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[Phoebe] Stealth Bombers

First post First post First post
Author
progodlegend
Amok.
Goonswarm Federation
#321 - 2014-10-16 19:04:21 UTC
Arsine Mayhem wrote:
Fleet of 20 bombers warps into their target. 20 bombers land and decloak. Takes longer to align.

Epic game mechanics once again from fozzie.


And thus, the point of these changes is revealed.

Only took 7 pages, but this guy finally gets how this nerf is intended to work.
NFain
Sebiestor Tribe
Minmatar Republic
#322 - 2014-10-16 19:06:00 UTC
Void bomb 1m radius..

"Use the force Luke... use the force"
Rek Seven
University of Caille
Gallente Federation
#323 - 2014-10-16 19:09:49 UTC  |  Edited by: Rek Seven
progodlegend wrote:
Arsine Mayhem wrote:
Fleet of 20 bombers warps into their target. 20 bombers land and decloak. Takes longer to align.

Epic game mechanics once again from fozzie.


And thus, the point of these changes is revealed.

Only took 7 pages, but this guy finally gets how this nerf is intended to work.


So stealth bomber without the stealth? Awesome! May as well turn these into kamikaze ships that explode on impact Shocked

If the "cloak ships decloak cloaked ships" mechanic is going ahead, there is no reason for all the other nerf.
Alexis Nightwish
#324 - 2014-10-16 19:10:36 UTC
progodlegend wrote:
Arsine Mayhem wrote:
Fleet of 20 bombers warps into their target. 20 bombers land and decloak. Takes longer to align.

Epic game mechanics once again from fozzie.


And thus, the point of these changes is revealed.

Only took 7 pages, but this guy finally gets how this nerf is intended to work.

But what about the part where they land already decloaked because they get to close to each other while warping? Is that an intent as well?

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Yuri Thorpe
Volatile Restability
PURPLE HELMETED WARRIORS
#325 - 2014-10-16 19:11:18 UTC
progodlegend wrote:
Arsine Mayhem wrote:
Fleet of 20 bombers warps into their target. 20 bombers land and decloak. Takes longer to align.

Epic game mechanics once again from fozzie.


And thus, the point of these changes is revealed.

Only took 7 pages, but this guy finally gets how this nerf is intended to work.

So tell me, what will the point of these ships be if they are not stealth bombers but free killmails?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#326 - 2014-10-16 19:15:24 UTC  |  Edited by: Bronson Hughes
CCP Fozzie wrote:

  • A stat rebalance on the bombers themselves. Short version is significantly more HP, weaker agility, larger sig radius, more cargo (so that they can all carry 3 bombs), smidge more CPU, lower warp speed.

A lot of people seem to forget that bombers aren't only used in nullsec for bombing runs. I fly them extensively in Empire space, and they make a welcome large-target DPS addition to roaming frigate gangs. But with the agility and warp speed changes, you've all but killed the utility of a bomber in those gangs. They will fly, align, and warp more like a destroyer now than a frigate, which undermines one of the inherent strengths of a roaming frigate gang, which is mobility. So now, frigate gangs have to choose: do we want to maintain our mobility, or do we want to actually have enough DPS to take down larger targets?

Was nerfing roaming frigate gangs really one of CCP's intentions with the bomber changes?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#327 - 2014-10-16 19:18:52 UTC  |  Edited by: Blastcaps Madullier
CCP Fozzie wrote:
If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that.


yet the changes your planning on making to SBs as announced to treat a problem which in this case your treating the symptoms NOT the problem, and that problem to put it bluntly IS ]THE USE OF ISBOXER ETC IN PVP ESPECIALY IN CONJUNCTION WITH THE USE OF SBs
Keith Planck
Sebiestor Tribe
Minmatar Republic
#328 - 2014-10-16 19:20:55 UTC
I think I speak for everyone when I say there should be some way to see the location of cloaked fleet members with the new changes.
Lugh Crow-Slave
#329 - 2014-10-16 19:22:24 UTC
i need to ask is this the changes to SBs that built upon their unique game play that we were teased about at fan fest? because i don't see how this does that(other then the new bomb)
Pretty Pony Princess
Princess Club
#330 - 2014-10-16 19:23:02 UTC
Keith Planck wrote:
I think I speak for everyone when I say there should be some way to see the location of cloaked fleet members with the new changes.

That would be a wonderful idea even without any changes to the cloak/decloak mechanics.
Evora Pirkibo
Tribal Liberation Force
Minmatar Republic
#331 - 2014-10-16 19:23:53 UTC
progodlegend wrote:
Arsine Mayhem wrote:
Fleet of 20 bombers warps into their target. 20 bombers land and decloak. Takes longer to align.

Epic game mechanics once again from fozzie.


And thus, the point of these changes is revealed.

Only took 7 pages, but this guy finally gets how this nerf is intended to work.


Stealth Bombers.

On a long enough timeline, the life expectancy of everyone drops to zero.

progodlegend
Amok.
Goonswarm Federation
#332 - 2014-10-16 19:27:58 UTC
Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.

The horror.

Or actually welcome to how every bombing run worked before the cloak changes.
Leon Razor
Measure Zero
#333 - 2014-10-16 19:28:41 UTC
CCP, I hope this isn't the final word for the bomber changes. You really missed the mark on this one. Seems like you are a bit better at listening to player feedback these days though so hopefully you rethink this ISBoxer buff.
Syri Taneka
NOVA-CAINE
#334 - 2014-10-16 19:29:52 UTC
Anti-capital bomb needs a larger radius. Nothing silly, mind you, but more than 1m. I can definitely see missing the target completely because you released half a second early, especially since the overview rounds distances and they don't update in realtime. How about 500m or 1km?

Also, the warp speed. No way should a t2 frigate be slower than a t1 frigate.

Unless your intent is to reposition Stealth Bombers as t2 Destroyer-class vessels?

Also less-than-pleased about the decloak nerf. As noted by others, this only realistically hurts human players, not people running machine clients.
Alexis Nightwish
#335 - 2014-10-16 19:31:26 UTC
progodlegend wrote:
Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.

The horror.

Or actually welcome to how every bombing run worked before the cloak changes.

Because leaving cloaking alone simply requiring the bombers to stay on grid or the bomb doesn't explode is a terrible idea. Ugh

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Lugh Crow-Slave
#336 - 2014-10-16 19:32:00 UTC
progodlegend wrote:
Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.

The horror.

Or actually welcome to how every bombing run worked before the cloak changes.


no i still can i just have to use ISBoxer rather then fly with friends but if that was the intent then....
Shuckstar
Blue Dreams Plus
#337 - 2014-10-16 19:32:17 UTC
progodlegend wrote:
Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.

The horror.

Or actually welcome to how every bombing run worked before the cloak changes.



Shocked I can't actually believe I am agreeing with you.

CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"

Rroff
Antagonistic Tendencies
#338 - 2014-10-16 19:35:11 UTC  |  Edited by: Rroff
Nys Cron wrote:

This is exactly what I meant earlier. For a larger entity like SSC having dedicated smartbombers or multiple carriers might be feasible but for smaller entities it isn't. They will simply lose one more option to have a chance against larger numbers.

For us on the other hand it could mean that we a guaranteed to win all fights against smaller entites relying on capitals because we can just bring a couple bombers (ideally multiboxed by a single person) and guarantee neuting out their carrier without risking expensive Bhaalgorns and such.


Indeed neuting out a capital should require fielding a bhaal or neut legions or whatever, being able to cap nuke them with bombers and hold em capped with 1-2 incidental neuts is just cheap and nasty.

I can see the intended application against apex forces, etc. but the knock on effect is potentially quite tragic.
Pretty Pony Princess
Princess Club
#339 - 2014-10-16 19:35:41 UTC
progodlegend wrote:
Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.

The horror.

When I'm in a ship that goes *blap* if someone even glances at it, it actually is.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#340 - 2014-10-16 19:37:07 UTC
progodlegend wrote:
Yes, you guys might not be able to warp down to a target at 30km and remained cloaked, and then pre-align your ships before decloaking and bombing.

The horror.

Or actually welcome to how every bombing run worked before the cloak changes.

Logic says they were bad otherwise CCP would no make them as they are now... and no thay going back.

CEO of Lanate Industries

Citizen of Solitude