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[Phoebe] Stealth Bombers

First post First post First post
Author
Ryu Chaos
Noir.
Shadow Cartel
#781 - 2014-10-28 23:43:25 UTC  |  Edited by: Ryu Chaos
bb any shield doctrine ever o7


edit: except tengus

@RyuChaos_

Sieonigh
Sebiestor Tribe
Minmatar Republic
#782 - 2014-10-28 23:43:58 UTC
i had actually lost hope
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#783 - 2014-10-28 23:44:33 UTC  |  Edited by: Capqu
Elise Randolph wrote:


Didn't want to fly anything but Tengus, anyways.


bombers dont really change anything about 250mm rails and 350k tank being good

and besides bombers decloaking each other doesn't change anything about what bombers are strong against vs what they are weak against. some of the other suggestions in this thread [like explosion velocity for bombs for example] would address that issue and it looks like fozzie is going to be looking into something that next patch but its too late to implement now

edit: and yeah i think bombers still need a nerf, but i think whats more important than that is a change that makes them affect armor and shield targets equally
Manfred Sideous
H A V O C
Fraternity.
#784 - 2014-10-28 23:45:37 UTC
@CCPFozzie


wow way to cave man way to cave. How about do this for now then make the interaction changes. We were so looking forward to fly something other than sig tankers. But this kills it.


You have ruined my day and made me sad OopsCryOopsCry

@EveManny

https://twitter.com/EveManny

JoveBishop
Center for Advanced Studies
Gallente Federation
#785 - 2014-10-28 23:46:26 UTC
What a lame move.
******* crybabies win.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#786 - 2014-10-28 23:47:47 UTC
Manfred Sideous wrote:
@CCPFozzie


wow way to cave man way to cave. How about do this for now then make the interaction changes. We were so looking forward to fly something other than sig tankers. But this kills it.


You have ruined my day and made me sad OopsCryOopsCry


what makes you think sig tanking ships would become less common when bombers aren't changed at all in regards to what they are strong vs and instead just have an obtuse mechanic added to them in order to make them "harder"

i much prefer that this change is reverted so that a future change addressing the viability of shield ships takes its place
dephekt
Imperial Academy
Amarr Empire
#787 - 2014-10-28 23:48:02 UTC
CCP Fozzie wrote:
Hey everyone. Here are our latest updates to the plan.

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.

We're also going to be removing some of the earlier increase in signature radius and shifting it to a penalty on the bomb launcher itself. The T1 bomb launcher will add +10m signature radius and the T2 will add 12m.

We're increasing the capacity of the T2 bomb launcher to 300m3.

The Focused Void Bomb will have an explosion radius of 5000m, 1000m more than originally proposed.

Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.

The new interdiction probe will be delayed slightly as we've run into some graphical issues with it that we'll need more time to properly fix.

We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.


Quote:
We can't weather such a sharp subscriber loss right now and we can't afford to dedicate time to actually fix things the way we should, so here are some token changes instead.
FTFY
Viktor Fel
Imperial Academy
Amarr Empire
#788 - 2014-10-28 23:48:25 UTC
CCP Fozzie wrote:
Hey everyone. Here are our latest updates to the plan.

Firstly and most significantly, the change to decloaking mechanics has been put on hold indefinitely. We are going to take some more time to work on the best way to have ships interact with cloakies and it's very possible that our eventual changes will be significantly different than what we talked about earlier. For now, cloaked ships will not decloak each other.


We've sourced a lot of these changes from this thread, thanks to everyone who has been providing feedback.


Really not the best way to go about this. Not only have the they failed to address ISBoxing bomber fleets, but the Dev Team have potentially buffed them with the other changes. The decloak mechanic was a good thing because it actually took just a little bit of skill to not be a complete scrub at bombing.
slip66
STEEL CITY.
#789 - 2014-10-28 23:49:43 UTC
Ravcharas wrote:
Who wants to fly battleships anyway?



:( pretty much.
CCP Fozzie
C C P
C C P Alliance
#790 - 2014-10-28 23:50:36 UTC
dephekt wrote:
Quote:
We can't weather such a sharp subscriber loss right now and we can't afford to dedicate time to actually fix things the way we should, so here are some token changes instead.
FTFY


If this is the message that you're getting from Phoebe, then I'm afraid I can't do anything to help you. Lol

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Herrin Asura
Covert Operations Agency
#791 - 2014-10-28 23:51:50 UTC  |  Edited by: Herrin Asura
JoveBishop wrote:
What a lame move.
******* crybabies win.


Not really.
Crybabies where the reason CCP came up with this ridiculous changes in the first place.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#792 - 2014-10-28 23:52:25 UTC
Herrin Asura wrote:
JoveBishop wrote:
What a lame move.
******* crybabies win.


Not really.
Crybabies where the reason CCP came up with that ridiculous changes in the first place.

dephekt
Imperial Academy
Amarr Empire
#793 - 2014-10-28 23:56:26 UTC  |  Edited by: dephekt
CCP Fozzie wrote:
dephekt wrote:
Quote:
We can't weather such a sharp subscriber loss right now and we can't afford to dedicate time to actually fix things the way we should, so here are some token changes instead.
FTFY


If this is the message that you're getting from Phoebe, then I'm afraid I can't do anything to help you. Lol

I like the jump drive changes and the fact sov is being reworked, but that's not here or there regarding the bomber and ISBoxer issue you guys are dodging and giving yourself breathing room on with these changes. If you don't see the problem with 1 user controlling 30 accounts simultaneously in PvP, then I'm afraid I can't do anything to help you.
oodell
Rotciv Rrama Industries
Goonswarm Federation
#794 - 2014-10-28 23:57:21 UTC
glad to see the awful cloak thing go away, but we still won't be seeing alphafleet again anytime soon.
Mrs Comfortable
Doomheim
#795 - 2014-10-28 23:57:40 UTC
Bombers remain OP, nothing to see here.

That 15 players can basically remove BS from fleet fights is lame.

Might as well bring tracking titans back its that level of lame.
Elmnt80
Life. Universe. Everything.
#796 - 2014-10-28 23:58:08 UTC  |  Edited by: Elmnt80
CCP Fozzie wrote:
Both the new bomb and new interdiction probe will be made available exclusively in the Syndicate LP store.


If I can ever make it to Fanfest/EvE Vegas, remind me I owe you a drink.
Masterkiller Mechanics
State War Academy
Caldari State
#797 - 2014-10-29 00:00:30 UTC  |  Edited by: Masterkiller Mechanics
Fozzie, here is a suggestion.

Have two damage bombs types: focused and support.

The focused bomb would have a small focused area of effect (3-5km radius?). This would allow for focused bombing to take out a few ships (if landed correctly) but not an entire battleship fleet (which is overpowered).

The other bomb type would have larger area of effect intended to hit more ships but doing less damage to each ship. This wouldn't necessarily kill fleets, but would soften them up in a support role.

I don't know if it's possible with your current code but capping total damage done (across all targets) is also a traditional limiter for AOE type weapons.
Delt0r Garsk
Shits N Giggles
#798 - 2014-10-29 00:00:50 UTC
Awesome. As for the whiners that think bombing is a scrub thing. Try it. It is pretty clear you haven't bombed and don't know what your talking about. With bombers not decloaking each other its possible. It just isn't with with decloaking. At least not practically and no its not about skill. Its about how the server works and how the flying and warping mechanics work.

And awww how sad, you may need a AF or cepter or 2 to fly with your BS fleets.

Just look at the killboards. Bombers are no OP and have already a host of counters if you weren't so lazy as to use them. You have local for gods sake. You know they are there.

And bombers are getting the jump nerf as well.

Really show me some proof that bombers are OP. If they are lots of people would be bombing all day. But they are not. It is the odd successful bomb run out of often many failed ones.

(I will refrain from discussing the isboxer rubbish, seriously HTFU).

AKA the scientist.

Death and Glory!

Well fun is also good.

MukkBarovian
School of Applied Knowledge
Caldari State
#799 - 2014-10-29 00:00:56 UTC
Could we discuss the balance of warp speeds on bc and bs? If shield BS aren't exactly welcome on big fleets it would be nice if we could roam with them. I'm not saying they need to go cruiser speed, but faster than right now would be nice.
Viktor Fel
Imperial Academy
Amarr Empire
#800 - 2014-10-29 00:01:06 UTC  |  Edited by: Viktor Fel
Mrs Comfortable wrote:
Bombers remain OP, nothing to see here.

That 15 players can basically remove BS from fleet fights is lame.

Might as well bring tracking titans back its that level of lame.


15 players? come up to Fade and Deklein you can see one player ISboxing 47 bombers and 4 scouts. Again, epic gameplay issue dodge there CCP Dev Team.