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[Phoebe] Stealth Bombers

First post First post First post
Author
Soridar Ravencroft
The Scope
Gallente Federation
#981 - 2014-10-30 02:33:40 UTC
dephekt wrote:
CCP Fozzie wrote:
dephekt wrote:
Quote:
We can't weather such a sharp subscriber loss right now and we can't afford to dedicate time to actually fix things the way we should, so here are some token changes instead.
FTFY


If this is the message that you're getting from Phoebe, then I'm afraid I can't do anything to help you. Lol

I like the jump drive changes and the fact sov is being reworked, but that's not here or there regarding the bomber and ISBoxer issue you guys are dodging and giving yourself breathing room on with these changes. If you don't see the problem with 1 user controlling 30 accounts simultaneously in PvP, then I'm afraid I can't do anything to help you.



This patch has plenty good, but does that make up for rolling out some rather stupid changes also? or to not fix massively broken PvP balance? If I told my boss I just completed a major assignment, do you think he'd be happy to learn half of it is complete waste that is likely to cost the company more than make it?
Rattman
Deep Core Mining Inc.
Caldari State
#982 - 2014-10-30 03:14:50 UTC
Not hard to fix bombers, make them have to stay on grid till the bomb detonates, then you can buff / nerf thier survivability till they are at a point you are happy with power of bombing runs.

Recently CCP seemed to rudderless when it comes to targetting solutions to problems that may or may not exsist. It seems that a shotgun solution is being used due to the new patch system. Come out with a heap of half assed solutions and see how they work, get all these feed back and cancell them because they were bad. Instead of carefully working out a solution then massaging the finer points to get a solution thats better in the end
Soridar Ravencroft
The Scope
Gallente Federation
#983 - 2014-10-30 03:17:57 UTC
When it comes to the balance of armor vs shield BS and bombers being the deciding factor... BooHoo. Honestly if bombs start doing even dmg to both, then we go back to shield fleets being the flavor of the year being that they have exceptionally better damage. Until CCP finally comes to the understanding that the flaw in armor and shield fleet is the way the slot layouts are and the lack of diversity for how fleets can fit mods.


Wanna see shield BS fleets again, get rid of crazy penalties for sig on shield mods and rigs and instead have a penalty that actually make sense, higher power grid and CPU costs and get rid of stupid things like armor plates needing crazy power grid and CPU, but rather have heavy inertia penalties (last time I noticed, solid plates of metal really don't need a lot of power???). Balancing the actual types of tanking would be a much better way to balance not only the fleet types but the game as a whole. I mean seriously why is it a low power slot and yet the armor tank plates/reppers use more power than almost any other mods in the game excluding batteries, shield hardeners/boosters and weapon systems. If plates need power grid then why are they not mid slot items? as well as all self reppers and instead hardeners/resist mods?

Make changes like these that bring a bit of common sense. Provide a believable environment, in which the armor tanking races aren't complete morons for never having devised a mid slot damage booster. And who knows you might be able to start balancing ships because they all start having similar behaviors, which become easier to flavor to suit needs and roles.

Who knows we might actually get to see EWAR become a thing to cry again, rather than cry over bomb damage.
Rowells
Blackwater USA Inc.
Pandemic Horde
#984 - 2014-10-30 03:48:25 UTC
has anyone peeked at the stats for fitting the new blighted torpedo launcher to a bomber? I sadly do not posess the skills
Rain6637
GoonWaffe
Goonswarm Federation
#985 - 2014-10-30 04:53:45 UTC
yeah it's like, 20% more damage, something something fitting, zero resists, nothing unexpected.
Rowells
Blackwater USA Inc.
Pandemic Horde
#986 - 2014-10-30 05:20:53 UTC
Rain6637 wrote:
yeah it's like, 20% more damage, something something fitting, zero resists, nothing unexpected.

well thats dissapointing
Alavaria Fera
GoonWaffe
#987 - 2014-10-30 05:35:42 UTC  |  Edited by: Alavaria Fera
Rowells wrote:
has anyone peeked at the stats for fitting the new blighted torpedo launcher to a bomber? I sadly do not posess the skills

Rain6637 wrote:
yeah it's like, 20% more damage, something something fitting, zero resists, nothing unexpected.


Hmm, you know what?
Quote:
Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Clearly the torpedo (ie: bombless bomber) type is being encouraged.

Specifically engineered to fire torpedoes

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rain6637
GoonWaffe
Goonswarm Federation
#988 - 2014-10-30 05:45:26 UTC
meant to check if warfare boosts caused anything funky, like the resist bugs of the DST, sneeze goes kaboom etc

would be funny.
Delt0r Garsk
Shits N Giggles
#989 - 2014-10-30 07:52:22 UTC
JoveBishop wrote:
Delt0r Garsk wrote:
JoveBishop wrote:
What a lame move.
******* crybabies win.

How are you not a crybaby? Because you can't have immunity to bombers? May need some support? Boo hoo.


Immunity?
How about learn to play and HTFU instead of isboxing 30 accounts with I WIN button.

You don't have skill that's why you need this mechanic to show others how awesome you are.

Noob.

You HTFU, serisouly. How much fail at eve can you have to be so scared of bombers you don't undock a Battleship.

May also want to check your facts. I have only one account and this is my main. I don't isbox and i really don't care if others do. Shesh use local and intel properly. Bombers and bombing fleets are some of the easiest things to avoid even solo.

I was in a WH and i am going back when the war dec things run out. ISBoxers and no local. I don't need to HTFU. I don't cry when Ishtars are 5x better than any BS or when T3 kick most ships clean off the battlefield. I skill up for them. I learn how to fly them, I die working a few things out. But that the way it goes. Or work out proper ways to deal with these fleets. In the ishtar case it is normally Run Away. Same with Navy Apocs.

But bombers... We spread out and don't sit around being sitting ducks. For a bomb run to work. The targets must be sitting ducks.

AKA the scientist.

Death and Glory!

Well fun is also good.

Lucas Kell
Solitude Trading
S.N.O.T.
#990 - 2014-10-30 08:02:20 UTC
Delt0r Garsk wrote:
JoveBishop wrote:
Delt0r Garsk wrote:
JoveBishop wrote:
What a lame move.
******* crybabies win.

How are you not a crybaby? Because you can't have immunity to bombers? May need some support? Boo hoo.


Immunity?
How about learn to play and HTFU instead of isboxing 30 accounts with I WIN button.

You don't have skill that's why you need this mechanic to show others how awesome you are.

Noob.

You HTFU, serisouly. How much fail at eve can you have to be so scared of bombers you don't undock a Battleship.

May also want to check your facts. I have only one account and this is my main. I don't isbox and i really don't care if others do. Shesh use local and intel properly. Bombers and bombing fleets are some of the easiest things to avoid even solo.

I was in a WH and i am going back when the war dec things run out. ISBoxers and no local. I don't need to HTFU. I don't cry when Ishtars are 5x better than any BS or when T3 kick most ships clean off the battlefield. I skill up for them. I learn how to fly them, I die working a few things out. But that the way it goes. Or work out proper ways to deal with these fleets. In the ishtar case it is normally Run Away. Same with Navy Apocs.

But bombers... We spread out and don't sit around being sitting ducks. For a bomb run to work. The targets must be sitting ducks.
lol, this guy.

Mate, when you are in several hundred player fight, defending something critical, you can;t just run away the second a bomber fleet turns up. What that means is there's whole categories of fits which at one time were viable and now are completely useless because a single player with isboxer can wipe them out. If you can't see why that's a critical gameplay flaw, you need serious help. Something needs to change to make isboxer less viable in fleet PvP.

It sounds like you have no clue what you are talking about. Why don't you actually learn how to play EVE from more than a single viewpoint, then come back.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Delt0r Garsk
Shits N Giggles
#991 - 2014-10-30 08:22:47 UTC  |  Edited by: Delt0r Garsk
Lucas Kell wrote:
lol, this guy.

Mate, when you are in several hundred player fight, defending something critical, you can;t just run away the second a bomber fleet turns up. What that means is there's whole categories of fits which at one time were viable and now are completely useless because a single player with isboxer can wipe them out. If you can't see why that's a critical gameplay flaw, you need serious help. Something needs to change to make isboxer less viable in fleet PvP.

It sounds like you have no clue what you are talking about. Why don't you actually learn how to play EVE from more than a single viewpoint, then come back.


citation required that most bomber fleets are isboxers. And not just fleets of real pilots.

AKA the scientist.

Death and Glory!

Well fun is also good.

Delt0r Garsk
Shits N Giggles
#992 - 2014-10-30 08:29:33 UTC
Lucas Kell wrote:
lol, this guy.

Mate, when you are in several hundred player fight, defending something critical, you can;t just run away the second a bomber fleet turns up. What that means is there's whole categories of fits which at one time were viable and now are completely useless because a single player with isboxer can wipe them out. If you can't see why that's a critical gameplay flaw, you need serious help. Something needs to change to make isboxer less viable in fleet PvP.

It sounds like you have no clue what you are talking about. Why don't you actually learn how to play EVE from more than a single viewpoint, then come back.

Oh and How the hell do you have a 200 ship fight in a 15km ball with BS. Your doing it wrong. Yes i have been in big fights.

AKA the scientist.

Death and Glory!

Well fun is also good.

Tappits
Sniggerdly
Pandemic Legion
#993 - 2014-10-30 08:34:56 UTC
Delt0r Garsk wrote:
Oh and How the hell do you have a 200 ship fight in a 15km ball with BS. Your doing it wrong. Yes i have been in big fights.


Have you ever done what military experts are calling a fleet warp?
Delt0r Garsk
Shits N Giggles
#994 - 2014-10-30 08:57:03 UTC
Tappits wrote:
Delt0r Garsk wrote:
Oh and How the hell do you have a 200 ship fight in a 15km ball with BS. Your doing it wrong. Yes i have been in big fights.


Have you ever done what military experts are calling a fleet warp?

I think i missed the game mechanic where you can get bombed in warp.

AKA the scientist.

Death and Glory!

Well fun is also good.

Heinrich Rotwang
Spectre Fleet Corporation
#995 - 2014-10-30 10:23:58 UTC
Delt0r Garsk wrote:
Lucas Kell wrote:
lol, this guy.

Mate, when you are in several hundred player fight, defending something critical, you can;t just run away the second a bomber fleet turns up. What that means is there's whole categories of fits which at one time were viable and now are completely useless because a single player with isboxer can wipe them out. If you can't see why that's a critical gameplay flaw, you need serious help. Something needs to change to make isboxer less viable in fleet PvP.

It sounds like you have no clue what you are talking about. Why don't you actually learn how to play EVE from more than a single viewpoint, then come back.


citation required that most bomber fleets are isboxers. And not just fleets of real pilots.


Someone is blapping PL ships -> must be cheating. Nerf eeet!
Yi Hyori
University of Caille
Gallente Federation
#996 - 2014-10-30 12:01:07 UTC  |  Edited by: Yi Hyori
Something else for the player base to consider in regards to bombers is that that there needs to be a paradigm shift in fleet combat. Currently the most effective tactic is to anchor and hit f1 on broadcast'd targets. There was a time when this tactic was valid and proved to be very effective, however demanding the nerf of a single class of ships which makes that one tactic obsolete or at least extremely vulnerable does not necessarily mean we should nerf it to the ground. Perhaps fleet warfare needs to be looked at again. Perhaps it is the large fleets that need to adapt to the changing battleground.

It would be absolutely hilarious if a commander from the middle ages attempted to command an army in a modern warzone due to the changes and improvements to combat that have been developed by man. Similarly, perhaps we are all looking at this all wrong and it is the fleets that are so reliant on the anchor and f1 model that needs to shift how large fleet warfare is fought.

Even in this video game, it is quite often quoted, Adapt or die. Perhaps clinging to the old ways is not the way of the future.

edit: Please note that I have been a strong proponent for bomber nerfs, but I also believe that this new battlefield meta may need to be adapted by the players at the same time.
Apothne
Center for Advanced Studies
Gallente Federation
#997 - 2014-10-30 12:08:16 UTC  |  Edited by: Apothne
Preface: I have FCed bombers on multiple occasions against multiple sizes and types of fleet, but have not often been a FC of the larger fleet getting bombed. I'm also pretty stupid.

To me the complaints seem that bombers can kill large fleets too easily, and nerfing their damage makes them useless against everything. The difficulty of bombing seems difficult to get just right, with ISKboxer being a thing.

Some points I am taking as given:

- In a mid-large scale fight, each bombing run has a good probability to lose some bombers to the fleet they are trying to bomb, if teh fleet is actively trying to have something to deal with bombers rather than ignoring them.
- We would like bombs to be able to kill things, but currently they kill everything too well, especially battleships and especially shield doctrines (and thus especially especially shield battleships).

My proposal to consider would be to introduce a new type of bomb while making the current damage bombs less generally useful:

- Current bombs: Through a change of figures as to how signature radius affects damage and the base damage stats, I would propose total bomb damage be significantly reduced, to the point where even a co-ordinated strike of multiple wings could not kill a half-decenty tanked battleship fleet, or even to Battlecruisers. It would take multiple squads to volley well-tanked T1 cruisers. I would however make them such that they were still deadly to frigate and destroyer class ships, such that they have to pilot their faster ships to remain safe.
- New bomb type: Resist bombs - each bomb introduces a penalty to one resist (Racial bombers get bonus to appropriate resist), such that given damage bombs now have a minimal effect to the core of a larger, well-coordinated fleet, these bombs now exists in a support role in overcoming enemy logistics. Each bomb would apply a resist penalty (with stacking penallties) to the given resist type, lasting something like 30 ingame seconds.

Bombers now become a tool for harassing/destroying a larger fleets support, as well as being a powerful tool to be used in conjunction with the main fleet of the Bomber's Alliance/Corp. The time limit of the bomb effect stipulates the need for repeated runs, meaning especially with Phoebe changes affecting the ease of getting replacement bombers into the fight via BlOps each bomber lost is a hit to the bomber wings effectiveness over time, rewarding well chosen moments to bomb and the ability to do so consistently.

While not directly, this also is a slight "nerf" to the power of logistics, which most peopl seem to think is currently a touch strong.

I highly doubt this is an original idea, or that it is even a particularly good one, but I like sharing :)

My regards to the game designers, you guys are awesome, you do a great job and I miss hanging out with those of you that I did during my time in Iceland.

Apoth ♥
Arsine Mayhem
Doomheim
#998 - 2014-10-30 13:49:35 UTC
Delt0r Garsk wrote:

Lets see, 7 bombers per wave. 5 seconds between waves. That is 14 waves of bombs and it takes 70 seconds. You sat around watching 14 waves of bombs? How bad you can you be? You didn't notice that 100 extra people in local?

Yea, someone in this case was unskilled. It wasn't the bombing pilots.


Your introducing concepts way beyond an F1 monkeys abilities.

Local? wuts that.
Adrie Atticus
Caldari Provisions
Caldari State
#999 - 2014-10-30 13:51:11 UTC
Heinrich Rotwang wrote:
EvilweaselFinance wrote:
Heinrich Rotwang wrote:

Because such an army of alts is very likely to be funded by real money and not paid for in isk.

do you idiots think ccp accepts isk for subscriptions? you bought a gift card off someone else for isk, ccp got actual dollars (and more than if you'd subscribed), you didn't give ccp worthless space money


Actually I'm exclusively funding my gameplay by selling a lot plexes in Jita. Plexes I bought with €. There seem to be people out there that have a need to buy these PLEX with isk. Wonder how much money CCP is making of them.


Exactly the same amount as the PLEXes you bought. There's no magical button to spawn 100 PLEXes to your cargo hold outside of using a credit card or paying in other approved manners.
Herrin Asura
Covert Operations Agency
#1000 - 2014-10-30 13:52:06 UTC
Apothne wrote:

Apoth ♥


I don't like this idea tbh.
Stealth Bombers are supposed to bomb and destroy stuff not to apply mass debuffs. I like your mass debuff idea for some kind of EWAR ship but not for Bombers.