amarr Empire
#398 - 2014-11-28 14:30:13 UTC
if you can please make option for side tool bar with normal back ground and transparency background, my eyes not very like it
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#399 - 2014-11-28 14:34:06 UTC
Icons are still being updated. If you have not checked lately give them a look again.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

TigerXtrm
KarmaFleet
Goonswarm Federation
#400 - 2014-11-28 20:45:32 UTC
Salpun wrote:
Icons are still being updated. If you have not checked lately give them a look again.


A lot of icons look a lot better than they did before. Aura still looks horrible though.

My YouTube Channel - EVE Tutorials & other game related things!

My Website - Blogs, Livestreams & Forums